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						vcmi_client
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					d0d60175d7
					break, fix and break and fix - now its fine :)
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				17 years ago | 
			
		
			
				
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						AdventureMapButton.cpp
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					215dc95acb
					- implemented Hill Fort (minor issue - you can do  ANY upgrades, including archers to sharpshooters without Gelu and so on)
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				15 years ago | 
			
		
			
				
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						AdventureMapButton.h
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					215dc95acb
					- implemented Hill Fort (minor issue - you can do  ANY upgrades, including archers to sharpshooters without Gelu and so on)
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				15 years ago | 
			
		
			
				
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						CAdvmapInterface.cpp
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					dc936d5686
					Fixed #543 and #547. Fixes for marketplace. Combined artifacts will again give bonuses from their constituents.
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				15 years ago | 
			
		
			
				
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						CAdvmapInterface.h
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					88e1636250
					Fixed #15, #224, #370, #516
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				15 years ago | 
			
		
			
				
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						CBattleInterface.cpp
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					f004cbff3f
					* fixed #550
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				15 years ago | 
			
		
			
				
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						CBattleInterface.h
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					565d474364
					* fixed #519
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				15 years ago | 
			
		
			
				
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						CBitmapHandler.cpp
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					d0bf334394
					* reading of .h3c headers
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				15 years ago | 
			
		
			
				
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						CBitmapHandler.h
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					68c5bb63a4
					* various improvements and code cleanups
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				16 years ago | 
			
		
			
				
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						CCastleInterface.cpp
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					e025a43cb0
					- some fixes for Castle Gate and Hill Fort
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				15 years ago | 
			
		
			
				
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						CCastleInterface.h
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					a00e5cc177
					- implemented scholar skill
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				15 years ago | 
			
		
			
				
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						CConfigHandler.cpp
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					94fa59cf45
					* Compilation fix (missing includes, do not remove)
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				15 years ago | 
			
		
			
				
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						CConfigHandler.h
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					0f21d9c762
					* first part of Thieves' Guild window
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				15 years ago | 
			
		
			
				
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						CCreatureAnimation.cpp
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					de69d6f639
					* minor speedups
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				15 years ago | 
			
		
			
				
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						CCreatureAnimation.h
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					8637b021cc
					* (hopefully) full reading of h3c
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				15 years ago | 
			
		
			
				
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						CCursorHandler.cpp
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					80f49badc9
					Implemented Scuttle Boat and Dimension Door spells.
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				15 years ago | 
			
		
			
				
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						CCursorHandler.h
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					dced6ec17c
					* Fixed bug 195, possible slots for artifacts are highlighted when selecting an artifact.
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				16 years ago | 
			
		
			
				
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						CGameInfo.cpp
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					429b226517
					* moved a few files
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				16 years ago | 
			
		
			
				
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						CGameInfo.h
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					a7d3c5fbca
					* minor cleanups
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				15 years ago | 
			
		
			
				
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						CHeroWindow.cpp
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					8487653a8e
					Sacrificing artifacts. [Code is one giant workaround but should work good enough.] Updated changelog.
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				15 years ago | 
			
		
			
				
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						CHeroWindow.h
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					88e1636250
					Fixed #15, #224, #370, #516
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				15 years ago | 
			
		
			
				
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						CKingdomInterface.cpp
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					215dc95acb
					- implemented Hill Fort (minor issue - you can do  ANY upgrades, including archers to sharpshooters without Gelu and so on)
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				15 years ago | 
			
		
			
				
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						CKingdomInterface.h
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					215dc95acb
					- implemented Hill Fort (minor issue - you can do  ANY upgrades, including archers to sharpshooters without Gelu and so on)
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				15 years ago | 
			
		
			
				
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						CMT.cpp
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					ff078dc440
					Fixed #522 (probably), #529, #540.
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				15 years ago | 
			
		
			
				
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						CMessage.cpp
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					dc936d5686
					Fixed #543 and #547. Fixes for marketplace. Combined artifacts will again give bonuses from their constituents.
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				15 years ago | 
			
		
			
				
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						CMessage.h
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					dc936d5686
					Fixed #543 and #547. Fixes for marketplace. Combined artifacts will again give bonuses from their constituents.
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				15 years ago | 
			
		
			
				
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						CPlayerInterface.cpp
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					e025a43cb0
					- some fixes for Castle Gate and Hill Fort
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				15 years ago | 
			
