nordsoft 5b10b457cf Fix code review suggestions %!s(int64=2) %!d(string=hai) anos
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modificators 5b10b457cf Fix code review suggestions %!s(int64=2) %!d(string=hai) anos
threadpool 44d16b32fe Use API identical to std classes where possible %!s(int64=2) %!d(string=hai) anos
CMapGenOptions.cpp ec8d31bbfc First step at unifying game identifiers code %!s(int64=2) %!d(string=hai) anos
CMapGenOptions.h ec8d31bbfc First step at unifying game identifiers code %!s(int64=2) %!d(string=hai) anos
CMapGenerator.cpp 03c099d4fd First steps %!s(int64=2) %!d(string=hai) anos
CMapGenerator.h cd9bd491e0 Add option for single-thread generation. Still doesn't guarantee excactly identical maps :? %!s(int64=2) %!d(string=hai) anos
CRmgTemplate.cpp b6a1a8f0da Json Serializer should now use identifers storage properly %!s(int64=2) %!d(string=hai) anos
CRmgTemplate.h 3889193a48 Reorganize namespaces %!s(int64=2) %!d(string=hai) anos
CRmgTemplateStorage.cpp 1a82280cb2 Fix build %!s(int64=2) %!d(string=hai) anos
CRmgTemplateStorage.h 1a82280cb2 Fix build %!s(int64=2) %!d(string=hai) anos
CZonePlacer.cpp ec8d31bbfc First step at unifying game identifiers code %!s(int64=2) %!d(string=hai) anos
CZonePlacer.h 64e8b9b2b9 Smarter scaling for forces between zones. %!s(int64=2) %!d(string=hai) anos
Functions.cpp d6a357fd17 Split some map object files into smaller files. Reduced includes usage. %!s(int64=2) %!d(string=hai) anos
Functions.h 71f882d5ba Refactored Functions.cpp, removed unused function. %!s(int64=2) %!d(string=hai) anos
RmgArea.cpp c089e55893 Fix placing road inside underground rock %!s(int64=2) %!d(string=hai) anos
RmgArea.h c089e55893 Fix placing road inside underground rock %!s(int64=2) %!d(string=hai) anos
RmgMap.cpp 0240ee886d Converted (almost) all namespace enum's to enum classes %!s(int64=2) %!d(string=hai) anos
RmgMap.h 0240ee886d Converted (almost) all namespace enum's to enum classes %!s(int64=2) %!d(string=hai) anos
RmgObject.cpp ce62ab3e66 Select random object template instead of first %!s(int64=2) %!d(string=hai) anos
RmgObject.h ce62ab3e66 Select random object template instead of first %!s(int64=2) %!d(string=hai) anos
RmgPath.cpp 7bfb37df4d vcmi: modernize lib/rmg %!s(int64=2) %!d(string=hai) anos
RmgPath.h 7bfb37df4d vcmi: modernize lib/rmg %!s(int64=2) %!d(string=hai) anos
TileInfo.cpp 0240ee886d Converted (almost) all namespace enum's to enum classes %!s(int64=2) %!d(string=hai) anos
TileInfo.h 0240ee886d Converted (almost) all namespace enum's to enum classes %!s(int64=2) %!d(string=hai) anos
Zone.cpp 983633d73b Do not decrease the density of obstacles in zones of medium treasure value. For high values, decrease them more rapidly. %!s(int64=2) %!d(string=hai) anos
Zone.h 15b254fded Give every Zone its own RNG %!s(int64=2) %!d(string=hai) anos
float3.h 5366f9190e vcmi: reduce boost::lexical_cast usage %!s(int64=2) %!d(string=hai) anos