Graphics.cpp 21 KB

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  1. #include "../stdafx.h"
  2. #include "Graphics.h"
  3. #include "../hch/CDefHandler.h"
  4. #include "SDL_Extensions.h"
  5. #include <SDL_ttf.h>
  6. #include <boost/assign/std/vector.hpp>
  7. #include <sstream>
  8. #include <iomanip>
  9. #include <boost/thread.hpp>
  10. #include <boost/function.hpp>
  11. #include <boost/bind.hpp>
  12. #include <boost/assign/std/vector.hpp>
  13. #include "../CThreadHelper.h"
  14. #include "CGameInfo.h"
  15. #include "../hch/CLodHandler.h"
  16. #include "../lib/VCMI_Lib.h"
  17. #include "../CCallback.h"
  18. #include "../hch/CTownHandler.h"
  19. #include "../hch/CObjectHandler.h"
  20. #include "../hch/CGeneralTextHandler.h"
  21. #include "../hch/CCreatureHandler.h"
  22. using namespace boost::assign;
  23. using namespace CSDL_Ext;
  24. #ifdef min
  25. #undef min
  26. #endif
  27. #ifdef max
  28. #undef max
  29. #endif
  30. /*
  31. * Graphics.cpp, part of VCMI engine
  32. *
  33. * Authors: listed in file AUTHORS in main folder
  34. *
  35. * License: GNU General Public License v2.0 or later
  36. * Full text of license available in license.txt file, in main folder
  37. *
  38. */
  39. Graphics * graphics = NULL;
  40. SDL_Surface * Graphics::drawHeroInfoWin(const InfoAboutHero &curh)
  41. {
  42. char buf[15];
  43. blueToPlayersAdv(hInfo,curh.owner);
  44. SDL_Surface * ret = SDL_DisplayFormat(hInfo);
  45. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  46. printAt(curh.name,75,13,FONT_SMALL,zwykly,ret); //name
  47. blitAt(graphics->portraitLarge[curh.portrait],11,12,ret); //portrait
  48. //army
  49. for (TSlots::const_iterator i = curh.army.Slots().begin(); i!=curh.army.Slots().end();i++)
  50. {
  51. blitAt(graphics->smallImgs[(*i).second.type->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  52. if(curh.details)
  53. {
  54. SDL_itoa((*i).second.count,buf,10);
  55. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
  56. }
  57. else
  58. {
  59. printAtMiddle(VLC->generaltexth->arraytxt[174 + 3*(i->second.count-1)],slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
  60. }
  61. }
  62. if(curh.details)
  63. {
  64. for (int i = 0; i < PRIMARY_SKILLS; i++)
  65. {
  66. SDL_itoa(curh.details->primskills[i], buf, 10);
  67. printAtMiddle(buf,84+28*i,70,FONT_SMALL,zwykly,ret);
  68. }
  69. //mana points
  70. SDL_itoa(curh.details->mana,buf,10);
  71. printAtMiddle(buf,167,108,FONT_TINY,zwykly,ret);
  72. blitAt(morale22->ourImages[curh.details->morale+3].bitmap,14,84,ret); //luck
  73. blitAt(luck22->ourImages[curh.details->morale+3].bitmap,14,101,ret); //morale
  74. }
  75. return ret;
  76. }
  77. SDL_Surface * Graphics::drawHeroInfoWin(const CGHeroInstance * curh)
  78. {
  79. InfoAboutHero iah;
  80. iah.initFromHero(curh, true);
  81. return drawHeroInfoWin(iah);
  82. }
  83. SDL_Surface * Graphics::drawTownInfoWin(const CGTownInstance * curh)
  84. {
  85. InfoAboutTown iah;
  86. iah.initFromTown(curh, true);
  87. return drawTownInfoWin(iah);
  88. }
  89. SDL_Surface * Graphics::drawTownInfoWin( const InfoAboutTown & curh )
  90. {
  91. char buf[10];
  92. blueToPlayersAdv(tInfo,curh.owner);
  93. SDL_Surface * ret = SDL_DisplayFormat(tInfo);
  94. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  95. printAt(curh.name,75,12,FONT_SMALL,zwykly,ret); //name
  96. int pom = curh.fortLevel - 1; if(pom<0) pom = 3; //fort pic id
  97. blitAt(forts->ourImages[pom].bitmap,115,42,ret); //fort
  98. for (TSlots::const_iterator i=curh.army.Slots().begin(); i!=curh.army.Slots().end();i++)
  99. {
  100. //if(!i->second.second)
  101. // continue;
  102. blitAt(graphics->smallImgs[(*i).second.type->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  103. if(curh.details)
  104. {
  105. // Show exact creature amount.
