| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355 | 
							- /*
 
-  * JsonRandom.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "JsonRandom.h"
 
- #include <vstd/StringUtils.h>
 
- #include "JsonNode.h"
 
- #include "CRandomGenerator.h"
 
- #include "StringConstants.h"
 
- #include "VCMI_Lib.h"
 
- #include "CModHandler.h"
 
- #include "CArtHandler.h"
 
- #include "CCreatureHandler.h"
 
- #include "CCreatureSet.h"
 
- #include "spells/CSpellHandler.h"
 
- #include "CSkillHandler.h"
 
- #include "IGameCallback.h"
 
- #include "mapObjects/IObjectInterface.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- namespace JsonRandom
 
- {
 
- 	si32 loadValue(const JsonNode & value, CRandomGenerator & rng, si32 defaultValue)
 
- 	{
 
- 		if(value.isNull())
 
- 			return defaultValue;
 
- 		if(value.isNumber())
 
- 			return static_cast<si32>(value.Float());
 
- 		if(value.isVector())
 
- 		{
 
- 			const auto & vector = value.Vector();
 
- 			size_t index= rng.getIntRange(0, vector.size()-1)();
 
- 			return loadValue(vector[index], rng, 0);
 
- 		}
 
- 		if(value.isStruct())
 
- 		{
 
- 			if (!value["amount"].isNull())
 
- 				return static_cast<si32>(loadValue(value["amount"], rng, defaultValue));
 
- 			si32 min = static_cast<si32>(loadValue(value["min"], rng, 0));
 
- 			si32 max = static_cast<si32>(loadValue(value["max"], rng, 0));
 
- 			return rng.getIntRange(min, max)();
 
- 		}
 
- 		return defaultValue;
 
- 	}
 
- 	std::string loadKey(const JsonNode & value, CRandomGenerator & rng, const std::set<std::string> & valuesSet)
 
- 	{
 
- 		if(value.isString())
 
- 			return value.String();
 
- 		
 
- 		if(value.isStruct())
 
- 		{
 
- 			if(!value["type"].isNull())
 
- 				return value["type"].String();
 
- 			if(!value["anyOf"].isNull())
 
- 				return RandomGeneratorUtil::nextItem(value["anyOf"].Vector(), rng)->String();
 
- 			
 
- 			if(!value["noneOf"].isNull())
 
- 			{
 
- 				auto copyValuesSet = valuesSet;
 
- 				for(auto & s : value["noneOf"].Vector())
 
- 					copyValuesSet.erase(s.String());
 
- 				
 
- 				if(!copyValuesSet.empty())
 
- 					return *RandomGeneratorUtil::nextItem(copyValuesSet, rng);
 
- 			}
 
- 		}
 
- 		
 
- 		return valuesSet.empty() ? "" : *RandomGeneratorUtil::nextItem(valuesSet, rng);
 
- 	}
 
- 	TResources loadResources(const JsonNode & value, CRandomGenerator & rng)
 
- 	{
 
- 		TResources ret;
 
- 		if (value.isVector())
 
- 		{
 
- 			for (const auto & entry : value.Vector())
 
- 				ret += loadResource(entry, rng);
 
- 			return ret;
 
- 		}
 
- 		for (size_t i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
 
- 		{
 
- 			ret[i] = loadValue(value[GameConstants::RESOURCE_NAMES[i]], rng);
 
- 		}
 
- 		return ret;
 
- 	}
 
- 	TResources loadResource(const JsonNode & value, CRandomGenerator & rng)
 
- 	{
 
- 		std::set<std::string> defaultResources(std::begin(GameConstants::RESOURCE_NAMES), std::end(GameConstants::RESOURCE_NAMES) - 1); //except mithril
 
- 		
 
- 		std::string resourceName = loadKey(value, rng, defaultResources);
 
- 		si32 resourceAmount = loadValue(value, rng, 0);
 
- 		si32 resourceID(VLC->modh->identifiers.getIdentifier(value.meta, "resource", resourceName).value());
 
- 		TResources ret;
 
- 		ret[resourceID] = resourceAmount;
 
- 		return ret;
 
- 	}
 
- 	std::vector<si32> loadPrimary(const JsonNode & value, CRandomGenerator & rng)
 
- 	{
 
- 		std::vector<si32> ret;
 
- 		if(value.isStruct())
 
- 		{
 
- 			for(const auto & name : PrimarySkill::names)
 
- 			{
 
- 				ret.push_back(loadValue(value[name], rng));
 
- 			}
 
- 		}
 
- 		if(value.isVector())
 
- 		{
 
- 			ret.resize(GameConstants::PRIMARY_SKILLS, 0);
 
- 			std::set<std::string> defaultStats(std::begin(PrimarySkill::names), std::end(PrimarySkill::names));
 
- 			for(const auto & element : value.Vector())
 
