mainwindow_moc.cpp 4.5 KB

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  1. /*
  2. * mainwindow_moc.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "mainwindow_moc.h"
  12. #include "ui_mainwindow_moc.h"
  13. #include <QDir>
  14. #include "../lib/CConfigHandler.h"
  15. #include "../lib/VCMIDirs.h"
  16. #include "../lib/filesystem/Filesystem.h"
  17. #include "../lib/logging/CBasicLogConfigurator.h"
  18. #include "updatedialog_moc.h"
  19. #include "main.h"
  20. void MainWindow::load()
  21. {
  22. // Set current working dir to executable folder.
  23. // This is important on Mac for relative paths to work inside DMG.
  24. QDir::setCurrent(QApplication::applicationDirPath());
  25. #ifndef VCMI_IOS
  26. console = new CConsoleHandler();
  27. #endif
  28. CBasicLogConfigurator logConfig(VCMIDirs::get().userLogsPath() / "VCMI_Launcher_log.txt", console);
  29. logConfig.configureDefault();
  30. CResourceHandler::initialize();
  31. CResourceHandler::load("config/filesystem.json");
  32. #ifdef Q_OS_IOS
  33. QDir::addSearchPath("icons", pathToQString(VCMIDirs::get().binaryPath() / "icons"));
  34. #else
  35. for(auto & string : VCMIDirs::get().dataPaths())
  36. QDir::addSearchPath("icons", pathToQString(string / "launcher" / "icons"));
  37. QDir::addSearchPath("icons", pathToQString(VCMIDirs::get().userDataPath() / "launcher" / "icons"));
  38. #endif
  39. settings.init();
  40. }
  41. void MainWindow::computeSidePanelSizes()
  42. {
  43. QVector<QToolButton*> widgets = {
  44. ui->modslistButton,
  45. ui->settingsButton,
  46. ui->lobbyButton,
  47. ui->startEditorButton,
  48. ui->startGameButton
  49. };
  50. for(auto & widget : widgets)
  51. {
  52. QFontMetrics metrics(widget->font());
  53. QSize iconSize = widget->iconSize();
  54. // this is minimal space that is needed for our button to avoid text clipping
  55. int buttonHeight = iconSize.height() + metrics.height() + 4;
  56. widget->setMinimumHeight(buttonHeight);
  57. widget->setMaximumHeight(buttonHeight * 1.2);
  58. }
  59. }
  60. MainWindow::MainWindow(QWidget * parent)
  61. : QMainWindow(parent), ui(new Ui::MainWindow)
  62. {
  63. load(); // load FS before UI
  64. updateTranslation(); // load translation
  65. ui->setupUi(this);
  66. //load window settings
  67. QSettings s(Ui::teamName, Ui::appName);
  68. auto size = s.value("MainWindow/Size").toSize();
  69. if(size.isValid())
  70. {
  71. resize(size);
  72. }
  73. auto position = s.value("MainWindow/Position").toPoint();
  74. if(!position.isNull())
  75. {
  76. move(position);
  77. }
  78. #ifndef ENABLE_EDITOR
  79. ui->startEditorButton->hide();
  80. #endif
  81. computeSidePanelSizes();
  82. ui->tabListWidget->setCurrentIndex(0);
  83. ui->settingsView->isExtraResolutionsModEnabled = ui->modlistView->isExtraResolutionsModEnabled();
  84. ui->settingsView->setDisplayList();
  85. connect(ui->modlistView, &CModListView::extraResolutionsEnabledChanged,
  86. ui->settingsView, &CSettingsView::fillValidResolutions);
  87. if(settings["launcher"]["updateOnStartup"].Bool())
  88. UpdateDialog::showUpdateDialog(false);
  89. }
  90. void MainWindow::changeEvent(QEvent *event)
  91. {
  92. if(event->type() == QEvent::LanguageChange)
  93. {
  94. ui->retranslateUi(this);
  95. }
  96. QMainWindow::changeEvent(event);
  97. }
  98. MainWindow::~MainWindow()
  99. {
  100. //save window settings
  101. QSettings s(Ui::teamName, Ui::appName);
  102. s.setValue("MainWindow/Size", size());
  103. s.setValue("MainWindow/Position", pos());
  104. delete ui;
  105. }
  106. void MainWindow::on_startGameButton_clicked()
  107. {
  108. startGame({});
  109. }
  110. void MainWindow::on_startEditorButton_clicked()
  111. {
  112. startEditor({});
  113. }
  114. const CModList & MainWindow::getModList() const
  115. {
  116. return ui->modlistView->getModList();
  117. }
  118. void MainWindow::on_modslistButton_clicked()
  119. {
  120. ui->startGameButton->setEnabled(true);
  121. ui->tabListWidget->setCurrentIndex(TabRows::MODS);
  122. }
  123. void MainWindow::on_settingsButton_clicked()
  124. {
  125. ui->startGameButton->setEnabled(true);
  126. ui->tabListWidget->setCurrentIndex(TabRows::SETTINGS);
  127. }
  128. void MainWindow::on_lobbyButton_clicked()
  129. {
  130. ui->startGameButton->setEnabled(false);
  131. ui->tabListWidget->setCurrentIndex(TabRows::LOBBY);
  132. }
  133. void MainWindow::updateTranslation()
  134. {
  135. #ifdef ENABLE_QT_TRANSLATIONS
  136. std::string translationFile = settings["general"]["language"].String()+ ".qm";
  137. QVector<QString> searchPaths;
  138. for(auto const & string : VCMIDirs::get().dataPaths())
  139. searchPaths.push_back(pathToQString(string / "launcher" / "translation" / translationFile));
  140. searchPaths.push_back(pathToQString(VCMIDirs::get().userDataPath() / "launcher" / "translation" / translationFile));
  141. for(auto const & string : boost::adaptors::reverse(searchPaths))
  142. {
  143. if (translator.load(string))
  144. {
  145. if (!qApp->installTranslator(&translator))
  146. logGlobal->error("Failed to install translator");
  147. return;
  148. }
  149. }
  150. logGlobal->error("Failed to find translation");
  151. #endif
  152. }