mapHandler.cpp 32 KB

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  1. #include "stdafx.h"
  2. #include "mapHandler.h"
  3. #include "CSemiDefHandler.h"
  4. #include "SDL_rotozoom.h"
  5. #include "SDL_Extensions.h"
  6. #include "CGameInfo.h"
  7. #include "stdlib.h"
  8. #include <algorithm>
  9. extern SDL_Surface * ekran;
  10. class OCM_HLP
  11. {
  12. public:
  13. bool operator ()(const std::pair<CObjectInstance *, SDL_Rect> & a, const std::pair<CObjectInstance *, SDL_Rect> & b)
  14. {
  15. return (*a.first)<(*b.first);
  16. }
  17. } ocmptwo ;
  18. void CMapHandler::init()
  19. {
  20. fullHide = CGameInfo::mainObj->spriteh->giveDef("TSHRC.DEF");
  21. partialHide = CGameInfo::mainObj->spriteh->giveDef("TSHRE.DEF");
  22. for(int i=0; i<partialHide->ourImages.size(); ++i)
  23. {
  24. CSDL_Ext::alphaTransform(partialHide->ourImages[i].bitmap);
  25. }
  26. visibility.resize(reader->map.width+2*Woff);
  27. for(int gg=0; gg<reader->map.width+2*Woff; ++gg)
  28. {
  29. visibility[gg].resize(reader->map.height+2*Hoff);
  30. for(int jj=0; jj<reader->map.height+2*Hoff; ++jj)
  31. visibility[gg][jj] = true;
  32. }
  33. undVisibility.resize(reader->map.width+2*Woff);
  34. for(int gg=0; gg<reader->map.width+2*Woff; ++gg)
  35. {
  36. undVisibility[gg].resize(reader->map.height+2*Woff);
  37. for(int jj=0; jj<reader->map.height+2*Woff; ++jj)
  38. undVisibility[gg][jj] = true;
  39. }
  40. visibility[6][7] = false;
  41. undVisibility[5][7] = false;
  42. visibility[7][7] = false;
  43. visibility[6][8] = false;
  44. visibility[6][6] = false;
  45. //visibility[5][6] = false;
  46. //visibility[7][8] = false;
  47. visibility[5][8] = false;
  48. visibility[7][6] = false;
  49. visibility[6][9] = false;
  50. //initializing road's and river's DefHandlers
  51. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  52. int rmask = 0xff000000;
  53. int gmask = 0x00ff0000;
  54. int bmask = 0x0000ff00;
  55. int amask = 0x000000ff;
  56. #else
  57. int rmask = 0x000000ff;
  58. int gmask = 0x0000ff00;
  59. int bmask = 0x00ff0000;
  60. int amask = 0xff000000;
  61. #endif
  62. SDL_Surface * su = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
  63. rmask, gmask, bmask, amask);
  64. roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("dirtrd.def"));
  65. roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("gravrd.def"));
  66. roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("cobbrd.def"));
  67. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("clrrvr.def"));
  68. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("icyrvr.def"));
  69. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("mudrvr.def"));
  70. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("lavrvr.def"));
  71. //roadBitmaps = new SDL_Surface** [reader->map.width+2*Woff];
  72. //for (int ii=0;ii<reader->map.width+2*Woff;ii++)
  73. // roadBitmaps[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
  74. ttiles.resize(CGI->ac->map.width,Woff);
  75. for (int i=0-Woff;i<ttiles.size()-Woff;i++)
  76. {
  77. ttiles[i].resize(CGI->ac->map.height,Hoff);
  78. }
  79. for (int i=0-Woff;i<ttiles.size()-Woff;i++)
  80. {
  81. for (int j=0-Hoff;j<CGI->ac->map.height+Hoff;j++)
  82. ttiles[i][j].resize(CGI->ac->map.twoLevel+1,0);
  83. }
  84. for (int i=0; i<reader->map.width; i++) //jest po szerokoœci
  85. {
  86. for (int j=0; j<reader->map.height;j++) //po wysokoœci
  87. {
  88. for (int k=0; k<=reader->map.twoLevel; ++k)
  89. {
  90. TerrainTile** pomm = reader->map.terrain; ;
  91. if (k==0)
  92. pomm = reader->map.terrain;
  93. else
  94. pomm = reader->map.undergroungTerrain;
  95. if(pomm[i][j].malle)
  96. {
  97. int cDir;
  98. bool rotV, rotH;
  99. if(k==0)
  100. {
  101. int roadpom = reader->map.terrain[i][j].malle-1,
  102. impom = reader->map.terrain[i][j].roadDir;
  103. SDL_Surface *pom1 = roadDefs[roadpom]->ourImages[impom].bitmap;
