Laserlicht 0b0082eebc format %!s(int64=2) %!d(string=hai) anos
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CGuiHandler.cpp e322d0a084 Merge pull request #2966 from IvanSavenko/simplify_ui_lock %!s(int64=2) %!d(string=hai) anos
CGuiHandler.h d6b9fa8fbd Replaced CPlayerInterface::pim with CGuiHandler::interfaceLock %!s(int64=2) %!d(string=hai) anos
CIntObject.cpp 3973624278 Implemented tolerance for touch events %!s(int64=2) %!d(string=hai) anos
CIntObject.h c96cc405ed town now updates %!s(int64=2) %!d(string=hai) anos
CursorHandler.cpp 1d0e696db6 Added RenderHandler that acts as factory for images and animations %!s(int64=2) %!d(string=hai) anos
CursorHandler.h e8453916cf Merge remote-tracking branch 'vcmi/beta' into develop %!s(int64=2) %!d(string=hai) anos
EventDispatcher.cpp ab59c153b3 fix %!s(int64=2) %!d(string=hai) anos
EventDispatcher.h 2d2c7ee8e0 added tolerance %!s(int64=2) %!d(string=hai) anos
EventsReceiver.cpp 05a9f0fe39 move to EventReceiver %!s(int64=2) %!d(string=hai) anos
EventsReceiver.h 05a9f0fe39 move to EventReceiver %!s(int64=2) %!d(string=hai) anos
FramerateManager.cpp f52562eeb7 Fix freezing of hero and long enemy turns without sleeping in FramerateManager::framerateDelay() %!s(int64=2) %!d(string=hai) anos
FramerateManager.h f52562eeb7 Fix freezing of hero and long enemy turns without sleeping in FramerateManager::framerateDelay() %!s(int64=2) %!d(string=hai) anos
InterfaceObjectConfigurable.cpp d295840c64 Merge pull request #3075 from josch/spelling %!s(int64=2) %!d(string=hai) anos
InterfaceObjectConfigurable.h 61aae7bccc code review %!s(int64=2) %!d(string=hai) anos
MouseButton.h 860fe43131 Merged two mouse button enums %!s(int64=2) %!d(string=hai) anos
Shortcut.h 3f4e88c396 Merge pull request #2325 from SoundSSGood/hero-backpack-window %!s(int64=2) %!d(string=hai) anos
ShortcutHandler.cpp e1eb245565 Better default stack action handling + "F shortcut" mode fixes %!s(int64=2) %!d(string=hai) anos
ShortcutHandler.h dea10e6091 Use more descriptive names for hotkeys %!s(int64=2) %!d(string=hai) anos
TextAlignment.h e1e41d1107 Implement TOPCENTER text alignment %!s(int64=2) %!d(string=hai) anos
WindowHandler.cpp 43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA %!s(int64=2) %!d(string=hai) anos
WindowHandler.h bb17cc13b1 Implemented lazy totalRedraw to prevent multiple redraws on single frame %!s(int64=2) %!d(string=hai) anos