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							- #include "stdafx.h"
 
- #include "CGeneralTextHandler.h"
 
- #include "CGameInfo.h"
 
- #include <fstream>
 
- void CGeneralTextHandler::load()
 
- {
 
- 	std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("GENRLTXT.TXT");
 
- 	int andame = buf.size();
 
- 	int i=0; //buf iterator
 
- 	for(i; i<andame; ++i)
 
- 	{
 
- 		if(buf[i]=='\r')
 
- 			break;
 
- 	}
 
- 	i+=2;
 
- 	for(int jj=0; jj<764; ++jj)
 
- 	{
 
- 		std::string buflet;
 
- 		loadToIt(buflet, buf, i, 2);
 
- 		allTexts.push_back(buflet);
 
- 	}
 
- 	/*loadToIt(cantAddManager, buf, i, 2);
 
- 	loadToIt(experienceLimitScenarioReached, buf, i, 2);
 
- 	loadToIt(heroExperienceInfo, buf, i, 2);
 
- 	loadToIt(perDay, buf, i, 2);
 
- 	loadToIt(or, buf, i, 2);
 
- 	loadToIt(somethingVanquished, buf, i, 2);
 
- 	loadToIt(lastTownLostInfo, buf, i, 2);
 
- 	loadToIt(heroesAbandonedYou, buf, i, 2);
 
- 	loadToIt(heroesAbandonedHim, buf, i, 2);
 
- 	loadToIt(couldNotSaveGame, buf, i, 2);
 
- 	loadToIt(errorOpeningFile, buf, i, 2);
 
- 	loadToIt(newgameUppercase, buf, i, 2);
 
- 	loadToIt(sureToDismissArmy, buf, i, 2);
 
- 	loadToIt(playersTurn, buf, i, 2);
 
- 	loadToIt(errorReceivingDataKeepTrying, buf, i, 2);
 
- 	loadToIt(somethingTheSomething, buf, i, 2);
 
- 	loadToIt(recruit, buf, i, 2);
 
- 	loadToIt(noRoomInGarrision, buf, i, 2);
 
- 	loadToIt(numberOFAdventuringHeroes, buf, i, 2);
 
- 	loadToIt(heroWithoutCreatures, buf, i, 2);
 
- 	loadToIt(videoQuality, buf, i, 2);
 
- 	loadToIt(itemCantBeTraded, buf, i, 2);
 
- 	loadToIt(sureDismissHero, buf, i, 2);
 
- 	loadToIt(selectSpellTarget, buf, i, 2);
 
- 	loadToIt(invalidTeleportDestination, buf, i, 2);
 
- 	loadToIt(teleportHere, buf, i, 2);
 
- 	loadToIt(castSomething, buf, i, 2);
 
- 	loadToIt(castSomethingOnSomething, buf, i, 2);
 
- 	loadToIt(sureRetreat, buf, i, 2);
 
- 	loadToIt(notEnoughGold, buf, i, 2);
 
- 	loadToIt(capturedEnemyArtifact, buf, i, 2);
 
- 	loadToIt(none, buf, i, 2);
 
- 	loadToIt(surrenderProposal, buf, i, 2);
 
- 	loadToIt(highMoraleNextAttack, buf, i, 2);
 
- 	loadToIt(lowMoraleFreeze, buf, i, 2);
 
- 	loadToIt(makeRoomInArmyForSomething, buf, i, 2);
 
- 	loadToIt(attackSomethingSomethingDamage, buf, i, 2);
 
- 	loadToIt(shootSomethingOneShootLeftSomethingDamage, buf, i, 2);
 
- 	loadToIt(campaignDescription, buf, i, 2);
 
- 	loadToIt(somethingIsActive, buf, i, 2);
 
- 	loadToIt(sessionName, buf, i, 2);
 
- 	loadToIt(userName, buf, i, 2);
 
- 	loadToIt(creature, buf, i, 2);
 
- 	loadToIt(creatures, buf, i, 2);
 
- 	loadToIt(badLuckOnSomething, buf, i, 2);
 
- 	loadToIt(goodLuckOnSomething, buf, i, 2);
 
- 	loadToIt(treasure, buf, i, 2);
 
- 	loadToIt(somethingSomethingsUnderAttack, buf, i, 2);
 
- 	loadToIt(town, buf, i, 2);
 
- 	loadToIt(hero, buf, i, 2);
 
- 	loadToIt(townScreen, buf, i, 2);
 
- 	loadToIt(cannotBuildBoat, buf, i, 2);
 
