CObjectClassesHandler.cpp 16 KB

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  1. /*
  2. * CObjectClassesHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CObjectClassesHandler.h"
  12. #include "../filesystem/Filesystem.h"
  13. #include "../filesystem/CBinaryReader.h"
  14. #include "../VCMI_Lib.h"
  15. #include "../GameConstants.h"
  16. #include "../StringConstants.h"
  17. #include "../CGeneralTextHandler.h"
  18. #include "../CModHandler.h"
  19. #include "../GameSettings.h"
  20. #include "../JsonNode.h"
  21. #include "../CSoundBase.h"
  22. #include "../mapObjectConstructors/CBankInstanceConstructor.h"
  23. #include "../mapObjectConstructors/CRewardableConstructor.h"
  24. #include "../mapObjectConstructors/CommonConstructors.h"
  25. #include "../mapObjectConstructors/DwellingInstanceConstructor.h"
  26. #include "../mapObjectConstructors/HillFortInstanceConstructor.h"
  27. #include "../mapObjectConstructors/ShipyardInstanceConstructor.h"
  28. #include "../mapObjectConstructors/ShrineInstanceConstructor.h"
  29. #include "../mapObjects/CGCreature.h"
  30. #include "../mapObjects/CGPandoraBox.h"
  31. #include "../mapObjects/CQuest.h"
  32. #include "../mapObjects/ObjectTemplate.h"
  33. #include "../mapObjects/CGMarket.h"
  34. #include "../mapObjects/MiscObjects.h"
  35. #include "../mapObjects/CGHeroInstance.h"
  36. #include "../mapObjects/CGTownInstance.h"
  37. VCMI_LIB_NAMESPACE_BEGIN
  38. CObjectClassesHandler::CObjectClassesHandler()
  39. {
  40. #define SET_HANDLER_CLASS(STRING, CLASSNAME) handlerConstructors[STRING] = std::make_shared<CLASSNAME>;
  41. #define SET_HANDLER(STRING, TYPENAME) handlerConstructors[STRING] = std::make_shared<CDefaultObjectTypeHandler<TYPENAME>>
  42. // list of all known handlers, hardcoded for now since the only way to add new objects is via C++ code
  43. //Note: should be in sync with registerTypesMapObjectTypes function
  44. SET_HANDLER_CLASS("configurable", CRewardableConstructor);
  45. SET_HANDLER_CLASS("dwelling", DwellingInstanceConstructor);
  46. SET_HANDLER_CLASS("hero", CHeroInstanceConstructor);
  47. SET_HANDLER_CLASS("town", CTownInstanceConstructor);
  48. SET_HANDLER_CLASS("bank", CBankInstanceConstructor);
  49. SET_HANDLER_CLASS("boat", BoatInstanceConstructor);
  50. SET_HANDLER_CLASS("market", MarketInstanceConstructor);
  51. SET_HANDLER_CLASS("shrine", ShrineInstanceConstructor);
  52. SET_HANDLER_CLASS("hillFort", HillFortInstanceConstructor);
  53. SET_HANDLER_CLASS("shipyard", ShipyardInstanceConstructor);
  54. SET_HANDLER_CLASS("monster", CreatureInstanceConstructor);
  55. SET_HANDLER_CLASS("resource", ResourceInstanceConstructor);
  56. SET_HANDLER_CLASS("static", CObstacleConstructor);
  57. SET_HANDLER_CLASS("", CObstacleConstructor);
  58. SET_HANDLER("randomArtifact", CGArtifact);
  59. SET_HANDLER("randomHero", CGHeroInstance);
  60. SET_HANDLER("randomResource", CGResource);
  61. SET_HANDLER("randomTown", CGTownInstance);
  62. SET_HANDLER("randomMonster", CGCreature);
  63. SET_HANDLER("randomDwelling", CGDwelling);
  64. SET_HANDLER("generic", CGObjectInstance);
  65. SET_HANDLER("cartographer", CCartographer);
  66. SET_HANDLER("artifact", CGArtifact);
  67. SET_HANDLER("borderGate", CGBorderGate);
  68. SET_HANDLER("borderGuard", CGBorderGuard);
  69. SET_HANDLER("denOfThieves", CGDenOfthieves);
  70. SET_HANDLER("event", CGEvent);
  71. SET_HANDLER("garrison", CGGarrison);
  72. SET_HANDLER("heroPlaceholder", CGHeroPlaceholder);
  73. SET_HANDLER("keymaster", CGKeymasterTent);