  106. SDL_itoa((*i).second.count,buf,10);
  107. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
  108. }
  109. else
  110. {
  111. // Show only a rough amount for creature stacks.
  112. // TODO: Deal with case when no information at all about size shold be presented.
  113. std::string roughAmount = curh.obj->getRoughAmount(i->first);
  114. printAtMiddle(roughAmount,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
  115. }
  116. }
  117. //blit town icon
  118. if (curh.tType) {
  119. pom = curh.tType->typeID*2;
  120. if (!curh.fortLevel)
  121. pom += F_NUMBER*2;
  122. if(curh.built)
  123. pom++;
  124. blitAt(bigTownPic->ourImages[pom].bitmap,13,13,ret);
  125. }
  126. if(curh.details)
  127. {
  128. //hall level icon
  129. if((pom=curh.details->hallLevel) >= 0)
  130. blitAt(halls->ourImages[pom].bitmap, 77, 42, ret);
  131. if (curh.details->goldIncome >= 0) {
  132. SDL_itoa(curh.details->goldIncome, buf, 10); //gold income
  133. printAtMiddle(buf, 167, 70, FONT_TINY, zwykly, ret);
  134. }
  135. if(curh.details->garrisonedHero) //garrisoned hero icon
  136. blitAt(graphics->heroInGarrison,158,87,ret);
  137. }
  138. return ret;
  139. }
  140. void Graphics::loadPaletteAndColors()
  141. {
  142. std::string pals = bitmaph->getTextFile("PLAYERS.PAL");
  143. playerColorPalette = new SDL_Color[256];
  144. neutralColor = new SDL_Color;
  145. playerColors = new SDL_Color[PLAYER_LIMIT];
  146. int startPoint = 24; //beginning byte; used to read
  147. for(int i=0; i<256; ++i)
  148. {
  149. SDL_Color col;
  150. col.r = pals[startPoint++];
  151. col.g = pals[startPoint++];
  152. col.b = pals[startPoint++];
  153. col.unused = pals[startPoint++];
  154. playerColorPalette[i] = col;
  155. }
  156. neutralColorPalette = new SDL_Color[32];
  157. std::ifstream ncp;
  158. ncp.open(DATA_DIR "/config/NEUTRAL.PAL", std::ios::binary);
  159. for(int i=0; i<32; ++i)
  160. {
  161. ncp.read((char*)&neutralColorPalette[i].r,1);
  162. ncp.read((char*)&neutralColorPalette[i].g,1);
  163. ncp.read((char*)&neutralColorPalette[i].b,1);
  164. ncp.read((char*)&neutralColorPalette[i].unused,1);
  165. }
  166. //colors initialization
  167. int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29),
  168. int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)};
  169. for(int i=0;i<8;i++)
  170. {
  171. playerColors[i].r = kolory[i].x;
  172. playerColors[i].g = kolory[i].y;
  173. playerColors[i].b = kolory[i].z;
  174. playerColors[i].unused = 0;
  175. }
  176. neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->unused = 0x0;//gray
  177. std::ifstream bback(DATA_DIR "/config/mageBg.txt");
  178. while(!bback.eof())
  179. {
  180. bback >> pals;
  181. guildBgs.push_back(pals);
  182. }
  183. bback.close();
  184. }
  185. void Graphics::initializeBattleGraphics()
  186. {
  187. std::ifstream bback(DATA_DIR "/config/battleBack.txt");
  188. battleBacks.resize(26);
  189. for(int i=1; i<26; ++i) //25 - number of terrains battle can be fought on
  190. {
  191. int am;
  192. bback>>am;
  193. battleBacks[i].resize(am);
  194. for(int f=0; f<am; ++f)
  195. {
  196. bback>>battleBacks[i][f];
  197. }
  198. }
  199. //initializing battle hero animation
  200. std::ifstream bher(DATA_DIR "/config/battleHeroes.txt");
  201. int numberofh;
  202. bher>>numberofh;
  203. battleHeroes.resize(numberofh);
