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							- /*
 
-  * BattleSpellMechanics.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "ISpellMechanics.h"
 
- #include "effects/Effects.h"
 
- struct BattleSpellCast;
 
- namespace spells
 
- {
 
- class BattleSpellMechanics : public BaseMechanics
 
- {
 
- public:
 
- 	BattleSpellMechanics(const IBattleCast * event, std::shared_ptr<effects::Effects> effects_, std::shared_ptr<IReceptiveCheck> targetCondition_);
 
- 	virtual ~BattleSpellMechanics();
 
- 	void applyEffects(ServerCallback * server, const Target & targets, bool indirect, bool ignoreImmunity) const override;
 
- 	bool canBeCast(Problem & problem) const override;
 
- 	bool canBeCastAt(const Target & target, Problem & problem) const override;
 
- 	void cast(ServerCallback * server, const Target & target) override final;
 
- 	void castEval(ServerCallback * server, const Target & target) override final;
 
- 	std::vector<const CStack *> getAffectedStacks(const Target & target) const override final;
 
- 	std::vector<AimType> getTargetTypes() const override final;
 
- 	std::vector<Destination> getPossibleDestinations(size_t index, AimType aimType, const Target & current) const override final;
 
- 	bool isReceptive(const battle::Unit * target) const override;
 
- 	std::vector<BattleHex> rangeInHexes(BattleHex centralHex, bool * outDroppedHexes = nullptr) const override;
 
- 	const Spell * getSpell() const override;
 
- 	bool counteringSelector(const Bonus * bonus) const;
 
- private:
 
- 	std::shared_ptr<effects::Effects> effects;
 
- 	std::shared_ptr<IReceptiveCheck> targetCondition;
 
- 	std::vector<const battle::Unit *> affectedUnits;
 
- 	effects::Effects::EffectsToApply effectsToApply;
 
- 	void beforeCast(BattleSpellCast & sc, vstd::RNG & rng, const Target & target);
 
- 	void addCustomEffect(BattleSpellCast & sc, const battle::Unit * target, ui32 effect);
 
- 	void addCustomEffect(BattleSpellCast & sc, ui32 targetId, ui32 effect);
 
- 	std::set<const battle::Unit *> collectTargets() const;
 
- 	static void doRemoveEffects(ServerCallback * server, const std::vector<const battle::Unit *> & targets, const CSelector & selector);
 
- 	std::set<BattleHex> spellRangeInHexes(BattleHex centralHex) const;
 
- 	Target transformSpellTarget(const Target & aimPoint) const;
 
- };
 
- }
 
 
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