Vadim Markovtsev e4b1ef1405 Add "override" to virtual overriden methods %!s(int64=10) %!d(string=hai) anos
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CCampaignHandler.cpp 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits %!s(int64=11) %!d(string=hai) anos
CCampaignHandler.h 89b89ff85d Bugfixing. Game seems to be working without major bugs. %!s(int64=11) %!d(string=hai) anos
CDrawRoadsOperation.cpp 896a2b17c0 fix patterns %!s(int64=10) %!d(string=hai) anos
CDrawRoadsOperation.h ae2c72ca52 Implemented road transitions. %!s(int64=10) %!d(string=hai) anos
CMap.cpp bfd4ff8954 Refactoring %!s(int64=10) %!d(string=hai) anos
CMap.h 237d3f2624 Refactoring: random spells %!s(int64=10) %!d(string=hai) anos
CMapEditManager.cpp ae2c72ca52 Implemented road transitions. %!s(int64=10) %!d(string=hai) anos
CMapEditManager.h ae2c72ca52 Implemented road transitions. %!s(int64=10) %!d(string=hai) anos
CMapInfo.cpp a1f545792b Compile fixes specific for VS 2012" %!s(int64=12) %!d(string=hai) anos
CMapInfo.h a1f545792b Compile fixes specific for VS 2012" %!s(int64=12) %!d(string=hai) anos
CMapService.cpp cd8a0c01e4 Data for campaign win/loss conditions. All campaigns should now have %!s(int64=12) %!d(string=hai) anos
CMapService.h 7e02f6b670 Support for overriding victory/defeat conditions from h3m map or %!s(int64=12) %!d(string=hai) anos
MapFormatH3M.cpp 9577ef4bda Minor tweak. %!s(int64=10) %!d(string=hai) anos
MapFormatH3M.h e4b1ef1405 Add "override" to virtual overriden methods %!s(int64=10) %!d(string=hai) anos
MapFormatJson.cpp 7f07a30d7d More fixes for map-specific crashes, fixes #1427 and #733 %!s(int64=11) %!d(string=hai) anos
MapFormatJson.h e4b1ef1405 Add "override" to virtual overriden methods %!s(int64=10) %!d(string=hai) anos