  204. for(int i=0; i<numberofh; ++i) //9 - number of terrains battle can be fought on
  205. {
  206. bher>>battleHeroes[i];
  207. }
  208. //initialization of AC->def name mapping
  209. std::ifstream acd;
  210. acd.open(DATA_DIR "/config/AC_desc.txt", std::ios::binary);
  211. if(!acd.is_open())
  212. {
  213. tlog1<<"lack of config/AC_desc.txt file!"<<std::endl;
  214. }
  215. else
  216. {
  217. std::string buf;
  218. acd>>buf;
  219. int ACid, numberOfDefs;
  220. while(true)
  221. {
  222. std::vector< std::string > toAdd;
  223. acd>>ACid;
  224. if(ACid == -1)
  225. break;
  226. acd>>numberOfDefs;
  227. for(int g=0; g<numberOfDefs; ++g)
  228. {
  229. acd>>buf;
  230. toAdd.push_back(buf);
  231. }
  232. battleACToDef[ACid] = toAdd;
  233. }
  234. }
  235. spellEffectsPics = CDefHandler::giveDefEss("SpellInt.def");
  236. }
  237. Graphics::Graphics()
  238. {
  239. slotsPos.push_back(std::pair<int,int>(44,82));
  240. slotsPos.push_back(std::pair<int,int>(80,82));
  241. slotsPos.push_back(std::pair<int,int>(116,82));
  242. slotsPos.push_back(std::pair<int,int>(26,131));
  243. slotsPos.push_back(std::pair<int,int>(62,131));
  244. slotsPos.push_back(std::pair<int,int>(98,131));
  245. slotsPos.push_back(std::pair<int,int>(134,131));
  246. CDefHandler *smi, *smi2;
  247. std::vector<Task> tasks; //preparing list of graphics to load
  248. tasks += boost::bind(&Graphics::loadFonts,this);
  249. tasks += boost::bind(&Graphics::loadTrueType,this);
  250. tasks += boost::bind(&Graphics::loadPaletteAndColors,this);
  251. tasks += boost::bind(&Graphics::loadHeroFlags,this);
  252. tasks += boost::bind(&Graphics::loadHeroPortraits,this);
  253. tasks += boost::bind(&Graphics::initializeBattleGraphics,this);
  254. tasks += GET_SURFACE(hInfo,"HEROQVBK.bmp");
  255. tasks += GET_SURFACE(tInfo,"TOWNQVBK.bmp");
  256. tasks += GET_SURFACE(heroInGarrison,"TOWNQKGH.bmp");
  257. tasks += GET_DEF_ESS(artDefs,"ARTIFACT.DEF");
  258. tasks += GET_DEF_ESS(forts,"ITMCLS.DEF");
  259. tasks += GET_DEF_ESS(luck22,"ILCK22.DEF");
  260. tasks += GET_DEF_ESS(luck30,"ILCK30.DEF");
  261. tasks += GET_DEF_ESS(luck42,"ILCK42.DEF");
  262. tasks += GET_DEF_ESS(luck82,"ILCK82.DEF");
  263. tasks += GET_DEF_ESS(morale22,"IMRL22.DEF");
  264. tasks += GET_DEF_ESS(morale30,"IMRL30.DEF");
  265. tasks += GET_DEF_ESS(morale42,"IMRL42.DEF");
  266. tasks += GET_DEF_ESS(morale82,"IMRL82.DEF");
  267. tasks += GET_DEF_ESS(halls,"ITMTLS.DEF");
  268. tasks += GET_DEF_ESS(bigTownPic,"ITPT.DEF");
  269. tasks += GET_DEF_ESS(pskillsb,"PSKILL.DEF");
  270. tasks += GET_DEF_ESS(pskillsm,"PSKIL42.DEF");
  271. tasks += GET_DEF_ESS(pskillst,"PSKIL32.DEF");
  272. tasks += GET_DEF_ESS(resources,"RESOUR82.DEF");
  273. tasks += GET_DEF_ESS(un32,"UN32.DEF");
  274. tasks += GET_DEF_ESS(un44,"UN44.DEF");
  275. tasks += GET_DEF_ESS(smallIcons,"ITPA.DEF");
  276. tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
  277. tasks += GET_DEF(smi,"CPRSMALL.DEF");
  278. tasks += GET_DEF(smi2,"TWCRPORT.DEF");
  279. tasks += GET_DEF_ESS(flags,"CREST58.DEF");
  280. tasks += GET_DEF_ESS(abils32,"SECSK32.DEF");
  281. tasks += GET_DEF_ESS(abils44,"SECSKILL.DEF");
  282. tasks += GET_DEF_ESS(abils82,"SECSK82.DEF");
  283. tasks += GET_DEF_ESS(spellscr,"SPELLSCR.DEF");
  284. std::ifstream ifs(DATA_DIR "/config/cr_bgs.txt");
  285. int id;
  286. std::string name;
  287. while(!ifs.eof())
  288. {
  289. ifs >> id >> name;
