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- #include "stdafx.h"
- #include "SDL_Extensions.h"
- #include "SDL_TTF.h"
- #include "CGameInfo.h"
- #include <iostream>
- #include <utility>
- #include <algorithm>
- bool isItIn(const SDL_Rect * rect, int x, int y)
- {
- if ((x>rect->x && x<rect->x+rect->w) && (y>rect->y && y<rect->y+rect->h))
- return true;
- else return false;
- }
- SDL_Rect genRect(int hh, int ww, int xx, int yy)
- {
- SDL_Rect ret;
- ret.h=hh;
- ret.w=ww;
- ret.x=xx;
- ret.y=yy;
- return ret;
- }
- void blitAtWR(SDL_Surface * src, int x, int y, SDL_Surface * dst)
- {
- SDL_Rect pom = genRect(src->h,src->w,x,y);
- SDL_BlitSurface(src,NULL,dst,&pom);
- SDL_UpdateRect(dst,x,y,src->w,src->h);
- }
- void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst)
- {
- SDL_Rect pom = genRect(src->h,src->w,x,y);
- SDL_BlitSurface(src,NULL,dst,&pom);
- }
- SDL_Color genRGB(int r, int g, int b, int a=0)
- {
- SDL_Color ret;
- ret.b=b;
- ret.g=g;
- ret.r=r;
- ret.unused=a;
- return ret;
- }
- void updateRect (SDL_Rect * rect, SDL_Surface * scr)
- {
- SDL_UpdateRect(scr,rect->x,rect->y,rect->w,rect->h);
- }
- void CSDL_Ext::printAtMiddle(std::string text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality)
- {
- if(text.length()==0) return;
- SDL_Surface * temp;
- switch (quality)
- {
- case 0:
- temp = TTF_RenderText_Solid(font,text.c_str(),kolor);
- break;
- case 1:
- SDL_Color tem;
- tem.b = 0xff-kolor.b;
- tem.g = 0xff-kolor.g;
- tem.r = 0xff-kolor.r;
- tem.unused = 0xff-kolor.unused;
- temp = TTF_RenderText_Shaded(font,text.c_str(),kolor,tem);
- break;
- case 2:
- temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
- break;
- default:
- temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
- break;
- }
- SDL_BlitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x-(temp->w/2),y-(temp->h/2)));
- SDL_UpdateRect(dst,x-(temp->w/2),y-(temp->h/2),temp->w,temp->h);
- SDL_FreeSurface(temp);
- }
- void CSDL_Ext::printAt(std::string text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality)
- {
- if (text.length()==0)
- return;
- SDL_Surface * temp;
- switch (quality)
- {
- case 0:
- temp = TTF_RenderText_Solid(font,text.c_str(),kolor);
- break;
- case 1:
- SDL_Color tem;
- tem.b = 0xff-kolor.b;
- tem.g = 0xff-kolor.g;
- tem.r = 0xff-kolor.r;
- tem.unused = 0xff-kolor.unused;
- temp = TTF_RenderText_Shaded(font,text.c_str(),kolor,tem);
- break;
- case 2:
- temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
- break;
- default:
- temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
- break;
- }
- SDL_BlitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x,y));
- SDL_UpdateRect(dst,x,y,temp->w,temp->h);
- SDL_FreeSurface(temp);
- }
- void CSDL_Ext::SDL_PutPixel(SDL_Surface *ekran, int x, int y, Uint8 R, Uint8 G, Uint8 B, int myC, Uint8 A)
- {
- Uint8 *p = (Uint8 *)ekran->pixels + y * ekran->pitch + x * ekran->format->BytesPerPixel-myC;
- if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
- {
- p[0] = R;
- p[1] = G;
- p[2] = B;
- }
- else
- {
- p[0] = B;
- p[1] = G;
- p[2] = R;
- }
- SDL_UpdateRect(ekran, x, y, 1, 1);
- }
- ///**************/
- ///Reverses the toRot surface by the vertical axis
