mainwindow_moc.cpp 3.1 KB

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  1. /*
  2. * mainwindow_moc.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "mainwindow_moc.h"
  12. #include "ui_mainwindow_moc.h"
  13. #include <QProcess>
  14. #include <QDir>
  15. #include "../lib/CConfigHandler.h"
  16. #include "../lib/VCMIDirs.h"
  17. #include "../lib/filesystem/Filesystem.h"
  18. #include "../lib/logging/CBasicLogConfigurator.h"
  19. void MainWindow::load()
  20. {
  21. // Set current working dir to executable folder.
  22. // This is important on Mac for relative paths to work inside DMG.
  23. QDir::setCurrent(QApplication::applicationDirPath());
  24. console = new CConsoleHandler();
  25. CBasicLogConfigurator logConfig(VCMIDirs::get().userCachePath() / "VCMI_Launcher_log.txt", console);
  26. logConfig.configureDefault();
  27. CResourceHandler::initialize();
  28. CResourceHandler::load("config/filesystem.json");
  29. for(auto & string : VCMIDirs::get().dataPaths())
  30. QDir::addSearchPath("icons", pathToQString(string / "launcher" / "icons"));
  31. QDir::addSearchPath("icons", pathToQString(VCMIDirs::get().userDataPath() / "launcher" / "icons"));
  32. settings.init();
  33. }
  34. MainWindow::MainWindow(QWidget * parent)
  35. : QMainWindow(parent), ui(new Ui::MainWindow)
  36. {
  37. load(); // load FS before UI
  38. ui->setupUi(this);
  39. //load window settings
  40. QSettings s(Ui::teamName, Ui::appName);
  41. auto size = s.value("MainWindow/Size").toSize();
  42. if(size.isValid())
  43. {
  44. resize(size);
  45. }
  46. auto position = s.value("MainWindow/Position").toPoint();
  47. if(!position.isNull())
  48. {
  49. move(position);
  50. }
  51. //set default margins
  52. auto width = ui->startGameTitle->fontMetrics().boundingRect(ui->startGameTitle->text()).width();
  53. if(ui->startGameButton->iconSize().width() < width)
  54. {
  55. ui->startGameButton->setIconSize(QSize(width, width));
  56. }
  57. auto tab_icon_size = ui->tabSelectList->iconSize();
  58. if(tab_icon_size.width() < width)
  59. {
  60. ui->tabSelectList->setIconSize(QSize(width, width + tab_icon_size.height() - tab_icon_size.width()));
  61. ui->tabSelectList->setGridSize(QSize(width, width));
  62. // 4 is a dirty hack to make it look right
  63. ui->tabSelectList->setMaximumWidth(width + 4);
  64. }
  65. ui->tabListWidget->setCurrentIndex(0);
  66. ui->settingsView->setDisplayList();
  67. connect(ui->tabSelectList, SIGNAL(currentRowChanged(int)),
  68. ui->tabListWidget, SLOT(setCurrentIndex(int)));
  69. }
  70. MainWindow::~MainWindow()
  71. {
  72. //save window settings
  73. QSettings s(Ui::teamName, Ui::appName);
  74. s.setValue("MainWindow/Size", size());
  75. s.setValue("MainWindow/Position", pos());
  76. delete ui;
  77. }
  78. void MainWindow::on_startGameButton_clicked()
  79. {
  80. startExecutable(pathToQString(VCMIDirs::get().clientPath()));
  81. }
  82. void MainWindow::startExecutable(QString name)
  83. {
  84. QProcess process;
  85. // Start the executable
  86. if(process.startDetached(name))
  87. {
  88. close(); // exit launcher
  89. }
  90. else
  91. {
  92. QMessageBox::critical(this,
  93. "Error starting executable",
  94. "Failed to start " + name + "\n"
  95. "Reason: " + process.errorString(),
  96. QMessageBox::Ok,
  97. QMessageBox::Ok);
  98. return;
  99. }
  100. }