  290. tasks += GET_SURFACE(backgrounds[id],name);
  291. name.replace(0,5,"TPCAS");
  292. tasks += GET_SURFACE(backgroundsm[id],name);
  293. }
  294. CThreadHelper th(&tasks,std::max((unsigned int)1,boost::thread::hardware_concurrency()));
  295. th.run();
  296. //handling 32x32px imgs
  297. smi->notFreeImgs = true;
  298. for (size_t i=0; i<smi->ourImages.size(); ++i)
  299. {
  300. smallImgs[i-2] = smi->ourImages[i].bitmap;
  301. }
  302. delete smi;
  303. smi2->notFreeImgs = true;
  304. for (size_t i=0; i<smi2->ourImages.size(); ++i)
  305. {
  306. bigImgs[i-2] = smi2->ourImages[i].bitmap;
  307. }
  308. delete smi2;
  309. }
  310. void Graphics::loadHeroPortraits()
  311. {
  312. std::ifstream of(DATA_DIR "/config/portrety.txt");
  313. int numberOfPortraits;
  314. of>>numberOfPortraits;
  315. for (int j=0; j<numberOfPortraits; j++)
  316. {
  317. int ID;
  318. of>>ID;
  319. std::string path;
  320. of>>path;
  321. portraitSmall.push_back(BitmapHandler::loadBitmap(path));
  322. for(size_t ff=0; ff<path.size(); ++ff) //size letter is usually third one, but there are exceptions an it should fix the problem
  323. {
  324. if(path[ff]=='S')
  325. {
  326. path[ff]='L';
  327. break;
  328. }
  329. }
  330. portraitLarge.push_back(BitmapHandler::loadBitmap(path));
  331. SDL_SetColorKey(portraitLarge[portraitLarge.size()-1],SDL_SRCCOLORKEY,SDL_MapRGB(portraitLarge[portraitLarge.size()-1]->format,0,255,255));
  332. }
  333. of.close();
  334. }
  335. void Graphics::loadHeroAnims()
  336. {
  337. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  338. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
  339. std::make_pair(2,14), std::make_pair(3,15);
  340. for(size_t i=0; i<F_NUMBER * 2; ++i)
  341. {
  342. std::ostringstream nm;
  343. nm << "AH" << std::setw(2) << std::setfill('0') << i << "_.DEF";
  344. loadHeroAnim(nm.str(), rotations, &Graphics::heroAnims);
  345. std::string name = nm.str();
  346. }
  347. loadHeroAnim("AB01_.DEF", rotations, &Graphics::boatAnims);
  348. loadHeroAnim("AB02_.DEF", rotations, &Graphics::boatAnims);
  349. loadHeroAnim("AB03_.DEF", rotations, &Graphics::boatAnims);
  350. }
  351. void Graphics::loadHeroAnim( const std::string &name, const std::vector<std::pair<int,int> > &rotations, std::vector<CDefEssential *> Graphics::*dst )
  352. {
  353. CDefEssential *anim = CDefHandler::giveDefEss(name);
  354. (this->*dst).push_back(anim);
  355. int pom = 0; //how many groups has been rotated
  356. for(int o=7; pom<6; ++o)
  357. {
  358. for(int p=0;p<6;p++)
  359. {
  360. if(anim->ourImages[o].groupNumber == rotations[p].first)
  361. {
  362. for(int e=0; e<8; ++e)
  363. {
  364. Cimage nci;
  365. nci.bitmap = CSDL_Ext::rotate01(anim->ourImages[o+e].bitmap);
  366. nci.groupNumber = rotations[p].second;
  367. nci.imName = std::string();
  368. anim->ourImages.push_back(nci);
  369. if(pom>2) //we need only one frame for groups 13/14/15
  370. break;
  371. }
  372. if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
  373. o+=8;
  374. else //there is only one frame of 1/2/3
  375. o+=1;
  376. ++pom;
  377. if(p==2 && pom<4) //group1 starts at index 1
  378. o = 1;
  379. }
  380. }
  381. }
  382. for(size_t ff=0; ff<anim->ourImages.size(); ++ff)
  383. {
  384. CSDL_Ext::alphaTransform(anim->ourImages[ff].bitmap);
  385. }
  386. }