- ///**************/
- SDL_Surface * CSDL_Ext::rotate01(SDL_Surface * toRot, int myC)
- {
- SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->w, toRot->h, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask);
- SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags);
- //SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);
- if(toRot->format->BytesPerPixel!=1)
- {
- for(int i=0; i<ret->w; ++i)
- {
- for(int j=0; j<ret->h; ++j)
- {
- {
- Uint8 *p = (Uint8 *)toRot->pixels + j * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel;
- if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
- {
- CSDL_Ext::SDL_PutPixel(ret, i, j, p[0], p[1], p[2], myC);
- }
- else
- {
- CSDL_Ext::SDL_PutPixel(ret, i, j, p[2], p[1], p[0], myC);
- }
- }
- }
- }
- }
- else
- {
- for(int i=0; i<ret->w; ++i)
- {
- for(int j=0; j<ret->h; ++j)
- {
- {
- Uint8 *p = (Uint8 *)toRot->pixels + j * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel;
- (*((Uint8*)ret->pixels + j*ret->pitch + i*ret->format->BytesPerPixel)) = *p;
- }
- }
- }
- }
- SDL_FreeSurface(first);
- return ret;
- }
- SDL_Surface * CSDL_Ext::hFlip(SDL_Surface * toRot)
- {
- SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->w, toRot->h, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask);
- SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags);
- //SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);
- if(ret->format->BytesPerPixel!=1)
- {
- for(int i=0; i<ret->w; ++i)
- {
- for(int j=0; j<ret->h; ++j)
- {
- {
- Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j -1) * toRot->pitch + i * toRot->format->BytesPerPixel-2;
- int k=2;
- if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
- {
- CSDL_Ext::SDL_PutPixel(ret, i, j, p[0], p[1], p[2], k);
- }
- else
- {
- CSDL_Ext::SDL_PutPixel(ret, i, j, p[2], p[1], p[0], k);
- }
- }
- }
- }
- }
- else
- {
- for(int i=0; i<ret->w; ++i)
- {
- for(int j=0; j<ret->h; ++j)
- {
- {
- Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j -1) * toRot->pitch + i * toRot->format->BytesPerPixel;
- (*((Uint8*)ret->pixels + j*ret->pitch + i*ret->format->BytesPerPixel)) = *p;
- }
- }
- }
- }
- SDL_FreeSurface(first);
- return ret;
- };
- ///**************/
- ///Rotates toRot surface by 90 degrees left
- ///**************/
- SDL_Surface * CSDL_Ext::rotate02(SDL_Surface * toRot)
- {
- SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->h, toRot->w, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask);
- SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags);
- //SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);
- for(int i=0; i<ret->w; ++i)
- {
- for(int j=0; j<ret->h; ++j)
- {
- {
- Uint8 *p = (Uint8 *)toRot->pixels + i * toRot->pitch + j * toRot->format->BytesPerPixel;
- if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
- {
- SDL_PutPixel(ret, i, j, p[0], p[1], p[2]);
- }
- else
- {
- SDL_PutPixel(ret, i, j, p[2], p[1], p[0]);
- }
- }
- }
- }
- SDL_FreeSurface(first);
- return ret;
- }
- ///*************/
- ///Rotates toRot surface by 180 degrees
- ///*************/
- SDL_Surface * CSDL_Ext::rotate03(SDL_Surface * toRot)
- {
- SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->w, toRot->h, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask);
- SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags);
- //SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);
- if(ret->format->BytesPerPixel!=1)
- {
- for(int i=0; i<ret->w; ++i)
- {
- for(int j=0; j<ret->h; ++j)
- {
- {
- Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j - 1) * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel+2;
- if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
- {
- SDL_PutPixel(ret, i, j, p[0], p[1], p[2], 2);
- }
- else
- {
- SDL_PutPixel(ret, i, j, p[2], p[1], p[0], 2);
- }
- }
- }
- }
- }
- else
- {
- for(int i=0; i<ret->w; ++i)
- {
- for(int j=0; j<ret->h; ++j)
- {
- Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j - 1) * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel;
- (*((Uint8*)ret->pixels + j*ret->pitch + i*ret->format->BytesPerPixel)) = *p;
- }
- }
- }
- SDL_FreeSurface(first);
- return ret;
- }
- //converts surface to cursor
- SDL_Cursor * CSDL_Ext::SurfaceToCursor(SDL_Surface *image, int hx, int hy)
- {
- int w, x, y;
- Uint8 *data, *mask, *d, *m, r, g, b;
- Uint32 color;
- SDL_Cursor *cursor;
- w = (image->w + 7) / 8;
- data = (Uint8 *)alloca(w * image->h * 2);
- if (data == NULL)
- return NULL;
- memset(data, 0, w * image->h * 2);
- mask = data + w * image->h;
- if (SDL_MUSTLOCK(image))
- SDL_LockSurface(image);
- for (y = 0; y < image->h; y++)
- {
- d = data + y * w;
- m = mask + y * w;
- for (x = 0; x < image->w; x++)
- {
- color = CSDL_Ext::SDL_GetPixel(image, x, y);
- if ((image->flags & SDL_SRCCOLORKEY) == 0 || color != image->format->colorkey)
- {
- SDL_GetRGB(color, image->format, &r, &g, &b);
- color = (r + g + b) / 3;
- m[x / 8] |= 128 >> (x & 7);
- if (color < 128)
- d[x / 8] |= 128 >> (x & 7);
- }
- }
- }
- if (SDL_MUSTLOCK(image))
- SDL_UnlockSurface(image);
- cursor = SDL_CreateCursor(data, mask, w, image->h, hx, hy);
- return cursor;
- }
- Uint32 CSDL_Ext::SDL_GetPixel(SDL_Surface *surface, int x, int y, bool colorByte)
- {
- int bpp = surface->format->BytesPerPixel;
- /* Here p is the address to the pixel we want to retrieve */
- Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
- switch(bpp) {
- case 1:
- if(colorByte)
- {
- return colorToUint32(surface->format->palette->colors+(*p));
- }
- else
- return *p;
- case 2:
- return *(Uint16 *)p;
- case 3:
- if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
- return p[0] << 16 | p[1] << 8 | p[2];
- else
- return p[0] | p[1] << 8 | p[2] << 16;
- case 4:
- return *(Uint32 *)p;
- default:
- return 0; /* shouldn't happen, but avoids warnings */
- }
- }
- SDL_Surface * CSDL_Ext::alphaTransform(SDL_Surface *src)
- {
- Uint32 trans = SDL_MapRGBA(src->format, 0, 255, 255, 255);
- SDL_SetColorKey(src, 0, trans);
- src->flags|=SDL_SRCALPHA;
-
- if(src->format->BitsPerPixel == 8)
- {
- for(int yy=0; yy<src->format->palette->ncolors; ++yy)
- {
- SDL_Color cur = *(src->format->palette->colors+yy);
- //if(cur.r == 255 && cur.b == 255)
- if(yy==1 || yy==2 || yy==3 || yy==4 || yy==8)
- {
- SDL_Color shadow;
- shadow.b = shadow.g = shadow.r = 0;
- switch(cur.g) //change this values; make diffrerent for objects and shadows (?)
