Laserlicht 0b0082eebc format há 2 anos atrás
..
CGuiHandler.cpp e322d0a084 Merge pull request #2966 from IvanSavenko/simplify_ui_lock há 2 anos atrás
CGuiHandler.h d6b9fa8fbd Replaced CPlayerInterface::pim with CGuiHandler::interfaceLock há 2 anos atrás
CIntObject.cpp 3973624278 Implemented tolerance for touch events há 2 anos atrás
CIntObject.h c96cc405ed town now updates há 2 anos atrás
CursorHandler.cpp 1d0e696db6 Added RenderHandler that acts as factory for images and animations há 2 anos atrás
CursorHandler.h e8453916cf Merge remote-tracking branch 'vcmi/beta' into develop há 2 anos atrás
EventDispatcher.cpp ab59c153b3 fix há 2 anos atrás
EventDispatcher.h 2d2c7ee8e0 added tolerance há 2 anos atrás
EventsReceiver.cpp 05a9f0fe39 move to EventReceiver há 2 anos atrás
EventsReceiver.h 05a9f0fe39 move to EventReceiver há 2 anos atrás
FramerateManager.cpp f52562eeb7 Fix freezing of hero and long enemy turns without sleeping in FramerateManager::framerateDelay() há 2 anos atrás
FramerateManager.h f52562eeb7 Fix freezing of hero and long enemy turns without sleeping in FramerateManager::framerateDelay() há 2 anos atrás
InterfaceObjectConfigurable.cpp d295840c64 Merge pull request #3075 from josch/spelling há 2 anos atrás
InterfaceObjectConfigurable.h 61aae7bccc code review há 2 anos atrás
MouseButton.h 860fe43131 Merged two mouse button enums há 2 anos atrás
Shortcut.h 3f4e88c396 Merge pull request #2325 from SoundSSGood/hero-backpack-window há 2 anos atrás
ShortcutHandler.cpp e1eb245565 Better default stack action handling + "F shortcut" mode fixes há 2 anos atrás
ShortcutHandler.h dea10e6091 Use more descriptive names for hotkeys há 2 anos atrás
TextAlignment.h e1e41d1107 Implement TOPCENTER text alignment há 2 anos atrás
WindowHandler.cpp 43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA há 2 anos atrás
WindowHandler.h bb17cc13b1 Implemented lazy totalRedraw to prevent multiple redraws on single frame há 2 anos atrás