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| /* * CObjectClassesHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "CObjectClassesHandler.h"#include "../filesystem/Filesystem.h"#include "../filesystem/CBinaryReader.h"#include "../VCMI_Lib.h"#include "../GameConstants.h"#include "../constants/StringConstants.h"#include "../CGeneralTextHandler.h"#include "../GameSettings.h"#include "../JsonNode.h"#include "../CSoundBase.h"#include "../mapObjectConstructors/CBankInstanceConstructor.h"#include "../mapObjectConstructors/CRewardableConstructor.h"#include "../mapObjectConstructors/CommonConstructors.h"#include "../mapObjectConstructors/DwellingInstanceConstructor.h"#include "../mapObjectConstructors/HillFortInstanceConstructor.h"#include "../mapObjectConstructors/ShipyardInstanceConstructor.h"#include "../mapObjects/CGCreature.h"#include "../mapObjects/CGPandoraBox.h"#include "../mapObjects/CQuest.h"#include "../mapObjects/ObjectTemplate.h"#include "../mapObjects/CGMarket.h"#include "../mapObjects/MiscObjects.h"#include "../mapObjects/CGHeroInstance.h"#include "../mapObjects/CGTownInstance.h"#include "../modding/IdentifierStorage.h"#include "../modding/CModHandler.h"#include "../modding/ModScope.h"VCMI_LIB_NAMESPACE_BEGINCObjectClassesHandler::CObjectClassesHandler(){#define SET_HANDLER_CLASS(STRING, CLASSNAME) handlerConstructors[STRING] = std::make_shared<CLASSNAME>;#define SET_HANDLER(STRING, TYPENAME) handlerConstructors[STRING] = std::make_shared<CDefaultObjectTypeHandler<TYPENAME>>	// list of all known handlers, hardcoded for now since the only way to add new objects is via C++ code	//Note: should be in sync with registerTypesMapObjectTypes function	SET_HANDLER_CLASS("configurable", CRewardableConstructor);	SET_HANDLER_CLASS("dwelling", DwellingInstanceConstructor);	SET_HANDLER_CLASS("hero", CHeroInstanceConstructor);	SET_HANDLER_CLASS("town", CTownInstanceConstructor);	SET_HANDLER_CLASS("bank", CBankInstanceConstructor);	SET_HANDLER_CLASS("boat", BoatInstanceConstructor);	SET_HANDLER_CLASS("market", MarketInstanceConstructor);	SET_HANDLER_CLASS("hillFort", HillFortInstanceConstructor);	SET_HANDLER_CLASS("shipyard", ShipyardInstanceConstructor);	SET_HANDLER_CLASS("monster", CreatureInstanceConstructor);	SET_HANDLER_CLASS("resource", ResourceInstanceConstructor);	SET_HANDLER_CLASS("static", CObstacleConstructor);	SET_HANDLER_CLASS("", CObstacleConstructor);	SET_HANDLER("randomArtifact", CGArtifact);	SET_HANDLER("randomHero", CGHeroInstance);	SET_HANDLER("randomResource", CGResource);	SET_HANDLER("randomTown", CGTownInstance);	SET_HANDLER("randomMonster", CGCreature);	SET_HANDLER("randomDwelling", CGDwelling);	SET_HANDLER("generic", CGObjectInstance);	SET_HANDLER("artifact", CGArtifact);	SET_HANDLER("borderGate", CGBorderGate);	SET_HANDLER("borderGuard", CGBorderGuard);	SET_HANDLER("denOfThieves", CGDenOfthieves);	SET_HANDLER("event", CGEvent);	SET_HANDLER("garrison", CGGarrison);	SET_HANDLER("heroPlaceholder", CGHeroPlaceholder);	SET_HANDLER("keymaster", CGKeymasterTent);	SET_HANDLER("lighthouse", CGLighthouse);	SET_HANDLER("magi", CGMagi);	SET_HANDLER("mine", CGMine);	SET_HANDLER("obelisk", CGObelisk);	SET_HANDLER("pandora", CGPandoraBox);	SET_HANDLER("prison", CGHeroInstance);	SET_HANDLER("questGuard", CGQuestGuard);	SET_HANDLER("seerHut", CGSeerHut);	SET_HANDLER("sign", CGSignBottle);	SET_HANDLER("siren", CGSirens);	SET_HANDLER("monolith", CGMonolith);	SET_HANDLER("subterraneanGate", CGSubterraneanGate);	SET_HANDLER("whirlpool", CGWhirlpool);	SET_HANDLER("terrain", CGTerrainPatch);#undef SET_HANDLER_CLASS#undef SET_HANDLER}CObjectClassesHandler::~CObjectClassesHandler(){	for(auto * p : objects)		delete p;}std::vector<JsonNode> CObjectClassesHandler::loadLegacyData(){	size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_OBJECT);	CLegacyConfigParser parser(TextPath::builtin("Data/Objects.txt"));	auto totalNumber = static_cast<size_t>(parser.readNumber()); // first line contains number of objects to read and nothing else	parser.endLine();	for (size_t i = 0; i < totalNumber; i++)	{		auto * tmpl = new ObjectTemplate;		tmpl->readTxt(parser);		parser.endLine();		std::pair key(tmpl->id, tmpl->subid);		legacyTemplates.insert(std::make_pair(key, std::shared_ptr<const ObjectTemplate>(tmpl)));	}	objects.resize(256);	std::vector<JsonNode> ret(dataSize);// create storage for 256 objects	assert(dataSize == 256);	CLegacyConfigParser namesParser(TextPath::builtin("Data/ObjNames.txt"));	for (size_t i=0; i<256; i++)	{		ret[i]["name"].String() = namesParser.readString();		namesParser.endLine();	}	JsonNode cregen1;	JsonNode cregen4;	CLegacyConfigParser cregen1Parser(TextPath::builtin("data/crgen1"));	do	{		JsonNode subObject;		subObject["name"].String() = cregen1Parser.readString();		cregen1.Vector().push_back(subObject);	}	while(cregen1Parser.endLine());	CLegacyConfigParser cregen4Parser(TextPath::builtin("data/crgen4"));	do	{		JsonNode subObject;		subObject["name"].String() = cregen4Parser.readString();		cregen4.Vector().push_back(subObject);	}	while(cregen4Parser.endLine());	ret[Obj::CREATURE_GENERATOR1]["subObjects"] = cregen1;	ret[Obj::CREATURE_GENERATOR4]["subObjects"] = cregen4;	ret[Obj::REFUGEE_CAMP]["subObjects"].Vector().push_back(ret[Obj::REFUGEE_CAMP]);	ret[Obj::WAR_MACHINE_FACTORY]["subObjects"].Vector().push_back(ret[Obj::WAR_MACHINE_FACTORY]);	return ret;}void CObjectClassesHandler::loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj){	auto object = loadSubObjectFromJson(scope, identifier, entry, obj, obj->objects.size());	assert(object);	obj->objects.push_back(object);	registerObject(scope, obj->getJsonKey(), object->getSubTypeName(), object->subtype);	for(const auto & compatID : entry["compatibilityIdentifiers"].Vector())		registerObject(scope, obj->getJsonKey(), compatID.String(), object->subtype);}void CObjectClassesHandler::loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index){	auto object = loadSubObjectFromJson(scope, identifier, entry, obj, index);	assert(object);	assert(obj->objects[index] == nullptr); // ensure that this id was not loaded before	obj->objects[index] = object;	registerObject(scope, obj->getJsonKey(), object->getSubTypeName(), object->subtype);	for(const auto & compatID : entry["compatibilityIdentifiers"].Vector())		registerObject(scope, obj->getJsonKey(), compatID.String(), object->subtype);}TObjectTypeHandler CObjectClassesHandler::loadSubObjectFromJson(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index){	assert(identifier.find(':') == std::string::npos);	assert(!scope.empty());	std::string handler = obj->handlerName;	if(!handlerConstructors.count(handler))	{		logMod->error("Handler with name %s was not found!", handler);		// workaround for potential crash - if handler does not exists, continue with generic handler that is used for objects without any custom logc		handler = "generic";		assert(handlerConstructors.count(handler) != 0);	}	auto createdObject = handlerConstructors.at(handler)();	createdObject->modScope = scope;	createdObject->typeName = obj->identifier;;	createdObject->subTypeName = identifier;	createdObject->type = obj->id;	createdObject->subtype = index;	createdObject->init(entry);	auto range = legacyTemplates.equal_range(std::make_pair(obj->id, index));	for (auto & templ : boost::make_iterator_range(range.first, range.second))	{		createdObject->addTemplate(templ.second);	}	legacyTemplates.erase(range.first, range.second);	logGlobal->debug("Loaded object %s(%d)::%s(%d)", obj->getJsonKey(), obj->id, identifier, index);	return createdObject;}std::string ObjectClass::getJsonKey() const{	return modScope + ':' + identifier;}std::string ObjectClass::getNameTextID() const{	return TextIdentifier("object", modScope, identifier, "name").get();}std::string ObjectClass::getNameTranslated() const{	return VLC->generaltexth->translate(getNameTextID());}ObjectClass * CObjectClassesHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & name, size_t index){	auto * obj = new ObjectClass();	obj->modScope = scope;	obj->identifier = name;	obj->handlerName = json["handler"].String();	obj->base = json["base"];	obj->id = index;	VLC->generaltexth->registerString(scope, obj->getNameTextID(), json["name"].String());	obj->objects.resize(json["lastReservedIndex"].Float() + 1);	for (auto subData : json["types"].Struct())	{		if (!subData.second["index"].isNull())		{			const std::string & subMeta = subData.second["index"].meta;			if ( subMeta != "core")				logMod->warn("Object %s:%s.