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- #include "stdafx.h"
- #include "CGameInterface.h"
- #include "CAdvMapInterface.h"
- #include "CMessage.h"
- #include "SDL_Extensions.h"
- #include "SDL_framerate.h"
- using namespace CSDL_Ext;
- CButtonBase::CButtonBase()
- {
- curimg=0;
- type=-1;
- abs=false;
- active=false;
- ourObj=NULL;
- state=0;
- }
- void CButtonBase::show()
- {
- if (abs)
- {
- blitAt(imgs[curimg][state],pos.x,pos.y);
- updateRect(&pos);
- }
- else
- {
- blitAt(imgs[curimg][state],pos.x+ourObj->pos.x,pos.y+ourObj->pos.y);
- updateRect(&genRect(pos.h,pos.w,pos.x+ourObj->pos.x,pos.y+ourObj->pos.y));
-
- }
- }
- void ClickableL::activate()
- {
- LOCPLINT->lclickable.push_back(this);
- }
- void ClickableL::deactivate()
- {
- LOCPLINT->lclickable.erase
- (std::find(LOCPLINT->lclickable.begin(),LOCPLINT->lclickable.end(),this));
- }
- void ClickableR::activate()
- {
- LOCPLINT->rclickable.push_back(this);
- }
- void ClickableR::deactivate()
- {
- LOCPLINT->rclickable.erase(std::find(LOCPLINT->rclickable.begin(),LOCPLINT->rclickable.end(),this));
- }
- void Hoverable::activate()
- {
- LOCPLINT->hoverable.push_back(this);
- }
- void Hoverable::deactivate()
- {
- LOCPLINT->hoverable.erase(std::find(LOCPLINT->hoverable.begin(),LOCPLINT->hoverable.end(),this));
- }
- void Hoverable::hover(bool on)
- {
- hovered=on;
- }
- void KeyInterested::activate()
- {
- LOCPLINT->keyinterested.push_back(this);
- }
- void KeyInterested::deactivate()
- {
- LOCPLINT->
- keyinterested.erase(std::find(LOCPLINT->keyinterested.begin(),LOCPLINT->keyinterested.end(),this));
- }
- CPlayerInterface::CPlayerInterface(int Player, int serial)
- {
- playerID=Player;
- serialID=serial;
- CGI->localPlayer = playerID;
- human=true;
- }
- void CPlayerInterface::init()
- {
- CGI->localPlayer = serialID;
- adventureInt = new CAdvMapInt(playerID);
- }
- void CPlayerInterface::yourTurn()
- {
- CGI->localPlayer = serialID;
- unsigned char & animVal = LOCPLINT->adventureInt->anim; //for animations handling
- adventureInt->show();
- //show rest of things
- //initializing framerate keeper
- FPSmanager * mainLoopFramerateKeeper = new FPSmanager;
- SDL_initFramerate(mainLoopFramerateKeeper);
- SDL_setFramerate(mainLoopFramerateKeeper, 24);
- SDL_Event sEvent;
- //framerate keeper initialized
- for(;;) // main loop
- {
-
- LOCPLINT->adventureInt->updateScreen = false;
- if(SDL_PollEvent(&sEvent)) //wait for event...