  104. ttiles[i][j][k].roadbitmap.push_back(pom1);
  105. cDir = reader->map.terrain[i][j].roadDir;
  106. rotH = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 5) & 1;
  107. rotV = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 4) & 1;
  108. }
  109. else
  110. {
  111. int pom111 = reader->map.undergroungTerrain[i][j].malle-1,
  112. pom777 = reader->map.undergroungTerrain[i][j].roadDir;
  113. SDL_Surface *pom1 = roadDefs[pom111]->ourImages[pom777].bitmap;
  114. ttiles[i][j][k].roadbitmap.push_back(pom1);
  115. cDir = reader->map.undergroungTerrain[i][j].roadDir;
  116. rotH = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 5) & 1;
  117. rotV = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 4) & 1;
  118. }
  119. if(rotH)
  120. {
  121. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].roadbitmap[0]);
  122. }
  123. if(rotV)
  124. {
  125. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].roadbitmap[0]);
  126. }
  127. if(rotH || rotV)
  128. {
  129. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].roadbitmap[0]);
  130. SDL_Surface * buf = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].roadbitmap[0], su);
  131. SDL_FreeSurface(ttiles[i][j][k].roadbitmap[0]);
  132. ttiles[i][j][k].roadbitmap[0] = buf;
  133. }
  134. }
  135. }
  136. }
  137. }
  138. //initializing simple values
  139. for (int i=0; i<CGI->ac->map.width; i++) //jest po szerokoœci
  140. {
  141. for (int j=0; j<CGI->ac->map.height;j++) //po wysokoœci
  142. {
  143. for(int k=0; k<ttiles[0][0].size(); ++k)
  144. {
  145. ttiles[i][j][k].pos = int3(i, j, k);
  146. ttiles[i][j][k].blocked = false;
  147. ttiles[i][j][k].visitable = false;
  148. if(i<0 || j<0 || i>=CGI->ac->map.width || j>=CGI->ac->map.height)
  149. {
  150. ttiles[i][j][k].blocked = true;
  151. continue;
  152. }
  153. ttiles[i][j][k].terType = (k==0 ? CGI->ac->map.terrain[i][j].tertype : CGI->ac->map.undergroungTerrain[i][j].tertype);
  154. ttiles[i][j][k].malle = (k==0 ? CGI->ac->map.terrain[i][j].malle : CGI->ac->map.undergroungTerrain[i][j].malle);
  155. ttiles[i][j][k].nuine = (k==0 ? CGI->ac->map.terrain[i][j].nuine : CGI->ac->map.undergroungTerrain[i][j].nuine);
  156. ttiles[i][j][k].rivdir = (k==0 ? CGI->ac->map.terrain[i][j].rivDir : CGI->ac->map.undergroungTerrain[i][j].rivDir);
  157. ttiles[i][j][k].roaddir = (k==0 ? CGI->ac->map.terrain[i][j].roadDir : CGI->ac->map.undergroungTerrain[i][j].roadDir);
  158. }
  159. }
  160. }
  161. //simple values initialized
  162. for (int i=0; i<reader->map.width; i++) //jest po szerokoœci
  163. {
  164. for (int j=0; j<reader->map.height;j++) //po wysokoœci
  165. {
  166. for(int k=0; k<=reader->map.twoLevel; ++k)
  167. {
  168. TerrainTile** pomm = reader->map.terrain;
  169. if(k==0)
  170. {
  171. pomm = reader->map.terrain;
  172. }
  173. else
  174. {
  175. pomm = reader->map.undergroungTerrain;
  176. }
  177. if(pomm[i][j].nuine)
  178. {
  179. int cDir;
  180. bool rotH, rotV;
  181. if(k==0)
  182. {
  183. ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.terrain[i][j].nuine-1]->ourImages[reader->map.terrain[i][j].rivDir].bitmap);
  184. cDir = reader->map.terrain[i][j].rivDir;
  185. rotH = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 3) & 1;
  186. rotV = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 2) & 1;
  187. }
  188. else
  189. {
  190. ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.undergroungTerrain[i][j].nuine-1]->ourImages[reader->map.undergroungTerrain[i][j].rivDir].bitmap);
  191. cDir = reader->map.undergroungTerrain[i][j].rivDir;
  192. rotH = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 3) & 1;
  193. rotV = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 2) & 1;
  194. }
  195. if(rotH)
  196. {
  197. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].rivbitmap[0]);
  198. }
  199. if(rotV)
  200. {