  74. SET_HANDLER("lighthouse", CGLighthouse);
  75. SET_HANDLER("magi", CGMagi);
  76. SET_HANDLER("mine", CGMine);
  77. SET_HANDLER("obelisk", CGObelisk);
  78. SET_HANDLER("observatory", CGObservatory);
  79. SET_HANDLER("pandora", CGPandoraBox);
  80. SET_HANDLER("prison", CGHeroInstance);
  81. SET_HANDLER("questGuard", CGQuestGuard);
  82. SET_HANDLER("scholar", CGScholar);
  83. SET_HANDLER("seerHut", CGSeerHut);
  84. SET_HANDLER("sign", CGSignBottle);
  85. SET_HANDLER("siren", CGSirens);
  86. SET_HANDLER("monolith", CGMonolith);
  87. SET_HANDLER("subterraneanGate", CGSubterraneanGate);
  88. SET_HANDLER("whirlpool", CGWhirlpool);
  89. SET_HANDLER("witch", CGWitchHut);
  90. SET_HANDLER("terrain", CGTerrainPatch);
  91. #undef SET_HANDLER_CLASS
  92. #undef SET_HANDLER
  93. }
  94. CObjectClassesHandler::~CObjectClassesHandler()
  95. {
  96. for(auto * p : objects)
  97. delete p;
  98. }
  99. std::vector<JsonNode> CObjectClassesHandler::loadLegacyData()
  100. {
  101. size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_OBJECT);
  102. CLegacyConfigParser parser("Data/Objects.txt");
  103. auto totalNumber = static_cast<size_t>(parser.readNumber()); // first line contains number of objects to read and nothing else
  104. parser.endLine();
  105. for (size_t i = 0; i < totalNumber; i++)
  106. {
  107. auto * tmpl = new ObjectTemplate;
  108. tmpl->readTxt(parser);
  109. parser.endLine();
  110. std::pair<si32, si32> key(tmpl->id.num, tmpl->subid);
  111. legacyTemplates.insert(std::make_pair(key, std::shared_ptr<const ObjectTemplate>(tmpl)));
  112. }
  113. objects.resize(256);
  114. std::vector<JsonNode> ret(dataSize);// create storage for 256 objects
  115. assert(dataSize == 256);
  116. CLegacyConfigParser namesParser("Data/ObjNames.txt");
  117. for (size_t i=0; i<256; i++)
  118. {
  119. ret[i]["name"].String() = namesParser.readString();
  120. namesParser.endLine();
  121. }
  122. JsonNode cregen1;
  123. JsonNode cregen4;
  124. CLegacyConfigParser cregen1Parser("data/crgen1");
  125. do
  126. {
  127. JsonNode subObject;
  128. subObject["name"].String() = cregen1Parser.readString();
  129. cregen1.Vector().push_back(subObject);
  130. }
  131. while(cregen1Parser.endLine());
  132. CLegacyConfigParser cregen4Parser("data/crgen4");
  133. do
  134. {
  135. JsonNode subObject;
  136. subObject["name"].String() = cregen4Parser.readString();
  137. cregen4.Vector().push_back(subObject);
  138. }
  139. while(cregen4Parser.endLine());
  140. ret[Obj::CREATURE_GENERATOR1]["subObjects"] = cregen1;
  141. ret[Obj::CREATURE_GENERATOR4]["subObjects"] = cregen4;
  142. ret[Obj::REFUGEE_CAMP]["subObjects"].Vector().push_back(ret[Obj::REFUGEE_CAMP]);
  143. ret[Obj::WAR_MACHINE_FACTORY]["subObjects"].Vector().push_back(ret[Obj::WAR_MACHINE_FACTORY]);
  144. return ret;
  145. }
  146. void CObjectClassesHandler::loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj)
  147. {
  148. auto object = loadSubObjectFromJson(scope, identifier, entry, obj, obj->objects.size());
  149. assert(object);
  150. obj->objects.push_back(object);
  151. registerObject(scope, obj->getJsonKey(), object->getSubTypeName(), object->subtype);
  152. for(const auto & compatID : entry["compatibilityIdentifiers"].Vector())
  153. registerObject(scope, obj->getJsonKey(), compatID.String(), object->subtype);
  154. }
  155. void CObjectClassesHandler::loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index)
  156. {
  157. auto object = loadSubObjectFromJson(scope, identifier, entry, obj, index);
  158. assert(object);