- 			{
 
- 				auto key = loadKey(element, rng, defaultStats);
 
- 				defaultStats.erase(key);
 
- 				int id = vstd::find_pos(PrimarySkill::names, key);
 
- 				if(id != -1)
 
- 					ret[id] += loadValue(element, rng);
 
- 			}
 
- 		}
 
- 		return ret;
 
- 	}
 
- 	std::map<SecondarySkill, si32> loadSecondary(const JsonNode & value, CRandomGenerator & rng)
 
- 	{
 
- 		std::map<SecondarySkill, si32> ret;
 
- 		if(value.isStruct())
 
- 		{
 
- 			for(const auto & pair : value.Struct())
 
- 			{
 
- 				SecondarySkill id(VLC->modh->identifiers.getIdentifier(pair.second.meta, "skill", pair.first).value());
 
- 				ret[id] = loadValue(pair.second, rng);
 
- 			}
 
- 		}
 
- 		if(value.isVector())
 
- 		{
 
- 			std::set<std::string> defaultSkills;
 
- 			for(const auto & skill : VLC->skillh->objects)
 
- 			{
 
- 				IObjectInterface::cb->isAllowed(2, skill->getIndex());
 
- 				auto scopeAndName = vstd::splitStringToPair(skill->getJsonKey(), ':');
 
- 				if(scopeAndName.first == CModHandler::scopeBuiltin() || scopeAndName.first == value.meta)
 
- 					defaultSkills.insert(scopeAndName.second);
 
- 				else
 
- 					defaultSkills.insert(skill->getJsonKey());
 
- 			}
 
- 			
 
- 			for(const auto & element : value.Vector())
 
- 			{
 
- 				auto key = loadKey(element, rng, defaultSkills);
 
- 				defaultSkills.erase(key); //avoid dupicates
 
- 				if(auto identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeGame(), "skill", key))
 
- 				{
 
- 					SecondarySkill id(identifier.value());
 
- 					ret[id] = loadValue(element, rng);
 
- 				}
 
- 			}
 
- 		}
 
- 		return ret;
 
- 	}
 
- 	ArtifactID loadArtifact(const JsonNode & value, CRandomGenerator & rng)
 
- 	{
 
- 		if (value.getType() == JsonNode::JsonType::DATA_STRING)
 
- 			return ArtifactID(VLC->modh->identifiers.getIdentifier("artifact", value).value());
 
- 		std::set<CArtifact::EartClass> allowedClasses;
 
- 		std::set<ArtifactPosition> allowedPositions;
 
- 		ui32 minValue = 0;
 
- 		ui32 maxValue = std::numeric_limits<ui32>::max();
 
- 		if (value["class"].getType() == JsonNode::JsonType::DATA_STRING)
 
- 			allowedClasses.insert(CArtHandler::stringToClass(value["class"].String()));
 
- 		else
 
- 			for(const auto & entry : value["class"].Vector())
 
- 				allowedClasses.insert(CArtHandler::stringToClass(entry.String()));
 
- 		if (value["slot"].getType() == JsonNode::JsonType::DATA_STRING)
 
- 			allowedPositions.insert(ArtifactPosition(value["class"].String()));
 
- 		else
 
- 			for(const auto & entry : value["slot"].Vector())
 
- 				allowedPositions.insert(ArtifactPosition(entry.String()));
 
- 		if (!value["minValue"].isNull()) minValue = static_cast<ui32>(value["minValue"].Float());
 
- 		if (!value["maxValue"].isNull()) maxValue = static_cast<ui32>(value["maxValue"].Float());
 
- 		return VLC->arth->pickRandomArtifact(rng, [=](const ArtifactID & artID) -> bool
 
- 		{
 
- 			CArtifact * art = VLC->arth->objects[artID];
 
- 			if(!vstd::iswithin(art->getPrice(), minValue, maxValue))
 
- 				return false;
 
- 			if(!allowedClasses.empty() && !allowedClasses.count(art->aClass))
 
- 				return false;
 
- 			
 
- 			if(!IObjectInterface::cb->isAllowed(1, art->getIndex()))
 
- 				return false;
 
- 			if(!allowedPositions.empty())
 
- 			{
 
- 				for(const auto & pos : art->getPossibleSlots().at(ArtBearer::HERO))
 
- 				{
 
- 					if(allowedPositions.count(pos))
 
- 						return true;
 
- 				}
 
- 				return false;
 
- 			}
 
- 			return true;
 
- 		});
 
- 	}
 
- 	std::vector<ArtifactID> loadArtifacts(const JsonNode & value, CRandomGenerator & rng)
 
- 	{
 
- 		std::vector<ArtifactID> ret;
 
- 		for (const JsonNode & entry : value.Vector())
 
- 		{
 
- 			ret.push_back(loadArtifact(entry, rng));
 
- 		}
 
- 		return ret;
 