  201. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].rivbitmap[0]);
  202. }
  203. if(rotH || rotV)
  204. {
  205. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].rivbitmap[0]);
  206. SDL_Surface * buf = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].rivbitmap[0], su);
  207. SDL_FreeSurface(ttiles[i][j][k].rivbitmap[0]);
  208. ttiles[i][j][k].rivbitmap[0] = buf;
  209. }
  210. }
  211. }
  212. }
  213. }
  214. SDL_FreeSurface(su);
  215. //road's and river's DefHandlers initialized
  216. //terrainBitmap = new SDL_Surface **[reader->map.width+2*Woff];
  217. //for (int ii=0;ii<reader->map.width+2*Woff;ii++)
  218. // terrainBitmap[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
  219. CDefHandler * bord = CGameInfo::mainObj->spriteh->giveDef("EDG.DEF");
  220. for (int i=0-Woff; i<reader->map.width+Woff; i++) //jest po szerokoœci
  221. {
  222. for (int j=0-Hoff; j<reader->map.height+Hoff;j++) //po wysokoœci
  223. {
  224. for(int k=0; k<=reader->map.twoLevel; ++k)
  225. {
  226. if(i < 0 || i > (reader->map.width-1) || j < 0 || j > (reader->map.height-1))
  227. {
  228. if(i==-1 && j==-1)
  229. {
  230. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[16].bitmap);
  231. continue;
  232. }
  233. else if(i==-1 && j==(reader->map.height))
  234. {
  235. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[19].bitmap);
  236. continue;
  237. }
  238. else if(i==(reader->map.width) && j==-1)
  239. {
  240. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[17].bitmap);
  241. continue;
  242. }
  243. else if(i==(reader->map.width) && j==(reader->map.height))
  244. {
  245. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[18].bitmap);
  246. continue;
  247. }
  248. else if(j == -1 && i > -1 && i < reader->map.height)
  249. {
  250. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[22+rand()%2].bitmap);
  251. continue;
  252. }
  253. else if(i == -1 && j > -1 && j < reader->map.height)
  254. {
  255. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[33+rand()%2].bitmap);
  256. continue;
  257. }
  258. else if(j == reader->map.height && i >-1 && i < reader->map.width)
  259. {
  260. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[29+rand()%2].bitmap);
  261. continue;
  262. }
  263. else if(i == reader->map.width && j > -1 && j < reader->map.height)
  264. {
  265. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[25+rand()%2].bitmap);
  266. continue;
  267. }
  268. else
  269. {
  270. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[rand()%16].bitmap);
  271. continue;
  272. }
  273. }
  274. //TerrainTile zz = reader->map.terrain[i-Woff][j-Hoff];
  275. std::string name;
  276. if (k>0)
  277. name = CSemiDefHandler::nameFromType(reader->map.undergroungTerrain[i][j].tertype);
  278. else
  279. name = CSemiDefHandler::nameFromType(reader->map.terrain[i][j].tertype);
  280. for (unsigned int m=0; m<reader->defs.size(); m++)
  281. {
  282. try
  283. {
  284. if (reader->defs[m]->defName != name)
  285. continue;
  286. else
  287. {
  288. int ktora;
  289. if (k==0)
  290. ktora = reader->map.terrain[i][j].terview;
  291. else
  292. ktora = reader->map.undergroungTerrain[i][j].terview;
  293. ttiles[i][j][k].terbitmap.push_back(reader->defs[m]->ourImages[ktora].bitmap);
  294. int zz;
  295. if (k==0)
  296. zz = (reader->map.terrain[i][j].siodmyTajemniczyBajt)%4;
  297. else
  298. zz = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt)%4;
  299. switch (zz)
  300. {
  301. case 1:
  302. {
  303. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].terbitmap[0]);
  304. break;
  305. }
  306. case 2:
  307. {
  308. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].terbitmap[0]);
  309. break;
  310. }
  311. case 3:
  312. {
  313. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate03(ttiles[i][j][k].terbitmap[0]);
  314. break;
  315. }
  316. }
  317. break;
  318. }
  319. }
  320. catch (...)