  159. assert(obj->objects[index] == nullptr); // ensure that this id was not loaded before
  160. obj->objects[index] = object;
  161. registerObject(scope, obj->getJsonKey(), object->getSubTypeName(), object->subtype);
  162. for(const auto & compatID : entry["compatibilityIdentifiers"].Vector())
  163. registerObject(scope, obj->getJsonKey(), compatID.String(), object->subtype);
  164. }
  165. TObjectTypeHandler CObjectClassesHandler::loadSubObjectFromJson(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index)
  166. {
  167. assert(identifier.find(':') == std::string::npos);
  168. assert(!scope.empty());
  169. if(!handlerConstructors.count(obj->handlerName))
  170. {
  171. logGlobal->error("Handler with name %s was not found!", obj->handlerName);
  172. return nullptr;
  173. }
  174. auto createdObject = handlerConstructors.at(obj->handlerName)();
  175. createdObject->modScope = scope;
  176. createdObject->typeName = obj->identifier;;
  177. createdObject->subTypeName = identifier;
  178. createdObject->type = obj->id;
  179. createdObject->subtype = index;
  180. createdObject->init(entry);
  181. auto range = legacyTemplates.equal_range(std::make_pair(obj->id, index));
  182. for (auto & templ : boost::make_iterator_range(range.first, range.second))
  183. {
  184. createdObject->addTemplate(templ.second);
  185. }
  186. legacyTemplates.erase(range.first, range.second);
  187. logGlobal->debug("Loaded object %s(%d)::%s(%d)", obj->getJsonKey(), obj->id, identifier, index);
  188. return createdObject;
  189. }
  190. std::string ObjectClass::getJsonKey() const
  191. {
  192. return modScope + ':' + identifier;
  193. }
  194. std::string ObjectClass::getNameTextID() const
  195. {
  196. return TextIdentifier("object", modScope, identifier, "name").get();
  197. }
  198. std::string ObjectClass::getNameTranslated() const
  199. {
  200. return VLC->generaltexth->translate(getNameTextID());
  201. }
  202. ObjectClass * CObjectClassesHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & name, size_t index)
  203. {
  204. auto * obj = new ObjectClass();
  205. obj->modScope = scope;
  206. obj->identifier = name;
  207. obj->handlerName = json["handler"].String();
  208. obj->base = json["base"];
  209. obj->id = index;
  210. VLC->generaltexth->registerString(scope, obj->getNameTextID(), json["name"].String());
  211. obj->objects.resize(json["lastReservedIndex"].Float() + 1);
  212. for (auto subData : json["types"].Struct())
  213. {
  214. if (!subData.second["index"].isNull())
  215. {
  216. const std::string & subMeta = subData.second["index"].meta;
  217. if ( subMeta != "core")
  218. logMod->warn("Object %s:%s.%s - attempt to load object with preset index! This option is reserved for built-in mod", subMeta, name, subData.first );
  219. size_t subIndex = subData.second["index"].Integer();
  220. loadSubObject(subData.second.meta, subData.first, subData.second, obj, subIndex);
  221. }
  222. else
  223. loadSubObject(subData.second.meta, subData.first, subData.second, obj);
  224. }
  225. return obj;
  226. }
  227. void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  228. {
  229. auto * object = loadFromJson(scope, data, name, objects.size());
  230. objects.push_back(object);
  231. VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
  232. }
  233. void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  234. {
  235. auto * object = loadFromJson(scope, data, name, index);
  236. assert(objects[(si32)index] == nullptr); // ensure that this id was not loaded before