- {
- case 0:
- shadow.unused = 128;
- break;
- case 50:
- shadow.unused = 50+32;
- break;
- case 100:
- shadow.unused = 100+64;
- break;
- case 128:
- shadow.unused = 128+64;
- break;
- case 150:
- shadow.unused = 150+64;
- break;
- default:
- shadow.unused = 255;
- break;
- }
- SDL_SetColors(src, &shadow, yy, 1);
- }
- if(yy==0 || (cur.r == 255 && cur.g == 0 && cur.b == 0))
- {
- SDL_Color transp;
- transp.b = transp.g = transp.r = 0;
- transp.unused = 255;
- SDL_SetColors(src, &transp, yy, 1);
- }
- }
- }
- SDL_UpdateRect(src, 0, 0, src->w, src->h);
- return src;
- }
- SDL_Surface * CSDL_Ext::secondAlphaTransform(SDL_Surface * src, SDL_Surface * alpha)
- {
-
- Uint32 pompom[256][256];
- for(int i=0; i<src->w; ++i)
- {
- for(int j=0; j<src->h; ++j)
- {
- pompom[i][j] = 0xffffffff - (SDL_GetPixel(src, i, j, true) & 0xff000000);
- }
- }
- Uint32 pompom2[256][256];
- for(int i=0; i<src->w; ++i)
- {
- for(int j=0; j<src->h; ++j)
- {
- pompom2[i][j] = pompom[i][j]>>24;
- }
- }
- SDL_Surface * hide2 = SDL_ConvertSurface(src, alpha->format, SDL_SWSURFACE);
- for(int i=0; i<hide2->w; ++i)
- {
- for(int j=0; j<hide2->h; ++j)
- {
- Uint32 * place = (Uint32*)( (Uint8*)hide2->pixels + j * hide2->pitch + i * hide2->format->BytesPerPixel);
- (*place)&=pompom[i][j];
- int ffgg=0;
- }
- }
- return hide2;
- }
- Uint32 CSDL_Ext::colorToUint32(const SDL_Color * color)
- {
- Uint32 ret = 0;
- ret+=color->unused;
- ret*=256;
- ret+=color->b;
- ret*=256;
- ret+=color->g;
- ret*=256;
- ret+=color->r;
- return ret;
- }
- void CSDL_Ext::update(SDL_Surface * what)
- {
- SDL_UpdateRect(what, 0, 0, what->w, what->h);
- }
- void CSDL_Ext::blueToPlayers(SDL_Surface * sur, int player)
- {
- if(sur->format->BitsPerPixel == 8)
- {
- for(int i=0; i<sur->format->palette->ncolors; ++i)
- {
- SDL_Color * cc = sur->format->palette->colors+i;
- if(cc->r==0 && cc->g==0 && cc->b==255)
- {
- cc->r = CGameInfo::mainObj->playerColors[player].r;
- cc->g = CGameInfo::mainObj->playerColors[player].g;
- cc->b = CGameInfo::mainObj->playerColors[player].b;
- }
- }
- }
- else if(sur->format->BitsPerPixel == 24)
- {
- for(int y=0; y<sur->h; ++y)
- {
- for(int x=0; x<sur->w; ++x)
- {
- Uint8* cp = (Uint8*)sur->pixels + y+sur->pitch + x*3;
- if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
- {
- if(cp[0]==0 && cp[1]==0 && cp[2]==255)
- {
- cp[0] = CGameInfo::mainObj->playerColors[player].r;
- cp[1] = CGameInfo::mainObj->playerColors[player].g;
- cp[2] = CGameInfo::mainObj->playerColors[player].b;
- }
- }
- else
- {
-
- if(cp[0]==255 && cp[1]==0 && cp[2]==0)
- {
- cp[0] = CGameInfo::mainObj->playerColors[player].b;
- cp[1] = CGameInfo::mainObj->playerColors[player].g;
- cp[2] = CGameInfo::mainObj->playerColors[player].r;
- }
- }
- }
- }
- }
- }
- void CSDL_Ext::blueToPlayersAdv(SDL_Surface * sur, int player)
- {
- if(sur->format->BitsPerPixel == 8)
- {
- for(int i=0; i<sur->format->palette->ncolors; ++i)
- {
- SDL_Color * cc = sur->format->palette->colors+i;
- if(cc->b>cc->g && cc->b>cc->r)
- {
- std::vector<long long int> sort1;
- sort1.push_back(cc->r);
- sort1.push_back(cc->g);
- sort1.push_back(cc->b);
- std::vector< std::pair<long long int, Uint8*> > sort2;
- sort2.push_back(std::make_pair(CGameInfo::mainObj->playerColors[player].r, &(cc->r)));
- sort2.push_back(std::make_pair(CGameInfo::mainObj->playerColors[player].g, &(cc->g)));
- sort2.push_back(std::make_pair(CGameInfo::mainObj->playerColors[player].b, &(cc->b)));