  321. {
  322. continue;
  323. }
  324. }
  325. }
  326. }
  327. }
  328. //initializing objects / rects
  329. for(int f=0; f<CGI->objh->objInstances.size(); ++f)
  330. {
  331. CGI->objh->objInstances[f]->pos.x+=1;
  332. CGI->objh->objInstances[f]->pos.y+=1;
  333. CDefHandler * curd = CGI->ac->map.defy[CGI->objh->objInstances[f]->defNumber].handler;
  334. for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  335. {
  336. for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  337. {
  338. SDL_Rect cr;
  339. cr.w = 32;
  340. cr.h = 32;
  341. cr.x = fx*32;
  342. cr.y = fy*32;
  343. std::pair<CObjectInstance *, SDL_Rect> toAdd = std::make_pair(CGI->objh->objInstances[f], cr);
  344. if((CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32)>=0 && (CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32)<=ttiles.size() && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32)>=0 && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32)<=ttiles[0].size())
  345. {
  346. TerrainTile2 & curt =
  347. ttiles
  348. [CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32]
  349. [CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32]
  350. [CGI->objh->objInstances[f]->pos.z];
  351. ttiles[CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32][CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32][CGI->objh->objInstances[f]->pos.z].objects.push_back(toAdd);
  352. }
  353. } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  354. } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  355. } // for(int f=0; f<CGI->objh->objInstances.size(); ++f)
  356. for(int f=0; f<CGI->objh->objInstances.size(); ++f) //calculationg blocked / visitable positions
  357. {
  358. if(CGI->objh->objInstances[f]->defObjInfoNumber == -1)
  359. continue;
  360. CDefHandler * curd = CGI->ac->map.defy[CGI->objh->objInstances[f]->defNumber].handler;
  361. for(int fx=0; fx<8; ++fx)
  362. {
  363. for(int fy=0; fy<6; ++fy)
  364. {
  365. int xVal = CGI->objh->objInstances[f]->pos.x + fx - 8;
  366. int yVal = CGI->objh->objInstances[f]->pos.y + fy - 6;
  367. int zVal = CGI->objh->objInstances[f]->pos.z;
  368. if(xVal>=0 && xVal<ttiles.size()-Woff && yVal>=0 && yVal<ttiles[0].size()-Hoff)
  369. {
  370. TerrainTile2 & curt = ttiles[xVal][yVal][zVal];
  371. if(((CGI->dobjinfo->objs[CGI->objh->objInstances[f]->defObjInfoNumber].visitMap[fy] >> (7 - fx)) & 1))
  372. curt.visitable = true;
  373. if(!((CGI->dobjinfo->objs[CGI->objh->objInstances[f]->defObjInfoNumber].blockMap[fy] >> (7 - fx)) & 1))
  374. curt.blocked = true;
  375. }
  376. }
  377. }
  378. }
  379. for(int ix=0; ix<ttiles.size()-Woff; ++ix)
  380. {
  381. for(int iy=0; iy<ttiles[0].size()-Hoff; ++iy)
  382. {
  383. for(int iz=0; iz<ttiles[0][0].size(); ++iz)
  384. {
  385. stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), ocmptwo);
  386. }
  387. }
  388. }
  389. }
  390. SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim)
  391. {
  392. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  393. int rmask = 0xff000000;
  394. int gmask = 0x00ff0000;
  395. int bmask = 0x0000ff00;
  396. int amask = 0x000000ff;
  397. #else
  398. int rmask = 0x000000ff;
  399. int gmask = 0x0000ff00;
  400. int bmask = 0x00ff0000;
  401. int amask = 0xff000000;
  402. #endif
  403. SDL_Surface * su = SDL_CreateRGBSurface(SDL_SWSURFACE, dx*32, dy*32, 32,
  404. rmask, gmask, bmask, amask);
  405. if (((dx+x)>((reader->map.width+Woff)) || (dy+y)>((reader->map.height+Hoff))) || ((x<-Woff)||(y<-Hoff) ) )
  406. throw new std::string("terrainRect: out of range");
  407. ////printing terrain
  408. for (int bx=0; bx<dx; bx++)
  409. {
  410. for (int by=0; by<dy; by++)
  411. {
  412. SDL_Rect * sr = new SDL_Rect;
  413. sr->y=by*32;
  414. sr->x=bx*32;
  415. sr->h=sr->w=32;
  416. SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,sr);
  417. delete sr;
  418. }
  419. }
  420. ////terrain printed
  421. ////printing rivers
  422. for (int bx=0; bx<dx; bx++)
  423. {