- 	loadToIt(requires, buf, i, 2);
 
- 	loadToIt(systemUppercase, buf, i, 2);
 
- 	loadToIt(worldMapHelp, buf, i, 2);
 
- 	loadToIt(sureEndTurnHeroMayMove, buf, i, 2);
 
- 	loadToIt(diggingArtifactWholeDay, buf, i, 2);
 
- 	loadToIt(noRoomForArtifact, buf, i, 2);
 
- 	loadToIt(heroUncoveredThe, buf, i, 2);
 
- 	loadToIt(diggingNothing, buf, i, 2);
 
- 	loadToIt(tryLookingOnLand, buf, i, 2);
 
- 	loadToIt(unchartedTerritory, buf, i, 2);
 
- 	loadToIt(month, buf, i, 2);
 
- 	loadToIt(week, buf, i, 2);
 
- 	loadToIt(day, buf, i, 2);
 
- 	loadToIt(enemyViewTip, buf, i, 2);
 
- 	loadToIt(pingInfo, buf, i, 2);
 
- 	loadToIt(sureToRestart, buf, i, 2);
 
- 	loadToIt(sureToStartNewGame, buf, i, 2);
 
- 	loadToIt(sureQuit, buf, i, 2);
 
- 	loadToIt(dimensionDoorFiled, buf, i, 2);
 
- 	loadToIt(chooseBonus, buf, i, 2);
 
- 	loadToIt(ping, buf, i, 2);
 
- 	loadToIt(pingSomething, buf, i, 2);
 
- 	loadToIt(pingEveryone, buf, i, 2);
 
- 	loadToIt(score, buf, i, 2);
 
- 	loadToIt(autosaveUppercase, buf, i, 2);
 
- 	loadToIt(startingHeroB, buf, i, 2);
 
- 	loadToIt(heroSpecialityB, buf, i, 2);
 
- 	loadToIt(associatedCreaturesB, buf, i, 2);
 
- 	loadToIt(townAlignmentB, buf, i, 2);
 
- 	loadToIt(errorSendingDataKeepTrying, buf, i, 2);
 
- 	loadToIt(tooFewPalyersForMultiGame, buf, i, 2);
 
- 	loadToIt(artifactBonusB, buf, i, 2);
 
- 	loadToIt(goldBonusB, buf, i, 2);
 
- 	loadToIt(resourceBonusB, buf, i, 2);
 
- 	loadToIt(randomBonusB, buf, i, 2);
 
- 	loadToIt(fiveHundredToOneThousand, buf, i, 2);
 
- 	loadToIt(armageddonDamages, buf, i, 2);
 
- 	loadToIt(woodOreBonus, buf, i, 2);
 
- 	loadToIt(randomlyChoosenArtifact, buf, i, 2);
 
- 	loadToIt(disruptingRayReducesDefence, buf, i, 2);
 
- 	loadToIt(goldStartingBonus, buf, i, 2);
 
- 	loadToIt(woodOreStartingBonus, buf, i, 2);
 
- 	loadToIt(randomStartingBonus, buf, i, 2);
 
- 	loadToIt(youEliminatedFormGame, buf, i, 2);
 
- 	loadToIt(scoreToHallOfFame, buf, i, 2);
 
- 	loadToIt(trySearchingOnClearGround, buf, i, 2);
 
- 	loadToIt(sendingData, buf, i, 2);
 
- 	loadToIt(receivingData, buf, i, 2);
 
- 	loadToIt(chaosMp2, buf, i, 2);
 
- 	loadToIt(randomHeroB, buf, i, 2);
 
- 	loadToIt(randomStartingHeroInfo, buf, i, 2);
 
- 	loadToIt(randomTownB, buf, i, 2);
 
- 	loadToIt(randomStartingTownInfo, buf, i, 2);
 
- 	loadToIt(somethingSurrendersInfo, buf, i, 2);
 
- 	loadToIt(heroesCDNotFound, buf, i, 2);
 
- 	loadToIt(autosaving, buf, i, 2);
 
- 	loadToIt(playerexitUppercase, buf, i, 2);
 
- 	loadToIt(statusWindowTip, buf, i, 2);
 
- 	loadToIt(border, buf, i, 2);
 
- 	loadToIt(somethingAbsorbsMana, buf, i, 2);
 
- 	loadToIt(somethingsAbsorbMana, buf, i, 2);
 
- 	loadToIt(unableChangeHeroesDirectory, buf, i, 2);
 