  237. objects[static_cast<si32>(index)] = object;
  238. VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
  239. }
  240. void CObjectClassesHandler::loadSubObject(const std::string & identifier, JsonNode config, si32 ID, si32 subID)
  241. {
  242. config.setType(JsonNode::JsonType::DATA_STRUCT); // ensure that input is not NULL
  243. assert(ID < objects.size());
  244. assert(objects[ID]);
  245. if ( subID >= objects[ID]->objects.size())
  246. objects[ID]->objects.resize(subID+1);
  247. JsonUtils::inherit(config, objects.at(ID)->base);
  248. loadSubObject(config.meta, identifier, config, objects[ID], subID);
  249. }
  250. void CObjectClassesHandler::removeSubObject(si32 ID, si32 subID)
  251. {
  252. assert(ID < objects.size());
  253. assert(objects[ID]);
  254. assert(subID < objects[ID]->objects.size());
  255. objects[ID]->objects[subID] = nullptr;
  256. }
  257. std::vector<bool> CObjectClassesHandler::getDefaultAllowed() const
  258. {
  259. return std::vector<bool>(); //TODO?
  260. }
  261. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(si32 type, si32 subtype) const
  262. {
  263. try
  264. {
  265. auto result = objects.at(type)->objects.at(subtype);
  266. if (result != nullptr)
  267. return result;
  268. }
  269. catch (std::out_of_range & e)
  270. {
  271. // Leave catch block silently
  272. }
  273. std::string errorString = "Failed to find object of type " + std::to_string(type) + "::" + std::to_string(subtype);
  274. logGlobal->error(errorString);
  275. throw std::runtime_error(errorString);
  276. }
  277. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(const std::string & scope, const std::string & type, const std::string & subtype) const
  278. {
  279. std::optional<si32> id = VLC->modh->identifiers.getIdentifier(scope, "object", type);
  280. if(id)
  281. {
  282. auto * object = objects[id.value()];
  283. std::optional<si32> subID = VLC->modh->identifiers.getIdentifier(scope, object->getJsonKey(), subtype);
  284. if (subID)
  285. return object->objects[subID.value()];
  286. }
  287. std::string errorString = "Failed to find object of type " + type + "::" + subtype;
  288. logGlobal->error(errorString);
  289. throw std::runtime_error(errorString);
  290. }
  291. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(CompoundMapObjectID compoundIdentifier) const
  292. {
  293. return getHandlerFor(compoundIdentifier.primaryID, compoundIdentifier.secondaryID);
  294. }
  295. std::set<si32> CObjectClassesHandler::knownObjects() const
  296. {
  297. std::set<si32> ret;
  298. for(auto * entry : objects)
  299. if (entry)
  300. ret.insert(entry->id);
  301. return ret;
  302. }
  303. std::set<si32> CObjectClassesHandler::knownSubObjects(si32 primaryID) const
  304. {
  305. std::set<si32> ret;
  306. if (!objects.at(primaryID))
  307. {
  308. logGlobal->error("Failed to find object %d", primaryID);
  309. return ret;
  310. }
  311. for(const auto & entry : objects.at(primaryID)->objects)
  312. if (entry)
  313. ret.insert(entry->subtype);
  314. return ret;
  315. }
  316. void CObjectClassesHandler::beforeValidate(JsonNode & object)
  317. {
  318. for (auto & entry : object["types"].Struct())
  319. {
  320. if (object.Struct().count("subObjects"))
  321. {
  322. const auto & vector = object["subObjects"].Vector();
  323. if (entry.second.Struct().count("index"))
  324. {
  325. size_t index = entry.second["index"].Integer();
  326. if (index < vector.size())
  327. JsonUtils::inherit(entry.second, vector[index]);
