GUIClasses.cpp 125 KB

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  1. #include "GUIClasses.h"
  2. #include "SDL_Extensions.h"
  3. #include "../stdafx.h"
  4. #include "CAdvmapInterface.h"
  5. #include "CBattleInterface.h"
  6. #include "../CCallback.h"
  7. #include "CCastleInterface.h"
  8. #include "CCursorHandler.h"
  9. #include "CGameInfo.h"
  10. #include "CHeroWindow.h"
  11. #include "CMessage.h"
  12. #include "CConfigHandler.h"
  13. #include "SDL_framerate.h"
  14. #include "CConfigHandler.h"
  15. #include "CCreatureAnimation.h"
  16. #include "Graphics.h"
  17. #include "../hch/CArtHandler.h"
  18. #include "../hch/CBuildingHandler.h"
  19. #include "../hch/CGeneralTextHandler.h"
  20. #include "../hch/CHeroHandler.h"
  21. #include "../hch/CLodHandler.h"
  22. #include "../hch/CObjectHandler.h"
  23. #include "../hch/CSpellHandler.h"
  24. #include "../hch/CTownHandler.h"
  25. #include "../lib/CondSh.h"
  26. #include "../lib/map.h"
  27. #include "../mapHandler.h"
  28. #include "../timeHandler.h"
  29. #include <boost/lexical_cast.hpp>
  30. #include <boost/format.hpp>
  31. #include <boost/algorithm/string.hpp>
  32. #include <boost/algorithm/string/replace.hpp>
  33. #include <boost/assign/std/vector.hpp>
  34. #include <boost/assign/list_of.hpp>
  35. #include <boost/date_time/posix_time/posix_time.hpp>
  36. //#include <boost/thread.hpp>
  37. #include <cmath>
  38. #include <queue>
  39. #include <sstream>
  40. #include "../lib/NetPacks.h"
  41. #include "CSpellWindow.h"
  42. #include "CHeroWindow.h"
  43. #include "../hch/CVideoHandler.h"
  44. #include "../StartInfo.h"
  45. #include "CPreGame.h"
  46. /*
  47. * GUIClasses.cpp, part of VCMI engine
  48. *
  49. * Authors: listed in file AUTHORS in main folder
  50. *
  51. * License: GNU General Public License v2.0 or later
  52. * Full text of license available in license.txt file, in main folder
  53. *
  54. */
  55. using namespace boost::assign;
  56. using namespace CSDL_Ext;
  57. extern TTF_Font * GEOR16;
  58. extern std::queue<SDL_Event*> events;
  59. extern boost::mutex eventsM;
  60. #undef min
  61. #undef max
  62. static StackState* getStackState(const CGObjectInstance *obj, int pos, bool town)
  63. {
  64. const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(obj);
  65. if(!h) return NULL;
  66. StackState *pom = new StackState();
  67. pom->shotsLeft = -1;
  68. pom->healthBonus = h->valOfBonuses(HeroBonus::STACK_HEALTH);
  69. pom->currentHealth = 0;
  70. pom->attackBonus = h->getPrimSkillLevel(0);
  71. pom->defenseBonus = h->getPrimSkillLevel(1);
  72. pom->luck = h->getCurrentLuck();
  73. pom->morale = h->getCurrentMorale(pos,town);
  74. pom->speedBonus = h->valOfBonuses(HeroBonus::STACKS_SPEED);
  75. pom->dmgMultiplier = 1;
  76. return pom;
  77. }
  78. void CGarrisonSlot::hover (bool on)
  79. {
  80. ////Hoverable::hover(on);
  81. if(on)
  82. {
  83. std::string temp;
  84. if(creature)
  85. {
  86. if(owner->highlighted)
  87. {
  88. if(owner->highlighted == this)
  89. {
  90. temp = CGI->generaltexth->tcommands[4]; //View %s
  91. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  92. }
  93. else if (owner->highlighted->creature == creature)
  94. {
  95. temp = CGI->generaltexth->tcommands[2]; //Combine %s armies
  96. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  97. }
  98. else if (owner->highlighted->creature)
  99. {
  100. temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s
  101. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  102. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  103. }
  104. else
  105. {
  106. tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;
  107. tlog2 << "Highlighted set to NULL"<<std::endl;
  108. owner->highlighted = NULL;
  109. }
  110. }
  111. else
  112. {
  113. if(upg)
  114. {
  115. temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting)
  116. }
  117. else if(owner->oup && owner->oup->ID == TOWNI_TYPE)
  118. {
  119. temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison)
  120. }
  121. else
  122. {
  123. temp = CGI->generaltexth->allTexts[481]; //Select %s
  124. }
  125. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  126. };
  127. }
  128. else
  129. {
  130. if(owner->highlighted)
  131. {
  132. const CArmedInstance *highl = owner->highlighted->getObj();
  133. if( highl->needsLastStack() //we are moving stack from hero's
  134. && highl->army.slots.size() == 1 //it's only stack
  135. && owner->highlighted->upg != upg //we're moving it to the other garrison
  136. )
  137. {
  138. temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison
  139. }
  140. else
  141. {
  142. temp = CGI->generaltexth->tcommands[6]; //Move %s
  143. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  144. }
  145. }
  146. else
  147. {
  148. temp = CGI->generaltexth->tcommands[11]; //Empty
  149. }
  150. }
  151. LOCPLINT->statusbar->print(temp);
  152. }
  153. else
  154. {
  155. LOCPLINT->statusbar->clear();
  156. }
  157. }
  158. const CArmedInstance * CGarrisonSlot::getObj()
  159. {
  160. return (!upg)?(owner->oup):(owner->odown);
  161. }
  162. void CGarrisonSlot::clickRight(tribool down, bool previousState)
  163. {
  164. StackState *pom = getStackState(getObj(),ID, GH.topInt() == LOCPLINT->castleInt);
  165. if(down && creature)
  166. {
  167. GH.pushInt(new CCreInfoWindow(creature->idNumber, 0, count, pom, 0, 0, NULL));
  168. }
  169. delete pom;
  170. }
  171. void CGarrisonSlot::clickLeft(tribool down, bool previousState)
  172. {
  173. if(owner->ignoreEvent)
  174. {
  175. owner->ignoreEvent = false;
  176. return;
  177. }
  178. if(down)
  179. {
  180. bool refr = false;
  181. if(owner->highlighted)
  182. {
  183. if(owner->highlighted == this) //view info
  184. {
  185. StackState *pom2 = getStackState(getObj(), ID, GH.topInt() == LOCPLINT->castleInt);
  186. UpgradeInfo pom = LOCPLINT->cb->getUpgradeInfo(getObj(), ID);
  187. CCreInfoWindow *creWindow = NULL;
  188. if(pom.oldID>=0) //upgrade is possible
  189. {
  190. creWindow = new CCreInfoWindow(
  191. creature->idNumber, 1, count, pom2,
  192. boost::bind(&CCallback::upgradeCreature, LOCPLINT->cb, getObj(), ID, pom.newID[0]), //bind upgrade function
  193. boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID), &pom);
  194. }
  195. else
  196. {
  197. creWindow = new CCreInfoWindow(
  198. creature->idNumber, 1, count, pom2, 0,
  199. boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID), NULL);
  200. }
  201. GH.pushInt(creWindow);
  202. owner->highlighted = NULL;
  203. owner->splitting = false;
  204. for(size_t i = 0; i<owner->splitButtons.size(); i++)
  205. owner->splitButtons[i]->block(true);
  206. show(screen2);
  207. refr = true;
  208. delete pom2;
  209. }
  210. else
  211. {
  212. // Only allow certain moves if troops aren't removable.
  213. if (owner->removableUnits
  214. || (upg == 0 && (owner->highlighted->upg == 1 && !creature))
  215. || (upg == 1 && owner->highlighted->upg == 1))
  216. {
  217. //we want to split
  218. if((owner->splitting || LOCPLINT->shiftPressed())
  219. && (!creature
  220. || (creature == owner->highlighted->creature)))
  221. {
  222. owner->p2 = ID; //store the second stack pos
  223. owner->pb = upg;//store the second stack owner (up or down army)
  224. owner->splitting = false;
  225. int totalAmount = owner->highlighted->count;
  226. if(creature)
  227. totalAmount += count;
  228. int last = -1;
  229. if(upg != owner->highlighted->upg) //not splitting within same army
  230. {
  231. if(owner->highlighted->getObj()->army.slots.size() == 1 //we're splitting away the last stack
  232. && owner->highlighted->getObj()->needsLastStack() )
  233. {
  234. last = 0;
  235. }
  236. if(getObj()->army.slots.size() == 1 //destination army can't be emptied, unless we're rebalancing two stacks of same creature
  237. && owner->highlighted->creature == creature
  238. && getObj()->needsLastStack() )
  239. {
  240. last += 2;
  241. }
  242. }
  243. CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber, totalAmount, owner, last, count);
  244. GH.pushInt(spw);
  245. refr = true;
  246. }
  247. else if(creature != owner->highlighted->creature) //swap
  248. {
  249. LOCPLINT->cb->swapCreatures(
  250. (!upg)?(owner->oup):(owner->odown),
  251. (!owner->highlighted->upg)?(owner->oup):(owner->odown),
  252. ID,owner->highlighted->ID);
  253. }
  254. else //merge
  255. {
  256. LOCPLINT->cb->mergeStacks(
  257. (!owner->highlighted->upg)?(owner->oup):(owner->odown),
  258. (!upg)?(owner->oup):(owner->odown),
  259. owner->highlighted->ID,ID);
  260. }
  261. }
  262. else // Highlight
  263. {
  264. if(creature)
  265. owner->highlighted = this;
  266. show(screen2);
  267. refr = true;
  268. }
  269. }
  270. }
  271. else //highlight
  272. {
  273. if(creature)
  274. {
  275. owner->highlighted = this;
  276. for(size_t i = 0; i<owner->splitButtons.size(); i++)
  277. owner->splitButtons[i]->block(false);
  278. }
  279. show(screen2);
  280. refr = true;
  281. }
  282. if(refr) {hover(false); hover(true); } //to refresh statusbar
  283. }
  284. }
  285. void CGarrisonSlot::activate()
  286. {
  287. if(!active) active=true;
  288. else return;
  289. activateLClick();
  290. activateRClick();
  291. activateHover();
  292. }
  293. void CGarrisonSlot::deactivate()
  294. {
  295. if(active) active=false;
  296. else return;
  297. deactivateLClick();
  298. deactivateRClick();
  299. deactivateHover();
  300. }
  301. CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CCreature * Creature, int Count)
  302. {
  303. active = false;
  304. upg = Upg;
  305. count = Count;
  306. ID = IID;
  307. creature = Creature;
  308. pos.x = x;
  309. pos.y = y;
  310. if(Owner->smallIcons)
  311. {
  312. pos.w = 32;
  313. pos.h = 32;
  314. }
  315. else
  316. {
  317. pos.w = 58;
  318. pos.h = 64;
  319. }
  320. owner = Owner;
  321. }
  322. CGarrisonSlot::~CGarrisonSlot()
  323. {
  324. if(active)
  325. deactivate();
  326. }
  327. void CGarrisonSlot::show(SDL_Surface * to)
  328. {
  329. std::map<int,SDL_Surface*> &imgs = (owner->smallIcons ? graphics->smallImgs : graphics->bigImgs);
  330. if(creature)
  331. {
  332. char buf[15];
  333. SDL_itoa(count,buf,10);
  334. blitAt(imgs[creature->idNumber],pos,to);
  335. printToWR(buf, pos.x+pos.w-2, pos.y+pos.h-2, owner->smallIcons ? GEORM : GEOR16, zwykly, to);
  336. if((owner->highlighted==this)
  337. || (owner->splitting && owner->highlighted->creature == creature))
  338. {
  339. blitAt(imgs[-1],pos,to);
  340. }
  341. }
  342. else //empty slot
  343. {
  344. Rect pos1 = pos, pos2 = pos; //positions on the garr bg sur and scren
  345. pos1.x = owner->surOffset.x;
  346. pos1.y = owner->surOffset.y;
  347. SDL_BlitSurface(owner->sur,&pos1,to,&pos2);
  348. if(owner->splitting)
  349. blitAt(imgs[-1],pos,to);
  350. }
  351. }
  352. CGarrisonInt::~CGarrisonInt()
  353. {
  354. if(sup)
  355. {
  356. for(size_t i=0;i<sup->size();i++)
  357. {
  358. delete (*sup)[i];
  359. }
  360. delete sup;
  361. }
  362. if(sdown)
  363. {
  364. for(size_t i=0;i<sdown->size();i++)
  365. {
  366. delete (*sdown)[i]; //XXX what about smartpointers? boost or auto_ptr from std
  367. }
  368. delete sdown;
  369. }
  370. for(size_t i = 0; i<splitButtons.size(); i++)
  371. delete splitButtons[i];
  372. }
  373. void CGarrisonInt::show(SDL_Surface * to)
  374. {
  375. if(sup)
  376. {
  377. for(size_t i = 0; i<sup->size(); i++)
  378. {
  379. if((*sup)[i])
  380. {
  381. (*sup)[i]->show(to);
  382. }
  383. }
  384. }
  385. if(sdown)
  386. {
  387. for(size_t i = 0; i<sdown->size(); i++)
  388. {
  389. if((*sdown)[i])
  390. {
  391. (*sdown)[i]->show(to);
  392. }
  393. }
  394. }
  395. for(size_t i = 0; i<splitButtons.size(); i++)
  396. splitButtons[i]->show(to);
  397. }
  398. void CGarrisonInt::deactiveteSlots()
  399. {
  400. if(sup)
  401. {
  402. for(int i = 0; i<sup->size(); i++)
  403. {
  404. if((*sup)[i])
  405. {
  406. (*sup)[i]->deactivate();
  407. }
  408. }
  409. }
  410. if(sdown)
  411. {
  412. for(int i = 0; i<sdown->size(); i++)
  413. {
  414. if((*sdown)[i])
  415. {
  416. (*sdown)[i]->deactivate();
  417. }
  418. }
  419. }
  420. }
  421. void CGarrisonInt::activeteSlots()
  422. {
  423. if(sup)
  424. {
  425. for(int i = 0; i<sup->size(); i++)
  426. {
  427. if((*sup)[i])
  428. {
  429. (*sup)[i]->activate();
  430. }
  431. }
  432. }
  433. if(sdown)
  434. {
  435. for(int i = 0; i<sdown->size(); i++)
  436. {
  437. if((*sdown)[i])
  438. {
  439. (*sdown)[i]->activate();
  440. }
  441. }
  442. }
  443. }
  444. void CGarrisonInt::createSlots()
  445. {
  446. int h, w; //height and width of slot
  447. if(smallIcons)
  448. {
  449. h = w = 32;
  450. }
  451. else
  452. {
  453. h = 64;
  454. w = 58;
  455. }
  456. if(set1)
  457. {
  458. sup = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
  459. for
  460. (std::map<si32,std::pair<ui32,si32> >::const_iterator i=set1->slots.begin();
  461. i!=set1->slots.end(); i++)
  462. {
  463. (*sup)[i->first] =
  464. new CGarrisonSlot(this, pos.x + (i->first*(w+interx)), pos.y,i->first, 0,
  465. &CGI->creh->creatures[i->second.first],i->second.second);
  466. }
  467. for(int i=0; i<sup->size(); i++)
  468. if((*sup)[i] == NULL)
  469. (*sup)[i] = new CGarrisonSlot(this, pos.x + (i*(w+interx)), pos.y,i,0,NULL, 0);
  470. }
  471. if(set2)
  472. {
  473. sdown = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
  474. for
  475. (std::map<si32,std::pair<ui32,si32> >::const_iterator i=set2->slots.begin();
  476. i!=set2->slots.end(); i++)
  477. {
  478. (*sdown)[i->first] =
  479. new CGarrisonSlot(this, pos.x + (i->first*(w+interx)) + garOffset.x, pos.y + garOffset.y,i->first,1,
  480. &CGI->creh->creatures[i->second.first],i->second.second);
  481. }
  482. for(int i=0; i<sdown->size(); i++)
  483. if((*sdown)[i] == NULL)
  484. (*sdown)[i] = new CGarrisonSlot(this, pos.x + (i*(w+interx)) + garOffset.x, pos.y + garOffset.y,i,1, NULL, 0);
  485. }
  486. }
  487. void CGarrisonInt::deleteSlots()
  488. {
  489. if(sup)
  490. {
  491. for(int i = 0; i<sup->size(); i++)
  492. {
  493. if((*sup)[i])
  494. {
  495. delete (*sup)[i];
  496. }
  497. }
  498. delete sup;
  499. sup = NULL;
  500. }
  501. if(sdown)
  502. {
  503. for(int i = 0; i<sdown->size(); i++)
  504. {
  505. if((*sdown)[i])
  506. {
  507. delete (*sdown)[i];
  508. }
  509. }
  510. delete sdown;
  511. sdown = NULL;
  512. }
  513. }
  514. void CGarrisonInt::recreateSlots()
  515. {
  516. splitting = false;
  517. highlighted = NULL;
  518. for(size_t i = 0; i<splitButtons.size(); i++)
  519. splitButtons[i]->block(true);
  520. if(active)
  521. {
  522. deactiveteSlots();
  523. }
  524. deleteSlots();
  525. createSlots();
  526. if(active)
  527. {
  528. //ignoreEvent = true;
  529. activeteSlots();
  530. //show(screen2);
  531. }
  532. }
  533. void CGarrisonInt::splitClick()
  534. {
  535. if(!highlighted)
  536. return;
  537. splitting = !splitting;
  538. show(screen2);
  539. }
  540. void CGarrisonInt::splitStacks(int am2)
  541. {
  542. LOCPLINT->cb->splitStack(
  543. (highlighted->upg)?(odown):(oup),
  544. (pb)?(odown):(oup),
  545. highlighted->ID,
  546. p2,
  547. am2);
  548. }
  549. CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset, SDL_Surface *&pomsur, const Point& SurOffset,
  550. const CArmedInstance *s1, const CArmedInstance *s2, bool _removableUnits, bool smallImgs)
  551. :interx(inx),garOffset(garsOffset),highlighted(NULL),sur(pomsur),surOffset(SurOffset),sup(NULL),
  552. sdown(NULL),oup(s1),odown(s2), removableUnits(_removableUnits), smallIcons(smallImgs)
  553. {
  554. active = false;
  555. splitting = false;
  556. set1 = LOCPLINT->cb->getGarrison(s1);
  557. set2 = LOCPLINT->cb->getGarrison(s2);
  558. ignoreEvent = false;
  559. update = true;
  560. pos.x=(x);
  561. pos.y=(y);
  562. pos.w=(58);
  563. pos.h=(64);
  564. createSlots();
  565. }
  566. void CGarrisonInt::activate()
  567. {
  568. for(size_t i = 0; i<splitButtons.size(); i++)
  569. if(splitButtons[i]->blocked != !highlighted)
  570. splitButtons[i]->block(!highlighted);
  571. active = true;
  572. if(sup)
  573. {
  574. for(int i = 0; i<sup->size(); i++)
  575. if((*sup)[i])
  576. (*sup)[i]->activate();
  577. }
  578. if(sdown)
  579. {
  580. for(int i = 0; i<sdown->size(); i++)
  581. if((*sdown)[i])
  582. (*sdown)[i]->activate();
  583. }
  584. for(size_t i = 0; i<splitButtons.size(); i++)
  585. splitButtons[i]->activate();
  586. }
  587. void CGarrisonInt::deactivate()
  588. {
  589. active = false;
  590. deactiveteSlots();
  591. for(size_t i = 0; i<splitButtons.size(); i++)
  592. splitButtons[i]->deactivate();
  593. }
  594. CInfoWindow::CInfoWindow(std::string text, int player, int charperline, const std::vector<SComponent*> &comps, std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, bool delComps)
  595. {
  596. ID = -1;
  597. this->delComps = delComps;
  598. for(int i=0;i<Buttons.size();i++)
  599. {
  600. buttons.push_back(new AdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first));
  601. buttons[i]->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
  602. }
  603. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  604. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  605. for(int i=0;i<comps.size();i++)
  606. {
  607. components.push_back(comps[i]);
  608. }
  609. CMessage::drawIWindow(this,text,player,charperline);
  610. }
  611. CInfoWindow::CInfoWindow()
  612. {
  613. ID = -1;
  614. delComps = false;
  615. }
  616. void CInfoWindow::close()
  617. {
  618. GH.popIntTotally(this);
  619. if(LOCPLINT)
  620. LOCPLINT->showingDialog->setn(false);
  621. }
  622. void CInfoWindow::show(SDL_Surface * to)
  623. {
  624. CSimpleWindow::show(to);
  625. for(int i=0;i<buttons.size();i++)
  626. buttons[i]->show(to);
  627. if (slider)
  628. slider->show(to);
  629. }
  630. CInfoWindow::~CInfoWindow()
  631. {
  632. if(delComps)
  633. {