- 	loadToIt(unableFindHeoresDataFiles, buf, i, 2);
 
- 	loadToIt(victoryAchievementText, buf, i, 2);
 
- 	loadToIt(somethingsRiseFromDeath, buf, i, 2);
 
- 	loadToIt(somethingRisesFormDeath, buf, i, 2);
 
- 	loadToIt(somethingDiesUnderGaze, buf, i, 2);
 
- 	loadToIt(somethingsDieUnderGaze, buf, i, 2);
 
- 	loadToIt(somethingTakesDefensiveStance, buf, i, 2);
 
- 	loadToIt(somethingsTakeDefensiveStance, buf, i, 2);
 
- 	loadToIt(somethingExp, buf, i, 2);
 
- 	loadToIt(nearestTownOccupied, buf, i, 2);
 
- 	loadToIt(noAvailableTown, buf, i, 2);
 
- 	loadToIt(heroTooTiredSpell, buf, i, 2);
 
- 	loadToIt(townGateCannotBeUsed, buf, i, 2);
 
- 	loadToIt(youHaveNoHeroes, buf, i, 2);
 
- 	loadToIt(heroHasCastSpell, buf, i, 2);
 
- 	loadToIt(requires, buf, i, 2);
 
- 	loadToIt(requires, buf, i, 2);
 
- 	loadToIt(requires, buf, i, 2);
 
- 	loadToIt(requires, buf, i, 2);
 
- 	loadToIt(requires, buf, i, 2);
 
- 	loadToIt(requires, buf, i, 2);
 
- 	loadToIt(requires, buf, i, 2);
 
- 	loadToIt(requires, buf, i, 2);
 
- 	loadToIt(requires, buf, i, 2);*/
 
- }
 
- void CGeneralTextHandler::loadToIt(std::string &dest, std::string &src, int &iter, int mode)
 
- {
 
- 	switch(mode)
 
- 	{
 
- 	case 0:
 
- 		{
 
- 			int hmcr = 0;
 
- 			for(iter; iter<src.size(); ++iter)
 
- 			{
 
- 				if(src[iter]=='\t')
 
- 					++hmcr;
 
- 				if(hmcr==1)
 
- 					break;
 
- 			}
 
- 			++iter;
 
- 			int befi=iter;
 
- 			for(iter; iter<src.size(); ++iter)
 
- 			{
 
- 				if(src[iter]=='\t')
 
- 					break;
 
- 			}
 
- 			dest = src.substr(befi, iter-befi);
 
- 			++iter;
 
- 			hmcr = 0;
 
- 			for(iter; iter<src.size(); ++iter)
 
- 			{
 
- 				if(src[iter]=='\r')
 
- 					++hmcr;
 
- 				if(hmcr==1)
 
- 					break;
 
- 			}
 
- 			iter+=2;
 
- 			break;
 
- 		}
 
- 	case 1:
 
- 		{
 
- 			int hmcr = 0;
 
- 			for(iter; iter<src.size(); ++iter)
 
- 			{
 
- 				if(src[iter]=='\t')
 
- 					++hmcr;
 
- 				if(hmcr==1)
 
- 					break;
 
- 			}
 
- 			++iter;
 
- 			int befi=iter;
 
- 			for(iter; iter<src.size(); ++iter)
 
- 			{
 
- 				if(src[iter]=='\r')
 
- 					break;
 
- 			}
 
- 			dest = src.substr(befi, iter-befi);
 
- 			iter+=2;
 
- 			break;
 
- 		}
 
- 	case 2:
 
- 		{
 
- 			int befi=iter;
 
- 			for(iter; iter<src.size(); ++iter)
 
- 			{
 
- 				if(src[iter]=='\t')
 
- 					break;
 
- 			}
 
- 			dest = src.substr(befi, iter-befi);
 
- 			++iter;
 
- 			int hmcr = 0;
 
- 			for(iter; iter<src.size(); ++iter)
 
- 			{
 
- 				if(src[iter]=='\r')
 
- 					++hmcr;
 
- 				if(hmcr==1)
 
- 					break;
 
- 			}
 
- 			iter+=2;
 
- 			break;
 
- 		}
 
- 	case 3:
 
- 		{
 
- 			int befi=iter;
 
- 			for(iter; iter<src.size(); ++iter)
 
- 			{
 
- 				if(src[iter]=='\r')
 
- 					break;
 
- 			}
 
- 			dest = src.substr(befi, iter-befi);
 
- 			iter+=2;
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
 
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