- 	}
 
- 	SpellID loadSpell(const JsonNode & value, CRandomGenerator & rng, std::vector<SpellID> spells)
 
- 	{
 
- 		if (value.getType() == JsonNode::JsonType::DATA_STRING)
 
- 			return SpellID(VLC->modh->identifiers.getIdentifier("spell", value).value());
 
- 		if (!value["level"].isNull())
 
- 		{
 
- 			int32_t spellLevel = value["level"].Float();
 
- 			vstd::erase_if(spells, [=](const SpellID & spell)
 
- 			{
 
- 				return VLC->spellh->getById(spell)->getLevel() != spellLevel;
 
- 			});
 
- 		}
 
- 		if (!value["school"].isNull())
 
- 		{
 
- 			int32_t schoolID = VLC->modh->identifiers.getIdentifier("spellSchool", value["school"]).value();
 
- 			vstd::erase_if(spells, [=](const SpellID & spell)
 
- 			{
 
- 				return !VLC->spellh->getById(spell)->hasSchool(ESpellSchool(schoolID));
 
- 			});
 
- 		}
 
- 		if (spells.empty())
 
- 		{
 
- 			logMod->warn("Failed to select suitable random spell!");
 
- 			return SpellID::NONE;
 
- 		}
 
- 		return SpellID(*RandomGeneratorUtil::nextItem(spells, rng));
 
- 	}
 
- 	std::vector<SpellID> loadSpells(const JsonNode & value, CRandomGenerator & rng, const std::vector<SpellID> & spells)
 
- 	{
 
- 		std::vector<SpellID> ret;
 
- 		for (const JsonNode & entry : value.Vector())
 
- 		{
 
- 			ret.push_back(loadSpell(entry, rng, spells));
 
- 		}
 
- 		return ret;
 
- 	}
 
- 	CStackBasicDescriptor loadCreature(const JsonNode & value, CRandomGenerator & rng)
 
- 	{
 
- 		CStackBasicDescriptor stack;
 
- 		stack.type = VLC->creh->objects[VLC->modh->identifiers.getIdentifier("creature", value["type"]).value()];
 
- 		stack.count = loadValue(value, rng);
 
- 		if (!value["upgradeChance"].isNull() && !stack.type->upgrades.empty())
 
- 		{
 
- 			if (int(value["upgradeChance"].Float()) > rng.nextInt(99)) // select random upgrade
 
- 			{
 
- 				stack.type = VLC->creh->objects[*RandomGeneratorUtil::nextItem(stack.type->upgrades, rng)];
 
- 			}
 
- 		}
 
- 		return stack;
 
- 	}
 
- 	std::vector<CStackBasicDescriptor> loadCreatures(const JsonNode & value, CRandomGenerator & rng)
 
- 	{
 
- 		std::vector<CStackBasicDescriptor> ret;
 
- 		for (const JsonNode & node : value.Vector())
 
- 		{
 
- 			ret.push_back(loadCreature(node, rng));
 
- 		}
 
- 		return ret;
 
- 	}
 
- 	std::vector<RandomStackInfo> evaluateCreatures(const JsonNode & value)
 
- 	{
 
- 		std::vector<RandomStackInfo> ret;
 
- 		for (const JsonNode & node : value.Vector())
 
- 		{
 
- 			RandomStackInfo info;
 
- 			if (!node["amount"].isNull())
 
- 				info.minAmount = info.maxAmount = static_cast<si32>(node["amount"].Float());
 
- 			else
 
- 			{
 
- 				info.minAmount = static_cast<si32>(node["min"].Float());
 
- 				info.maxAmount = static_cast<si32>(node["max"].Float());
 
- 			}
 
- 			const CCreature * crea = VLC->creh->objects[VLC->modh->identifiers.getIdentifier("creature", node["type"]).value()];
 
- 			info.allowedCreatures.push_back(crea);
 
- 			if (node["upgradeChance"].Float() > 0)
 
- 			{
 
- 				for(const auto & creaID : crea->upgrades)
 
- 					info.allowedCreatures.push_back(VLC->creh->objects[creaID]);
 
- 			}
 
- 			ret.push_back(info);
 
- 		}
 
- 		return ret;
 
- 	}
 
- 	//std::vector<Component> loadComponents(const JsonNode & value)
 
- 	//{
 
- 	//	std::vector<Component> ret;
 
- 	//	return ret;
 
- 	//	//TODO
 
- 	//}
 
- 	std::vector<Bonus> DLL_LINKAGE loadBonuses(const JsonNode & value)
 
- 	{
 
- 		std::vector<Bonus> ret;
 
- 		for (const JsonNode & entry : value.Vector())
 
- 		{
 
- 			if(auto bonus = JsonUtils::parseBonus(entry))
 
- 				ret.push_back(*bonus);
 
- 		}
 
- 		return ret;
 
- 	}
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
  |