- std::sort(sort1.begin(), sort1.end());
- if(sort2[0].first>sort2[1].first)
- std::swap(sort2[0], sort2[1]);
- if(sort2[1].first>sort2[2].first)
- std::swap(sort2[1], sort2[2]);
- if(sort2[0].first>sort2[1].first)
- std::swap(sort2[0], sort2[1]);
- for(int hh=0; hh<3; ++hh)
- {
- (*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
- }
- }
- }
- }
- else if(sur->format->BitsPerPixel == 24)
- {
- for(int y=0; y<sur->h; ++y)
- {
- for(int x=0; x<sur->w; ++x)
- {
- Uint8* cp = (Uint8*)sur->pixels + y+sur->pitch + x*3;
- if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
- {
- if(cp[2]>cp[1] && cp[2]>cp[0])
- {
- std::vector<long long int> sort1;
- sort1.push_back(cp[0]);
- sort1.push_back(cp[1]);
- sort1.push_back(cp[2]);
- std::vector< std::pair<long long int, Uint8*> > sort2;
- sort2.push_back(std::make_pair(CGameInfo::mainObj->playerColors[player].r, &(cp[0])));
- sort2.push_back(std::make_pair(CGameInfo::mainObj->playerColors[player].g, &(cp[1])));
- sort2.push_back(std::make_pair(CGameInfo::mainObj->playerColors[player].b, &(cp[2])));
- std::sort(sort1.begin(), sort1.end());
- if(sort2[0].first>sort2[1].first)
- std::swap(sort2[0], sort2[1]);
- if(sort2[1].first>sort2[2].first)
- std::swap(sort2[1], sort2[2]);
- if(sort2[0].first>sort2[1].first)
- std::swap(sort2[0], sort2[1]);
- for(int hh=0; hh<3; ++hh)
- {
- (*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2;
- }
- }
- }
- else
- {
- if(cp[0]>cp[1] && cp[0]>cp[2])
- {
- std::vector<long long int> sort1;
- sort1.push_back(cp[2]);
- sort1.push_back(cp[1]);
- sort1.push_back(cp[0]);
- std::vector< std::pair<long long int, Uint8*> > sort2;
- sort2.push_back(std::make_pair(CGameInfo::mainObj->playerColors[player].r, &(cp[2])));
- sort2.push_back(std::make_pair(CGameInfo::mainObj->playerColors[player].g, &(cp[1])));
- sort2.push_back(std::make_pair(CGameInfo::mainObj->playerColors[player].b, &(cp[0])));
- std::sort(sort1.begin(), sort1.end());
- if(sort2[0].first>sort2[1].first)
- std::swap(sort2[0], sort2[1]);
- if(sort2[1].first>sort2[2].first)
- std::swap(sort2[1], sort2[2]);
- if(sort2[0].first>sort2[1].first)
- std::swap(sort2[0], sort2[1]);
- for(int hh=0; hh<3; ++hh)
- {
- (*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
- }
- }
- }
- }
- }
- }
- }
- void CSDL_Ext::setPlayerColor(SDL_Surface * sur, int player)
- {
- if(sur->format->BitsPerPixel==8)
- {
- if(player != -1)
- *(sur->format->palette->colors+5) = CGameInfo::mainObj->playerColors[player];
- else
- *(sur->format->palette->colors+5) = CGameInfo::mainObj->neutralColor;
- }
- }
- int readNormalNr (std::istream &in, int bytCon)
- {
- int ret=0;
- int amp=1;
- unsigned char byte;
- if (in.good())
- {
- for (int i=0; i<bytCon; i++)
- {
- in.read((char*)&byte,1);
- ret+=byte*amp;
- amp*=256;
- }
- }
- else return -1;
- return ret;
- }
- void CSDL_Ext::fullAlphaTransform(SDL_Surface *& src)
- {
- #if SDL_BYTEORDER == SDL_BIG_ENDIAN
- int rmask = 0xff000000;
- int gmask = 0x00ff0000;
- int bmask = 0x0000ff00;
- int amask = 0x000000ff;
- #else
- int rmask = 0x000000ff;
- int gmask = 0x0000ff00;
- int bmask = 0x00ff0000;
- int amask = 0xff000000;
- #endif
- src = alphaTransform(src);
- SDL_Surface * hlp1, * hlp2;
- hlp1 = SDL_CreateRGBSurface(SDL_SWSURFACE, src->w, src->h, 32, rmask, gmask, bmask, amask);
- hlp2 = secondAlphaTransform(src, hlp1);
- SDL_FreeSurface(src);
- SDL_FreeSurface(hlp1);
- src = hlp2;
- }
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