  387. void Graphics::loadHeroFlags(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode)
  388. {
  389. for(int i=0;i<8;i++)
  390. (this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
  391. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  392. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
  393. for(int q=0; q<8; ++q)
  394. {
  395. std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
  396. for(size_t o=0; o<curImgs.size(); ++o)
  397. {
  398. for(size_t p=0; p<rotations.size(); p++)
  399. {
  400. if(curImgs[o].groupNumber==rotations[p].first)
  401. {
  402. for(int e=0; e<8; ++e)
  403. {
  404. Cimage nci;
  405. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  406. nci.groupNumber = rotations[p].second;
  407. nci.imName = std::string();
  408. curImgs.push_back(nci);
  409. }
  410. o+=8;
  411. }
  412. }
  413. }
  414. if (mode)
  415. {
  416. for(size_t o=0; o<curImgs.size(); ++o)
  417. {
  418. if(curImgs[o].groupNumber==1 || curImgs[o].groupNumber==2 || curImgs[o].groupNumber==3)
  419. {
  420. for(int e=0; e<8; ++e)
  421. {
  422. Cimage nci;
  423. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  424. nci.groupNumber = 12 + curImgs[o].groupNumber;
  425. nci.imName = std::string();
  426. curImgs.push_back(nci);
  427. }
  428. o+=8;
  429. }
  430. }
  431. }
  432. for(size_t ff=0; ff<curImgs.size(); ++ff)
  433. {
  434. SDL_SetColorKey(curImgs[ff].bitmap, SDL_SRCCOLORKEY,
  435. SDL_MapRGB(curImgs[ff].bitmap->format, 0, 255, 255)
  436. );
  437. }
  438. }
  439. }
  440. void Graphics::loadHeroFlags()
  441. {
  442. using namespace boost::assign;
  443. timeHandler th;
  444. std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4];
  445. pr[0].first = &Graphics::flags1;
  446. pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
  447. ("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
  448. pr[1].first = &Graphics::flags2;
  449. pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
  450. ("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
  451. pr[2].first = &Graphics::flags3;
  452. pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
  453. ("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
  454. pr[3].first = &Graphics::flags4;
  455. pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
  456. ("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
  457. boost::thread_group grupa;
  458. for(int g=3; g>=0; --g)
  459. {
  460. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[g]),true));
  461. }
  462. grupa.join_all();
  463. tlog0 << "Loading and transforming heroes' flags: "<<th.getDif()<<std::endl;
  464. }
  465. SDL_Surface * Graphics::getPic(int ID, bool fort, bool builded)
  466. {
  467. if (ID==-1)
  468. return smallIcons->ourImages[0].bitmap;
  469. else if (ID==-2)
  470. return smallIcons->ourImages[1].bitmap;
  471. else if (ID==-3)
  472. return smallIcons->ourImages[2+F_NUMBER*4].bitmap;
  473. else if (ID>F_NUMBER || ID<-3)
  474. #ifndef __GNUC__
  475. throw new std::exception("Invalid ID");
  476. #else
  477. throw new std::exception();
  478. #endif
  479. else
  480. {
  481. int pom = 3;
  482. if(!fort)
  483. pom+=F_NUMBER*2;
  484. pom += ID*2;
  485. if (!builded)
  486. pom--;
  487. return smallIcons->ourImages[pom].bitmap;
  488. }
  489. }
  490. void Graphics::blueToPlayersAdv(SDL_Surface * sur, int player)
  491. {
  492. // if(player==1) //it is actually blue...
