Graphics.h 4.5 KB

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  1. #ifndef __GRAPHICS_H__
  2. #define __GRAPHICS_H__
  3. #include <SDL_ttf.h>
  4. #include "../global.h"
  5. #include "FontBase.h"
  6. /*
  7. * Graphics.h, part of VCMI engine
  8. *
  9. * Authors: listed in file AUTHORS in main folder
  10. *
  11. * License: GNU General Public License v2.0 or later
  12. * Full text of license available in license.txt file, in main folder
  13. *
  14. */
  15. class CDefEssential;
  16. struct SDL_Surface;
  17. class CGHeroInstance;
  18. class CGTownInstance;
  19. class CDefHandler;
  20. class CHeroClass;
  21. struct SDL_Color;
  22. struct InfoAboutHero;
  23. struct InfoAboutTown;
  24. class Graphics
  25. {
  26. public:
  27. //Fonts
  28. static const int FONTS_NUMBER = 9;
  29. Font *fonts[FONTS_NUMBER];
  30. TTF_Font * fontsTrueType[FONTS_NUMBER];//true type fonts, if some of the fonts not loaded - NULL
  31. //various graphics
  32. SDL_Color * playerColors; //array [8]
  33. SDL_Color * neutralColor;
  34. SDL_Color * playerColorPalette; //palette to make interface colors good - array of size [256]
  35. SDL_Color * neutralColorPalette;
  36. SDL_Surface * hInfo, *tInfo; //hero and town infobox bgs
  37. SDL_Surface *heroInGarrison; //icon for town infobox
  38. std::vector<std::pair<int, int> > slotsPos; //creature slot positions in infoboxes
  39. CDefEssential *luck22, *luck30, *luck42, *luck82,
  40. *morale22, *morale30, *morale42, *morale82,
  41. *halls, *forts, *bigTownPic;
  42. CDefEssential * artDefs; //artifacts
  43. std::vector<SDL_Surface *> portraitSmall; //48x32 px portraits of heroes
  44. std::vector<SDL_Surface *> portraitLarge; //58x64 px portraits of heroes
  45. std::vector<CDefEssential *> flags1, flags2, flags3, flags4; //flags blitted on heroes when ,
  46. CDefEssential * pskillsb, *resources; //82x93
  47. CDefEssential * pskillsm; //42x42 primary skills
  48. CDefEssential * pskillst; //32x32
  49. CDefEssential * un32; //many small things
  50. CDefEssential * un44; //many things
  51. CDefEssential * smallIcons, *resources32; //resources 32x32
  52. CDefEssential * flags;
  53. std::vector<CDefEssential *> heroAnims; // [class id: 0 - 17] //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing
  54. std::vector<CDefEssential *> boatAnims; // [boat type: 0 - 3] //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing
  55. //creatures
  56. std::map<int,SDL_Surface*> smallImgs; //creature ID -> small 32x32 img of creature; //ID=-2 is for blank (black) img; -1 for the border
  57. std::map<int,SDL_Surface*> bigImgs; //creature ID -> big 58x64 img of creature; //ID=-2 is for blank (black) img; -1 for the border
  58. std::map<int,SDL_Surface*> backgrounds; //castle ID -> 100x130 background creature image // -1 is for neutral
  59. std::map<int,SDL_Surface*> backgroundsm; //castle ID -> 100x120 background creature image // -1 is for neutral
  60. //for battles
  61. std::vector< std::vector< std::string > > battleBacks; //battleBacks[terType] - vector of possible names for certain terrain type
  62. std::vector< std::string > battleHeroes; //battleHeroes[hero type] - name of def that has hero animation for battle
  63. std::map< int, std::vector < std::string > > battleACToDef; //maps AC format to vector of appropriate def names
  64. CDefEssential * spellEffectsPics; //bitmaps representing spells affecting a stack in battle
  65. std::vector<std::string> guildBgs;// name of bitmaps with imgs for mage guild screen
  66. //abilities
  67. CDefEssential * abils32, * abils44, * abils82;
  68. //spells
  69. CDefEssential *spellscr; //spell on the scroll 83x61
  70. //functions
  71. Graphics();
  72. void initializeBattleGraphics();
  73. void loadPaletteAndColors();
  74. void loadHeroFlags();
  75. void loadHeroFlags(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode);
  76. void loadHeroAnims();
  77. void loadHeroAnim(const std::string &name, const std::vector<std::pair<int,int> > &rotations, std::vector<CDefEssential *> Graphics::*dst);
  78. void loadHeroPortraits();
  79. SDL_Surface * drawHeroInfoWin(const InfoAboutHero &curh);
  80. SDL_Surface * drawHeroInfoWin(const CGHeroInstance * curh);
  81. SDL_Surface * drawTownInfoWin(const InfoAboutTown & curh);
  82. SDL_Surface * drawTownInfoWin(const CGTownInstance * curh);
  83. SDL_Surface * getPic(int ID, bool fort=true, bool builded=false); //returns small picture of town: ID=-1 - blank; -2 - border; -3 - random
  84. void blueToPlayersAdv(SDL_Surface * sur, int player); //replaces blue interface colour with a color of player
  85. void loadTrueType();
  86. void loadFonts();
  87. Font *loadFont(const char * name);
  88. };
  89. extern Graphics * graphics;
  90. #endif // __GRAPHICS_H__