- {
- handleEvent(&sEvent);
- }
- ++LOCPLINT->adventureInt->animValHitCount; //for animations
- if(LOCPLINT->adventureInt->animValHitCount == 2)
- {
- LOCPLINT->adventureInt->animValHitCount = 0;
- ++animVal;
- LOCPLINT->adventureInt->updateScreen = true;
- }
- if(LOCPLINT->adventureInt->scrollingLeft)
- {
- if(LOCPLINT->adventureInt->position.x>-Woff)
- {
- LOCPLINT->adventureInt->position.x--;
- LOCPLINT->adventureInt->updateScreen = true;
- }
- }
- if(LOCPLINT->adventureInt->scrollingRight)
- {
- if(LOCPLINT->adventureInt->position.x<CGI->ac->map.width-19+4)
- {
- LOCPLINT->adventureInt->position.x++;
- LOCPLINT->adventureInt->updateScreen = true;
- }
- }
- if(LOCPLINT->adventureInt->scrollingUp)
- {
- if(LOCPLINT->adventureInt->position.y>-Hoff)
- {
- LOCPLINT->adventureInt->position.y--;
- LOCPLINT->adventureInt->updateScreen = true;
- }
- }
- if(LOCPLINT->adventureInt->scrollingDown)
- {
- if(LOCPLINT->adventureInt->position.y<CGI->ac->map.height-18+4)
- {
- LOCPLINT->adventureInt->position.y++;
- LOCPLINT->adventureInt->updateScreen = true;
- }
- }
- if(LOCPLINT->adventureInt->updateScreen)
- {
- adventureInt->update();
- LOCPLINT->adventureInt->updateScreen=false;
- }
- SDL_Delay(5); //give time for other apps
- SDL_framerateDelay(mainLoopFramerateKeeper);
- }
- }
- void CPlayerInterface::handleEvent(SDL_Event *sEvent)
- {
- if(sEvent->type==SDL_QUIT)
- exit(0);
- else if (sEvent->type==SDL_KEYDOWN)
- {
- switch (sEvent->key.keysym.sym)
- {
- case SDLK_LEFT:
- {
- LOCPLINT->adventureInt->scrollingLeft = true;
- break;
- }
- case (SDLK_RIGHT):
- {
- LOCPLINT->adventureInt->scrollingRight = true;
- break;
- }
- case (SDLK_UP):
- {
- LOCPLINT->adventureInt->scrollingUp = true;
- break;
- }
- case (SDLK_DOWN):
- {
- LOCPLINT->adventureInt->scrollingDown = true;
- break;
- }
- case (SDLK_q):
- {
- exit(0);
- break;
- }
- case (SDLK_u):
- {
- adventureInt->underground.clickLeft(true);
- }
- }
- } //keydown end
- else if(sEvent->type==SDL_KEYUP)
- {
- switch (sEvent->key.keysym.sym)
- {
- case SDLK_LEFT:
- {
- LOCPLINT->adventureInt->scrollingLeft = false;
- break;
- }
- case (SDLK_RIGHT):
- {
- LOCPLINT->adventureInt->scrollingRight = false;
- break;
- }
- case (SDLK_UP):
- {
- LOCPLINT->adventureInt->scrollingUp = false;
- break;
- }
- case (SDLK_DOWN):
- {
- LOCPLINT->adventureInt->scrollingDown = false;
- break;
- }
- case (SDLK_u):
- {
- adventureInt->underground.clickLeft(false);
- }
- }
- }//keyup end
- else if(sEvent->type==SDL_MOUSEMOTION)
- {
- for (int i=0; i<hoverable.size();i++)
- {
- if (isItIn(&hoverable[i]->pos,sEvent->motion.x,sEvent->motion.y))
- {
- if (!hoverable[i]->hovered)
- hoverable[i]->hover(true);
- }
- else if (hoverable[i]->hovered)
- {
- hoverable[i]->hover(false);
- }
- }
- if(sEvent->motion.x<15)
- {
- LOCPLINT->adventureInt->scrollingLeft = true;
- }
- else
- {
- LOCPLINT->adventureInt->scrollingLeft = false;
- }
- if(sEvent->motion.x>ekran->w-15)
- {
- LOCPLINT->adventureInt->scrollingRight = true;
- }
- else
- {
- LOCPLINT->adventureInt->scrollingRight = false;
- }
- if(sEvent->motion.y<15)
- {
- LOCPLINT->adventureInt->scrollingUp = true;
- }
- else
- {
- LOCPLINT->adventureInt->scrollingUp = false;
- }
- if(sEvent->motion.y>ekran->h-15)
- {
- LOCPLINT->adventureInt->scrollingDown = true;
- }
- else
- {
- LOCPLINT->adventureInt->scrollingDown = false;
- }
- }
- else if ((sEvent->type==SDL_MOUSEBUTTONDOWN) && (sEvent->button.button == SDL_BUTTON_LEFT))
- {
- for(int i=0; i<lclickable.size();i++)
- {
- if (isItIn(&lclickable[i]->pos,sEvent->motion.x,sEvent->motion.y))
- {
- lclickable[i]->clickLeft(true);
- }
- }
- }
- else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_LEFT))
- {
- for(int i=0; i<lclickable.size();i++)
- {
- if (isItIn(&lclickable[i]->pos,sEvent->motion.x,sEvent->motion.y))
- {
- lclickable[i]->clickLeft(false);
- }
- else
- lclickable[i]->clickLeft(boost::logic::indeterminate);
- }
- }
- } //event end
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