  493. // return;
  494. if(sur->format->BitsPerPixel == 8)
  495. {
  496. SDL_Color *palette = NULL;
  497. if(player < PLAYER_LIMIT && player >= 0)
  498. {
  499. palette = playerColorPalette + 32*player;
  500. }
  501. else if(player == 255 || player == -1)
  502. {
  503. palette = neutralColorPalette;
  504. }
  505. else
  506. {
  507. tlog1 << "Wrong player id in blueToPlayersAdv (" << player << ")!\n";
  508. return;
  509. }
  510. SDL_SetColors(sur, palette, 224, 32);
  511. //for(int i=0; i<32; ++i)
  512. //{
  513. // sur->format->palette->colors[224+i] = palette[i];
  514. //}
  515. }
  516. else if(sur->format->BitsPerPixel == 24) //should never happen in general
  517. {
  518. for(int y=0; y<sur->h; ++y)
  519. {
  520. for(int x=0; x<sur->w; ++x)
  521. {
  522. Uint8* cp = (Uint8*)sur->pixels + y*sur->pitch + x*3;
  523. if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  524. {
  525. if(cp[2]>cp[1] && cp[2]>cp[0])
  526. {
  527. std::vector<long long int> sort1;
  528. sort1.push_back(cp[0]);
  529. sort1.push_back(cp[1]);
  530. sort1.push_back(cp[2]);
  531. std::vector< std::pair<long long int, Uint8*> > sort2;
  532. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[0])));
  533. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  534. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[2])));
  535. std::sort(sort1.begin(), sort1.end());
  536. if(sort2[0].first>sort2[1].first)
  537. std::swap(sort2[0], sort2[1]);
  538. if(sort2[1].first>sort2[2].first)
  539. std::swap(sort2[1], sort2[2]);
  540. if(sort2[0].first>sort2[1].first)
  541. std::swap(sort2[0], sort2[1]);
  542. for(int hh=0; hh<3; ++hh)
  543. {
  544. (*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2;
  545. }
  546. }
  547. }
  548. else
  549. {
  550. if(
  551. (/*(mode==0) && (cp[0]>cp[1]) && (cp[0]>cp[2])) ||
  552. ((mode==1) &&*/ (cp[2]<45) && (cp[0]>80) && (cp[1]<70) && ((cp[0]-cp[1])>40))
  553. )
  554. {
  555. std::vector<long long int> sort1;
  556. sort1.push_back(cp[2]);
  557. sort1.push_back(cp[1]);
  558. sort1.push_back(cp[0]);
  559. std::vector< std::pair<long long int, Uint8*> > sort2;
  560. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[2])));
  561. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  562. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[0])));
  563. std::sort(sort1.begin(), sort1.end());
  564. if(sort2[0].first>sort2[1].first)
  565. std::swap(sort2[0], sort2[1]);
  566. if(sort2[1].first>sort2[2].first)
  567. std::swap(sort2[1], sort2[2]);
  568. if(sort2[0].first>sort2[1].first)
  569. std::swap(sort2[0], sort2[1]);
  570. for(int hh=0; hh<3; ++hh)
  571. {
  572. (*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
  573. }
  574. }
  575. }
  576. }
  577. }
  578. }
  579. }
  580. void Graphics::loadTrueType()
  581. {
  582. bool ttfPresent = false;//was TTF initialised or not