  634. for (int i=0;i<components.size();i++)
  635. delete components[i];
  636. }
  637. for(int i=0;i<buttons.size();i++)
  638. delete buttons[i];
  639. if (slider)
  640. delete slider;
  641. }
  642. void CInfoWindow::activate()
  643. {
  644. for (int i=0;i<components.size();i++)
  645. components[i]->activate();
  646. for(int i=0;i<buttons.size();i++)
  647. buttons[i]->activate();
  648. if (slider)
  649. slider->activate();
  650. }
  651. void CInfoWindow::sliderMoved(int to)
  652. {
  653. /*slider->moveTo(to);
  654. if(!slider) return; //ignore spurious call when slider is being created
  655. */
  656. redraw();
  657. }
  658. void CInfoWindow::deactivate()
  659. {
  660. for (int i=0;i<components.size();i++)
  661. components[i]->deactivate();
  662. for(int i=0;i<buttons.size();i++)
  663. buttons[i]->deactivate();
  664. if (slider)
  665. slider->deactivate();
  666. }
  667. void CInfoWindow::showAll( SDL_Surface * to )
  668. {
  669. show(to);
  670. }
  671. void CInfoWindow::showYesNoDialog(const std::string & text, const std::vector<SComponent*> *components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, bool DelComps, int player)
  672. {
  673. assert(!LOCPLINT || LOCPLINT->showingDialog->get());
  674. std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
  675. pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
  676. pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
  677. CInfoWindow * temp = new CInfoWindow(text, player, 0, components ? *components : std::vector<SComponent*>(), pom, DelComps);
  678. temp->delComps = DelComps;
  679. for(int i=0;i<onYes.funcs.size();i++)
  680. temp->buttons[0]->callback += onYes.funcs[i];
  681. for(int i=0;i<onNo.funcs.size();i++)
  682. temp->buttons[1]->callback += onNo.funcs[i];
  683. GH.pushInt(temp);
  684. }
  685. void CRClickPopup::clickRight(tribool down, bool previousState)
  686. {
  687. if(down)
  688. return;
  689. close();
  690. }
  691. void CRClickPopup::activate()
  692. {
  693. activateRClick();
  694. }
  695. void CRClickPopup::deactivate()
  696. {
  697. deactivateRClick();
  698. }
  699. void CRClickPopup::close()
  700. {
  701. GH.popIntTotally(this);
  702. }
  703. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
  704. :free(Free),bitmap(Bitmap)
  705. {
  706. CGI->curh->hide();
  707. pos.x = x;
  708. pos.y = y;
  709. pos.h = bitmap->h;
  710. pos.w = bitmap->w;
  711. // Put the window back on screen if necessary
  712. amax(pos.x, 0);
  713. amax(pos.y, 0);
  714. amin(pos.x, conf.cc.resx - bitmap->w);
  715. amin(pos.y, conf.cc.resy - bitmap->h);
  716. }
  717. CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
  718. {
  719. CGI->curh->hide();
  720. free=Free;
  721. bitmap=Bitmap;
  722. if(bitmap)
  723. {
  724. pos.x = screen->w/2 - bitmap->w/2;
  725. pos.y = screen->h/2 - bitmap->h/2;
  726. pos.h = bitmap->h;
  727. pos.w = bitmap->w;
  728. }
  729. }
  730. void CInfoPopup::close()
  731. {
  732. if(free)
  733. SDL_FreeSurface(bitmap);
  734. GH.popIntTotally(this);
  735. }
  736. void CInfoPopup::show(SDL_Surface * to)
  737. {
  738. blitAt(bitmap,pos.x,pos.y,to);
  739. }
  740. CInfoPopup::~CInfoPopup()
  741. {
  742. CGI->curh->show();
  743. }
  744. void SComponent::init(Etype Type, int Subtype, int Val)
  745. {
  746. std::ostringstream oss;
  747. switch (Type)
  748. {
  749. case artifact:
  750. description = CGI->arth->artifacts[Subtype].Description();
  751. subtitle = CGI->arth->artifacts[Subtype].Name();
  752. break;
  753. case primskill:
  754. oss << std::showpos << Val << " ";
  755. if(Subtype < 4)
  756. {
  757. description = CGI->generaltexth->arraytxt[2+Subtype];
  758. oss << CGI->generaltexth->primarySkillNames[Subtype];
  759. }
  760. else if(Subtype == 5) //spell points
  761. {
  762. description = CGI->generaltexth->allTexts[149];
  763. oss << CGI->generaltexth->allTexts[387];
  764. }
  765. else
  766. {
  767. tlog1 << "Wrong subtype=" << Subtype << std::endl;
  768. }
  769. subtitle = oss.str();
  770. break;
  771. case building:
  772. description = CGI->buildh->buildings[Subtype][Val]->Description();
  773. subtitle = CGI->buildh->buildings[Subtype][Val]->Name();
  774. break;
  775. case secskill44: case secskill:
  776. subtitle += CGI->generaltexth->levels[Val-1] + " " + CGI->generaltexth->skillName[Subtype];
  777. description = CGI->generaltexth->skillInfoTexts[Subtype][Val-1];
  778. break;
  779. case resource:
  780. description = CGI->generaltexth->allTexts[242];
  781. oss << Val;
  782. subtitle = oss.str();
  783. break;
  784. case spell:
  785. description = CGI->spellh->spells[Subtype].descriptions[Val];
  786. subtitle = CGI->spellh->spells[Subtype].name;
  787. break;
  788. case creature:
  789. subtitle = boost::lexical_cast<std::string>(Val) + " " + CGI->creh->creatures[Subtype].*(Val != 1 ? &CCreature::namePl : &CCreature::nameSing);
  790. break;
  791. case experience:
  792. description = CGI->generaltexth->allTexts[241];
  793. oss << Val ;
  794. if(Subtype && Val==1)
  795. {
  796. subtitle = CGI->generaltexth->allTexts[442];
  797. }
  798. else
  799. {
  800. subtitle = oss.str();
  801. }
  802. break;
  803. }
  804. type = Type;
  805. subtype = Subtype;
  806. val = Val;
  807. SDL_Surface * temp = this->getImg();
  808. if(!temp)
  809. {
  810. tlog1 << "Error: cannot find graphic for component with id=" << type << " subid=" << subtype << " val=" << val << std::endl;
  811. return;
  812. }
  813. pos.w = temp->w;
  814. pos.h = temp->h;
  815. }
  816. SComponent::SComponent(Etype Type, int Subtype, int Val)
  817. {
  818. init(Type,Subtype,Val);
  819. }
  820. SComponent::SComponent(const Component &c)
  821. {
  822. if(c.id==5)
  823. init(experience,c.subtype,c.val);
  824. else if(c.id == Component::SPELL)
  825. init(spell,c.subtype,c.val);
  826. else
  827. init((Etype)c.id,c.subtype,c.val);
  828. if(c.id==2 && c.when==-1)
  829. subtitle += CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2);
  830. }
  831. void SComponent::show(SDL_Surface * to)
  832. {
  833. blitAt(getImg(),pos.x,pos.y,to);
  834. }
  835. SDL_Surface * SComponent::getImg()
  836. {
  837. switch (type)
  838. {
  839. case artifact:
  840. return graphics->artDefs->ourImages[subtype].bitmap;
  841. break;
  842. case primskill:
  843. return graphics->pskillsb->ourImages[subtype].bitmap;
  844. break;
  845. case secskill44:
  846. return graphics->abils44->ourImages[subtype*3 + 3 + val - 1].bitmap;
  847. break;
  848. case secskill:
  849. return graphics->abils82->ourImages[subtype*3 + 3 + val - 1].bitmap;
  850. break;
  851. case resource:
  852. return graphics->resources->ourImages[subtype].bitmap;
  853. break;
  854. case experience:
  855. return graphics->pskillsb->ourImages[4].bitmap;
  856. break;
  857. case morale:
  858. return graphics->morale82->ourImages[val+3].bitmap;
  859. break;
  860. case luck:
  861. return graphics->luck82->ourImages[val+3].bitmap;
  862. break;
  863. case spell:
  864. return graphics->spellscr->ourImages[subtype].bitmap;
  865. break;
  866. case creature:
  867. return graphics->bigImgs[subtype];
  868. }
  869. return NULL;
  870. }
  871. void SComponent::clickRight(tribool down, bool previousState)
  872. {
  873. if(description.size())
  874. LOCPLINT->adventureInt->handleRightClick(description,down,this);
  875. }
  876. void SComponent::activate()
  877. {
  878. activateRClick();
  879. }
  880. void SComponent::deactivate()
  881. {
  882. deactivateRClick();
  883. }
  884. void CSelectableComponent::clickLeft(tribool down, bool previousState)
  885. {
  886. if (down)
  887. {
  888. if(onSelect)
  889. onSelect();
  890. }
  891. }
  892. void CSelectableComponent::init(SDL_Surface * Border)
  893. {
  894. SDL_Surface * symb = SComponent::getImg();
  895. myBitmap = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
  896. SDL_SetColorKey(myBitmap,SDL_SRCCOLORKEY,SDL_MapRGB(myBitmap->format,0,255,255));
  897. blitAt(symb,1,1,myBitmap);
  898. if (Border) //use custom border
  899. {
  900. border = Border;
  901. customB = true;
  902. }
  903. else //we need to draw border
  904. {
  905. customB = false;
  906. border = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
  907. SDL_FillRect(border,NULL,0x00FFFF);
  908. for (int i=0;i<border->w;i++)
  909. {
  910. SDL_PutPixelWithoutRefresh(border,i,0,239,215,123);
  911. SDL_PutPixelWithoutRefresh(border,i,(border->h)-1,239,215,123);
  912. }
  913. for (int i=0;i<border->h;i++)
  914. {
  915. SDL_PutPixelWithoutRefresh(border,0,i,239,215,123);
  916. SDL_PutPixelWithoutRefresh(border,(border->w)-1,i,239,215,123);
  917. }
  918. SDL_SetColorKey(border,SDL_SRCCOLORKEY,SDL_MapRGB(border->format,0,255,255));
  919. }
  920. selected = false;
  921. }
  922. CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect, SDL_Surface * Border)
  923. :SComponent(c),onSelect(OnSelect)
  924. {
  925. init(Border);
  926. }
  927. CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, boost::function<void()> OnSelect, SDL_Surface * Border)
  928. :SComponent(Type,Sub,Val),onSelect(OnSelect)
  929. {
  930. init(Border);
  931. }
  932. CSelectableComponent::~CSelectableComponent()
  933. {
  934. SDL_FreeSurface(myBitmap);
  935. if (!customB)
  936. SDL_FreeSurface(border);
  937. }
  938. void CSelectableComponent::activate()
  939. {
  940. activateKeys();
  941. SComponent::activate();
  942. activateLClick();
  943. }
  944. void CSelectableComponent::deactivate()
  945. {
  946. deactivateKeys();
  947. SComponent::deactivate();
  948. deactivateLClick();
  949. }
  950. SDL_Surface * CSelectableComponent::getImg()
  951. {
  952. return myBitmap;
  953. }
  954. void CSelectableComponent::select(bool on)
  955. {
  956. if(on != selected)
  957. {
  958. SDL_FillRect(myBitmap,NULL,0x000000);
  959. blitAt(SComponent::getImg(),1,1,myBitmap);
  960. if (on)
  961. {
  962. blitAt(border,0,0,myBitmap);
  963. }
  964. selected = on;
  965. return;
  966. }
  967. else
  968. {
  969. return;
  970. }
  971. }
  972. void CSelectableComponent::show(SDL_Surface * to)
  973. {
  974. blitAt(myBitmap,pos.x,pos.y,to);
  975. printAtMiddleWB(subtitle,pos.x+pos.w/2,pos.y+pos.h+14,GEOR13,12,zwykly,to);
  976. }
  977. void CSimpleWindow::show(SDL_Surface * to)
  978. {
  979. blitAt(bitmap,pos.x,pos.y,to);
  980. }
  981. CSimpleWindow::~CSimpleWindow()
  982. {
  983. if (bitmap)
  984. {
  985. SDL_FreeSurface(bitmap);
  986. bitmap=NULL;
  987. }
  988. }
  989. void CSelWindow::selectionChange(unsigned to)
  990. {
  991. for (unsigned i=0;i<components.size();i++)
  992. {
  993. CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
  994. if (!pom)
  995. continue;
  996. pom->select(i==to);
  997. blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);
  998. }
  999. }
  1000. CSelWindow::CSelWindow(const std::string &text, int player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, int askID)
  1001. {
  1002. ID = askID;
  1003. for(int i=0;i<Buttons.size();i++)
  1004. {
  1005. buttons.push_back(new AdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
  1006. if(!i && askID >= 0)
  1007. buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
  1008. buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
  1009. }
  1010. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  1011. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  1012. if(buttons.size() > 1 && askID >= 0) //cancel button functionality
  1013. buttons.back()->callback += boost::bind(&ICallback::selectionMade,LOCPLINT->cb,0,askID);
  1014. for(int i=0;i<comps.size();i++)
  1015. {
  1016. components.push_back(comps[i]);
  1017. comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
  1018. if(i<9)
  1019. comps[i]->assignedKeys.insert(SDLK_1+i);
  1020. }
  1021. CMessage::drawIWindow(this,text,player,charperline);
  1022. }
  1023. void CSelWindow::madeChoice()
  1024. {
  1025. if(ID < 0)
  1026. return;
  1027. int ret = -1;
  1028. for (int i=0;i<components.size();i++)
  1029. {
  1030. if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
  1031. {
  1032. ret = i;
  1033. }
  1034. }
  1035. LOCPLINT->cb->selectionMade(ret+1,ID);
  1036. }
  1037. CStatusBar::CStatusBar(int x, int y, std::string name, int maxw)
  1038. {
  1039. bg=BitmapHandler::loadBitmap(name);
  1040. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  1041. pos.x=x;
  1042. pos.y=y;
  1043. if(maxw >= 0)
  1044. pos.w = std::min(bg->w,maxw);
  1045. else
  1046. pos.w=bg->w;
  1047. pos.h=bg->h;
  1048. middlex=(pos.w/2)+x;
  1049. middley=(bg->h/2)+y;
  1050. }
  1051. CStatusBar::~CStatusBar()
  1052. {
  1053. SDL_FreeSurface(bg);
  1054. }
  1055. void CStatusBar::clear()
  1056. {
  1057. if(LOCPLINT->cingconsole->enteredText == "") //for appropriate support for in-game console
  1058. {
  1059. current="";
  1060. show(screen);
  1061. }
  1062. }
  1063. void CStatusBar::print(const std::string & text)
  1064. {
  1065. if(LOCPLINT->cingconsole->enteredText == "" || text == LOCPLINT->cingconsole->enteredText) //for appropriate support for in-game console
  1066. {
  1067. current=text;
  1068. show(GH.topInt()==LOCPLINT->adventureInt ? screen : screen2); //if there are now windows opened, update statusbar on screen, else to cache surface
  1069. }
  1070. }
  1071. void CStatusBar::show(SDL_Surface * to)
  1072. {
  1073. SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
  1074. SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),to,&pom);
  1075. printAtMiddle(current,middlex,middley,GEOR13,zwykly,to);
  1076. }
  1077. std::string CStatusBar::getCurrent()
  1078. {
  1079. return current;
  1080. }
  1081. void CList::activate()
  1082. {
  1083. activateLClick();
  1084. activateRClick();
  1085. activateHover();
  1086. activateKeys();
  1087. activateMouseMove();
  1088. };
  1089. void CList::deactivate()
  1090. {
  1091. deactivateLClick();
  1092. deactivateRClick();
  1093. deactivateHover();
  1094. deactivateKeys();
  1095. deactivateMouseMove();
  1096. };
  1097. void CList::clickLeft(tribool down, bool previousState)
  1098. {
  1099. };
  1100. CList::CList(int Size)
  1101. :SIZE(Size)
  1102. {
  1103. }
  1104. void CList::fixPos()
  1105. {
  1106. int oldFrom = from;
  1107. if(selected < 0) //no selection, do nothing
  1108. return;
  1109. if(selected < from) //scroll up
  1110. from = selected;
  1111. else if(from + SIZE <= selected)
  1112. from = selected - SIZE + 1;
  1113. amin(from, size() - SIZE);
  1114. amax(from, 0);
  1115. }
  1116. CHeroList::CHeroList(int Size)
  1117. :CList(Size), heroes(LOCPLINT->wanderingHeroes)
  1118. {
  1119. arrup = CDefHandler::giveDef(conf.go()->ac.hlistAU);
  1120. arrdo = CDefHandler::giveDef(conf.go()->ac.hlistAD);
  1121. mobile = CDefHandler::giveDef(conf.go()->ac.hlistMB);
  1122. mana = CDefHandler::giveDef(conf.go()->ac.hlistMN);
  1123. empty = BitmapHandler::loadBitmap("HPSXXX.bmp");
  1124. selection = BitmapHandler::loadBitmap("HPSYYY.bmp");
  1125. SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
  1126. pos = genRect(32*SIZE+arrup->height+arrdo->height, std::max(arrup->width,arrdo->width), conf.go()->ac.hlistX, conf.go()->ac.hlistY);
  1127. arrupp = genRect(arrup->height, arrup->width, pos.x, pos.y);
  1128. arrdop = genRect(arrdo->height, arrdo->width, pos.x, pos.y+32*SIZE+arrup->height);
  1129. //32px per hero
  1130. posmobx = pos.x+1;
  1131. posmoby = pos.y+arrup->height+1;
  1132. posporx = pos.x+mobile->width+2;
  1133. pospory = pos.y+arrup->height;
  1134. posmanx = pos.x+1+50+mobile->width;
  1135. posmany = pos.y+arrup->height+1;
  1136. from = 0;
  1137. selected = -1;
  1138. pressed = indeterminate;
  1139. }
  1140. void CHeroList::init()
  1141. {
  1142. int w = pos.w+1, h = pos.h+4;
  1143. bg = CSDL_Ext::newSurface(w,h,screen);
  1144. SDL_BlitSurface(LOCPLINT->adventureInt->bg,&genRect(w,h,pos.x,pos.y),bg,&genRect(w,h,0,0));
  1145. }
  1146. void CHeroList::genList()
  1147. {
  1148. //int howMany = LOCPLINT->cb->howManyHeroes();
  1149. //for (int i=0;i<howMany;i++)
  1150. //{
  1151. // const CGHeroInstance * h = LOCPLINT->cb->getHeroInfo(i,0);
  1152. // if(!h->inTownGarrison)
  1153. // items.push_back(std::pair<const CGHeroInstance *,CPath *>(h,NULL));
  1154. //}
  1155. }
  1156. void CHeroList::select(int which)
  1157. {
  1158. if (which<0)
  1159. {
  1160. selected = which;
  1161. LOCPLINT->adventureInt->selection = NULL;
  1162. LOCPLINT->adventureInt->terrain.currentPath = NULL;
  1163. draw(screen);
  1164. LOCPLINT->adventureInt->infoBar.draw(screen);
  1165. }
  1166. if (which>=heroes.size())
  1167. return;
  1168. selected = which;
  1169. LOCPLINT->adventureInt->select(heroes[which]);
  1170. }
  1171. void CHeroList::clickLeft(tribool down, bool previousState)
  1172. {
  1173. if (down)
  1174. {
  1175. /***************************ARROWS*****************************************/
  1176. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1177. {
  1178. if(from>0)
  1179. {
  1180. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
  1181. pressed = true;
  1182. }
  1183. return;
  1184. }
  1185. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1186. {
  1187. if(heroes.size()-from>SIZE)
  1188. {
  1189. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
  1190. pressed = false;
  1191. }
  1192. return;
  1193. }
  1194. /***************************HEROES*****************************************/
  1195. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1196. hx-=pos.x;
  1197. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1198. int ny = hy/32;
  1199. if (ny>=SIZE || ny<0)
  1200. return;
  1201. if ( (ny+from)==selected && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
  1202. LOCPLINT->openHeroWindow(heroes[selected]);//print hero screen
  1203. select(ny+from);
  1204. }
  1205. else
  1206. {
  1207. if (indeterminate(pressed))
  1208. return;
  1209. if (pressed) //up
  1210. {
  1211. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
  1212. pressed = indeterminate;
  1213. if (!down)
