英雄无敌3(跨平台含手机)

Michał W. Urbańczyk 7d704c7f02 * working pathfinder 18 gadi atpakaļ
defSorter 21112b0023 Poprawiony defSorter - sprawdź czy teraz łapie wszystko. 18 gadi atpakaļ
CAbilityHandler.cpp ae279c79c5 * first version of player interface displaying 18 gadi atpakaļ
CAbilityHandler.h ae279c79c5 * first version of player interface displaying 18 gadi atpakaļ
CAdvmapInterface.cpp 7d704c7f02 * working pathfinder 18 gadi atpakaļ
CAdvmapInterface.h 7d704c7f02 * working pathfinder 18 gadi atpakaļ
CAmbarCendamo.cpp 8cc7e103bd * some stuff with pathfinding (some functions need to be written, maybe someone help me?) 18 gadi atpakaļ
CAmbarCendamo.h 073c82cb1d choosing random resuorces and some minor stuff 18 gadi atpakaļ
CArtHandler.cpp ae279c79c5 * first version of player interface displaying 18 gadi atpakaļ
CArtHandler.h ae279c79c5 * first version of player interface displaying 18 gadi atpakaļ
CBuildingHandler.cpp cc67967051 reading some text files from lods, enabling object sorting 18 gadi atpakaļ
CBuildingHandler.h 8860f1dca2 * zaczytywanie biografii bohaterów 18 gadi atpakaļ
CCastleHandler.cpp 8860f1dca2 * zaczytywanie biografii bohaterów 18 gadi atpakaļ
CCastleHandler.h 78ad4d39f0 Pierwsza wersja zaczytywania obiektów, która zdaje się działać, dlatego pozostawiam ją odkomentowaną. Co prawda pewne ustawienia map nie zostały przetestowane, w związku z czym (oraz ogromną ilością linii) nie mogę gwarantować 100% poprawności. Przy wystąpieniu błędu proszę o podanie mi wysypującej mapy oraz w razie potrzeby zakomentowanie linii 409 w CAmbarCendamo.cpp (przy pomocy "/*"). Naprawienie błędu również będzie mile widziane. 18 gadi atpakaļ
CConsoleHandler.cpp 7d704c7f02 * working pathfinder 18 gadi atpakaļ
CConsoleHandler.h 7d704c7f02 * working pathfinder 18 gadi atpakaļ
CCreatureHandler.cpp 95b3ad64d3 * choosing random towns 18 gadi atpakaļ
CCreatureHandler.h 060dc4c785 * new files: CGameState.h and int3.h 18 gadi atpakaļ
CDefHandler.cpp 9c5bc83b16 * displaying roads and static rivers 18 gadi atpakaļ
CDefHandler.h 1380a7fd34 * New files - CGameInterface.h and CGameInterface.cpp - add them to your project 18 gadi atpakaļ
CDefObjInfoHandler.cpp 548e8582ec * correct calculating blocked / vistable positions 18 gadi atpakaļ
CDefObjInfoHandler.h 0c17ec03a8 * a bit of pathfinding (still needs testing and implementation of something like BFS (I consider Dijkstra usless in this case)) 18 gadi atpakaļ
CGameInfo.cpp 199f16964c Nagłówek. 18 gadi atpakaļ
CGameInfo.h 7d704c7f02 * working pathfinder 18 gadi atpakaļ
CGameInterface.cpp 7d704c7f02 * working pathfinder 18 gadi atpakaļ
CGameInterface.h a3c45bcaa2 * buttons can use more than one def 18 gadi atpakaļ
CGameState.h ae279c79c5 * first version of player interface displaying 18 gadi atpakaļ
CGeneralTextHandler.cpp ae279c79c5 * first version of player interface displaying 18 gadi atpakaļ
CGeneralTextHandler.h ae279c79c5 * first version of player interface displaying 18 gadi atpakaļ
CHeroHandler.cpp d708669a75 * some functions have been written 18 gadi atpakaļ
CHeroHandler.h d708669a75 * some functions have been written 18 gadi atpakaļ
CLodHandler.cpp 7d704c7f02 * working pathfinder 18 gadi atpakaļ
CLodHandler.h db65d9ee15 * CLodHandler now stories entries in nodrze (much faster searching) 18 gadi atpakaļ
CMT.cpp 7d704c7f02 * working pathfinder 18 gadi atpakaļ
CMessage.cpp 8cc7e103bd * some stuff with pathfinding (some functions need to be written, maybe someone help me?) 18 gadi atpakaļ
CMessage.h 8cc7e103bd * some stuff with pathfinding (some functions need to be written, maybe someone help me?) 18 gadi atpakaļ
CMusicHandler.cpp 70156a179b * [new] sorting maps in map selection screen (still may be buggy) 18 gadi atpakaļ
CMusicHandler.h 7db0e1157b w miarę działający CMusicHandler pozwalający na granie niektórych dźwięków trochę łatwiej (choć i tak do dziecinnie proste ;]). Odgłos kliknięcia wywołujemy wywołując funkcję playClick(). Pozwoliłem sobie dorobić częściową obsługę tego w PreGame'ie. 18 gadi atpakaļ