  424. for (int by=0; by<dy; by++)
  425. {
  426. SDL_Rect * sr = new SDL_Rect;
  427. sr->y=by*32;
  428. sr->x=bx*32;
  429. sr->h=sr->w=32;
  430. if(ttiles[x+bx][y+by][level].rivbitmap.size())
  431. SDL_BlitSurface(ttiles[x+bx][y+by][level].rivbitmap[anim%ttiles[x+bx][y+by][level].rivbitmap.size()],NULL,su,sr);
  432. delete sr;
  433. }
  434. }
  435. ////rivers printed
  436. ////printing roads
  437. for (int bx=0; bx<dx; bx++)
  438. {
  439. for (int by=0; by<dy; by++)
  440. {
  441. SDL_Rect * sr = new SDL_Rect;
  442. sr->y=by*32+16;
  443. sr->x=bx*32;
  444. sr->h=sr->w=32;
  445. if(ttiles[x+bx][y+by][level].roadbitmap.size())
  446. SDL_BlitSurface(ttiles[x+bx][y+by][level].roadbitmap[anim%ttiles[x+bx][y+by][level].roadbitmap.size()],NULL,su,sr);
  447. delete sr;
  448. }
  449. }
  450. ////roads printed
  451. ////printing objects
  452. for (int bx=0; bx<dx; bx++)
  453. {
  454. for (int by=0; by<dy; by++)
  455. {
  456. if(true)
  457. {
  458. for(int h=0; h<ttiles[x+bx][y+by][level].objects.size(); ++h)
  459. {
  460. SDL_Rect * sr = new SDL_Rect;
  461. sr->w = 32;
  462. sr->h = 32;
  463. sr->x = (bx)*32;
  464. sr->y = (by)*32;
  465. SDL_Rect pp = ttiles[x+bx][y+by][level].objects[h].second;
  466. int imgVal = CGI->ac->map.defy[
  467. ttiles[x+bx][y+by][level].objects[h].first->defNumber]
  468. .handler->ourImages.size();
  469. SDL_Surface * tb = CGI->ac->map.defy[ttiles[x+bx][y+by][level].objects[h].first->defNumber].handler->ourImages[anim%imgVal].bitmap;
  470. SDL_BlitSurface(
  471. CGI->ac->map.defy[ttiles[x+bx][y+by][level].objects[h].first->defNumber].handler->ourImages[anim%imgVal].bitmap,
  472. &pp,su,sr);
  473. delete sr;
  474. }
  475. }
  476. }
  477. }
  478. ////objects printed, printing shadow
  479. for (int bx=0; bx<dx; bx++)
  480. {
  481. for (int by=0; by<dy; by++)
  482. {
  483. SDL_Rect * sr = new SDL_Rect;
  484. sr->y=by*32;
  485. sr->x=bx*32;
  486. sr->h=sr->w=32;
  487. if (!level)
  488. {
  489. if( bx+x>-1 && by+y>-1 && bx+x<visibility.size()-(-1) && by+y<visibility[0].size()-(-1) && !visibility[bx+x][by+y])
  490. {
  491. SDL_Surface * hide = getVisBitmap(bx+x, by+y, visibility);
  492. SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su);
  493. SDL_BlitSurface(hide2, NULL, su, sr);
  494. SDL_FreeSurface(hide2);
  495. }
  496. }
  497. else
  498. {
  499. if( bx+x>-1 && by+y>-1 && bx+x<undVisibility.size()-(-1) && by+y<undVisibility[0].size()-(-1) && !undVisibility[bx+x][by+y])
  500. {
  501. SDL_Surface * hide = getVisBitmap(bx+x, by+y, undVisibility);
  502. SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su);
  503. SDL_BlitSurface(hide2, NULL, su, sr);
  504. SDL_FreeSurface(hide2);
  505. }
  506. }
  507. delete sr;
  508. }
  509. }
  510. ////shadow printed
  511. //printing borders
  512. for (int bx=0; bx<dx; bx++)
  513. {
  514. for (int by=0; by<dy; by++)
  515. {
  516. if(bx+x<0 || by+y<0 || bx+x>reader->map.width+(-1) || by+y>reader->map.height+(-1))
  517. {
  518. SDL_Rect * sr = new SDL_Rect;
  519. sr->y=by*32;
  520. sr->x=bx*32;
  521. sr->h=sr->w=32;
  522. SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,sr);
  523. delete sr;
  524. }
  525. else
  526. {
  527. if(MARK_BLOCKED_POSITIONS && ttiles[x+bx][y+by][level].blocked) //temporary hiding blocked positions
  528. {
  529. SDL_Rect * sr = new SDL_Rect;
  530. sr->y=by*32;
  531. sr->x=bx*32;
  532. sr->h=sr->w=32;
  533. SDL_Surface * ns = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
  534. rmask, gmask, bmask, amask);
  535. for(int f=0; f<ns->w*ns->h*4; ++f)
  536. {
  537. *((unsigned char*)(ns->pixels) + f) = 128;
  538. }
  539. SDL_BlitSurface(ns,NULL,su,sr);
  540. SDL_FreeSurface(ns);
  541. delete sr;
  542. }
  543. if(MARK_VISITABLE_POSITIONS && ttiles[x+bx][y+by][level].visitable) //temporary hiding visitable positions
  544. {
  545. SDL_Rect * sr = new SDL_Rect;
  546. sr->y=by*32;
  547. sr->x=bx*32;
  548. sr->h=sr->w=32;
  549. SDL_Surface * ns = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