  1214. {
  1215. from--;
  1216. if (from<0)
  1217. from=0;
  1218. draw(screen);
  1219. }
  1220. }
  1221. else if (!pressed) //down
  1222. {
  1223. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
  1224. pressed = indeterminate;
  1225. if (!down)
  1226. {
  1227. from++;
  1228. //if (from<items.size()-5)
  1229. // from=items.size()-5;
  1230. draw(screen);
  1231. }
  1232. }
  1233. else
  1234. throw 0;
  1235. }
  1236. }
  1237. void CHeroList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  1238. {
  1239. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1240. {
  1241. if (from>0)
  1242. LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[303].first);
  1243. else
  1244. LOCPLINT->adventureInt->statusbar.clear();
  1245. return;
  1246. }
  1247. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1248. {
  1249. if ((heroes.size()-from) > SIZE)
  1250. LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[304].first);
  1251. else
  1252. LOCPLINT->adventureInt->statusbar.clear();
  1253. return;
  1254. }
  1255. //if not buttons then heroes
  1256. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1257. hx-=pos.x;
  1258. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1259. int ny = hy/32;
  1260. if ((ny>SIZE || ny<0) || (from+ny>=heroes.size()))
  1261. {
  1262. LOCPLINT->adventureInt->statusbar.clear();
  1263. return;
  1264. }
  1265. std::vector<std::string> temp;
  1266. temp.push_back(heroes[from+ny]->name);
  1267. temp.push_back(heroes[from+ny]->type->heroClass->name);
  1268. LOCPLINT->adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
  1269. //select(ny+from);
  1270. }
  1271. void CHeroList::clickRight(tribool down, bool previousState)
  1272. {
  1273. if (down)
  1274. {
  1275. /***************************ARROWS*****************************************/
  1276. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
  1277. {
  1278. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
  1279. }
  1280. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (heroes.size()-from>5))
  1281. {
  1282. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
  1283. }
  1284. else
  1285. {
  1286. //if not buttons then heroes
  1287. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1288. hx-=pos.x;
  1289. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1290. int ny = hy/32;
  1291. if ((ny>SIZE || ny<0) || (from+ny>=heroes.size()))
  1292. {
  1293. return;
  1294. }
  1295. //show popup
  1296. CInfoPopup * ip = new CInfoPopup(graphics->heroWins[heroes[from+ny]->subID],
  1297. GH.current->motion.x-graphics->heroWins[heroes[from+ny]->subID]->w,
  1298. GH.current->motion.y-graphics->heroWins[heroes[from+ny]->subID]->h,
  1299. false);
  1300. GH.pushInt(ip);
  1301. }
  1302. }
  1303. else
  1304. {
  1305. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
  1306. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
  1307. }
  1308. }
  1309. void CHeroList::hover (bool on)
  1310. {
  1311. }
  1312. void CHeroList::keyPressed (const SDL_KeyboardEvent & key)
  1313. {
  1314. }
  1315. void CHeroList::updateHList(const CGHeroInstance *toRemove)
  1316. {
  1317. if(toRemove) //remove specific hero
  1318. heroes -= toRemove;
  1319. else
  1320. LOCPLINT->recreateWanderingHeroes();
  1321. if(selected >= heroes.size())
  1322. select(heroes.size()-1);
  1323. if(toRemove)
  1324. {
  1325. if(heroes.size() == 0)
  1326. LOCPLINT->adventureInt->townList.select(0);
  1327. else
  1328. select(selected);
  1329. }
  1330. }
  1331. void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
  1332. {
  1333. int ser = -1;
  1334. for(int i=0; i<heroes.size() && ser<0; i++)
  1335. if(heroes[i]->subID == which->subID)
  1336. ser = i;
  1337. ser -= from;
  1338. if(ser<0 || ser >= SIZE) return;
  1339. int pom = std::min((which->movement)/100,(si32)mobile->ourImages.size()-1);
  1340. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point
  1341. }
  1342. void CHeroList::draw(SDL_Surface * to)
  1343. {
  1344. for (int iT=0+from;iT<SIZE+from;iT++)
  1345. {
  1346. int i = iT-from;
  1347. if (iT>=heroes.size())
  1348. {
  1349. blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32,to);
  1350. blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32,to);
  1351. blitAt(empty,posporx,pospory+i*32,to);
  1352. continue;
  1353. }
  1354. const CGHeroInstance *cur = heroes[iT];
  1355. int pom = cur->movement / 100;
  1356. if (pom>25) pom=25;
  1357. if (pom<0) pom=0;
  1358. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32,to); //move point
  1359. pom = cur->mana / 5;
  1360. if (pom>25) pom=25;
  1361. if (pom<0) pom=0;
  1362. blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32,to); //mana
  1363. SDL_Surface * temp = graphics->portraitSmall[cur->portrait];
  1364. blitAt(temp,posporx,pospory+i*32,to);
  1365. if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
  1366. {
  1367. blitAt(selection,posporx,pospory+i*32,to);
  1368. }
  1369. //TODO: support for custom portraits
  1370. }
  1371. if (from>0)
  1372. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  1373. else
  1374. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  1375. if (heroes.size()-from > SIZE)
  1376. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  1377. else
  1378. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  1379. }
  1380. int CHeroList::getPosOfHero(const CGHeroInstance* h)
  1381. {
  1382. return vstd::findPos(heroes, h, std::equal_to<const CGHeroInstance*>());
  1383. }
  1384. void CHeroList::show( SDL_Surface * to )
  1385. {
  1386. }
  1387. int CHeroList::size()
  1388. {
  1389. return heroes.size();
  1390. }
  1391. CTownList::~CTownList()
  1392. {
  1393. delete arrup;
  1394. delete arrdo;
  1395. }
  1396. CTownList::CTownList(int Size, int x, int y, std::string arrupg, std::string arrdog)
  1397. :CList(Size)
  1398. {
  1399. arrup = CDefHandler::giveDef(arrupg);
  1400. arrdo = CDefHandler::giveDef(arrdog);
  1401. pos.x = x;
  1402. pos.y = y;
  1403. pos.w = std::max(arrdo->width, arrup->width);
  1404. pos.h = arrdo->height + arrup->height + Size*32;
  1405. arrupp.x=x;
  1406. arrupp.y=y;
  1407. arrupp.w=arrup->width;
  1408. arrupp.h=arrup->height;
  1409. arrdop.x=x;
  1410. arrdop.y=y+arrup->height+32*SIZE;
  1411. arrdop.w=arrdo->width;
  1412. arrdop.h=arrdo->height;
  1413. posporx = arrdop.x;
  1414. pospory = arrupp.y + arrupp.h;
  1415. pressed = indeterminate;
  1416. from = 0;
  1417. selected = -1;
  1418. }
  1419. void CTownList::genList()
  1420. {
  1421. items.clear();
  1422. int howMany = LOCPLINT->cb->howManyTowns();
  1423. for (int i=0;i<howMany;i++)
  1424. {
  1425. items.push_back(LOCPLINT->cb->getTownInfo(i,0));
  1426. }
  1427. }
  1428. void CTownList::select(int which)
  1429. {
  1430. if (which>=items.size())
  1431. return;
  1432. selected = which;
  1433. if(!fun.empty())
  1434. fun();
  1435. }
  1436. void CTownList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  1437. {
  1438. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1439. {
  1440. if (from>0)
  1441. LOCPLINT->statusbar->print(CGI->generaltexth->zelp[306].first);
  1442. else
  1443. LOCPLINT->statusbar->clear();
  1444. return;
  1445. }
  1446. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1447. {
  1448. if ((items.size()-from) > SIZE)
  1449. LOCPLINT->statusbar->print(CGI->generaltexth->zelp[307].first);
  1450. else
  1451. LOCPLINT->statusbar->clear();
  1452. return;
  1453. }
  1454. //if not buttons then towns
  1455. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1456. hx-=pos.x;
  1457. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1458. int ny = hy/32;
  1459. if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
  1460. {
  1461. LOCPLINT->statusbar->clear();
  1462. return;
  1463. };
  1464. std::string temp = CGI->generaltexth->tcommands[4];
  1465. boost::algorithm::replace_first(temp,"%s",items[from+ny]->name);
  1466. temp += ", "+items[from+ny]->town->Name();
  1467. LOCPLINT->statusbar->print(temp);
  1468. }
  1469. void CTownList::clickLeft(tribool down, bool previousState)
  1470. {
  1471. if (down)
  1472. {
  1473. /***************************ARROWS*****************************************/
  1474. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1475. {
  1476. if(from>0)
  1477. {
  1478. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y,screenBuf);
  1479. pressed = true;
  1480. }
  1481. return;
  1482. }
  1483. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1484. {
  1485. if(items.size()-from > SIZE)
  1486. {
  1487. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y,screenBuf);
  1488. pressed = false;
  1489. }
  1490. return;
  1491. }
  1492. /***************************TOWNS*****************************************/
  1493. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1494. hx-=pos.x;
  1495. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1496. int ny = hy/32;
  1497. if (ny>SIZE || ny<0)
  1498. return;
  1499. if(GH.topInt() == LOCPLINT->adventureInt
  1500. && (ny+from)==selected
  1501. && LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE
  1502. )
  1503. LOCPLINT->openTownWindow(items[selected]);//print town screen
  1504. else
  1505. select(ny+from);
  1506. }
  1507. else
  1508. {
  1509. if (indeterminate(pressed))
  1510. return;
  1511. if (pressed) //up
  1512. {
  1513. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,screenBuf);
  1514. pressed = indeterminate;
  1515. if (!down)
  1516. {
  1517. from--;
  1518. if (from<0)
  1519. from=0;
  1520. draw(screenBuf);
  1521. }
  1522. }
  1523. else if (!pressed) //down
  1524. {
  1525. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,screenBuf);
  1526. pressed = indeterminate;
  1527. if (!down)
  1528. {
  1529. from++;
  1530. //if (from<items.size()-5)
  1531. // from=items.size()-5;
  1532. draw(screenBuf);
  1533. }
  1534. }
  1535. else
  1536. throw 0;
  1537. }
  1538. }
  1539. void CTownList::clickRight(tribool down, bool previousState)
  1540. {
  1541. if (down)
  1542. {
  1543. /***************************ARROWS*****************************************/
  1544. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
  1545. {
  1546. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
  1547. }
  1548. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (items.size()-from>5))
  1549. {
  1550. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
  1551. }
  1552. //if not buttons then towns
  1553. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1554. hx-=pos.x;
  1555. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1556. int ny = hy/32;
  1557. if ((ny>5 || ny<0) || (from+ny>=items.size()))
  1558. {
  1559. return;
  1560. }
  1561. //show popup
  1562. CInfoPopup * ip = new CInfoPopup(
  1563. graphics->townWins[items[from+ny]->id],
  1564. GH.current->motion.x-graphics->townWins[items[from+ny]->id]->w,
  1565. GH.current->motion.y-graphics->townWins[items[from+ny]->id]->h,
  1566. false);
  1567. GH.pushInt(ip);
  1568. }
  1569. else
  1570. {
  1571. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
  1572. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
  1573. }
  1574. }
  1575. void CTownList::hover (bool on)
  1576. {
  1577. }
  1578. void CTownList::keyPressed (const SDL_KeyboardEvent & key)
  1579. {
  1580. }
  1581. void CTownList::draw(SDL_Surface * to)
  1582. {
  1583. for (int iT=0+from;iT<SIZE+from;iT++)
  1584. {
  1585. int i = iT-from;
  1586. if (iT>=items.size())
  1587. {
  1588. blitAt(graphics->getPic(-1),posporx,pospory+i*32,to);
  1589. continue;
  1590. }
  1591. blitAt(graphics->getPic(items[iT]->subID,items[iT]->hasFort(),items[iT]->builded),posporx,pospory+i*32,to);
  1592. if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE))
  1593. {
  1594. blitAt(graphics->getPic(-2),posporx,pospory+i*32,to);
  1595. }
  1596. }
  1597. if (from>0)
  1598. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  1599. else
  1600. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  1601. if (items.size()-from>SIZE)
  1602. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  1603. else
  1604. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  1605. }
  1606. void CTownList::show( SDL_Surface * to )
  1607. {
  1608. }
  1609. int CTownList::size()
  1610. {
  1611. return items.size();
  1612. }
  1613. CCreaturePic::CCreaturePic(const CCreature *cre, bool Big)
  1614. :c(cre),big(Big)
  1615. {
  1616. anim = new CCreatureAnimation(cre->animDefName);
  1617. }
  1618. CCreaturePic::~CCreaturePic()
  1619. {
  1620. delete anim;
  1621. }
  1622. int CCreaturePic::blitPic(SDL_Surface *to, int x, int y, bool nextFrame)
  1623. {
  1624. SDL_Rect dst;
  1625. if(big)
  1626. {
  1627. blitAt(graphics->backgrounds[c->faction],x,y,to);//curx-50,pos.y+130-65);
  1628. dst = genRect(130,100,x,y);
  1629. }
  1630. else
  1631. {
  1632. blitAt(graphics->backgroundsm[c->faction],x,y,to);//curx-50,pos.y+130-65);
  1633. dst = genRect(120,100,x,y);
  1634. }
  1635. if(c->isDoubleWide())
  1636. x-=15;
  1637. return anim->nextFrameMiddle(to,x+78,y+(big ? 55 : 45),true,0,nextFrame,false,false,&dst);
  1638. }
  1639. SDL_Surface * CCreaturePic::getPic(bool nextFrame)
  1640. {
  1641. //TODO: write
  1642. return NULL;
  1643. }
  1644. void CRecruitmentWindow::close()
  1645. {
  1646. GH.popIntTotally(this);
  1647. }
  1648. void CRecruitmentWindow::Max()
  1649. {
  1650. slider->moveTo(slider->amount);
  1651. }
  1652. void CRecruitmentWindow::Buy()
  1653. {
  1654. int crid = creatures[which].ID,
  1655. dstslot = dst->army.getSlotFor(crid);
  1656. if(dstslot < 0) //no available slot
  1657. {
  1658. std::string txt;
  1659. if(dst->ID == HEROI_TYPE)
  1660. {
  1661. txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
  1662. boost::algorithm::replace_first(txt, "%s", slider->value > 1 ? CGI->creh->creatures[crid].namePl : CGI->creh->creatures[crid].nameSing);
  1663. }
  1664. else
  1665. {
  1666. txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
  1667. }
  1668. LOCPLINT->showInfoDialog(txt);
  1669. return;
  1670. }
  1671. recruit(crid, slider->value);
  1672. if(level >= 0)
  1673. close();
  1674. else
  1675. slider->moveTo(0);
  1676. }
  1677. void CRecruitmentWindow::Cancel()
  1678. {
  1679. close();
  1680. }
  1681. void CRecruitmentWindow::sliderMoved(int to)
  1682. {
  1683. buy->block(!to);
  1684. }
  1685. void CRecruitmentWindow::clickLeft(tribool down, bool previousState)
  1686. {
  1687. int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1688. for(int i=0;i<creatures.size();i++)
  1689. {
  1690. const int sCREATURE_WIDTH = CREATURE_WIDTH; // gcc -O0 workaround
  1691. if(isItIn(&genRect(132,sCREATURE_WIDTH,pos.x+curx,pos.y+64),GH.current->motion.x,GH.current->motion.y))
  1692. {
  1693. which = i;
  1694. int newAmount = std::min(amounts[i],creatures[i].amount);
  1695. slider->setAmount(newAmount);
  1696. if(slider->value > newAmount)
  1697. slider->moveTo(newAmount);
  1698. else
  1699. slider->moveTo(slider->value);
  1700. curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1701. for(int j=0;j<creatures.size();j++)
  1702. {
  1703. if(which==j)
  1704. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(255,0,0));
  1705. else
  1706. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(239,215,123));
  1707. curx += TOTAL_CREATURE_WIDTH;
  1708. }
  1709. break;
  1710. }
  1711. curx += TOTAL_CREATURE_WIDTH;
  1712. }
  1713. }
  1714. void CRecruitmentWindow::clickRight(tribool down, bool previousState)
  1715. {
  1716. if(down)
  1717. {
  1718. int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1719. for(int i=0;i<creatures.size();i++)
  1720. {
  1721. const int sCREATURE_WIDTH = CREATURE_WIDTH; // gcc -O0 workaround
  1722. if(isItIn(&genRect(132,sCREATURE_WIDTH,pos.x+curx,pos.y+64),GH.current->motion.x,GH.current->motion.y))
  1723. {
  1724. CCreInfoWindow *popup = new CCreInfoWindow(creatures[i].ID, 0, 0, NULL, NULL, NULL, NULL);
  1725. GH.pushInt(popup);
  1726. break;
  1727. }
  1728. curx += TOTAL_CREATURE_WIDTH;
  1729. }
  1730. }
  1731. }
  1732. void CRecruitmentWindow::activate()
  1733. {
  1734. activateLClick();
  1735. activateRClick();
  1736. buy->activate();
  1737. max->activate();
  1738. cancel->activate();
  1739. slider->activate();
  1740. LOCPLINT->statusbar = bar;
  1741. }
  1742. void CRecruitmentWindow::deactivate()
  1743. {
  1744. deactivateLClick();
  1745. deactivateRClick();
  1746. buy->deactivate();
  1747. max->deactivate();
  1748. cancel->deactivate();
  1749. slider->deactivate();
  1750. }
  1751. void CRecruitmentWindow::show(SDL_Surface * to)
  1752. {
  1753. static char animCounter=0; //animation counter - for determining appropriate animation frame to be shown
  1754. blitAt(bitmap,pos.x,pos.y,to);
  1755. buy->show(to);
  1756. max->show(to);
  1757. cancel->show(to);
  1758. slider->show(to);
  1759. char pom[15];
  1760. SDL_itoa(creatures[which].amount-slider->value,pom,10); //available
  1761. printAtMiddle(pom,pos.x+205,pos.y+252,GEOR13,zwykly,to);
  1762. SDL_itoa(slider->value,pom,10); //recruit
  1763. printAtMiddle(pom,pos.x+279,pos.y+252,GEOR13,zwykly,to);
  1764. printAtMiddle(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID].namePl,pos.x+243,pos.y+32,GEOR16,tytulowy,to); //eg "Recruit Dragon flies"
  1765. int curx = pos.x+115-creatures[which].res.size()*16;
  1766. for(int i=0;i<creatures[which].res.size();i++)
  1767. {
  1768. blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx,pos.y+243,to);
  1769. blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx+258,pos.y+243,to);
  1770. SDL_itoa(creatures[which].res[i].second,pom,10);
  1771. printAtMiddle(pom,curx+12,pos.y+286,GEOR13,zwykly,to);
  1772. SDL_itoa(creatures[which].res[i].second * slider->value,pom,10);
  1773. printAtMiddle(pom,curx+12+258,pos.y+286,GEOR13,zwykly,to);
  1774. curx+=32;
  1775. }
  1776. curx = pos.x + 192 + CREATURE_WIDTH - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1777. for(int i=0; i<creatures.size(); ++i)