CObjectHandler.cpp 8cc7e103bd * some stuff with pathfinding (some functions need to be written, maybe someone help me?) 18 gadi atpakaļ
CObjectHandler.h 548e8582ec * correct calculating blocked / vistable positions 18 gadi atpakaļ
CPathfinder.cpp 7d704c7f02 * working pathfinder 18 gadi atpakaļ
CPathfinder.h 7d704c7f02 * working pathfinder 18 gadi atpakaļ
CPreGame.cpp 8cc7e103bd * some stuff with pathfinding (some functions need to be written, maybe someone help me?) 18 gadi atpakaļ
CPreGame.h 95b3ad64d3 * choosing random towns 18 gadi atpakaļ
CPreGameTextHandler.cpp 6b0f209626 * VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files 18 gadi atpakaļ
CPreGameTextHandler.h 6b0f209626 * VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files 18 gadi atpakaļ
CREDEFS.TXT 41175b1d1f CREDEFS.TXT is REQUIRED!!!!!!!!!!!!! 18 gadi atpakaļ
CSemiDefHandler.cpp d5b8919bb3 Częściowo zrobione okno wyboru scenariusza. 18 gadi atpakaļ
CSemiDefHandler.h 051094abcc * poprawa wyświetlania obiektów 18 gadi atpakaļ
CSemiLodHandler.cpp 4075ab1b92 cieniowanie i drobne poprawki 18 gadi atpakaļ
CSemiLodHandler.h 4075ab1b92 cieniowanie i drobne poprawki 18 gadi atpakaļ
CSndHandler.cpp d1615be5ec * added CVidHandler for handling .vid files 18 gadi atpakaļ
CSndHandler.h a3c45bcaa2 * buttons can use more than one def 18 gadi atpakaļ
CSpellHandler.cpp cc67967051 reading some text files from lods, enabling object sorting 18 gadi atpakaļ
CSpellHandler.h c1c15e9a1e * [bugfix] naprawa crashbuga przy wczytywaniu warunków porażki 18 gadi atpakaļ
CTownHandler.cpp 8cc7e103bd * some stuff with pathfinding (some functions need to be written, maybe someone help me?) 18 gadi atpakaļ
CTownHandler.h b38a8c9557 * CPreGame's buttons less ugly 18 gadi atpakaļ
CVideoHandler.cpp 7d704c7f02 * working pathfinder 18 gadi atpakaļ
CVideoHandler.h 7d704c7f02 * working pathfinder 18 gadi atpakaļ
DefSorter.exe 21112b0023 Poprawiony defSorter - sprawdź czy teraz łapie wszystko. 18 gadi atpakaļ
Projekt.dia 9404d41383 blokowanie bohaterów, projekt w Dia 18 gadi atpakaļ
SDL_Extensions.cpp 7d704c7f02 * working pathfinder 18 gadi atpakaļ
SDL_Extensions.h 7d704c7f02 * working pathfinder 18 gadi atpakaļ
SDL_framerate.cpp db65d9ee15 * CLodHandler now stories entries in nodrze (much faster searching) 18 gadi atpakaļ
SDL_framerate.h 21bbfda899 framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak 18 gadi atpakaļ
SDL_rotozoom.cpp 01e84b9e40 Na początek. 18 gadi atpakaļ
SDL_rotozoom.h 23de127638 egzek do spr + poprawka 18 gadi atpakaļ
StartInfo.h 0c17ec03a8 * a bit of pathfinding (still needs testing and implementation of something like BFS (I consider Dijkstra usless in this case)) 18 gadi atpakaļ
global.h 7d704c7f02 * working pathfinder 18 gadi atpakaļ
h3m.txt bbbfce798c * reading 8. byte of player description from map header 18 gadi atpakaļ
int3.h 7d704c7f02 * working pathfinder 18 gadi atpakaļ
manisfest VCMI.txt 49b72d4781 Przerobiona wersja manisfestu. 18 gadi atpakaļ
map.cpp bbbfce798c * reading 8. byte of player description from map header 18 gadi atpakaļ
map.h bbbfce798c * reading 8. byte of player description from map header 18 gadi atpakaļ
mapHandler.cpp 7d704c7f02 * working pathfinder 18 gadi atpakaļ
mapHandler.h 7d704c7f02 * working pathfinder 18 gadi atpakaļ
nodrze.h 8cb1c3ff90 * new files (TownHandler) - add them to your project 18 gadi atpakaļ
portrety.txt bbbfce798c * reading 8. byte of player description from map header 18 gadi atpakaļ
stdafx.cpp 01e84b9e40 Na początek. 18 gadi atpakaļ
stdafx.h 8cc7e103bd * some stuff with pathfinding (some functions need to be written, maybe someone help me?) 18 gadi atpakaļ
timeHandler.h 118c917a60 drobne poprawki w wyświetlaniu cieni oraz naprawienie rotacji dla ośmiobitowych surface'ów 18 gadi atpakaļ