%s - attempt to load object with preset index! This option is reserved for built-in mod", subMeta, name, subData.first );			size_t subIndex = subData.second["index"].Integer();			loadSubObject(subData.second.meta, subData.first, subData.second, obj, subIndex);		}		else			loadSubObject(subData.second.meta, subData.first, subData.second, obj);	}	if (obj->id == MapObjectID::MONOLITH_TWO_WAY)		generateExtraMonolithsForRMG(obj);	return obj;}void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data){	auto * object = loadFromJson(scope, data, name, objects.size());	objects.push_back(object);	VLC->identifiersHandler->registerObject(scope, "object", name, object->id);}void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index){	auto * object = loadFromJson(scope, data, name, index);	assert(objects[(si32)index] == nullptr); // ensure that this id was not loaded before	objects[static_cast<si32>(index)] = object;	VLC->identifiersHandler->registerObject(scope, "object", name, object->id);}void CObjectClassesHandler::loadSubObject(const std::string & identifier, JsonNode config, MapObjectID ID, MapObjectSubID subID){	config.setType(JsonNode::JsonType::DATA_STRUCT); // ensure that input is not NULL	assert(objects[ID.getNum()]);	if ( subID.getNum() >= objects[ID.getNum()]->objects.size())		objects[ID.getNum()]->objects.resize(subID.getNum()+1);	JsonUtils::inherit(config, objects.at(ID.getNum())->base);	loadSubObject(config.meta, identifier, config, objects[ID.getNum()], subID.getNum());}void CObjectClassesHandler::removeSubObject(MapObjectID ID, MapObjectSubID subID){	assert(objects[ID.getNum()]);	objects[ID.getNum()]->objects[subID.getNum()] = nullptr;}TObjectTypeHandler CObjectClassesHandler::getHandlerFor(MapObjectID type, MapObjectSubID subtype) const{	try	{		if (objects.at(type.getNum()) == nullptr)			return objects.front()->objects.front();		auto result = objects.at(type.getNum())->objects.at(subtype.getNum());		if (result != nullptr)			return result;	}	catch (std::out_of_range & e)	{		// Leave catch block silently	}	std::string errorString = "Failed to find object of type " + std::to_string(type.getNum()) + "::" + std::to_string(subtype.getNum());	logGlobal->error(errorString);	throw std::runtime_error(errorString);}TObjectTypeHandler CObjectClassesHandler::getHandlerFor(const std::string & scope, const std::string & type, const std::string & subtype) const{	std::optional<si32> id = VLC->identifiers()->getIdentifier(scope, "object", type);	if(id)	{		auto * object = objects[id.value()];		std::optional<si32> subID = VLC->identifiers()->getIdentifier(scope, object->getJsonKey(), subtype);		if (subID)			return object->objects[subID.value()];	}	std::string errorString = "Failed to find object of type " + type + "::" + subtype;	logGlobal->error(errorString);	throw std::runtime_error(errorString);}TObjectTypeHandler CObjectClassesHandler::getHandlerFor(CompoundMapObjectID compoundIdentifier) const{	return getHandlerFor(compoundIdentifier.primaryID, compoundIdentifier.secondaryID);}std::set<MapObjectID> CObjectClassesHandler::knownObjects() const{	std::set<MapObjectID> ret;	for(auto * entry : objects)		if (entry)			ret.insert(entry->id);	return ret;}std::set<MapObjectSubID> CObjectClassesHandler::knownSubObjects(MapObjectID primaryID) const{	std::set<MapObjectSubID> ret;	if (!objects.at(primaryID.getNum()))	{		logGlobal->error("Failed to find object %d", primaryID);		return ret;	}	for(const auto & entry : objects.at(primaryID.getNum())->objects)		if (entry)			ret.insert(entry->subtype);	return ret;}void CObjectClassesHandler::beforeValidate(JsonNode & object){	for (auto & entry : object["types"].Struct())	{		if (object.Struct().count("subObjects"))		{			const auto & vector = object["subObjects"].Vector();			if (entry.second.Struct().count("index"))			{				size_t index = entry.second["index"].Integer();				if (index < vector.size())					JsonUtils::inherit(entry.second, vector[index]);			}		}		JsonUtils::inherit(entry.second, object["base"]);		for (auto & templ : entry.second["templates"].Struct())			JsonUtils::inherit(templ.second, entry.second["base"]);	}	object.Struct().erase("subObjects");}void CObjectClassesHandler::afterLoadFinalization(){	for(auto * entry : objects)	{		if (!entry)			continue;		for(const auto & obj : entry->objects)		{			if (!obj)				continue;			obj->afterLoadFinalization();			if(obj->getTemplates().empty())				logGlobal->warn("No templates found for %s:%s", entry->getJsonKey(), obj->getJsonKey());		}	}}void CObjectClassesHandler::generateExtraMonolithsForRMG(ObjectClass * container){	//duplicate existing two-way portals to make reserve for RMG	auto& portalVec = container->objects;	//FIXME: Monoliths  in this vector can be already not useful for every terrain	const size_t portalCount = portalVec.size();	//Invalid portals will be skipped and portalVec size stays unchanged	for (size_t i = portalCount; portalVec.size() < 100; ++i)	{		auto index = static_cast<si32>(i % portalCount);		auto portal = portalVec[index];		auto templates = portal->getTemplates();		if (templates.empty() || !templates[0]->canBePlacedAtAnyTerrain())		{			continue; //Do not clone HoTA water-only portals or any others we can't use		}		//deep copy of noncopyable object :?		auto newPortal = std::make_shared<CDefaultObjectTypeHandler<CGMonolith>>();		newPortal->rmgInfo = portal->getRMGInfo();		newPortal->base = portal->base; //not needed?		newPortal->templates = portal->getTemplates();		newPortal->sounds = portal->getSounds();		newPortal->aiValue = portal->getAiValue();		newPortal->battlefield = portal->battlefield; //getter is not initialized at this point		newPortal->modScope = portal->modScope; //private		newPortal->typeName = portal->getTypeName(); 		newPortal->subTypeName = std::string("monolith") + std::to_string(portalVec.size());		newPortal->type = portal->getIndex();		// Inconsintent original indexing: monolith1 has index 0		newPortal->subtype = portalVec.size() - 1; //indexes must be unique, they are returned as a set		newPortal->blockVisit = portal->blockVisit;		newPortal->removable = portal->removable;		portalVec.push_back(newPortal);		registerObject(newPortal->modScope, container->getJsonKey(), newPortal->subTypeName, newPortal->subtype);	}}std::string CObjectClassesHandler::getObjectName(MapObjectID type, MapObjectSubID subtype) const{	const auto handler = getHandlerFor(type, subtype);	if (handler && handler->hasNameTextID())		return handler->getNameTranslated();	if (objects[type.getNum()])		return objects[type.getNum()]->getNameTranslated();	return objects.front()->getNameTranslated();}SObjectSounds CObjectClassesHandler::getObjectSounds(MapObjectID type, MapObjectSubID subtype) const{	// TODO: these objects may have subID's that does not have associated handler:	// Prison: uses hero type as subID	// Hero: uses hero type as subID, but registers hero classes as subtypes	// Spell scroll: uses spell ID as subID	if(type == Obj::PRISON || type == Obj::HERO || type == Obj::SPELL_SCROLL)		subtype = 0;	if(objects[type.getNum()])		return getHandlerFor(type, subtype)->getSounds();	else		return objects.front()->objects.front()->getSounds();}std::string CObjectClassesHandler::getObjectHandlerName(MapObjectID type) const{	if (objects.at(type.getNum()))		return objects.at(type.getNum())->handlerName;	else		return objects.front()->handlerName;}std::string CObjectClassesHandler::getJsonKey(MapObjectID type) const{	if (objects.at(type.getNum()) != nullptr)		return objects.at(type.getNum())->getJsonKey();	logGlobal->warn("Unknown object of type %d!", type);	return objects.front()->getJsonKey();}VCMI_LIB_NAMESPACE_END
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