  1778. {
  1779. creatures[i].pic->blitPic(to, curx-50, pos.y+130-65, !(animCounter%4));
  1780. curx += TOTAL_CREATURE_WIDTH;
  1781. }
  1782. ++animCounter;
  1783. bar->show(to);
  1784. }
  1785. CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, const CArmedInstance *Dst, const boost::function<void(int,int)> &Recruit)
  1786. :recruit(Recruit), dwelling(Dwelling), dst(Dst), level(Level)
  1787. {
  1788. which = 0;
  1789. SDL_Surface *hhlp = BitmapHandler::loadBitmap("TPRCRT.bmp");
  1790. graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
  1791. bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
  1792. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1793. SDL_FreeSurface(hhlp);
  1794. pos.x = screen->w/2 - bitmap->w/2;
  1795. pos.y = screen->h/2 - bitmap->h/2;
  1796. pos.w = bitmap->w;
  1797. pos.h = bitmap->h;
  1798. bar = new CStatusBar(pos.x+8, pos.y+370, "APHLFTRT.bmp", 471);
  1799. max = new AdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CRecruitmentWindow::Max,this),pos.x+134,pos.y+313,"IRCBTNS.DEF",SDLK_m);
  1800. buy = new AdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecruitmentWindow::Buy,this),pos.x+212,pos.y+313,"IBY6432.DEF",SDLK_RETURN);
  1801. cancel = new AdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecruitmentWindow::Cancel,this),pos.x+290,pos.y+313,"ICN6432.DEF",SDLK_ESCAPE);
  1802. slider = new CSlider(pos.x+176,pos.y+279,135,boost::bind(&CRecruitmentWindow::sliderMoved,this, _1),0,0,0,true);
  1803. initCres();
  1804. printAtMiddle(CGI->generaltexth->allTexts[346],113,231,GEOR13,zwykly,bitmap); //cost per troop t
  1805. printAtMiddle(CGI->generaltexth->allTexts[465],205,231,GEOR13,zwykly,bitmap); //available t
  1806. printAtMiddle(CGI->generaltexth->allTexts[16],279,231,GEOR13,zwykly,bitmap); //recruit t
  1807. printAtMiddle(CGI->generaltexth->allTexts[466],373,231,GEOR13,zwykly,bitmap); //total cost t
  1808. drawBorder(bitmap,172,222,67,42,int3(239,215,123));
  1809. drawBorder(bitmap,246,222,67,42,int3(239,215,123));
  1810. drawBorder(bitmap,64,222,99,76,int3(239,215,123));
  1811. drawBorder(bitmap,322,222,99,76,int3(239,215,123));
  1812. drawBorder(bitmap,133,312,66,34,int3(173,142,66));
  1813. drawBorder(bitmap,211,312,66,34,int3(173,142,66));
  1814. drawBorder(bitmap,289,312,66,34,int3(173,142,66));
  1815. //border for creatures
  1816. int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1817. for(int i=0;i<creatures.size();i++)
  1818. {
  1819. creatures[i].pos.x = curx+1;
  1820. creatures[i].pos.y = 65;
  1821. creatures[i].pos.w = 100;
  1822. creatures[i].pos.h = 130;
  1823. if(which==i)
  1824. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(255,0,0));
  1825. else
  1826. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(239,215,123));
  1827. curx += TOTAL_CREATURE_WIDTH;
  1828. }
  1829. if(!creatures[0].amount || !amounts[0])
  1830. {
  1831. max->block(true);
  1832. slider->block(true);
  1833. }
  1834. //buy->block(true); //not needed, will be blocked by initing slider on 0
  1835. }
  1836. CRecruitmentWindow::~CRecruitmentWindow()
  1837. {
  1838. cleanCres();
  1839. delete max;
  1840. delete buy;
  1841. delete cancel;
  1842. SDL_FreeSurface(bitmap);
  1843. delete slider;
  1844. delete bar;
  1845. }
  1846. void CRecruitmentWindow::initCres()
  1847. {
  1848. cleanCres();
  1849. for(int i=0; i<dwelling->creatures.size(); i++)
  1850. {
  1851. if(level >= 0 && i != level)
  1852. continue;
  1853. for(int j = dwelling->creatures[i].second.size() - 1; j >= 0 ; j--)
  1854. {
  1855. creatures.resize(creatures.size()+1);
  1856. creinfo &cur = creatures.back();
  1857. cur.amount = dwelling->creatures[i].first;
  1858. cur.ID = dwelling->creatures[i].second[j];
  1859. const CCreature *cre = &CGI->creh->creatures[cur.ID];
  1860. cur.pic = new CCreaturePic(cre);
  1861. for(int k=0; k<cre->cost.size(); k++)
  1862. if(cre->cost[k])
  1863. cur.res.push_back(std::make_pair(k,cre->cost[k]));
  1864. amounts.push_back(cre->maxAmount(LOCPLINT->cb->getResourceAmount()));
  1865. }
  1866. }
  1867. slider->setAmount(std::min(amounts[which],creatures[which].amount));
  1868. }
  1869. void CRecruitmentWindow::cleanCres()
  1870. {
  1871. for(int i=0;i<creatures.size();i++)
  1872. {
  1873. delete creatures[i].pic;
  1874. }
  1875. creatures.clear();
  1876. amounts.clear();
  1877. }
  1878. CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner, int Last, int val)
  1879. {
  1880. last = Last;
  1881. which = 1;
  1882. c=cid;
  1883. slider = NULL;
  1884. gar = Owner;
  1885. bitmap = BitmapHandler::loadBitmap("GPUCRDIV.bmp");
  1886. graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
  1887. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1888. pos.x = screen->w/2 - bitmap->w/2;
  1889. pos.y = screen->h/2 - bitmap->h/2;
  1890. pos.w = bitmap->w;
  1891. pos.h = bitmap->h;
  1892. ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF",SDLK_RETURN);
  1893. cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF",SDLK_ESCAPE);
  1894. int sliderPositions = max - (last>=0) - (last==2);
  1895. slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),0,sliderPositions,val,true);
  1896. a1 = max-val;
  1897. a2 = val;
  1898. anim = new CCreaturePic(&CGI->creh->creatures[cid]);
  1899. anim->anim->setType(1);
  1900. std::string title = CGI->generaltexth->allTexts[256];
  1901. boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid].namePl);
  1902. printAtMiddle(title,150,34,GEOR16,tytulowy,bitmap);
  1903. }
  1904. CSplitWindow::~CSplitWindow() //d-tor
  1905. {
  1906. SDL_FreeSurface(bitmap);
  1907. delete ok;
  1908. delete cancel;
  1909. delete slider;
  1910. delete anim;
  1911. }
  1912. void CSplitWindow::activate()
  1913. {
  1914. activateLClick();
  1915. activateKeys();
  1916. ok->activate();
  1917. cancel->activate();
  1918. slider->activate();
  1919. }
  1920. void CSplitWindow::deactivate()
  1921. {
  1922. deactivateLClick();
  1923. deactivateKeys();
  1924. ok->deactivate();
  1925. cancel->deactivate();
  1926. slider->deactivate();
  1927. }
  1928. void CSplitWindow::split()
  1929. {
  1930. gar->splitStacks(a2);
  1931. close();
  1932. }
  1933. void CSplitWindow::close()
  1934. {
  1935. GH.popIntTotally(this);
  1936. }
  1937. void CSplitWindow::sliderMoved(int to)
  1938. {
  1939. int all = a1+a2;
  1940. a2 = to + (last==1 || last==2);
  1941. if(slider)
  1942. a1 = all - a2;
  1943. }
  1944. void CSplitWindow::show(SDL_Surface * to)
  1945. {
  1946. blitAt(bitmap,pos.x,pos.y,to);
  1947. ok->show(to);
  1948. cancel->show(to);
  1949. slider->show(to);
  1950. printAtMiddle(boost::lexical_cast<std::string>(a1) + (!which ? "_" : ""),pos.x+70,pos.y+237,GEOR16,zwykly,to);
  1951. printAtMiddle(boost::lexical_cast<std::string>(a2) + (which ? "_" : ""),pos.x+233,pos.y+237,GEOR16,zwykly,to);
  1952. anim->blitPic(to,pos.x+20,pos.y+54,false);
  1953. anim->blitPic(to,pos.x+177,pos.y+54,false);
  1954. }
  1955. void CSplitWindow::keyPressed (const SDL_KeyboardEvent & key)
  1956. {
  1957. SDLKey k = key.keysym.sym;
  1958. if (isNumKey(k)) //convert numpad number to normal digit
  1959. k = numToDigit(k);
  1960. if(key.state != SDL_PRESSED)
  1961. return;
  1962. int &cur = (which ? a2 : a1),
  1963. &sec = (which ? a1 : a2),
  1964. ncur = cur;
  1965. if (k == SDLK_BACKSPACE)
  1966. {
  1967. ncur /= 10;
  1968. }
  1969. else if(k == SDLK_TAB)
  1970. {
  1971. which = !which;
  1972. }
  1973. else
  1974. {
  1975. int number = k - SDLK_0;
  1976. if (number < 0 || number > 9) //not a number pressed
  1977. {
  1978. return;
  1979. }
  1980. ncur = cur*10 + number;
  1981. }
  1982. int delta = ncur - cur;
  1983. if(delta > sec)
  1984. {
  1985. cur += sec;
  1986. sec = 0;
  1987. }
  1988. slider->moveTo(which ? ncur : a1+a2-ncur);
  1989. }
  1990. void CSplitWindow::clickLeft(tribool down, bool previousState)
  1991. {
  1992. if(down)
  1993. {
  1994. Point click(GH.current->motion.x,GH.current->motion.y);
  1995. click = click - pos.topLeft();
  1996. if(Rect(19,216,105,40).isIn(click)) //left picture
  1997. which = 0;
  1998. else if(Rect(175,216,105,40).isIn(click)) //right picture
  1999. which = 1;
  2000. }
  2001. }
  2002. void CCreInfoWindow::show(SDL_Surface * to)
  2003. {
  2004. char pom[15];
  2005. blitAt(bitmap,pos.x,pos.y,to);
  2006. anim->blitPic(to,pos.x+21,pos.y+48,(type) && !(anf%4));
  2007. if(++anf==4)
  2008. anf=0;
  2009. if(count.size())
  2010. printTo(count.c_str(),pos.x+114,pos.y+174,GEOR16,zwykly,to);
  2011. if(upgrade)
  2012. upgrade->show(to);
  2013. if(dismiss)
  2014. dismiss->show(to);
  2015. if(ok)
  2016. ok->show(to);
  2017. }
  2018. CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount, StackState *State, boost::function<void()> Upg, boost::function<void()> Dsm, UpgradeInfo *ui)
  2019. : type(Type), dsm(Dsm), dismiss(0), upgrade(0), ok(0)
  2020. {
  2021. //active = false;
  2022. anf = 0;
  2023. c = &CGI->creh->creatures[Cid];
  2024. bitmap = BitmapHandler::loadBitmap("CRSTKPU.bmp");
  2025. pos.x = screen->w/2 - bitmap->w/2;
  2026. pos.y = screen->h/2 - bitmap->h/2;
  2027. pos.w = bitmap->w;
  2028. pos.h = bitmap->h;
  2029. graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
  2030. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  2031. anim = new CCreaturePic(c);
  2032. if(!type) anim->anim->setType(2);
  2033. char pom[75];int hlp=0;
  2034. if(creatureCount)
  2035. {
  2036. SDL_itoa(creatureCount,pom,10);
  2037. count = pom;
  2038. }
  2039. printAtMiddle(c->namePl,149,30,GEOR13,tytulowy,bitmap); //creature name
  2040. //atttack
  2041. printAt(CGI->generaltexth->primarySkillNames[0],155,48,GEOR13,zwykly,bitmap);
  2042. SDL_itoa(c->attack,pom,10);
  2043. if(State && State->attackBonus)
  2044. {
  2045. int hlp;
  2046. if(c->attack > 0)
  2047. hlp = log10f(c->attack)+2;
  2048. else
  2049. hlp = 2;
  2050. pom[hlp-1] = ' '; pom[hlp] = '(';
  2051. SDL_itoa(c->attack+State->attackBonus,pom+hlp+1,10);
  2052. hlp += 2+(int)log10f(State->attackBonus+c->attack);
  2053. pom[hlp] = ')'; pom[hlp+1] = '\0';
  2054. }
  2055. printToWR(pom,276,61,GEOR13,zwykly,bitmap);
  2056. //defense
  2057. printAt(CGI->generaltexth->primarySkillNames[1],155,67,GEOR13,zwykly,bitmap);
  2058. SDL_itoa(c->defence,pom,10);
  2059. if(State && State->defenseBonus)
  2060. {
  2061. int hlp;
  2062. if(c->defence > 0)
  2063. hlp = log10f(c->defence)+2;
  2064. else
  2065. hlp = 2;
  2066. pom[hlp-1] = ' '; pom[hlp] = '(';
  2067. SDL_itoa(c->defence+State->defenseBonus,pom+hlp+1,10);
  2068. hlp += 2+(int)log10f(State->defenseBonus+c->defence);
  2069. pom[hlp] = ')'; pom[hlp+1] = '\0';
  2070. }
  2071. printToWR(pom,276,80,GEOR13,zwykly,bitmap);
  2072. //shots
  2073. if(c->shots)
  2074. {
  2075. printAt(CGI->generaltexth->allTexts[198], 155, 86, GEOR13, zwykly, bitmap);
  2076. if(State && State->shotsLeft >= 0)
  2077. sprintf(pom,"%d (%d)", c->shots, State->shotsLeft);
  2078. else
  2079. SDL_itoa(c->shots, pom, 10);
  2080. printToWR(pom, 276, 99, GEOR13, zwykly, bitmap);
  2081. }
  2082. //damage
  2083. int dmgMin = c->damageMin * (State ? State->dmgMultiplier : 1);
  2084. int dmgMax = c->damageMax * (State ? State->dmgMultiplier : 1);
  2085. printAt(CGI->generaltexth->allTexts[199], 155, 105, GEOR13, zwykly, bitmap);
  2086. SDL_itoa(dmgMin, pom, 10);
  2087. if(dmgMin > 0)
  2088. hlp = log10f(dmgMin) + 2;
  2089. else
  2090. hlp = 2;
  2091. pom[hlp-1]=' '; pom[hlp]='-'; pom[hlp+1]=' ';
  2092. SDL_itoa(dmgMax, pom+hlp+2, 10);
  2093. printToWR(pom, 276, 118, GEOR13, zwykly, bitmap);
  2094. //health
  2095. printAt(CGI->generaltexth->allTexts[388],155,124,GEOR13,zwykly,bitmap);
  2096. if(State && State->healthBonus)
  2097. sprintf(pom,"%d (%d)",c->hitPoints, c->hitPoints + State->healthBonus);
  2098. else
  2099. SDL_itoa(c->hitPoints,pom,10);
  2100. printToWR(pom,276,137,GEOR13,zwykly,bitmap);
  2101. //remaining health
  2102. if(State && State->currentHealth)
  2103. {
  2104. printAt(CGI->generaltexth->allTexts[200],155,143,GEOR13,zwykly,bitmap);
  2105. SDL_itoa(State->currentHealth,pom,10);
  2106. printToWR(pom,276,156,GEOR13,zwykly,bitmap);
  2107. }
  2108. //speed
  2109. printAt(CGI->generaltexth->zelp[441].first,155,162,GEOR13,zwykly,bitmap);
  2110. SDL_itoa(c->speed,pom,10);
  2111. if(State && State->speedBonus)
  2112. {
  2113. int hlp;
  2114. if(c->speed > 0)
  2115. hlp = log10f(c->speed)+2;
  2116. else
  2117. hlp = 2;
  2118. pom[hlp-1] = ' '; pom[hlp] = '(';
  2119. SDL_itoa(c->speed + State->speedBonus, pom+hlp+1, 10);
  2120. hlp += 2+(int)log10f(c->speed + State->speedBonus);
  2121. pom[hlp] = ')'; pom[hlp+1] = '\0';
  2122. }
  2123. printToWR(pom,276,175,GEOR13,zwykly,bitmap);
  2124. //luck and morale
  2125. blitAt(graphics->morale42->ourImages[(State)?(State->morale+3):(3)].bitmap,24,189,bitmap);
  2126. blitAt(graphics->luck42->ourImages[(State)?(State->luck+3):(3)].bitmap,77,189,bitmap);
  2127. //print abilities text - if r-click popup
  2128. if(type)
  2129. {
  2130. if(Upg && ui)
  2131. {
  2132. bool enough = true;
  2133. for(std::set<std::pair<int,int> >::iterator i=ui->cost[0].begin(); i!=ui->cost[0].end(); i++) //calculate upgrade cost
  2134. {
  2135. if(LOCPLINT->cb->getResourceAmount(i->first) < i->second*creatureCount)
  2136. enough = false;
  2137. upgResCost.push_back(new SComponent(SComponent::resource,i->first,i->second*creatureCount));
  2138. }
  2139. if(enough)
  2140. {
  2141. CFunctionList<void()> fs[2];
  2142. fs[0] += Upg;
  2143. fs[0] += boost::bind(&CCreInfoWindow::close,this);
  2144. CFunctionList<void()> cfl;
  2145. cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[207],boost::ref(upgResCost),fs[0],fs[1],false);
  2146. upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,cfl,pos.x+76,pos.y+237,"IVIEWCR.DEF",SDLK_u);
  2147. }
  2148. else
  2149. {
  2150. upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,boost::function<void()>(),pos.x+76,pos.y+237,"IVIEWCR.DEF");
  2151. upgrade->callback.funcs.clear();
  2152. upgrade->bitmapOffset = 2;
  2153. }
  2154. }
  2155. if(Dsm)
  2156. {
  2157. CFunctionList<void()> fs[2];
  2158. //on dismiss confirmed
  2159. fs[0] += Dsm; //dismiss
  2160. fs[0] += boost::bind(&CCreInfoWindow::close,this);//close this window
  2161. CFunctionList<void()> cfl;
  2162. cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],std::vector<SComponent*>(),fs[0],fs[1],false);
  2163. dismiss = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,cfl,pos.x+21,pos.y+237,"IVIEWCR2.DEF",SDLK_d);
  2164. }
  2165. ok = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,boost::bind(&CCreInfoWindow::close,this),pos.x+216,pos.y+237,"IOKAY.DEF",SDLK_RETURN);
  2166. }
  2167. else
  2168. {
  2169. printAtWB(c->abilityText,17,231,GEOR13,35,zwykly,bitmap);
  2170. }
  2171. //spell effects
  2172. if(State)
  2173. {
  2174. int printed=0; //how many effect pics have been printed
  2175. for(std::set<int>::const_iterator it = State->effects.begin(); it!=State->effects.end(); ++it)
  2176. {
  2177. blitAt(graphics->spellEffectsPics->ourImages[*it + 1].bitmap, 127 + 52 * printed, 186, bitmap);
  2178. ++printed;
  2179. if(printed >= 3)
  2180. {
  2181. break;
  2182. }
  2183. }
  2184. }
  2185. }
  2186. CCreInfoWindow::~CCreInfoWindow()
  2187. {
  2188. SDL_FreeSurface(bitmap);
  2189. delete anim;
  2190. delete upgrade;
  2191. delete ok;
  2192. delete dismiss;
  2193. for(int i=0; i<upgResCost.size();i++)
  2194. delete upgResCost[i];
  2195. }
  2196. void CCreInfoWindow::activate()
  2197. {
  2198. //if(active) return;
  2199. //active = true;
  2200. if(!type)
  2201. activateRClick();
  2202. if(ok)
  2203. ok->activate();
  2204. if(dismiss)
  2205. dismiss->activate();
  2206. if(upgrade)
  2207. upgrade->activate();
  2208. }
  2209. void CCreInfoWindow::close()
  2210. {
  2211. GH.popIntTotally(this);
  2212. }
  2213. void CCreInfoWindow::clickRight(tribool down, bool previousState)
  2214. {
  2215. if(down)
  2216. return;
  2217. close();
  2218. }
  2219. void CCreInfoWindow::dismissF()
  2220. {
  2221. dsm();
  2222. close();
  2223. }
  2224. void CCreInfoWindow::keyPressed (const SDL_KeyboardEvent & key)
  2225. {
  2226. }
  2227. void CCreInfoWindow::deactivate()
  2228. {
  2229. //if(!active) return;
  2230. //active = false;
  2231. if(!type)
  2232. deactivateRClick();
  2233. if(ok)
  2234. ok->deactivate();
  2235. if(dismiss)
  2236. dismiss->deactivate();
  2237. if(upgrade)
  2238. upgrade->deactivate();
  2239. }
  2240. void CLevelWindow::close()
  2241. {
  2242. for(int i=0;i<comps.size();i++)
  2243. {
  2244. if(comps[i]->selected)
  2245. {
  2246. cb(i);
  2247. break;
  2248. }
  2249. }
  2250. GH.popIntTotally(this);
  2251. LOCPLINT->showingDialog->setn(false);
  2252. }
  2253. CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
  2254. {
  2255. LOCPLINT->showingDialog->setn(true);
  2256. heroPortrait = hero->portrait;
  2257. cb = callback;
  2258. for(int i=0;i<skills.size();i++)
  2259. {
  2260. comps.push_back(new CSelectableComponent(SComponent::secskill44,skills[i],hero->getSecSkillLevel(skills[i])+1,boost::bind(&CLevelWindow::selectionChanged,this,i)));
  2261. comps.back()->assignedKeys.insert(SDLK_1 + i);
  2262. }
  2263. bitmap = BitmapHandler::loadBitmap("LVLUPBKG.bmp");
  2264. graphics->blueToPlayersAdv(bitmap,hero->tempOwner);
  2265. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  2266. pos.x = screen->w/2 - bitmap->w/2;
  2267. pos.y = screen->h/2 - bitmap->h/2;
  2268. pos.w = bitmap->w;
  2269. pos.h = bitmap->h;
  2270. ok = new AdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF",SDLK_RETURN);
  2271. //draw window
  2272. char buf[100], buf2[100];
  2273. strcpy(buf2,CGI->generaltexth->allTexts[444].c_str()); //%s has gained a level.
  2274. sprintf(buf,buf2,hero->name.c_str());
  2275. printAtMiddle(buf,192,35,GEOR16,zwykly,bitmap);
  2276. strcpy(buf2,CGI->generaltexth->allTexts[445].c_str()); //%s is now a level %d %s.
