Ivan Savenko ef94e7a78a Fix build 2 年之前
..
AttackPossibility.cpp 4b807e01f1 BattleAI: fix freeze 2 年之前
AttackPossibility.h 5f13a0bbda BattleAI: spellcast fixes and floating point score 2 年之前
BattleAI.cbp ecaa9f5d0b Entities redesign and a few ERM features 4 年之前
BattleAI.cpp ef94e7a78a Fix build 2 年之前
BattleAI.h 036df2e0ad Support multiple battles in AI 2 年之前
BattleAI.vcxproj 54550b50de Update VS files to 2019, partially fix test project 6 年之前
BattleEvaluator.cpp 036df2e0ad Support multiple battles in AI 2 年之前
BattleEvaluator.h 036df2e0ad Support multiple battles in AI 2 年之前
BattleExchangeVariant.cpp 5f13a0bbda BattleAI: spellcast fixes and floating point score 2 年之前
BattleExchangeVariant.h 036df2e0ad Support multiple battles in AI 2 年之前
CMakeLists.txt dc88f14e0b BattleAI: positive/negative effect multiplier 2 年之前
EnemyInfo.cpp 0b70baa95e Spells configuration version 2 (effect-based) 7 年之前
EnemyInfo.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
PossibleSpellcast.cpp 0b70baa95e Spells configuration version 2 (effect-based) 7 年之前
PossibleSpellcast.h 5f13a0bbda BattleAI: spellcast fixes and floating point score 2 年之前
PotentialTargets.cpp 274bf739b8 BattleAI: damage cache and switch to different model of spells evaluation 2 年之前
PotentialTargets.h 274bf739b8 BattleAI: damage cache and switch to different model of spells evaluation 2 年之前
StackWithBonuses.cpp 9fa7a93fb0 Properly pass battleID in all battle netpack's 2 年之前
StackWithBonuses.h 3a88180494 Separated game and battle callback (server & client only) 2 年之前
StdInc.cpp 18f8ca3cd0 Refactoring Battle AI. 9 年之前
StdInc.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
ThreatMap.cpp b472c89276 vcmi: make some CStack properties private 2 年之前
ThreatMap.h 3de891b4b4 Moving/dividing classes from BattleState to separate files. 8 年之前
common.cpp 18f8ca3cd0 Refactoring Battle AI. 9 年之前
common.h 18f8ca3cd0 Refactoring Battle AI. 9 年之前
main.cpp b5daa24982 Android support (#299) 8 年之前