  550. rmask, gmask, bmask, amask);
  551. for(int f=0; f<ns->w*ns->h*4; ++f)
  552. {
  553. *((unsigned char*)(ns->pixels) + f) = 128;
  554. }
  555. SDL_BlitSurface(ns,NULL,su,sr);
  556. SDL_FreeSurface(ns);
  557. delete sr;
  558. }
  559. }
  560. }
  561. }
  562. CSDL_Ext::update(su);
  563. //borders printed
  564. return su;
  565. }
  566. SDL_Surface * CMapHandler::terrBitmap(int x, int y)
  567. {
  568. return ttiles[x+Woff][y+Hoff][0].terbitmap[0];
  569. }
  570. SDL_Surface * CMapHandler::undTerrBitmap(int x, int y)
  571. {
  572. return ttiles[x+Woff][y+Hoff][0].terbitmap[1];
  573. }
  574. SDL_Surface * CMapHandler::getVisBitmap(int x, int y, std::vector< std::vector<char> > & visibility)
  575. {
  576. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && !visibility[x+1][y+1] && !visibility[x+1][y-1] && !visibility[x-1][y+1])
  577. {
  578. return fullHide->ourImages[rand()%fullHide->ourImages.size()].bitmap; //fully hidden
  579. }
  580. else if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y+1] && !visibility[x+1][y-1] && !visibility[x-1][y+1])
  581. {
  582. return partialHide->ourImages[22].bitmap; //visible right bottom corner
  583. }
  584. else if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && !visibility[x+1][y+1] && visibility[x+1][y-1] && !visibility[x-1][y+1])
  585. {
  586. return partialHide->ourImages[15].bitmap; //visible right top corner
  587. }
  588. else if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && !visibility[x+1][y+1] && !visibility[x+1][y-1] && visibility[x-1][y+1])
  589. {
  590. return CSDL_Ext::rotate01(partialHide->ourImages[22].bitmap); //visible left bottom corner
  591. }
  592. else if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y+1] && !visibility[x+1][y-1] && !visibility[x-1][y+1])
  593. {
  594. return CSDL_Ext::rotate01(partialHide->ourImages[15].bitmap); //visible left top corner
  595. }
  596. else if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y+1] && visibility[x+1][y-1] && !visibility[x-1][y+1])
  597. {
  598. //return partialHide->ourImages[rand()%2].bitmap; //visible top
  599. return partialHide->ourImages[0].bitmap; //visible top
  600. }
  601. else if(visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y+1] && !visibility[x+1][y-1] && visibility[x-1][y+1])
  602. {
  603. //return partialHide->ourImages[4+rand()%2].bitmap; //visble bottom
  604. return partialHide->ourImages[4].bitmap; //visble bottom
  605. }
  606. else if(!visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y+1] && !visibility[x+1][y-1] && visibility[x-1][y+1])
  607. {
  608. //return CSDL_Ext::rotate01(partialHide->ourImages[2+rand()%2].bitmap); //visible left
  609. return CSDL_Ext::rotate01(partialHide->ourImages[2].bitmap); //visible left
  610. }
  611. else if(!visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1] && !visibility[x-1][y+1])
  612. {
  613. //return partialHide->ourImages[2+rand()%2].bitmap; //visible right
  614. return partialHide->ourImages[2].bitmap; //visible right
  615. }
  616. else if(visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1])
  617. {
  618. //return partialHide->ourImages[12+2*(rand()%2)].bitmap; //visible bottom, right - bottom, right; left top corner hidden
  619. return partialHide->ourImages[12].bitmap; //visible bottom, right - bottom, right; left top corner hidden
  620. }
  621. else if(!visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1] && !visibility[x-1][y+1])
  622. {
  623. return partialHide->ourImages[13].bitmap; //visible right, right - top; left bottom corner hidden
  624. }
  625. else if(!visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && visibility[x][y-1] && !visibility[x+1][y+1])
  626. {
  627. return CSDL_Ext::rotate01(partialHide->ourImages[13].bitmap); //visible top, top - left, left; right bottom corner hidden
  628. }
  629. else if(visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1] && !visibility[x+1][y-1])
  630. {