  2277. sprintf(buf,buf2,hero->name.c_str(),hero->level,hero->type->heroClass->name.c_str());
  2278. printAtMiddle(buf,192,162,GEOR16,zwykly,bitmap);
  2279. blitAt(graphics->pskillsm->ourImages[pskill].bitmap,174,190,bitmap);
  2280. printAtMiddle((CGI->generaltexth->primarySkillNames[pskill] + " +1"),192,252,GEOR16,zwykly,bitmap);
  2281. SDL_Surface * ort = TTF_RenderText_Blended(GEOR16,CGI->generaltexth->allTexts[4].c_str(),zwykly);
  2282. int curx = bitmap->w/2 - ( skills.size()*44 + (skills.size()-1)*(36+ort->w) )/2;
  2283. for(int i=0;i<comps.size();i++)
  2284. {
  2285. comps[i]->pos.x = curx+pos.x;
  2286. comps[i]->pos.y = 326+pos.y;
  2287. if( i < (comps.size()-1) )
  2288. {
  2289. curx += 44 + 18; //skill width + margin to "or"
  2290. blitAt(ort,curx,346,bitmap);
  2291. curx += ort->w + 18;
  2292. }
  2293. }
  2294. if(comps.size() > 1)
  2295. {
  2296. ok->block(true);
  2297. }
  2298. else if(comps.size() == 1)
  2299. {
  2300. comps[0]->select(true);
  2301. }
  2302. SDL_FreeSurface(ort);
  2303. }
  2304. void CLevelWindow::selectionChanged(unsigned to)
  2305. {
  2306. if(ok->blocked)
  2307. ok->block(false);
  2308. for(int i=0;i<comps.size();i++)
  2309. if(i==to)
  2310. comps[i]->select(true);
  2311. else
  2312. comps[i]->select(false);
  2313. }
  2314. CLevelWindow::~CLevelWindow()
  2315. {
  2316. delete ok;
  2317. for(int i=0;i<comps.size();i++)
  2318. delete comps[i];
  2319. SDL_FreeSurface(bitmap);
  2320. }
  2321. void CLevelWindow::activate()
  2322. {
  2323. ok->activate();
  2324. for(int i=0;i<comps.size();i++)
  2325. comps[i]->activate();
  2326. }
  2327. void CLevelWindow::deactivate()
  2328. {
  2329. ok->deactivate();
  2330. for(int i=0;i<comps.size();i++)
  2331. comps[i]->deactivate();
  2332. }
  2333. void CLevelWindow::show(SDL_Surface * to)
  2334. {
  2335. blitAt(bitmap,pos.x,pos.y,to);
  2336. blitAt(graphics->portraitLarge[heroPortrait],170+pos.x,66+pos.y,to);
  2337. ok->show(to);
  2338. for(int i=0;i<comps.size();i++)
  2339. comps[i]->show(to);
  2340. }
  2341. void CMinorResDataBar::show(SDL_Surface * to)
  2342. {
  2343. blitAt(bg,pos.x,pos.y,to);
  2344. char buf[30];
  2345. for (int i=0;i<7;i++)
  2346. {
  2347. SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
  2348. CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,GEOR13,zwykly,to);
  2349. }
  2350. std::vector<std::string> temp;
  2351. SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
  2352. SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
  2353. SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
  2354. CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
  2355. CGI->generaltexth->allTexts[62]
  2356. +": %s, "
  2357. + CGI->generaltexth->allTexts[63]
  2358. + ": %s, "
  2359. + CGI->generaltexth->allTexts[64]
  2360. + ": %s",temp)
  2361. ,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,GEOR13,zwykly,to);
  2362. }
  2363. CMinorResDataBar::CMinorResDataBar()
  2364. {
  2365. bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
  2366. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  2367. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  2368. pos.x = 7;
  2369. pos.y = 575;
  2370. pos.w = bg->w;
  2371. pos.h = bg->h;
  2372. }
  2373. CMinorResDataBar::~CMinorResDataBar()
  2374. {
  2375. SDL_FreeSurface(bg);
  2376. }
  2377. SDL_Surface * CCustomImgComponent::getImg()
  2378. {
  2379. return bmp;
  2380. }
  2381. CCustomImgComponent::CCustomImgComponent( Etype Type, int Subtype, int Val, SDL_Surface *sur, bool freeSur )
  2382. :bmp(sur), free(freeSur)
  2383. {
  2384. init(Type,Subtype,Val);
  2385. }
  2386. CCustomImgComponent::~CCustomImgComponent()
  2387. {
  2388. if(free)
  2389. SDL_FreeSurface(bmp);
  2390. }
  2391. CMarketplaceWindow::CTradeableItem::CTradeableItem( int Type, int ID, bool Left)
  2392. {
  2393. left = Left;
  2394. type = Type;
  2395. id = ID;
  2396. }
  2397. void CMarketplaceWindow::CTradeableItem::show(SDL_Surface * to)
  2398. {
  2399. SDL_Surface *hlp = getSurface();
  2400. blitAt(hlp,pos.x+19,pos.y+9,to);
  2401. }
  2402. void CMarketplaceWindow::CTradeableItem::clickLeft(tribool down, bool previousState)
  2403. {
  2404. CMarketplaceWindow *mw = dynamic_cast<CMarketplaceWindow *>(GH.topInt());
  2405. assert(mw);
  2406. if(down)
  2407. {
  2408. if(left)
  2409. {
  2410. if(mw->hLeft != this)
  2411. mw->hLeft = this;
  2412. else
  2413. return;
  2414. }
  2415. else
  2416. {
  2417. if(mw->hRight != this)
  2418. mw->hRight = this;
  2419. else
  2420. return;
  2421. }
  2422. mw->selectionChanged(left);
  2423. }
  2424. }
  2425. void CMarketplaceWindow::CTradeableItem::activate()
  2426. {
  2427. activateLClick();
  2428. }
  2429. void CMarketplaceWindow::CTradeableItem::deactivate()
  2430. {
  2431. deactivateLClick();
  2432. }
  2433. SDL_Surface * CMarketplaceWindow::CTradeableItem::getSurface()
  2434. {
  2435. switch(type)
  2436. {
  2437. case 0:
  2438. return graphics->resources32->ourImages[id].bitmap;
  2439. case 1:
  2440. return graphics->artDefs->ourImages[id].bitmap;
  2441. default:
  2442. return NULL;
  2443. }
  2444. }
  2445. static void initItems( std::vector<CMarketplaceWindow::CTradeableItem*> &i, std::vector<SDL_Rect> &p, int type, int amount, bool left, std::vector<int> *ids/*=NULL*/ )
  2446. {
  2447. i.resize(amount);
  2448. for(int j=0;j<amount;j++)
  2449. {
  2450. i[j] = new CMarketplaceWindow::CTradeableItem(type,(ids && ids->size()>j) ? (*ids)[j] : j, left);
  2451. i[j]->pos = p[j];
  2452. }
  2453. }
  2454. void CMarketplaceWindow::setMode( int mode )
  2455. {
  2456. std::vector<SDL_Rect> lpos, rpos;
  2457. clear();
  2458. switch(mode)
  2459. {
  2460. case 0:
  2461. {
  2462. SDL_Surface *bg2 = BitmapHandler::loadBitmap("TPMRKRES.bmp");
  2463. SDL_SetColorKey(bg2,SDL_SRCCOLORKEY,SDL_MapRGB(bg2->format,0,255,255));
  2464. graphics->blueToPlayersAdv(bg2,LOCPLINT->playerID);
  2465. bg = SDL_ConvertSurface(bg2,screen->format,0);
  2466. SDL_FreeSurface(bg2);
  2467. lpos += genRect(66,74,39,180), genRect(66,74,122,180), genRect(66,74,204,180),
  2468. genRect(66,74,39,259), genRect(66,74,122,259), genRect(66,74,204,259),
  2469. genRect(66,74,122,338);
  2470. for(int i=0;i<lpos.size();i++)
  2471. {
  2472. lpos[i].x += pos.x;
  2473. lpos[i].y += pos.y;
  2474. rpos.push_back(lpos[i]);
  2475. rpos[rpos.size()-1].x += 288;
  2476. }
  2477. initItems(left,lpos,0,7,true,NULL);
  2478. initItems(right,rpos,0,7,false,NULL);
  2479. printAtMiddle(CGI->generaltexth->allTexts[158],300,27,FONT_BIG,tytulowy,bg); //title
  2480. printAtMiddle(CGI->generaltexth->allTexts[270],155,148,FONT_SMALL,zwykly,bg); //kingdom res.
  2481. printAtMiddle(CGI->generaltexth->allTexts[168],450,147,FONT_SMALL,zwykly,bg); //available for trade
  2482. }
  2483. }
  2484. }
  2485. void CMarketplaceWindow::clear()
  2486. {
  2487. for(int i=0;i<left.size();i++)
  2488. delete left[i];
  2489. for(int i=0;i<right.size();i++)
  2490. delete right[i];
  2491. left.clear();
  2492. right.clear();
  2493. SDL_FreeSurface(bg);
  2494. }
  2495. CMarketplaceWindow::CMarketplaceWindow(int Mode)
  2496. {
  2497. type = BLOCK_ADV_HOTKEYS;
  2498. mode = Mode;
  2499. bg = NULL;
  2500. ok = max = deal = NULL;
  2501. pos.x = screen->w/2 - 300;
  2502. pos.y = screen->h/2 - 296;
  2503. slider = new CSlider(pos.x+231,pos.y+490,137,boost::bind(&CMarketplaceWindow::sliderMoved,this,_1),0,0);
  2504. setMode(mode);
  2505. hLeft = hRight = NULL;
  2506. ok = new AdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally,&GH,this),pos.x+516,pos.y+520,"IOK6432.DEF",SDLK_RETURN);
  2507. ok->assignedKeys.insert(SDLK_ESCAPE);
  2508. deal = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::makeDeal,this),pos.x+307,pos.y+520,"TPMRKB.DEF");
  2509. max = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMax,this),pos.x+229,pos.y+520,"IRCBTNS.DEF");
  2510. max->block(true);
  2511. deal->block(true);
  2512. }
  2513. CMarketplaceWindow::~CMarketplaceWindow()
  2514. {
  2515. clear();
  2516. delete slider;
  2517. }
  2518. void CMarketplaceWindow::show(SDL_Surface * to)
  2519. {
  2520. blitAt(bg,pos,to);
  2521. if(hRight)
  2522. CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
  2523. if(hLeft)
  2524. CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
  2525. ok->show(to);
  2526. deal->show(to);
  2527. max->show(to);
  2528. slider->show(to);
  2529. for(int i=0;i<left.size();i++)
  2530. left[i]->show(to);
  2531. for(int i=0;i<right.size();i++)
  2532. right[i]->show(to);
  2533. if(mode==0)
  2534. {
  2535. char buf[15];
  2536. for(int i=0;i<left.size();i++)
  2537. {
  2538. SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
  2539. printAtMiddle(buf,left[i]->pos.x+36,left[i]->pos.y+57,FONT_SMALL,zwykly,to);
  2540. }
  2541. if(hLeft) //print prices
  2542. {
  2543. for(int i=0; i<right.size();i++)
  2544. {
  2545. if(right[i]->id != hLeft->id)
  2546. printAtMiddle(rSubs[i],right[i]->pos.x+36,right[i]->pos.y+57,FONT_SMALL,zwykly,to);
  2547. else
  2548. printAtMiddle(CGI->generaltexth->allTexts[164],right[i]->pos.x+36,right[i]->pos.y+57,FONT_SMALL,zwykly,to);
  2549. }
  2550. }
  2551. if(hLeft && hRight && hLeft->id!= hRight->id)
  2552. {
  2553. blitAt(hLeft->getSurface(),pos.x+141,pos.y+457,to);
  2554. blitAt(hRight->getSurface(),pos.x+429,pos.y+457,to);
  2555. SDL_itoa(slider->value * r1,buf,10);
  2556. printAtMiddle(buf,pos.x+156,pos.y+505,FONT_SMALL,zwykly,to);
  2557. SDL_itoa(slider->value * r2,buf,10);
  2558. printAtMiddle(buf,pos.x+443,pos.y+505,FONT_SMALL,zwykly,to);
  2559. }
  2560. }
  2561. }
  2562. void CMarketplaceWindow::activate()
  2563. {
  2564. for(int i=0;i<left.size();i++)
  2565. left[i]->activate();
  2566. for(int i=0;i<right.size();i++)
  2567. right[i]->activate();
  2568. ok->activate();
  2569. max->activate();
  2570. deal->activate();
  2571. slider->activate();
  2572. }
  2573. void CMarketplaceWindow::deactivate()
  2574. {
  2575. for(int i=0;i<left.size();i++)
  2576. left[i]->deactivate();
  2577. for(int i=0;i<right.size();i++)
  2578. right[i]->deactivate();
  2579. ok->deactivate();
  2580. max->deactivate();
  2581. deal->deactivate();
  2582. slider->deactivate();
  2583. }
  2584. void CMarketplaceWindow::setMax()
  2585. {
  2586. slider->moveTo(slider->amount);
  2587. }
  2588. void CMarketplaceWindow::makeDeal()
  2589. {
  2590. LOCPLINT->cb->trade(mode,hLeft->id,hRight->id,slider->value*r1);
  2591. slider->moveTo(0);
  2592. hLeft = NULL;
  2593. selectionChanged(true);
  2594. }
  2595. void CMarketplaceWindow::sliderMoved( int to )
  2596. {
  2597. }
  2598. void CMarketplaceWindow::selectionChanged(bool side)
  2599. {
  2600. if(hLeft && hRight && hLeft->id!= hRight->id)
  2601. {
  2602. LOCPLINT->cb->getMarketOffer(hLeft->id,hRight->id,r1,r2,0);
  2603. slider->setAmount(LOCPLINT->cb->getResourceAmount(hLeft->id) / r1);
  2604. slider->moveTo(0);
  2605. max->block(false);
  2606. deal->block(false);
  2607. }
  2608. else
  2609. {
  2610. max->block(true);
  2611. deal->block(true);
  2612. slider->setAmount(0);
  2613. slider->moveTo(0);
  2614. }
  2615. if(side && hLeft) //left selection changed, recalculate offers
  2616. {
  2617. rSubs.clear();
  2618. rSubs.resize(right.size());
  2619. int h1, h2;
  2620. for(int i=0;i<right.size();i++)
  2621. {
  2622. std::ostringstream oss;
  2623. LOCPLINT->cb->getMarketOffer(hLeft->id,i,h1,h2,0);
  2624. oss << h2;
  2625. if(h1!=1)
  2626. oss << "/" << h1;
  2627. rSubs[i] = oss.str();
  2628. }
  2629. }
  2630. }
  2631. CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface * owner)
  2632. {
  2633. this->pos = pos;
  2634. background = BitmapHandler::loadBitmap("SysOpbck.bmp", true);
  2635. graphics->blueToPlayersAdv(background, LOCPLINT->playerID);
  2636. //printing texts
  2637. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[568], 240, 32, GEOR16, tytulowy, background); //window title
  2638. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[569], 122, 65, GEOR16, tytulowy, background); //hero speed
  2639. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[570], 122, 131, GEOR16, tytulowy, background); //enemy speed
  2640. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[571], 122, 197, GEOR16, tytulowy, background); //map scroll speed
  2641. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[20], 122, 263, GEOR16, tytulowy, background); //video quality
  2642. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 348, GEOR16, tytulowy, background); //music volume
  2643. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 414, GEOR16, tytulowy, background); //effects volume
  2644. CSDL_Ext::printAt(CGI->generaltexth->allTexts[572], 283, 57, GEOR16, zwykly, background); //show move path
  2645. CSDL_Ext::printAt(CGI->generaltexth->allTexts[573], 283, 89, GEOR16, zwykly, background); //show hero reminder
  2646. CSDL_Ext::printAt(CGI->generaltexth->allTexts[574], 283, 121, GEOR16, zwykly, background); //quick combat
  2647. CSDL_Ext::printAt(CGI->generaltexth->allTexts[575], 283, 153, GEOR16, zwykly, background); //video subtitles
  2648. CSDL_Ext::printAt(CGI->generaltexth->allTexts[576], 283, 185, GEOR16, zwykly, background); //town building outlines
  2649. CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 283, 217, GEOR16, zwykly, background); //spell book animation
  2650. //setting up buttons
  2651. // load = new AdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second, boost::bind(&CSystemOptionsWindow::loadf, this), pos.x+246, pos.y+298, "SOLOAD.DEF", SDLK_l);
  2652. // std::swap(save->imgs[0][0], load->imgs[0][1]);
  2653. save = new AdventureMapButton (CGI->generaltexth->zelp[322].first, CGI->generaltexth->zelp[322].second, boost::bind(&CSystemOptionsWindow::bsavef, this), pos.x+357, pos.y+298, "SOSAVE.DEF", SDLK_s);
  2654. std::swap(save->imgs[0][0], save->imgs[0][1]);
  2655. // restart = new AdventureMapButton (CGI->generaltexth->zelp[323].first, CGI->generaltexth->zelp[323].second, boost::bind(&CSystemOptionsWindow::bmainmenuf, this), pos.x+346, pos.y+357, "SORSTRT", SDLK_r);
  2656. // std::swap(save->imgs[0][0], restart->imgs[0][1]);
  2657. mainMenu = new AdventureMapButton (CGI->generaltexth->zelp[320].first, CGI->generaltexth->zelp[320].second, boost::bind(&CSystemOptionsWindow::bmainmenuf, this), pos.x+357, pos.y+357, "SOMAIN.DEF", SDLK_m);
  2658. std::swap(mainMenu->imgs[0][0], mainMenu->imgs[0][1]);
  2659. quitGame = new AdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second, boost::bind(&CSystemOptionsWindow::bquitf, this), pos.x+246, pos.y+415, "soquit.def", SDLK_q);
  2660. std::swap(quitGame->imgs[0][0], quitGame->imgs[0][1]);
  2661. backToMap = new AdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), pos.x+357, pos.y+415, "soretrn.def", SDLK_RETURN);
  2662. std::swap(backToMap->imgs[0][0], backToMap->imgs[0][1]);
  2663. backToMap->assignedKeys.insert(SDLK_ESCAPE);
  2664. heroMoveSpeed = new CHighlightableButtonsGroup(0);
  2665. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].second),CGI->generaltexth->zelp[349].second, "sysopb1.def", pos.x+28, pos.y+77, 1);
  2666. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].second),CGI->generaltexth->zelp[350].second, "sysopb2.def", pos.x+76, pos.y+77, 2);
  2667. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].second),CGI->generaltexth->zelp[351].second, "sysopb3.def", pos.x+124, pos.y+77, 4);
  2668. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].second),CGI->generaltexth->zelp[352].second, "sysopb4.def", pos.x+172, pos.y+77, 8);
  2669. heroMoveSpeed->select(owner->sysOpts.heroMoveSpeed, 1);
  2670. heroMoveSpeed->onChange = boost::bind(&SystemOptions::setHeroMoveSpeed, &owner->sysOpts, _1);
  2671. mapScrollSpeed = new CHighlightableButtonsGroup(0);
  2672. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].second),CGI->generaltexth->zelp[357].second, "sysopb9.def", pos.x+28, pos.y+210, 1);
  2673. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].second),CGI->generaltexth->zelp[358].second, "sysob10.def", pos.x+92, pos.y+210, 2);
  2674. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].second),CGI->generaltexth->zelp[359].second, "sysob11.def", pos.x+156, pos.y+210, 4);
  2675. mapScrollSpeed->select(owner->sysOpts.mapScrollingSpeed, 1);
  2676. mapScrollSpeed->onChange = boost::bind(&SystemOptions::setMapScrollingSpeed, &owner->sysOpts, _1);
  2677. musicVolume = new CHighlightableButtonsGroup(0, true);
  2678. for(int i=0; i<10; ++i)
  2679. {
  2680. musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].second),CGI->generaltexth->zelp[326+i].second, "syslb.def", pos.x+29 + 19*i, pos.y+359, i*11);
  2681. }
  2682. musicVolume->select(CGI->musich->getVolume(), 1);
  2683. musicVolume->onChange = boost::bind(&SystemOptions::setMusicVolume, &owner->sysOpts, _1);
  2684. effectsVolume = new CHighlightableButtonsGroup(0, true);
  2685. for(int i=0; i<10; ++i)
  2686. {
  2687. effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].second),CGI->generaltexth->zelp[336+i].second, "syslb.def", pos.x+29 + 19*i, pos.y+425, i*11);
  2688. }
  2689. effectsVolume->select(CGI->soundh->getVolume(), 1);
  2690. effectsVolume->onChange = boost::bind(&SystemOptions::setSoundVolume, &owner->sysOpts, _1);
  2691. }
  2692. CSystemOptionsWindow::~CSystemOptionsWindow()
  2693. {
  2694. SDL_FreeSurface(background);
  2695. delete save;
  2696. delete quitGame;
  2697. delete backToMap;
  2698. delete mainMenu;
  2699. delete heroMoveSpeed;
  2700. delete mapScrollSpeed;
  2701. delete musicVolume;
  2702. delete effectsVolume;
  2703. }
  2704. void CSystemOptionsWindow::pushSDLEvent(int type, int usercode)
  2705. {
  2706. GH.popIntTotally(this);
  2707. SDL_Event event;
  2708. event.type = type;
  2709. event.user.code = usercode; // not necessarily used
  2710. SDL_PushEvent(&event);
  2711. }
  2712. void CSystemOptionsWindow::bquitf()
  2713. {
