Ivan Savenko ef94e7a78a Fix build %!s(int64=2) %!d(string=hai) anos
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AttackPossibility.cpp 4b807e01f1 BattleAI: fix freeze %!s(int64=2) %!d(string=hai) anos
AttackPossibility.h 5f13a0bbda BattleAI: spellcast fixes and floating point score %!s(int64=2) %!d(string=hai) anos
BattleAI.cbp ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=4) %!d(string=hai) anos
BattleAI.cpp ef94e7a78a Fix build %!s(int64=2) %!d(string=hai) anos
BattleAI.h 036df2e0ad Support multiple battles in AI %!s(int64=2) %!d(string=hai) anos
BattleAI.vcxproj 54550b50de Update VS files to 2019, partially fix test project %!s(int64=6) %!d(string=hai) anos
BattleEvaluator.cpp 036df2e0ad Support multiple battles in AI %!s(int64=2) %!d(string=hai) anos
BattleEvaluator.h 036df2e0ad Support multiple battles in AI %!s(int64=2) %!d(string=hai) anos
BattleExchangeVariant.cpp 5f13a0bbda BattleAI: spellcast fixes and floating point score %!s(int64=2) %!d(string=hai) anos
BattleExchangeVariant.h 036df2e0ad Support multiple battles in AI %!s(int64=2) %!d(string=hai) anos
CMakeLists.txt dc88f14e0b BattleAI: positive/negative effect multiplier %!s(int64=2) %!d(string=hai) anos
EnemyInfo.cpp 0b70baa95e Spells configuration version 2 (effect-based) %!s(int64=7) %!d(string=hai) anos
EnemyInfo.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
PossibleSpellcast.cpp 0b70baa95e Spells configuration version 2 (effect-based) %!s(int64=7) %!d(string=hai) anos
PossibleSpellcast.h 5f13a0bbda BattleAI: spellcast fixes and floating point score %!s(int64=2) %!d(string=hai) anos
PotentialTargets.cpp 274bf739b8 BattleAI: damage cache and switch to different model of spells evaluation %!s(int64=2) %!d(string=hai) anos
PotentialTargets.h 274bf739b8 BattleAI: damage cache and switch to different model of spells evaluation %!s(int64=2) %!d(string=hai) anos
StackWithBonuses.cpp 9fa7a93fb0 Properly pass battleID in all battle netpack's %!s(int64=2) %!d(string=hai) anos
StackWithBonuses.h 3a88180494 Separated game and battle callback (server & client only) %!s(int64=2) %!d(string=hai) anos
StdInc.cpp 18f8ca3cd0 Refactoring Battle AI. %!s(int64=9) %!d(string=hai) anos
StdInc.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
ThreatMap.cpp b472c89276 vcmi: make some CStack properties private %!s(int64=2) %!d(string=hai) anos
ThreatMap.h 3de891b4b4 Moving/dividing classes from BattleState to separate files. %!s(int64=8) %!d(string=hai) anos
common.cpp 18f8ca3cd0 Refactoring Battle AI. %!s(int64=9) %!d(string=hai) anos
common.h 18f8ca3cd0 Refactoring Battle AI. %!s(int64=9) %!d(string=hai) anos
main.cpp b5daa24982 Android support (#299) %!s(int64=8) %!d(string=hai) anos