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							- /*
 
-  * ServerRunner.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- struct StartInfo;
 
- class INetworkHandler;
 
- class INetworkClientListener;
 
- VCMI_LIB_NAMESPACE_END
 
- class CVCMIServer;
 
- class IServerRunner
 
- {
 
- public:
 
- 	virtual void start(bool listenForConnections, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo) = 0;
 
- 	virtual void shutdown() = 0;
 
- 	virtual void wait() = 0;
 
- 	virtual int exitCode() = 0;
 
- 	virtual void connect(INetworkHandler & network, INetworkClientListener & listener) = 0;
 
- 	virtual ~IServerRunner() = default;
 
- };
 
- /// Class that runs server instance as a thread of client process
 
- class ServerThreadRunner final : public IServerRunner, boost::noncopyable
 
- {
 
- 	std::unique_ptr<CVCMIServer> server;
 
- 	std::thread threadRunLocalServer;
 
- 	uint16_t serverPort = 0;
 
- 	bool lobbyMode = false;
 
- public:
 
- 	void start(bool listenForConnections, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo) override;
 
- 	void shutdown() override;
 
- 	void wait() override;
 
- 	int exitCode() override;
 
- 	void connect(INetworkHandler & network, INetworkClientListener & listener) override;
 
- 	ServerThreadRunner();
 
- 	~ServerThreadRunner();
 
- };
 
- #ifndef VCMI_MOBILE
 
- // Enable support for running vcmiserver as separate process. Unavailable on mobile systems
 
- #define ENABLE_SERVER_PROCESS
 
- #endif
 
- #ifdef ENABLE_SERVER_PROCESS
 
- #if BOOST_VERSION >= 108600
 
- namespace boost::process {
 
- inline namespace v1 {
 
- class child;
 
- }
 
- }
 
- #else
 
- namespace boost::process {
 
- class child;
 
- }
 
- #endif
 
- /// Class that runs server instance as a child process
 
- /// Available only on desktop systems where process management is allowed
 
- class ServerProcessRunner final : public IServerRunner, boost::noncopyable
 
- {
 
- 	std::unique_ptr<boost::process::child> child;
 
- public:
 
- 	void start(bool listenForConnections, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo) override;
 
- 	void shutdown() override;
 
- 	void wait() override;
 
- 	int exitCode() override;
 
- 	void connect(INetworkHandler & network, INetworkClientListener & listener) override;
 
- 	ServerProcessRunner();
 
- 	~ServerProcessRunner();
 
- };
 
- #endif
 
 
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