  2714. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(&CSystemOptionsWindow::pushSDLEvent, this, SDL_QUIT, 0), 0, false);
  2715. }
  2716. void CSystemOptionsWindow::breturnf()
  2717. {
  2718. GH.popIntTotally(this);
  2719. }
  2720. void CSystemOptionsWindow::bmainmenuf()
  2721. {
  2722. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(&CSystemOptionsWindow::pushSDLEvent, this, SDL_USEREVENT, 2), 0, false);
  2723. }
  2724. void CSystemOptionsWindow::bsavef()
  2725. {
  2726. GH.popIntTotally(this);
  2727. GH.pushInt(new CSelectionScreen(saveGame));
  2728. /*using namespace boost::posix_time;
  2729. std::ostringstream fnameStream;
  2730. fnameStream << second_clock::local_time();
  2731. std::string fname = fnameStream.str();
  2732. boost::algorithm::replace_all(fname,":","");
  2733. boost::algorithm::replace_all(fname," ","-");
  2734. LOCPLINT->showYesNoDialog("Do you want to save current game as " + fname, std::vector<SComponent*>(), boost::bind(&CCallback::save, LOCPLINT->cb, fname), boost::bind(&CSystemOptionsWindow::activate, this), false);*/
  2735. }
  2736. void CSystemOptionsWindow::activate()
  2737. {
  2738. save->activate();
  2739. quitGame->activate();
  2740. backToMap->activate();
  2741. mainMenu->activate();
  2742. heroMoveSpeed->activate();
  2743. mapScrollSpeed->activate();
  2744. musicVolume->activate();
  2745. effectsVolume->activate();
  2746. }
  2747. void CSystemOptionsWindow::deactivate()
  2748. {
  2749. save->deactivate();
  2750. quitGame->deactivate();
  2751. backToMap->deactivate();
  2752. mainMenu->deactivate();
  2753. heroMoveSpeed->deactivate();
  2754. mapScrollSpeed->deactivate();
  2755. musicVolume->deactivate();
  2756. effectsVolume->deactivate();
  2757. }
  2758. void CSystemOptionsWindow::show(SDL_Surface *to)
  2759. {
  2760. SDL_BlitSurface(background, NULL, to, &pos);
  2761. save->show(to);
  2762. quitGame->show(to);
  2763. backToMap->show(to);
  2764. mainMenu->show(to);
  2765. heroMoveSpeed->show(to);
  2766. mapScrollSpeed->show(to);
  2767. musicVolume->show(to);
  2768. effectsVolume->show(to);
  2769. }
  2770. CTavernWindow::CTavernWindow(const CGHeroInstance *H1, const CGHeroInstance *H2, const std::string &gossip)
  2771. :h1(selected,0,72,299,H1),h2(selected,1,162,299,H2)
  2772. {
  2773. if(H1)
  2774. selected = 0;
  2775. else
  2776. selected = -1;
  2777. oldSelected = -1;
  2778. bg = BitmapHandler::loadBitmap("TPTAVERN.bmp");
  2779. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  2780. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  2781. printAtMiddle(CGI->generaltexth->jktexts[37],200,35,GEOR16,tytulowy,bg);
  2782. printAtMiddle("2500",320,328,GEOR13,zwykly,bg);
  2783. printAtMiddle(CGI->generaltexth->jktexts[38],146,283,GEOR16,tytulowy,bg);
  2784. printAtMiddleWB(gossip,200,220,GEOR13,50,zwykly,bg);
  2785. pos.w = bg->w;
  2786. pos.h = bg->h;
  2787. pos.x = (screen->w-bg->w)/2;
  2788. pos.y = (screen->h-bg->h)/2;
  2789. bar = new CStatusBar(pos.x+8, pos.y+478, "APHLFTRT.bmp", 380);
  2790. h1.pos.x += pos.x;
  2791. h2.pos.x += pos.x;
  2792. h1.pos.y += pos.y;
  2793. h2.pos.y += pos.y;
  2794. cancel = new AdventureMapButton(CGI->generaltexth->tavernInfo[7],"",boost::bind(&CTavernWindow::close,this),pos.x+310,pos.y+428,"ICANCEL.DEF",SDLK_ESCAPE);
  2795. recruit = new AdventureMapButton("","",boost::bind(&CTavernWindow::recruitb,this),pos.x+272,pos.y+355,"TPTAV01.DEF",SDLK_RETURN);
  2796. thiefGuild = new AdventureMapButton(CGI->generaltexth->tavernInfo[5],"",0,pos.x+22,pos.y+428,"TPTAV02.DEF",SDLK_t);
  2797. if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
  2798. {
  2799. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
  2800. recruit->block(2);
  2801. }
  2802. else if(LOCPLINT->cb->howManyHeroes(false) >= 8)
  2803. {
  2804. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
  2805. boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
  2806. recruit->block(2);
  2807. }
  2808. else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
  2809. {
  2810. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
  2811. recruit->block(2);
  2812. }
  2813. else
  2814. {
  2815. if(!H1)
  2816. recruit->block(1);
  2817. }
  2818. #ifdef _WIN32
  2819. CGI->videoh->open("TAVERN.BIK");
  2820. #else
  2821. CGI->videoh->open("tavern.mjpg", true, false);
  2822. #endif
  2823. }
  2824. void CTavernWindow::recruitb()
  2825. {
  2826. const CGHeroInstance *toBuy = (selected ? h2 : h1).h;
  2827. close();
  2828. LOCPLINT->cb->recruitHero(LOCPLINT->castleInt->town,toBuy);
  2829. }
  2830. CTavernWindow::~CTavernWindow()
  2831. {
  2832. CGI->videoh->close();
  2833. SDL_FreeSurface(bg);
  2834. delete cancel;
  2835. delete thiefGuild;
  2836. delete recruit;
  2837. delete bar;
  2838. }
  2839. void CTavernWindow::activate()
  2840. {
  2841. thiefGuild->activate();
  2842. cancel->activate();
  2843. if(h1.h)
  2844. h1.activate();
  2845. if(h2.h)
  2846. h2.activate();
  2847. recruit->activate();
  2848. LOCPLINT->statusbar = bar;
  2849. }
  2850. void CTavernWindow::deactivate()
  2851. {
  2852. thiefGuild->deactivate();
  2853. cancel->deactivate();
  2854. if(h1.h)
  2855. h1.deactivate();
  2856. if(h2.h)
  2857. h2.deactivate();
  2858. recruit->deactivate();
  2859. }
  2860. void CTavernWindow::close()
  2861. {
  2862. GH.popIntTotally(this);
  2863. }
  2864. void CTavernWindow::show(SDL_Surface * to)
  2865. {
  2866. blitAt(bg,pos.x,pos.y,to);
  2867. CGI->videoh->update(pos.x+70, pos.y+56, to, true, false);
  2868. if(h1.h)
  2869. h1.show(to);
  2870. if(h2.h)
  2871. h2.show(to);
  2872. thiefGuild->show(to);
  2873. cancel->show(to);
  2874. recruit->show(to);
  2875. bar->show(to);
  2876. if(selected >= 0)
  2877. {
  2878. HeroPortrait *sel = selected ? &h2 : &h1;
  2879. if (selected != oldSelected && !recruit->blocked)
  2880. {
  2881. // Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
  2882. oldSelected = selected;
  2883. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
  2884. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->name);
  2885. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name);
  2886. }
  2887. printAtMiddleWB(sel->descr,pos.x+146,pos.y+389,GEOR13,40,zwykly,to);
  2888. CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
  2889. }
  2890. }
  2891. void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
  2892. {
  2893. if(previousState && !down)
  2894. as();
  2895. //ClickableL::clickLeft(down);
  2896. }
  2897. void CTavernWindow::HeroPortrait::activate()
  2898. {
  2899. activateLClick();
  2900. activateRClick();
  2901. activateHover();
  2902. }
  2903. void CTavernWindow::HeroPortrait::deactivate()
  2904. {
  2905. deactivateLClick();
  2906. deactivateRClick();
  2907. deactivateHover();
  2908. }
  2909. void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
  2910. {
  2911. if(down)
  2912. {
  2913. LOCPLINT->adventureInt->heroWindow->setHero(h);
  2914. GH.pushInt(new CRClickPopupInt(LOCPLINT->adventureInt->heroWindow,false));
  2915. }
  2916. }
  2917. CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
  2918. :as(sel,id)
  2919. {
  2920. h = H;
  2921. pos.x = x;
  2922. pos.y = y;
  2923. pos.w = 58;
  2924. pos.h = 64;
  2925. if(H)
  2926. {
  2927. hoverName = CGI->generaltexth->tavernInfo[4];
  2928. boost::algorithm::replace_first(hoverName,"%s",H->name);
  2929. int artifs = h->artifWorn.size() + h->artifacts.size();
  2930. for(int i=13; i<=17; i++) //war machines and spellbook don't count
  2931. if(vstd::contains(h->artifWorn,i))
  2932. artifs--;
  2933. sprintf_s(descr, sizeof(descr),CGI->generaltexth->allTexts[215].c_str(),
  2934. h->name.c_str(), h->level, h->type->heroClass->name.c_str(), artifs);
  2935. descr[sizeof(descr)-1] = '\0';
  2936. }
  2937. }
  2938. void CTavernWindow::HeroPortrait::show(SDL_Surface * to)
  2939. {
  2940. blitAt(graphics->portraitLarge[h->subID],pos,to);
  2941. }
  2942. void CTavernWindow::HeroPortrait::hover( bool on )
  2943. {
  2944. //Hoverable::hover(on);
  2945. if(on)
  2946. LOCPLINT->statusbar->print(hoverName);
  2947. else
  2948. LOCPLINT->statusbar->clear();
  2949. }
  2950. void CInGameConsole::activate()
  2951. {
  2952. activateKeys();
  2953. }
  2954. void CInGameConsole::deactivate()
  2955. {
  2956. deactivateKeys();
  2957. }
  2958. void CInGameConsole::show(SDL_Surface * to)
  2959. {
  2960. int number = 0;
  2961. std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
  2962. texts_mx.lock();
  2963. for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
  2964. {
  2965. SDL_Color green = {0,0xff,0,0};
  2966. Point leftBottomCorner(0, screen->h);
  2967. if(LOCPLINT->battleInt)
  2968. {
  2969. leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
  2970. }
  2971. CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, TNRB16, green);
  2972. if(SDL_GetTicks() - it->second > defaultTimeout)
  2973. {
  2974. toDel.push_back(it);
  2975. }
  2976. }
  2977. for(int it=0; it<toDel.size(); ++it)
  2978. {
  2979. texts.erase(toDel[it]);
  2980. }
  2981. texts_mx.unlock();
  2982. }
  2983. void CInGameConsole::print(const std::string &txt)
  2984. {
  2985. texts_mx.lock();
  2986. int lineLen = conf.go()->ac.outputLineLength;
  2987. if(txt.size() < lineLen)
  2988. {
  2989. texts.push_back(std::make_pair(txt, SDL_GetTicks()));
  2990. if(texts.size() > maxDisplayedTexts)
  2991. {
  2992. texts.pop_front();
  2993. }
  2994. }
  2995. else
  2996. {
  2997. assert(lineLen);
  2998. for(int g=0; g<txt.size() / lineLen + 1; ++g)
  2999. {
  3000. std::string part = txt.substr(g * lineLen, lineLen);
  3001. if(part.size() == 0)
  3002. break;
  3003. texts.push_back(std::make_pair(part, SDL_GetTicks()));
  3004. if(texts.size() > maxDisplayedTexts)
  3005. {
  3006. texts.pop_front();
  3007. }
  3008. }
  3009. }
  3010. texts_mx.unlock();
  3011. }
  3012. void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
  3013. {
  3014. if(key.type != SDL_KEYDOWN) return;
  3015. if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
  3016. switch(key.keysym.sym)
  3017. {
  3018. case SDLK_TAB:
  3019. case SDLK_ESCAPE:
  3020. {
  3021. if(captureAllKeys)
  3022. {
  3023. captureAllKeys = false;
  3024. endEnteringText(false);
  3025. }
  3026. else if(SDLK_TAB)
  3027. {
  3028. captureAllKeys = true;
  3029. startEnteringText();
  3030. }
  3031. break;
  3032. }
  3033. case SDLK_RETURN: //enter key
  3034. {
  3035. if(enteredText.size() > 0 && captureAllKeys)
  3036. {
  3037. captureAllKeys = false;
  3038. endEnteringText(true);
  3039. }
  3040. break;
  3041. }
  3042. case SDLK_BACKSPACE:
  3043. {
  3044. if(enteredText.size() > 1)
  3045. {
  3046. enteredText.resize(enteredText.size()-1);
  3047. enteredText[enteredText.size()-1] = '_';
  3048. refreshEnteredText();
  3049. }
  3050. break;
  3051. }
  3052. case SDLK_UP: //up arrow
  3053. {
  3054. if(previouslyEntered.size() == 0)
  3055. break;
  3056. if(prevEntDisp == -1)
  3057. {
  3058. prevEntDisp = previouslyEntered.size() - 1;
  3059. enteredText = previouslyEntered[prevEntDisp] + "_";
  3060. refreshEnteredText();
  3061. }
  3062. else if( prevEntDisp > 0)
  3063. {
  3064. --prevEntDisp;
  3065. enteredText = previouslyEntered[prevEntDisp] + "_";
  3066. refreshEnteredText();
  3067. }
  3068. break;
  3069. }
  3070. case SDLK_DOWN: //down arrow
  3071. {
  3072. if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
  3073. {
  3074. ++prevEntDisp;
  3075. enteredText = previouslyEntered[prevEntDisp] + "_";
  3076. refreshEnteredText();
  3077. }
  3078. else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
  3079. {
  3080. prevEntDisp = -1;
  3081. enteredText = "_";
  3082. refreshEnteredText();
  3083. }
  3084. break;
  3085. }
  3086. default:
  3087. {
  3088. if(enteredText.size() > 0 && enteredText.size() < conf.go()->ac.inputLineLength)
  3089. {
  3090. if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
  3091. {
  3092. enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
  3093. enteredText += "_";
  3094. refreshEnteredText();
  3095. }
  3096. }
  3097. break;
  3098. }
  3099. }
  3100. }
  3101. void CInGameConsole::startEnteringText()
  3102. {
  3103. enteredText = "_";
  3104. if(GH.topInt() == LOCPLINT->adventureInt)
  3105. {
  3106. LOCPLINT->statusbar->print(enteredText);
  3107. }
  3108. else if(LOCPLINT->battleInt)
  3109. {
  3110. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  3111. }
  3112. }
  3113. void CInGameConsole::endEnteringText(bool printEnteredText)
  3114. {
  3115. prevEntDisp = -1;
  3116. if(printEnteredText)
  3117. {
  3118. std::string txt = enteredText.substr(0, enteredText.size()-1);
  3119. LOCPLINT->cb->sendMessage(txt);
  3120. previouslyEntered.push_back(txt);
  3121. print(txt);
  3122. }
  3123. enteredText = "";
  3124. if(GH.topInt() == LOCPLINT->adventureInt)
  3125. {
  3126. LOCPLINT->statusbar->clear();
  3127. }
  3128. else if(LOCPLINT->battleInt)
  3129. {
  3130. LOCPLINT->battleInt->console->ingcAlter = "";
  3131. }
  3132. }
  3133. void CInGameConsole::refreshEnteredText()
  3134. {
  3135. if(GH.topInt() == LOCPLINT->adventureInt)
  3136. {
  3137. LOCPLINT->statusbar->print(enteredText);
  3138. }
  3139. else if(LOCPLINT->battleInt)
  3140. {
  3141. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  3142. }
  3143. }
  3144. CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
  3145. {
  3146. }
  3147. void CGarrisonWindow::close()
  3148. {
  3149. GH.popIntTotally(this);
  3150. }
  3151. void CGarrisonWindow::activate()
  3152. {
  3153. quit->activate();
  3154. garr->activate();
  3155. }
  3156. void CGarrisonWindow::deactivate()
  3157. {
  3158. quit->deactivate();
  3159. garr->deactivate();
  3160. }
  3161. void CGarrisonWindow::show(SDL_Surface * to)
  3162. {
  3163. blitAt(bg,pos,to);
  3164. quit->show(to);
  3165. garr->show(to);
  3166. blitAt(graphics->flags->ourImages[garr->odown->getOwner()].bitmap,pos.x+28,pos.y+124,to);
  3167. blitAt(graphics->portraitLarge[static_cast<const CGHeroInstance*>(garr->odown)->portrait],pos.x+29,pos.y+222,to);
  3168. printAtMiddle(CGI->generaltexth->allTexts[709],pos.x+275,pos.y+30,GEOR16,tytulowy,to);
  3169. }
  3170. CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits )
  3171. {
  3172. bg = BitmapHandler::loadBitmap("GARRISON.bmp");
  3173. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  3174. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  3175. pos.x = screen->w/2 - bg->w/2;
  3176. pos.y = screen->h/2 - bg->h/2;
  3177. pos.w = screen->w;
  3178. pos.h = screen->h;
  3179. garr = new CGarrisonInt(pos.x+92, pos.y+127, 4, Point(0,96), bg, Point(93,127), up, down, removableUnits);
  3180. garr->splitButtons.push_back(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+88,pos.y+314,"IDV6432.DEF"));
  3181. quit = new AdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),pos.x+399,pos.y+314,"IOK6432.DEF",SDLK_RETURN);
  3182. }
  3183. CGarrisonWindow::~CGarrisonWindow()
  3184. {
  3185. SDL_FreeSurface(bg);
  3186. delete quit;
  3187. delete garr;
  3188. }
  3189. IShowActivable::IShowActivable()
  3190. {
  3191. type = 0;
  3192. }
  3193. CWindowWithGarrison::CWindowWithGarrison()
  3194. {
  3195. type |= WITH_GARRISON;
  3196. }
  3197. void CRClickPopupInt::show(SDL_Surface * to)
  3198. {
  3199. inner->show(to);
  3200. }
  3201. CRClickPopupInt::CRClickPopupInt( IShowActivable *our, bool deleteInt )
  3202. {
  3203. CGI->curh->hide();
  3204. inner = our;
  3205. delInner = deleteInt;
  3206. }
  3207. CRClickPopupInt::~CRClickPopupInt()
  3208. {
  3209. //workaround for hero window issue - if it's our interface, call dispose to properly reset it's state
  3210. //TODO? it might be better to rewrite hero window so it will bee newed/deleted on opening / closing (not effort-worthy now, but on some day...?)
  3211. if(LOCPLINT && inner == LOCPLINT->adventureInt->heroWindow)
  3212. LOCPLINT->adventureInt->heroWindow->dispose();
  3213. if(delInner)
  3214. delete inner;
  3215. CGI->curh->show();
  3216. }
  3217. CArtPlace::CArtPlace(const CArtifact* Art): active(false), marked(false), ourArt(Art)/*,
  3218. spellBook(false), warMachine1(false), warMachine2(false), warMachine3(false),
  3219. warMachine4(false),misc1(false), misc2(false), misc3(false), misc4(false),
  3220. misc5(false), feet(false), lRing(false), rRing(false), torso(false),
  3221. lHand(false), rHand(false), neck(false), shoulders(false), head(false) */
  3222. {
  3223. }
  3224. void CArtPlace::activate()
  3225. {
  3226. if(!active)
  3227. {
  3228. //activateLClick();
  3229. LRClickableAreaWTextComp::activate();
  3230. active = true;
  3231. }
  3232. }
  3233. void CArtPlace::clickLeft(tribool down, bool previousState)
  3234. {
  3235. //LRClickableAreaWTextComp::clickLeft(down);
  3236. // If clicked on spellbook, open it only if no artifact is held at the moment.
  3237. if(ourArt && !down && previousState && !ourOwner->commonInfo->srcAOH)
  3238. {
  3239. if(ourArt->id == 0)
  3240. {
  3241. CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), ourOwner->curHero);
  3242. GH.pushInt(spellWindow);
  3243. }
  3244. }
  3245. if (!down && previousState)
  3246. {
  3247. if(ourArt && ourArt->id == 0)
  3248. return; //this is handled separately
  3249. if(!ourOwner->commonInfo->srcAOH) //nothing has been clicked
  3250. {
  3251. if(ourArt) //to prevent selecting empty slots (bugfix to what GrayFace reported)
  3252. {
  3253. if(ourArt->id == 3) //catapult cannot be highlighted
  3254. {
  3255. std::vector<SComponent *> catapult(1, new SComponent(SComponent::artifact, 3, 0));
  3256. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312], catapult); //The Catapult must be equipped.
  3257. return;
  3258. }
  3259. select();
  3260. }
  3261. }
  3262. else //perform artifact substitution
  3263. {
  3264. if (slotID >= 19) // Backpack slot - Remove active artifact and insert it into the designated position in backpack.