  631. //return CSDL_Ext::rotate01(partialHide->ourImages[12+2*(rand()%2)].bitmap); //visible left, left - bottom, bottom; right top corner hidden
  632. return CSDL_Ext::rotate01(partialHide->ourImages[12].bitmap); //visible left, left - bottom, bottom; right top corner hidden
  633. }
  634. else if(visibility[x][y+1] && visibility[x+1][y] && visibility[x-1][y] && visibility[x][y-1] && visibility[x-1][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1] && visibility[x-1][y+1])
  635. {
  636. return partialHide->ourImages[10].bitmap; //visible left, right, bottom and top
  637. }
  638. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1] && !visibility[x-1][y+1])
  639. {
  640. return partialHide->ourImages[16].bitmap; //visible right corners
  641. }
  642. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y+1] && visibility[x+1][y-1] && !visibility[x-1][y+1])
  643. {
  644. return partialHide->ourImages[18].bitmap; //visible top corners
  645. }
  646. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y+1] && !visibility[x+1][y-1] && visibility[x-1][y+1])
  647. {
  648. return CSDL_Ext::rotate01(partialHide->ourImages[16].bitmap); //visible left corners
  649. }
  650. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y+1] && !visibility[x+1][y-1] && visibility[x-1][y+1])
  651. {
  652. return CSDL_Ext::hFlip(partialHide->ourImages[18].bitmap); //visible bottom corners
  653. }
  654. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && !visibility[x+1][y+1] && visibility[x+1][y-1] && visibility[x-1][y+1])
  655. {
  656. return partialHide->ourImages[17].bitmap; //visible right - top and bottom - left corners
  657. }
  658. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && visibility[x+1][y+1] && !visibility[x+1][y-1] && !visibility[x-1][y+1])
  659. {
  660. return CSDL_Ext::hFlip(partialHide->ourImages[17].bitmap); //visible top - left and bottom - right corners
  661. }
  662. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1] && visibility[x-1][y+1])
  663. {
  664. return partialHide->ourImages[19].bitmap; //visible corners without left top
  665. }
  666. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1] && !visibility[x-1][y+1])
  667. {
  668. return partialHide->ourImages[20].bitmap; //visible corners without left bottom
  669. }
  670. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y+1] && visibility[x+1][y-1] && visibility[x-1][y+1])
  671. {
  672. return CSDL_Ext::rotate01(partialHide->ourImages[20].bitmap); //visible corners without right bottom
  673. }
  674. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && visibility[x+1][y+1] && !visibility[x+1][y-1] && visibility[x-1][y+1])
  675. {
  676. return CSDL_Ext::rotate01(partialHide->ourImages[19].bitmap); //visible corners without right top
  677. }
  678. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1] && visibility[x-1][y+1])
  679. {
  680. return partialHide->ourImages[21].bitmap; //visible all corners only
  681. }
  682. if(visibility[x][y+1] && visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1])
  683. {
  684. return partialHide->ourImages[6].bitmap; //hidden top
  685. }
  686. if(visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && visibility[x][y-1])
  687. {
  688. return partialHide->ourImages[7].bitmap; //hidden right
  689. }
  690. if(!visibility[x][y+1] && visibility[x+1][y] && visibility[x-1][y] && visibility[x][y-1])
  691. {
  692. return partialHide->ourImages[8].bitmap; //hidden bottom
  693. }
  694. if(visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1])
  695. {
  696. return CSDL_Ext::rotate01(partialHide->ourImages[6].bitmap); //hidden left
  697. }
  698. if(!visibility[x][y+1] && visibility[x+1][y] && visibility[x-1][y] && visibility[x][y-1])
  699. {
  700. return partialHide->ourImages[9].bitmap; //hidden top and bottom
  701. }
  702. if(visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1])
  703. {
  704. return partialHide->ourImages[29].bitmap; //hidden left and right
  705. }