		
			
				
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						CPlayerInterface.h
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					215dc95acb
					- implemented Hill Fort (minor issue - you can do  ANY upgrades, including archers to sharpshooters without Gelu and so on)
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				15 years ago | 
			
		
			
				
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						CPreGame.cpp
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					cc96374a40
					Fixed #552
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				15 years ago | 
			
		
			
				
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						CPreGame.h
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					d0ff61807d
					Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
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				15 years ago | 
			
		
			
				
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						CSpellWindow.cpp
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					2b899d5777
					Fixed #544. Final fix for #493.
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				15 years ago | 
			
		
			
				
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						CSpellWindow.h
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					931949e349
					A bunch of spellbook-related fixes: #91, #454, #462, #526, #527, #536
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				15 years ago | 
			
		
			
				
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						Client.cpp
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					ec6342d9a7
					Serializer will now smartly send over network CArtifact* and CHero*. Unified handling of items stored in vector.
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				15 years ago | 
			
		
			
				
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						Client.h
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					8487653a8e
					Sacrificing artifacts. [Code is one giant workaround but should work good enough.] Updated changelog.
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				15 years ago | 
			
		
			
				
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						DPIaware.manifest
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					39a752c408
					Fixed issue with Windows 7 DPI upscaling.
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				16 years ago | 
			
		
			
				
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						FontBase.h
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					d0ff61807d
					Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
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				15 years ago | 
			
		
			
				
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						FunctionList.h
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					35f7281024
					* battle options window works again
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				16 years ago | 
			
		
			
				
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						GUIBase.cpp
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					215dc95acb
					- implemented Hill Fort (minor issue - you can do  ANY upgrades, including archers to sharpshooters without Gelu and so on)
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				15 years ago | 
			
		
			
				
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						GUIBase.h
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					215dc95acb
					- implemented Hill Fort (minor issue - you can do  ANY upgrades, including archers to sharpshooters without Gelu and so on)
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				15 years ago | 
			
		
			
				
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						GUIClasses.cpp
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					e025a43cb0
					- some fixes for Castle Gate and Hill Fort
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				15 years ago | 
			
		
			
				
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						GUIClasses.h
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					e025a43cb0
					- some fixes for Castle Gate and Hill Fort
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				15 years ago | 
			
		
			
				
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						Graphics.cpp
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					a7d3c5fbca
					* minor cleanups
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				15 years ago | 
			
		
			
				
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						Graphics.h
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					d0ff61807d
					Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
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				15 years ago | 
			
		
			
				
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						Makefile.am
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					df151cceba
					Various compile and warning fixes.
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				15 years ago | 
			
		
			
				
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						Makefile.in
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					df151cceba
					Various compile and warning fixes.
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				15 years ago | 
			
		
			
				
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						NetPacksClient.cpp
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					215dc95acb
					- implemented Hill Fort (minor issue - you can do  ANY upgrades, including archers to sharpshooters without Gelu and so on)
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				15 years ago | 
			
		
			
				
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						SDL_Extensions.cpp
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					565d474364
					* fixed #519
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				15 years ago | 
			
		
			
				
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						SDL_Extensions.h
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					eecfa0f2bd
					(g++) Compilation fixes.
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				15 years ago | 
			
		
			
				
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						SDL_framerate.cpp
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					429b226517
					* moved a few files
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				16 years ago | 
			
		
			
				
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						SDL_framerate.h
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					429b226517
					* moved a few files
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				16 years ago | 
			
		
			
				
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						VCMI_client.cbp
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					a113a8d289
					* patch update from Dikamilo
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				16 years ago | 
			
		
			
				
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						VCMI_client.rc
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					78517a4397
					* fixed previous fix
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				16 years ago | 
			
		
			
				
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						VCMI_client.vcproj
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					be42b7ff62
					Solution file for VC9. Minor.
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				15 years ago | 
			
		
			
				
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						mapHandler.cpp
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					3af697b91a
					Support for Favourable Winds.
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				15 years ago | 
			
		
			
				
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						mapHandler.h
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					943c433d3f
					* moved mapHandler to client folder
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				15 years ago | 
			
		
			
				
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						resource.h
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					3d4db35df0
					Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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				16 years ago | 
			
		
			
				
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						vcmi.ico
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					3d4db35df0
					Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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				16 years ago |