  3265. {
  3266. const CArtifact * cur = ourOwner->commonInfo->srcArtifact;
  3267. switch(cur->id)
  3268. {
  3269. case 3:
  3270. //should not happen, catapult cannot be selected
  3271. assert(cur->id != 3);
  3272. break;
  3273. case 4: case 5: case 6:
  3274. {
  3275. std::string text = CGI->generaltexth->allTexts[153];
  3276. boost::algorithm::replace_first(text, "%s", cur->Name());
  3277. LOCPLINT->showInfoDialog(text);
  3278. }
  3279. break;
  3280. default:
  3281. ourOwner->commonInfo->destAOH = ourOwner;
  3282. ourOwner->commonInfo->destSlotID = slotID;
  3283. ourOwner->commonInfo->destArtifact = NULL;
  3284. LOCPLINT->cb->setArtifact(
  3285. ourOwner->curHero,
  3286. slotID,
  3287. ourOwner->commonInfo->srcArtifact->id);
  3288. break;
  3289. }
  3290. }
  3291. //check if swap is possible
  3292. else if (this->fitsHere(ourOwner->commonInfo->srcArtifact))
  3293. {
  3294. ourOwner->commonInfo->destAOH = ourOwner;
  3295. ourOwner->commonInfo->destSlotID = slotID;
  3296. ourOwner->commonInfo->destArtifact = ourArt;
  3297. LOCPLINT->cb->setArtifact(
  3298. ourOwner->curHero,
  3299. slotID,
  3300. ourOwner->commonInfo->srcArtifact->id);
  3301. }
  3302. }
  3303. }
  3304. /*else if(!down && clicked)
  3305. {
  3306. if(ourArt && ourArt->id == 0)
  3307. return; //this is handled separately
  3308. deselect();
  3309. }*/
  3310. //ClickableL::clickLeft(down);
  3311. }
  3312. void CArtPlace::clickRight(tribool down, bool previousState)
  3313. {
  3314. if(text.size()) //if there is no description, do nothing ;]
  3315. LRClickableAreaWTextComp::clickRight(down, previousState);
  3316. }
  3317. /**
  3318. * Selects artifact slot so that the containing artifact looks like it's picked up.
  3319. */
  3320. void CArtPlace::select ()
  3321. {
  3322. CGI->curh->dragAndDropCursor(graphics->artDefs->ourImages[ourArt->id].bitmap);
  3323. ourOwner->markPossibleSlots(ourArt);
  3324. ourOwner->commonInfo->srcArtifact = ourArt;
  3325. ourOwner->commonInfo->srcSlotID = slotID;
  3326. ourOwner->commonInfo->srcAOH = ourOwner;
  3327. if (slotID >= 19) {
  3328. // Correcting position in backpack.
  3329. ourOwner->scrollBackpack(-(slotID - 19 < ourOwner->backpackPos));
  3330. } else {
  3331. ourOwner->eraseSlotData(this, slotID);
  3332. }
  3333. LOCPLINT->cb->setArtifact(ourOwner->curHero, slotID, -1);
  3334. }
  3335. /**
  3336. * Deselects the artifact slot.
  3337. */
  3338. void CArtPlace::deselect ()
  3339. {
  3340. CGI->curh->dragAndDropCursor(NULL);
  3341. ourOwner->unmarkSlots();
  3342. }
  3343. void CArtPlace::deactivate()
  3344. {
  3345. if(active)
  3346. {
  3347. active = false;
  3348. //deactivateLClick();
  3349. LRClickableAreaWTextComp::deactivate();
  3350. }
  3351. }
  3352. void CArtPlace::show(SDL_Surface *to)
  3353. {
  3354. if (ourArt)
  3355. blitAt(graphics->artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to);
  3356. if(marked && active)
  3357. {
  3358. // Draw vertical bars.
  3359. for (int i = 0; i < pos.h; ++i) {
  3360. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x, pos.y + i, 240, 220, 120);
  3361. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + pos.w - 1, pos.y + i, 240, 220, 120);
  3362. }
  3363. // Draw horizontal bars.
  3364. for (int i = 0; i < pos.w; ++i) {
  3365. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y, 240, 220, 120);
  3366. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y + pos.h - 1, 240, 220, 120);
  3367. }
  3368. }
  3369. }
  3370. bool CArtPlace::fitsHere(const CArtifact * art)
  3371. {
  3372. // You can place 'no artifact' anywhere.
  3373. if(!art)
  3374. return true;
  3375. // Anything can but War Machines can be placed in backpack.
  3376. if (slotID >= 19) {
  3377. return !CGI->arth->isBigArtifact(art->id);
  3378. } else if (vstd::contains(art->possibleSlots, slotID)) {
  3379. // TODO: Deal with combinational at dest and as src.
  3380. return true;
  3381. }
  3382. return false;
  3383. }
  3384. CArtPlace::~CArtPlace()
  3385. {
  3386. deactivate();
  3387. }
  3388. void LClickableArea::activate()
  3389. {
  3390. activateLClick();
  3391. }
  3392. void LClickableArea::deactivate()
  3393. {
  3394. deactivateLClick();
  3395. }
  3396. void LClickableArea::clickLeft(tribool down, bool previousState)
  3397. {
  3398. //if(!down)
  3399. //{
  3400. // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  3401. //}
  3402. }
  3403. void RClickableArea::activate()
  3404. {
  3405. activateRClick();
  3406. }
  3407. void RClickableArea::deactivate()
  3408. {
  3409. deactivateRClick();
  3410. }
  3411. void RClickableArea::clickRight(tribool down, bool previousState)
  3412. {
  3413. //if(!down)
  3414. //{
  3415. // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  3416. //}
  3417. }
  3418. void LRClickableAreaWText::clickLeft(tribool down, bool previousState)
  3419. {
  3420. if(!down && previousState)
  3421. {
  3422. LOCPLINT->showInfoDialog(text, std::vector<SComponent*>(), soundBase::sound_todo);
  3423. }
  3424. //ClickableL::clickLeft(down);
  3425. }
  3426. void LRClickableAreaWText::clickRight(tribool down, bool previousState)
  3427. {
  3428. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  3429. }
  3430. void LRClickableAreaWText::activate()
  3431. {
  3432. LClickableArea::activate();
  3433. RClickableArea::activate();
  3434. activateHover();
  3435. }
  3436. void LRClickableAreaWText::deactivate()
  3437. {
  3438. LClickableArea::deactivate();
  3439. RClickableArea::deactivate();
  3440. deactivateHover();
  3441. }
  3442. void LRClickableAreaWText::hover(bool on)
  3443. {
  3444. //Hoverable::hover(on);
  3445. if (on)
  3446. LOCPLINT->statusbar->print(hoverText);
  3447. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  3448. LOCPLINT->statusbar->clear();
  3449. }
  3450. void LClickableAreaHero::clickLeft(tribool down, bool previousState)
  3451. {
  3452. if(!down)
  3453. {
  3454. owner->deactivate();
  3455. const CGHeroInstance * buf = LOCPLINT->getWHero(id);
  3456. owner->setHero(buf);
  3457. owner->redrawCurBack();
  3458. owner->activate();
  3459. }
  3460. }
  3461. void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState)
  3462. {
  3463. if((!down) && previousState)
  3464. {
  3465. std::vector<SComponent*> comp(1, new SComponent(SComponent::Etype(baseType), type, bonus));
  3466. LOCPLINT->showInfoDialog(text, comp, soundBase::sound_todo);
  3467. }
  3468. //ClickableL::clickLeft(down);
  3469. }
  3470. void LRClickableAreaWTextComp::clickRight(tribool down, bool previousState)
  3471. {
  3472. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  3473. }
  3474. void LRClickableAreaWTextComp::activate()
  3475. {
  3476. LClickableArea::activate();
  3477. RClickableArea::activate();
  3478. activateHover();
  3479. }
  3480. void LRClickableAreaWTextComp::deactivate()
  3481. {
  3482. LClickableArea::deactivate();
  3483. RClickableArea::deactivate();
  3484. deactivateHover();
  3485. }
  3486. void LRClickableAreaWTextComp::hover(bool on)
  3487. {
  3488. //Hoverable::hover(on);
  3489. if (on)
  3490. LOCPLINT->statusbar->print(hoverText);
  3491. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  3492. LOCPLINT->statusbar->clear();
  3493. }
  3494. void CArtifactsOfHero::activate()
  3495. {
  3496. for(size_t f=0; f<artWorn.size(); ++f)
  3497. {
  3498. if(artWorn[f])
  3499. artWorn[f]->activate();
  3500. }
  3501. for(size_t f=0; f<backpack.size(); ++f)
  3502. {
  3503. if(backpack[f])
  3504. backpack[f]->activate();
  3505. }
  3506. leftArtRoll->activate();
  3507. rightArtRoll->activate();
  3508. }
  3509. void CArtifactsOfHero::deactivate()
  3510. {
  3511. for(size_t f=0; f<artWorn.size(); ++f)
  3512. {
  3513. if(artWorn[f])
  3514. artWorn[f]->deactivate();
  3515. }
  3516. for(size_t f=0; f<backpack.size(); ++f)
  3517. {
  3518. if(backpack[f])
  3519. backpack[f]->deactivate();
  3520. }
  3521. leftArtRoll->deactivate();
  3522. rightArtRoll->deactivate();
  3523. }
  3524. void CArtifactsOfHero::show(SDL_Surface * to)
  3525. {
  3526. for(size_t d=0; d<artWorn.size(); ++d)
  3527. {
  3528. artWorn[d]->show(to);
  3529. }
  3530. for(size_t d=0; d<backpack.size(); ++d)
  3531. {
  3532. backpack[d]->show(to);
  3533. }
  3534. leftArtRoll->show(to);
  3535. rightArtRoll->show(to);
  3536. }
  3537. void CArtifactsOfHero::setHero(const CGHeroInstance * hero)
  3538. {
  3539. // An update is made, rather than initialization.
  3540. if (curHero == hero) {
  3541. // Compensate backpack pos if an artifact was insertad before it.
  3542. if (commonInfo->destSlotID >= 19 && commonInfo->destAOH == this
  3543. && commonInfo->destSlotID - 19 < backpackPos)
  3544. {
  3545. backpackPos++;
  3546. }
  3547. // A swap was made, make the replaced artifact into current selected.
  3548. if (commonInfo->destSlotID < 19 && commonInfo->destArtifact) {
  3549. // Source <- Dest
  3550. commonInfo->srcAOH = commonInfo->destAOH;
  3551. commonInfo->srcArtifact = commonInfo->destArtifact;
  3552. commonInfo->srcSlotID = -1; // The artifact's original place is taken now.
  3553. // Reset destination parameters.
  3554. commonInfo->destAOH = NULL;
  3555. commonInfo->destArtifact = NULL;
  3556. commonInfo->destSlotID = -1;
  3557. CGI->curh->dragAndDropCursor(
  3558. graphics->artDefs->ourImages[commonInfo->srcArtifact->id].bitmap);
  3559. markPossibleSlots(commonInfo->srcArtifact);
  3560. } else if (commonInfo->destAOH != NULL) {
  3561. // Reset all parameters.
  3562. commonInfo->srcAOH = NULL;
  3563. commonInfo->srcArtifact = NULL;
  3564. commonInfo->srcSlotID = -1;
  3565. commonInfo->destAOH = NULL;
  3566. commonInfo->destArtifact = NULL;
  3567. commonInfo->destSlotID = -1;
  3568. CGI->curh->dragAndDropCursor(NULL);
  3569. unmarkSlots();
  3570. }
  3571. } else {
  3572. rollback();
  3573. }
  3574. curHero = hero;
  3575. if (curHero->artifacts.size() > 0)
  3576. backpackPos %= curHero->artifacts.size();
  3577. else
  3578. backpackPos = 0;
  3579. // Fill the slots for worn artifacts and backpack.
  3580. for (int g = 0; g < 19 ; g++)
  3581. setSlotData(artWorn[g], g);
  3582. scrollBackpack(0);
  3583. //blocking scrolling if there is not enough artifacts to scroll
  3584. leftArtRoll->block(curHero->artifacts.size() <= backpack.size());
  3585. rightArtRoll->block(curHero->artifacts.size() <= backpack.size());
  3586. }
  3587. /**
  3588. * Any held artifacts, marked slots etc. will be restored to it's original way.
  3589. */
  3590. void CArtifactsOfHero::rollback()
  3591. {
  3592. if (curHero != NULL) {
  3593. // Restore any held artifact to it's original position.
  3594. if (commonInfo->destArtifact && commonInfo->destAOH == this) {
  3595. // For an unlikely race condition scenario, put swapped artifact into backpack.
  3596. LOCPLINT->cb->setArtifact(
  3597. curHero,
  3598. 19 + curHero->artifacts.size(),
  3599. commonInfo->destArtifact->id);
  3600. }
  3601. else if (commonInfo->srcArtifact && commonInfo->srcAOH == this) {
  3602. if (commonInfo->srcSlotID != -1) { // Held artifact, just put it back to it's spot.
  3603. LOCPLINT->cb->setArtifact(
  3604. curHero,
  3605. commonInfo->srcSlotID,
  3606. commonInfo->srcArtifact->id);
  3607. } else { // Swapped artifact.
  3608. // Wear the artifact in a suitable spot.
  3609. ui16 i = 0;
  3610. for (; i < 19; i++) {
  3611. if (artWorn[i]->fitsHere(commonInfo->srcArtifact)
  3612. && curHero->artifWorn.find(i) == curHero->artifWorn.end())
  3613. {
  3614. LOCPLINT->cb->setArtifact(
  3615. curHero, i, commonInfo->srcArtifact->id);
  3616. break;
  3617. }
  3618. }
  3619. // If it can't be worn, put it in the backpack.
  3620. if (i == 19)
  3621. LOCPLINT->cb->setArtifact(
  3622. curHero,
  3623. 19 + curHero->artifacts.size(),
  3624. commonInfo->srcArtifact->id);
  3625. }
  3626. }
  3627. }
  3628. unmarkSlots();
  3629. backpackPos = 0;
  3630. commonInfo->srcAOH = NULL;
  3631. commonInfo->srcArtifact = NULL;
  3632. commonInfo->srcSlotID = -1;
  3633. commonInfo->destAOH = NULL;
  3634. commonInfo->destArtifact = NULL;
  3635. commonInfo->destSlotID = -1;
  3636. CGI->curh->dragAndDropCursor(NULL);
  3637. }
  3638. void CArtifactsOfHero::dispose()
  3639. {
  3640. curHero = NULL;
  3641. }
  3642. void CArtifactsOfHero::scrollBackpack(int dir)
  3643. {
  3644. backpackPos += dir;
  3645. if (curHero->artifacts.size() > 0) {
  3646. if (backpackPos < 0) { // No guarantee of modulus behavior with negative operands.
  3647. do {
  3648. backpackPos += curHero->artifacts.size();
  3649. } while (backpackPos < 0);
  3650. } else {
  3651. backpackPos %= curHero->artifacts.size();
  3652. }
  3653. }
  3654. //set new data
  3655. for (size_t s = 0; s < backpack.size(); ++s) {
  3656. if (s < curHero->artifacts.size())
  3657. setSlotData(backpack[s], 19 + (s + backpackPos)%curHero->artifacts.size());
  3658. else
  3659. eraseSlotData(backpack[s], 19 + s);
  3660. }
  3661. }
  3662. /**
  3663. * Marks possible slots where a given artifact can be placed, except backpack.
  3664. *
  3665. * @param art Artifact checked against.
  3666. */
  3667. void CArtifactsOfHero::markPossibleSlots (const CArtifact* art)
  3668. {
  3669. for (std::set<CArtifactsOfHero *>::iterator it = commonInfo->participants.begin();
  3670. it != commonInfo->participants.end();
  3671. ++it)
  3672. {
  3673. for (int i = 0; i < (*it)->artWorn.size(); i++) {
  3674. if ((*it)->artWorn[i]->fitsHere(art))
  3675. (*it)->artWorn[i]->marked = true;
  3676. }
  3677. }
  3678. }
  3679. /**
  3680. * Unamarks all slots.
  3681. */
  3682. void CArtifactsOfHero::unmarkSlots ()
  3683. {
  3684. for (std::set<CArtifactsOfHero *>::iterator it = commonInfo->participants.begin();
  3685. it != commonInfo->participants.end();
  3686. ++it)
  3687. {
  3688. for (int i = 0; i < (*it)->artWorn.size(); i++) {
  3689. (*it)->artWorn[i]->marked = false;
  3690. }
  3691. }
  3692. }
  3693. /**
  3694. * Assigns an artifacts to an artifact place depending on it's new slot ID.
  3695. */
  3696. void CArtifactsOfHero::setSlotData (CArtPlace* artPlace, int slotID)
  3697. {
  3698. artPlace->slotID = slotID;
  3699. artPlace->ourArt = curHero->getArt(slotID);
  3700. if (artPlace->ourArt) {
  3701. artPlace->text = artPlace->ourArt->Description();
  3702. artPlace->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1].c_str()) % artPlace->ourArt->Name().c_str());
  3703. } else {
  3704. eraseSlotData(artPlace, slotID);
  3705. }
  3706. }
  3707. /**
  3708. * Makes given artifact slot appear as empty with a certain slot ID.
  3709. */
  3710. void CArtifactsOfHero::eraseSlotData (CArtPlace* artPlace, int slotID)
  3711. {
  3712. artPlace->slotID = slotID;
  3713. artPlace->ourArt = NULL;
  3714. artPlace->text = std::string();
  3715. artPlace->hoverText = CGI->generaltexth->allTexts[507];
  3716. }
  3717. CArtifactsOfHero::CArtifactsOfHero(const SDL_Rect & position) :
  3718. backpackPos(0)
  3719. {
  3720. pos = position;
  3721. artWorn.resize(19);
  3722. std::vector<SDL_Rect> slotPos;
  3723. slotPos += genRect(44,44,pos.x+509,pos.y+30), genRect(44,44,pos.x+567,pos.y+240), genRect(44,44,pos.x+509,pos.y+80),
  3724. genRect(44,44,pos.x+383,pos.y+68), genRect(44,44,pos.x+564,pos.y+183), genRect(44,44,pos.x+509,pos.y+130),
  3725. genRect(44,44,pos.x+431,pos.y+68), genRect(44,44,pos.x+610,pos.y+183), genRect(44,44,pos.x+515,pos.y+295),
  3726. genRect(44,44,pos.x+383,pos.y+143), genRect(44,44,pos.x+399,pos.y+194), genRect(44,44,pos.x+415,pos.y+245),
  3727. genRect(44,44,pos.x+431,pos.y+296), genRect(44,44,pos.x+564,pos.y+30), genRect(44,44,pos.x+610,pos.y+30),
  3728. genRect(44,44,pos.x+610,pos.y+76), genRect(44,44,pos.x+610,pos.y+122), genRect(44,44,pos.x+610,pos.y+310),
  3729. genRect(44,44,pos.x+381,pos.y+296);
  3730. // Create slots for worn artifacts.
  3731. for (int g = 0; g < 19 ; g++)
  3732. {
  3733. artWorn[g] = new CArtPlace(NULL);
  3734. artWorn[g]->pos = slotPos[g];
  3735. artWorn[g]->ourOwner = this;
  3736. eraseSlotData(artWorn[g], g);
  3737. }
  3738. // Create slots for the backpack.