  706. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1] && visibility[x+1][y+1] && !visibility[x-1][y+1])
  707. {
  708. return partialHide->ourImages[24].bitmap; //visible top and right bottom corner
  709. }
  710. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1] && !visibility[x+1][y+1] && visibility[x-1][y+1])
  711. {
  712. return CSDL_Ext::rotate01(partialHide->ourImages[24].bitmap); //visible top and left bottom corner
  713. }
  714. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1] && visibility[x+1][y+1] && visibility[x-1][y+1])
  715. {
  716. return partialHide->ourImages[33].bitmap; //visible top and bottom corners
  717. }
  718. if(!visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1] && !visibility[x+1][y+1] && visibility[x+1][y-1])
  719. {
  720. return CSDL_Ext::rotate01(partialHide->ourImages[26].bitmap); //visible left and right top corner
  721. }
  722. if(!visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1] && visibility[x+1][y+1] && !visibility[x+1][y-1])
  723. {
  724. return CSDL_Ext::rotate01(partialHide->ourImages[25].bitmap); //visible left and right bottom corner
  725. }
  726. if(!visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1])
  727. {
  728. return partialHide->ourImages[32].bitmap; //visible left and right corners
  729. }
  730. if(visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y-1])
  731. {
  732. return CSDL_Ext::rotate01(partialHide->ourImages[30].bitmap); //visible bottom and left top corner
  733. }
  734. if(visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y-1])
  735. {
  736. return partialHide->ourImages[30].bitmap; //visible bottom and right top corner
  737. }
  738. if(visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && visibility[x+1][y-1])
  739. {
  740. return partialHide->ourImages[31].bitmap; //visible bottom and top corners
  741. }
  742. if(!visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x-1][y+1])
  743. {
  744. return partialHide->ourImages[25].bitmap; //visible right and left bottom corner
  745. }
  746. if(!visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x-1][y+1])
  747. {
  748. return partialHide->ourImages[26].bitmap; //visible right and left top corner
  749. }
  750. if(!visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && visibility[x-1][y+1])
  751. {
  752. return CSDL_Ext::rotate01(partialHide->ourImages[32].bitmap); //visible right and left cornres
  753. }
  754. if(visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1])
  755. {
  756. return partialHide->ourImages[28].bitmap; //visible bottom, right - bottom, right; left top corner visible
  757. }
  758. else if(!visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1] && visibility[x-1][y+1])
  759. {
  760. return partialHide->ourImages[27].bitmap; //visible right, right - top; left bottom corner visible
  761. }
  762. else if(!visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && visibility[x][y-1] && visibility[x+1][y+1])
  763. {
  764. return CSDL_Ext::rotate01(partialHide->ourImages[27].bitmap); //visible top, top - left, left; right bottom corner visible
  765. }
  766. else if(visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1] && visibility[x+1][y-1])
  767. {
  768. return CSDL_Ext::rotate01(partialHide->ourImages[28].bitmap); //visible left, left - bottom, bottom; right top corner visible
  769. }
  770. return fullHide->ourImages[0].bitmap; //this case should never happen, but it is better to hide too much than reveal it....
  771. }
  772. char & CMapHandler::visAccess(int x, int y)
  773. {
  774. return visibility[x+Woff][y+Hoff];
  775. }
  776. char & CMapHandler::undVisAccess(int x, int y)
  777. {
  778. return undVisibility[x+Woff][y+Hoff];
  779. }
  780. int CMapHandler::getCost(int3 &a, int3 &b, CHeroInstance *hero)
  781. {
  782. int ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][a.y][a.z].malle];
  783. if(!(a.x==b.x || a.y==b.y))
  784. ret*=1.4142;
  785. //TODO: use hero's pathfinding skill during calculating cost
  786. return ret;
  787. }