  583. for(int i = 0; i < FONTS_NUMBER; i++)
  584. fontsTrueType[i] = NULL;
  585. std::ifstream ff(DATA_DIR "/config/fonts.txt");
  586. while(!ff.eof())
  587. {
  588. int enabl, fntID, fntSize;
  589. std::string fntName;
  590. ff >> enabl;//enabled font or not
  591. if (enabl==-1)
  592. break;//end of data
  593. ff >> fntID;//what font will be replaced
  594. ff >> fntName;//name of truetype font
  595. ff >> fntSize;//size of font
  596. if (enabl)
  597. {
  598. if (!ttfPresent)
  599. {
  600. ttfPresent = true;
  601. TTF_Init();
  602. atexit(TTF_Quit);
  603. };
  604. fntName = DATA_DIR + ( "/Fonts/" + fntName);
  605. fontsTrueType[fntID] = TTF_OpenFont(fntName.c_str(),fntSize);
  606. }
  607. }
  608. ff.close();
  609. ff.clear();
  610. }
  611. Font * Graphics::loadFont( const char * name )
  612. {
  613. int len = 0;
  614. unsigned char * hlp = bitmaph->giveFile(name, &len);
  615. if(!hlp || !len)
  616. {
  617. tlog1 << "Error: cannot load font: " << name << std::endl;
  618. return NULL;
  619. }
  620. Font *ret = new Font(hlp);
  621. return ret;
  622. }
  623. void Graphics::loadFonts()
  624. {
  625. static const char *fontnames [] = {"BIGFONT.FNT", "CALLI10R.FNT", "CREDITS.FNT", "HISCORE.FNT", "MEDFONT.FNT",
  626. "SMALFONT.FNT", "TIMES08R.FNT", "TINY.FNT", "VERD10B.FNT"} ;
  627. assert(ARRAY_COUNT(fontnames) == FONTS_NUMBER);
  628. for(int i = 0; i < FONTS_NUMBER; i++)
  629. fonts[i] = loadFont(fontnames[i]);
  630. }
  631. Font::Font(unsigned char *Data)
  632. {
  633. data = Data;
  634. int i = 0;
  635. height = data[5];
  636. i = 32;
  637. for(int ci = 0; ci < 256; ci++)
  638. {
  639. chars[ci].unknown1 = readNormalNr(data, i); i+=4;
  640. chars[ci].width = readNormalNr(data, i); i+=4;
  641. chars[ci].unknown2 =readNormalNr(data, i); i+=4;
  642. //if(ci>=30)
  643. // tlog0 << ci << ". (" << (char)ci << "). Width: " << chars[ci].width << " U1/U2:" << chars[ci].unknown1 << "/" << chars[ci].unknown2 << std::endl;
  644. }
  645. for(int ci = 0; ci < 256; ci++)
  646. {
  647. chars[ci].offset = readNormalNr(data, i); i+=4;
  648. chars[ci].pixels = data + 4128 + chars[ci].offset;
  649. }
  650. }
  651. Font::~Font()
  652. {
  653. delete [] data;
  654. }
  655. int Font::getWidth(const char *text ) const
  656. {
  657. int length = std::strlen(text);
  658. int ret = 0;
  659. for(int i = 0; i < length; i++)
  660. {
  661. unsigned char c = text[i];
  662. ret += chars[c].width + chars[c].unknown1 + chars[c].unknown2;
  663. }
  664. return ret;
  665. }
  666. int Font::getCharWidth( char c ) const
  667. {
  668. const Char &C = chars[(unsigned char)c];
  669. return C.width + C.unknown1 + C.unknown2;;
  670. }
  671. /*
  672. void Font::WriteAt(const char *text, SDL_Surface *sur, int x, int y )
  673. {
  674. SDL_Surface *SDL_CreateRGBSurfaceFrom(pixels, w, h, 8, int pitch,
  675. 224, 28, 3, 0);
  676. }
  677. */