CGameState.h 775 B

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  1. #ifndef CGAMESTATE_H
  2. #define CGAMESTATE_H
  3. #include "CSpellHandler.h"
  4. #include "CAbilityHandler.h"
  5. #include "CCreaturehandler.h"
  6. #include "CArtHandler.h"
  7. #include "CHeroHandler.h"
  8. #include "CAmbarCendamo.h"
  9. #include "CBuildingHandler.h"
  10. #include "CObjectHandler.h"
  11. #include "CMusicHandler.h"
  12. #include "CSemiLodHandler.h"
  13. #include "CDefObjInfoHandler.h"
  14. #include "CLodHandler.h"
  15. #include "CTownHandler.h"
  16. struct PlayerState
  17. {
  18. public:
  19. int color;
  20. std::vector<std::vector<std::vector<bool> > >fogOfWarMap;
  21. std::vector<int> resources;
  22. std::vector<CHeroInstance> heroes;
  23. std::vector<CTownInstance> towns;
  24. };
  25. class CGameState
  26. {
  27. public:
  28. int currentPlayer;
  29. std::map<int,PlayerState> players; //color <-> playerstate
  30. };
  31. #endif //CGAMESTATE_H