  3739. for(size_t s=0; s<5; ++s)
  3740. {
  3741. CArtPlace * add = new CArtPlace(NULL);
  3742. add->ourOwner = this;
  3743. add->pos.x = pos.x + 403 + 46*s;
  3744. add->pos.y = pos.y + 365;
  3745. add->pos.h = add->pos.w = 44;
  3746. eraseSlotData(add, 19 + s);
  3747. backpack.push_back(add);
  3748. }
  3749. leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1), pos.x+379, pos.y+364, "hsbtns3.def", SDLK_LEFT);
  3750. rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1), pos.x+632, pos.y+364, "hsbtns5.def", SDLK_RIGHT);
  3751. }
  3752. CArtifactsOfHero::~CArtifactsOfHero()
  3753. {
  3754. dispose();
  3755. for(size_t g=0; g<artWorn.size(); ++g)
  3756. {
  3757. delete artWorn[g];
  3758. artWorn[g] = NULL;
  3759. }
  3760. for(size_t g=0; g<backpack.size(); ++g)
  3761. {
  3762. delete backpack[g];
  3763. backpack[g] = NULL;
  3764. }
  3765. backpack.clear();
  3766. artWorn.clear();
  3767. delete leftArtRoll;
  3768. delete rightArtRoll;
  3769. }
  3770. void CExchangeWindow::close()
  3771. {
  3772. GH.popIntTotally(this);
  3773. }
  3774. void CExchangeWindow::activate()
  3775. {
  3776. quit->activate();
  3777. garr->activate();
  3778. artifs[0]->activate();
  3779. artifs[1]->activate();
  3780. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3781. {
  3782. for(int b=0; b<secSkillAreas[g].size(); ++b)
  3783. {
  3784. secSkillAreas[g][b]->activate();
  3785. }
  3786. }
  3787. for(int b=0; b<primSkillAreas.size(); ++b)
  3788. {
  3789. primSkillAreas[b]->activate();
  3790. }
  3791. LOCPLINT->statusbar = ourBar;
  3792. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  3793. {
  3794. questlogButton[g]->activate();
  3795. }
  3796. for(int g=0; g<ARRAY_COUNT(morale); g++)
  3797. {
  3798. morale[g]->activate();
  3799. }
  3800. for(int g=0; g<ARRAY_COUNT(luck); g++)
  3801. {
  3802. luck[g]->activate();
  3803. }
  3804. }
  3805. void CExchangeWindow::deactivate()
  3806. {
  3807. quit->deactivate();
  3808. garr->deactivate();
  3809. artifs[0]->deactivate();
  3810. artifs[1]->deactivate();
  3811. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3812. {
  3813. for(int b=0; b<secSkillAreas[g].size(); ++b)
  3814. {
  3815. secSkillAreas[g][b]->deactivate();
  3816. }
  3817. }
  3818. for(int b=0; b<primSkillAreas.size(); ++b)
  3819. {
  3820. primSkillAreas[b]->deactivate();
  3821. }
  3822. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  3823. {
  3824. questlogButton[g]->deactivate();
  3825. }
  3826. for(int g=0; g<ARRAY_COUNT(morale); g++)
  3827. {
  3828. morale[g]->deactivate();
  3829. }
  3830. for(int g=0; g<ARRAY_COUNT(luck); g++)
  3831. {
  3832. luck[g]->deactivate();
  3833. }
  3834. }
  3835. void CExchangeWindow::show(SDL_Surface * to)
  3836. {
  3837. blitAt(bg, pos, to);
  3838. quit->show(to);
  3839. //printing border around window
  3840. if(screen->w != 800 || screen->h !=600)
  3841. CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
  3842. artifs[0]->show(to);
  3843. artifs[1]->show(to);
  3844. ourBar->show(to);
  3845. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3846. {
  3847. questlogButton[g]->show(to);
  3848. }
  3849. garr->show(to);
  3850. }
  3851. void CExchangeWindow::questlog(int whichHero)
  3852. {
  3853. CGI->curh->dragAndDropCursor(NULL);
  3854. }
  3855. void CExchangeWindow::prepareBackground()
  3856. {
  3857. if(bg)
  3858. SDL_FreeSurface(bg);
  3859. SDL_Surface * bgtemp; //loaded as 8bpp surface
  3860. bgtemp = BitmapHandler::loadBitmap("TRADE2.BMP");
  3861. graphics->blueToPlayersAdv(bgtemp, heroInst[0]->tempOwner);
  3862. bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
  3863. SDL_FreeSurface(bgtemp);
  3864. //printing heroes' names and levels
  3865. std::ostringstream os, os2;
  3866. os<<heroInst[0]->name<<", Level "<<heroInst[0]->level<<" "<<heroInst[0]->type->heroClass->name;
  3867. CSDL_Ext::printAtMiddle(os.str(), 147, 23, GEOR13, zwykly, bg);
  3868. os2<<heroInst[1]->name<<", Level "<<heroInst[1]->level<<" "<<heroInst[1]->type->heroClass->name;
  3869. CSDL_Ext::printAtMiddle(os2.str(), 653, 23, GEOR13, zwykly, bg);
  3870. //printing primary skills
  3871. CDefHandler * skilldef = CDefHandler::giveDef("PSKIL32.DEF");
  3872. for(int g=0; g<4; ++g)
  3873. {
  3874. //graphics
  3875. blitAt(skilldef->ourImages[g].bitmap, genRect(32, 32, 385, 19 + 36 * g), bg);
  3876. }
  3877. CDefHandler * un32 = CDefHandler::giveDef("UN32.DEF");
  3878. //heroes related thing
  3879. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  3880. {
  3881. //printing primary skills' amounts
  3882. for(int m=0; m<4; ++m)
  3883. {
  3884. std::ostringstream primarySkill;
  3885. primarySkill<<heroInst[b]->getPrimSkillLevel(m);
  3886. CSDL_Ext::printAtMiddle(primarySkill.str(), 353 + 93 * b, 35 + 36 * m, TNRB16, zwykly, bg);
  3887. }
  3888. //printing secondary skills
  3889. for(int m=0; m<heroInst[b]->secSkills.size(); ++m)
  3890. {
  3891. blitAt(graphics->abils32->ourImages[heroInst[b]->secSkills[m].first * 3 + heroInst[b]->secSkills[m].second + 2].bitmap, genRect(32, 32, 32 + 36 * m + 454 * b, 88), bg);
  3892. }
  3893. //hero's specialty
  3894. blitAt(un32->ourImages[heroInst[b]->subID].bitmap, 67 + 490*b, 45, bg);
  3895. //experience
  3896. blitAt(skilldef->ourImages[4].bitmap, 103 + 490*b, 45, bg);
  3897. printAtMiddle( makeNumberShort(heroInst[b]->exp), 119 + 490*b, 71, GEOR13, zwykly, bg );
  3898. //mana points
  3899. blitAt(skilldef->ourImages[5].bitmap, 139 + 490*b, 45, bg);
  3900. printAtMiddle( makeNumberShort(heroInst[b]->mana), 155 + 490*b, 71, GEOR13, zwykly, bg );
  3901. //setting morale
  3902. blitAt(graphics->morale30->ourImages[heroInst[b]->getCurrentMorale()+3].bitmap, 177 + 490*b, 45, bg);
  3903. //setting luck
  3904. blitAt(graphics->luck30->ourImages[heroInst[b]->getCurrentLuck()+3].bitmap, 213 + 490*b, 45, bg);
  3905. }
  3906. //printing portraits
  3907. blitAt(graphics->portraitLarge[heroInst[0]->portrait], 257, 13, bg);
  3908. blitAt(graphics->portraitLarge[heroInst[1]->portrait], 485, 13, bg);
  3909. delete un32;
  3910. delete skilldef;
  3911. }
  3912. CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2) : bg(NULL)
  3913. {
  3914. char bufor[400];
  3915. heroInst[0] = LOCPLINT->cb->getHeroInfo(hero1, 2);
  3916. heroInst[1] = LOCPLINT->cb->getHeroInfo(hero2, 2);
  3917. prepareBackground();
  3918. pos.x = screen->w/2 - bg->w/2;
  3919. pos.y = screen->h/2 - bg->h/2;
  3920. pos.w = screen->w;
  3921. pos.h = screen->h;
  3922. artifs[0] = new CArtifactsOfHero(genRect(600, 800, pos.x + -334, pos.y + 150));
  3923. artifs[0]->commonInfo = new CArtifactsOfHero::SCommonPart;
  3924. artifs[0]->commonInfo->participants.insert(artifs[0]);
  3925. artifs[0]->setHero(heroInst[0]);
  3926. artifs[1] = new CArtifactsOfHero(genRect(600, 800, pos.x + 96, pos.y + 150));
  3927. artifs[1]->commonInfo = artifs[0]->commonInfo;
  3928. artifs[1]->commonInfo->participants.insert(artifs[1]);
  3929. artifs[1]->setHero(heroInst[1]);
  3930. //primary skills
  3931. for(int g=0; g<4; ++g)
  3932. {
  3933. //primary skill's clickable areas
  3934. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  3935. primSkillAreas[g]->pos = genRect(32, 32, pos.x+385, pos.y + 19 + 36 * g);
  3936. primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
  3937. primSkillAreas[g]->type = g;
  3938. primSkillAreas[g]->bonus = -1;
  3939. primSkillAreas[g]->baseType = 0;
  3940. }
  3941. //heroes related thing
  3942. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  3943. {
  3944. //secondary skill's clickable areas
  3945. for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
  3946. {
  3947. int skill = heroInst[b]->secSkills[g].first,
  3948. level = heroInst[b]->secSkills[g].second; // <1, 3>
  3949. secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
  3950. secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88);
  3951. secSkillAreas[b][g]->baseType = 1;
  3952. secSkillAreas[b][g]->type = skill;
  3953. secSkillAreas[b][g]->bonus = level;
  3954. secSkillAreas[b][g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
  3955. sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[level - 1].c_str(), CGI->generaltexth->skillName[skill].c_str());
  3956. secSkillAreas[b][g]->hoverText = std::string(bufor);
  3957. }
  3958. //setting morale
  3959. morale[b] = new LRClickableAreaWTextComp();
  3960. morale[b]->pos = genRect(32, 32, pos.x + 177 + 490*b, pos.y + 45);
  3961. std::vector<std::pair<int,std::string> > mrl = heroInst[b]->getCurrentMoraleModifiers();
  3962. int mrlv = heroInst[b]->getCurrentMorale();
  3963. int mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad morale[b], 0 - neutral, 1 - good
  3964. morale[b]->hoverText = CGI->generaltexth->heroscrn[4 - mrlt];
  3965. morale[b]->baseType = SComponent::morale;
  3966. morale[b]->bonus = mrlv;
  3967. morale[b]->text = CGI->generaltexth->arraytxt[88];
  3968. boost::algorithm::replace_first(morale[b]->text,"%s",CGI->generaltexth->arraytxt[86-mrlt]);
  3969. for(int it=0; it < mrl.size(); it++)
  3970. morale[b]->text += mrl[it].second;
  3971. //setting luck
  3972. luck[b] = new LRClickableAreaWTextComp();
  3973. luck[b]->pos = genRect(32, 32, pos.x + 213 + 490*b, pos.y + 45);
  3974. mrl = heroInst[b]->getCurrentLuckModifiers();
  3975. mrlv = heroInst[b]->getCurrentLuck();
  3976. mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad luck[b], 0 - neutral, 1 - good
  3977. luck[b]->hoverText = CGI->generaltexth->heroscrn[7 - mrlt];
  3978. luck[b]->baseType = SComponent::luck;
  3979. luck[b]->bonus = mrlv;
  3980. luck[b]->text = CGI->generaltexth->arraytxt[62];
  3981. boost::algorithm::replace_first(luck[b]->text,"%s",CGI->generaltexth->arraytxt[60-mrlt]);
  3982. for(int it=0; it < mrl.size(); it++)
  3983. luck[b]->text += mrl[it].second;
  3984. }
  3985. //buttons
  3986. quit = new AdventureMapButton(CGI->generaltexth->tcommands[8], "", boost::bind(&CExchangeWindow::close, this), pos.x+732, pos.y+567, "IOKAY.DEF", SDLK_RETURN);
  3987. questlogButton[0] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 0), pos.x+10, pos.y+44, "hsbtns4.def");
  3988. questlogButton[1] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 1), pos.x+740, pos.y+44, "hsbtns4.def");
  3989. //statusbar
  3990. ourBar = new CStatusBar(pos.x + 3, pos.y + 577, "TSTATBAR.bmp", 726);
  3991. //garrison interface
  3992. garr = new CGarrisonInt(pos.x + 69, pos.y + 131, 4, Point(418,0), bg, Point(69,131), heroInst[0],heroInst[1], true, true);
  3993. garr->splitButtons.push_back(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+10,pos.y+132,"TSBTNS.DEF"));
  3994. garr->splitButtons.push_back(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+740,pos.y+132,"TSBTNS.DEF"));
  3995. }
  3996. CExchangeWindow::~CExchangeWindow() //d-tor
  3997. {
  3998. SDL_FreeSurface(bg);
  3999. delete quit;
  4000. //warning: don't experiment with these =NULL lines, they prevent heap corruption!
  4001. artifs[0]->rollback();
  4002. artifs[1]->rollback();
  4003. delete artifs[0]->commonInfo;
  4004. artifs[0]->commonInfo = NULL;
  4005. delete artifs[0];
  4006. artifs[1]->commonInfo = NULL;
  4007. delete artifs[1];
  4008. delete garr;
  4009. delete ourBar;
  4010. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  4011. {
  4012. for(int b=0; b<secSkillAreas[g].size(); ++b)
  4013. {
  4014. delete secSkillAreas[g][b];
  4015. }
  4016. }
  4017. for(int b=0; b<primSkillAreas.size(); ++b)
  4018. {
  4019. delete primSkillAreas[b];
  4020. }
  4021. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  4022. {
  4023. delete questlogButton[g];
  4024. }
  4025. for(int g=0; g<ARRAY_COUNT(morale); g++)
  4026. {
  4027. delete morale[g];
  4028. }
  4029. for(int g=0; g<ARRAY_COUNT(luck); g++)
  4030. {
  4031. delete luck[g];
  4032. }
  4033. }
  4034. void CShipyardWindow::activate()
  4035. {
  4036. build->activate();
  4037. quit->activate();
  4038. }
  4039. void CShipyardWindow::deactivate()
  4040. {
  4041. build->deactivate();
  4042. quit->deactivate();
  4043. }
  4044. void CShipyardWindow::show( SDL_Surface * to )
  4045. {
  4046. blitAt(bg,pos,to);
  4047. CSDL_Ext::blit8bppAlphaTo24bpp(graphics->boatAnims[1]->ourImages[21 + frame++/8%8].bitmap, NULL, to, &genRect(64, 96, pos.x+110, pos.y+85));
  4048. build->show(to);
  4049. quit->show(to);
  4050. }
  4051. CShipyardWindow::~CShipyardWindow()
  4052. {
  4053. delete build;
  4054. delete quit;
  4055. }
  4056. CShipyardWindow::CShipyardWindow(const std::vector<si32> &cost, int state, const boost::function<void()> &onBuy)
  4057. {
  4058. frame = 0;
  4059. SDL_Surface * bgtemp; //loaded as 8bpp surface
  4060. bgtemp = BitmapHandler::loadBitmap("TPSHIP.bmp");
  4061. pos.x = screen->w/2 - bgtemp->w/2;
  4062. pos.y = screen->h/2 - bgtemp->h/2;
  4063. pos.w = bgtemp->w;
  4064. pos.h = bgtemp->h;
  4065. SDL_SetColorKey(bgtemp,SDL_SRCCOLORKEY,SDL_MapRGB(bgtemp->format,0,255,255));
  4066. graphics->blueToPlayersAdv(bgtemp, LOCPLINT->playerID);
  4067. bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
  4068. SDL_FreeSurface(bgtemp);
  4069. bgtemp = BitmapHandler::loadBitmap("TPSHIPBK.bmp");
  4070. blitAt(bgtemp, 100, 69, bg);
  4071. SDL_FreeSurface(bgtemp);
  4072. // Draw resource icons and costs.
  4073. std::string goldCost = boost::lexical_cast<std::string>(1000);
  4074. std::string woodCost = boost::lexical_cast<std::string>(10);
  4075. blitAt(graphics->resources32->ourImages[6].bitmap, 100, 244, bg);
  4076. printAtMiddle(goldCost.c_str(), 116, 290, GEOR13, zwykly, bg);
  4077. blitAt(graphics->resources32->ourImages[0].bitmap, 196, 244, bg);
  4078. printAtMiddle(woodCost.c_str(), 212, 290, GEOR13, zwykly, bg);
  4079. bool affordable = true;
  4080. for(int i = 0; i < cost.size(); i++)
  4081. {
  4082. if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
  4083. {
  4084. affordable = false;
  4085. break;
  4086. }
  4087. }
  4088. quit = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+224, pos.y+312, "ICANCEL.DEF", SDLK_RETURN);
  4089. build = new AdventureMapButton(CGI->generaltexth->allTexts[598], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+42, pos.y+312, "IBY6432.DEF", SDLK_RETURN);
  4090. build->callback += onBuy;
  4091. if(!affordable)
  4092. build->block(true);
  4093. printAtMiddle(CGI->generaltexth->jktexts[13], 165, 28, GEORXX, tytulowy, bg); //Build A New Ship
  4094. printAtMiddle(CGI->generaltexth->jktexts[14], 165, 218, GEOR16, zwykly, bg); //Resource cost:
  4095. }
  4096. CPuzzleWindow::CPuzzleWindow()
  4097. :animCount(0)
  4098. {
  4099. SDL_Surface * back = BitmapHandler::loadBitmap("PUZZLE.BMP", false);
  4100. graphics->blueToPlayersAdv(back, LOCPLINT->playerID);
  4101. //make transparency black
  4102. back->format->palette->colors[0].b = back->format->palette->colors[0].r = back->format->palette->colors[0].g = 0;
  4103. //the rest
  4104. background = SDL_ConvertSurface(back, screen->format, back->flags);
  4105. SDL_FreeSurface(back);
  4106. pos = genRect(background->h, background->w, (conf.cc.resx - background->w) / 2, (conf.cc.resy - background->h) / 2);
  4107. quitb = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+670, pos.y+538, "IOK6432.DEF", SDLK_RETURN);
  4108. resdatabar = new CResDataBar("ZRESBAR.bmp", pos.x+3, pos.y+575, 32, 2, 85, 85);
  4109. resdatabar->pos.x = pos.x+3; resdatabar->pos.y = pos.y+575;
  4110. //printing necessary thinks to background
  4111. CGI->mh->terrainRect
  4112. (int3(14, 15, 0), LOCPLINT->adventureInt->anim,
  4113. &LOCPLINT->cb->getVisibilityMap(), true, LOCPLINT->adventureInt->heroAnim,
  4114. background, &genRect(544, 591, 8, 8), 0, 0, true);
  4115. float discoveryRatio = 0.5f;
  4116. int faction = LOCPLINT->cb->getStartInfo()->playerInfos[LOCPLINT->serialID].castle;
  4117. std::vector<SPuzzleInfo> puzzlesToPrint;
  4118. for(int g=0; g<PUZZLES_PER_FACTION; ++g)
  4119. {
  4120. if(CGI->heroh->puzzleInfo[faction][g].whenUncovered >= PUZZLES_PER_FACTION * discoveryRatio)
  4121. {
  4122. puzzlesToPrint.push_back(CGI->heroh->puzzleInfo[faction][g]);
  4123. }
  4124. else
  4125. {
  4126. SDL_Surface *buf = BitmapHandler::loadBitmap(CGI->heroh->puzzleInfo[faction][g].filename);
  4127. puzzlesToPullBack.push_back( std::make_pair(buf, &CGI->heroh->puzzleInfo[faction][g]) );
  4128. }
  4129. }
  4130. for(int b = 0; b < puzzlesToPrint.size(); ++b)
  4131. {
  4132. SDL_Surface * puzzle = BitmapHandler::loadBitmap(puzzlesToPrint[b].filename);
  4133. blitAt(puzzle, puzzlesToPrint[b].x, puzzlesToPrint[b].y, background);
  4134. SDL_FreeSurface(puzzle);
  4135. }
  4136. }
  4137. CPuzzleWindow::~CPuzzleWindow()
  4138. {
  4139. delete quitb;
  4140. delete resdatabar;
  4141. SDL_FreeSurface(background);
  4142. for(int g = 0; g < puzzlesToPullBack.size(); ++g)
  4143. SDL_FreeSurface( puzzlesToPullBack[g].first );
  4144. }
  4145. void CPuzzleWindow::activate()
  4146. {
  4147. quitb->activate();
  4148. }
  4149. void CPuzzleWindow::deactivate()
  4150. {
  4151. quitb->deactivate();
  4152. }
  4153. void CPuzzleWindow::show(SDL_Surface * to)
  4154. {
  4155. blitAt(background, pos.x, pos.y, to);
  4156. quitb->show(to);
  4157. resdatabar->draw(to);
  4158. //blitting disappearing puzzles
  4159. for(int g=0; g<2; ++g)
  4160. if(animCount != 255)
  4161. ++animCount;
  4162. if(animCount != 255)
  4163. {
  4164. for(int b = 0; b < puzzlesToPullBack.size(); ++b)
  4165. {
  4166. int xPos = puzzlesToPullBack[b].second->x + pos.x,
  4167. yPos = puzzlesToPullBack[b].second->y + pos.y;
  4168. SDL_Surface *from = puzzlesToPullBack[b].first;
  4169. SDL_SetAlpha(from, SDL_SRCALPHA, 255 - animCount);
  4170. blitAt(from, xPos, yPos, to);
  4171. }
  4172. }
  4173. //disappearing puzzles blitted
  4174. //printing border around window
  4175. if(screen->w != 800 || screen->h !=600)
  4176. CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
  4177. }
  4178. bool CShopWindow::swapItem (ui16 which, bool choose)
  4179. {
  4180. bool itemFound = false;
  4181. if (choose == true) //choose item
  4182. {
  4183. if (chosen.count(which))
  4184. {
  4185. itemFound = true;
  4186. chosen[which] = available[which];
  4187. available.erase(which);
  4188. }
  4189. }
  4190. else //return item to available list
  4191. {
  4192. if (available.count(which))
  4193. {
  4194. itemFound = true;
  4195. available[which] = chosen[which];
  4196. chosen.erase(which);
  4197. }
  4198. }
  4199. return itemFound;
  4200. }
  4201. CArtMerchantWindow::CArtMerchantWindow()
  4202. {
  4203. }
  4204. CArtMerchantWindow::~CArtMerchantWindow(){}
  4205. void CArtMerchantWindow::activate() {}
  4206. void CArtMerchantWindow::deactivate() {}
  4207. void CArtMerchantWindow::show(SDL_Surface * to) {}
  4208. void CArtMerchantWindow::Buy() {}