  328. }
  329. }
  330. JsonUtils::inherit(entry.second, object["base"]);
  331. for (auto & templ : entry.second["templates"].Struct())
  332. JsonUtils::inherit(templ.second, entry.second["base"]);
  333. }
  334. object.Struct().erase("subObjects");
  335. }
  336. void CObjectClassesHandler::afterLoadFinalization()
  337. {
  338. for(auto * entry : objects)
  339. {
  340. if (!entry)
  341. continue;
  342. for(const auto & obj : entry->objects)
  343. {
  344. if (!obj)
  345. continue;
  346. obj->afterLoadFinalization();
  347. if(obj->getTemplates().empty())
  348. logGlobal->warn("No templates found for %s:%s", entry->getJsonKey(), obj->getJsonKey());
  349. }
  350. }
  351. generateExtraMonolithsForRMG();
  352. }
  353. void CObjectClassesHandler::generateExtraMonolithsForRMG()
  354. {
  355. //duplicate existing two-way portals to make reserve for RMG
  356. auto& portalVec = objects[Obj::MONOLITH_TWO_WAY]->objects;
  357. //FIXME: Monoliths in this vector can be already not useful for every terrain
  358. const size_t portalCount = portalVec.size();
  359. //Invalid portals will be skipped and portalVec size stays unchanged
  360. for (size_t i = portalCount; portalVec.size() < 100; ++i)
  361. {
  362. auto index = static_cast<si32>(i % portalCount);
  363. auto portal = portalVec[index];
  364. auto templates = portal->getTemplates();
  365. if (templates.empty() || !templates[0]->canBePlacedAtAnyTerrain())
  366. {
  367. continue; //Do not clone HoTA water-only portals or any others we can't use
  368. }
  369. //deep copy of noncopyable object :?
  370. auto newPortal = std::make_shared<CDefaultObjectTypeHandler<CGMonolith>>();
  371. newPortal->rmgInfo = portal->getRMGInfo();
  372. newPortal->base = portal->base; //not needed?
  373. newPortal->templates = portal->getTemplates();
  374. newPortal->sounds = portal->getSounds();
  375. newPortal->aiValue = portal->getAiValue();
  376. newPortal->battlefield = portal->battlefield; //getter is not initialized at this point
  377. newPortal->modScope = portal->modScope; //private
  378. newPortal->typeName = portal->getTypeName();
  379. newPortal->subTypeName = std::string("monolith") + std::to_string(portalVec.size());
  380. newPortal->type = portal->getIndex();
  381. newPortal->subtype = portalVec.size(); //indexes must be unique, they are returned as a set
  382. portalVec.push_back(newPortal);
  383. }
  384. }
  385. std::string CObjectClassesHandler::getObjectName(si32 type, si32 subtype) const
  386. {
  387. const auto handler = getHandlerFor(type, subtype);
  388. if (handler && handler->hasNameTextID())
  389. return handler->getNameTranslated();
  390. else
  391. return objects[type]->getNameTranslated();
  392. }
  393. SObjectSounds CObjectClassesHandler::getObjectSounds(si32 type, si32 subtype) const
  394. {
  395. // TODO: these objects may have subID's that does not have associated handler:
  396. // Prison: uses hero type as subID
  397. // Hero: uses hero type as subID, but registers hero classes as subtypes
  398. // Spell scroll: uses spell ID as subID
  399. if(type == Obj::PRISON || type == Obj::HERO || type == Obj::SPELL_SCROLL)
  400. subtype = 0;
  401. assert(type < objects.size());
  402. assert(objects[type]);
  403. assert(subtype < objects[type]->objects.size());
  404. return getHandlerFor(type, subtype)->getSounds();
  405. }
  406. std::string CObjectClassesHandler::getObjectHandlerName(si32 type) const
  407. {
  408. return objects.at(type)->handlerName;
  409. }
  410. VCMI_LIB_NAMESPACE_END