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- #include "StdInc.h"
- #include "CHeroHandler.h"
- #include "CGeneralTextHandler.h"
- #include "Filesystem/CResourceLoader.h"
- #include "VCMI_Lib.h"
- #include "JsonNode.h"
- #include "StringConstants.h"
- #include "BattleHex.h"
- #include "CModHandler.h"
- #include "CTownHandler.h"
- #include "CObjectHandler.h" //for hero specialty
- /*
- * CHeroHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- int CHeroClass::chooseSecSkill(const std::set<int> & possibles) const //picks secondary skill out from given possibilities
- {
- if(possibles.size()==1)
- return *possibles.begin();
- int totalProb = 0;
- for(std::set<int>::const_iterator i=possibles.begin(); i!=possibles.end(); i++)
- {
- totalProb += secSkillProbability[*i];
- }
- int ran = rand()%totalProb;
- for(std::set<int>::const_iterator i=possibles.begin(); i!=possibles.end(); i++)
- {
- ran -= secSkillProbability[*i];
- if(ran<0)
- return *i;
- }
- throw std::runtime_error("Cannot pick secondary skill!");
- }
- EAlignment::EAlignment CHeroClass::getAlignment() const
- {
- return EAlignment::EAlignment(VLC->townh->factions[faction].alignment);
- }
- std::vector<BattleHex> CObstacleInfo::getBlocked(BattleHex hex) const
- {
- std::vector<BattleHex> ret;
- if(isAbsoluteObstacle)
- {
- assert(!hex.isValid());
- range::copy(blockedTiles, std::back_inserter(ret));
- return ret;
- }
- BOOST_FOREACH(int offset, blockedTiles)
- {
- BattleHex toBlock = hex + offset;
- if((hex.getY() & 1) && !(toBlock.getY() & 1))
- toBlock += BattleHex::LEFT;
- if(!toBlock.isValid())
- tlog1 << "Misplaced obstacle!\n";
- else
- ret.push_back(toBlock);
- }
- return ret;
- }
- bool CObstacleInfo::isAppropriate(ETerrainType::ETerrainType terrainType, int specialBattlefield /*= -1*/) const
- {
- if(specialBattlefield != -1)
- return vstd::contains(allowedSpecialBfields, specialBattlefield);
- return vstd::contains(allowedTerrains, terrainType);
- }
- void CHeroClassHandler::load()
- {
- CLegacyConfigParser parser("DATA/HCTRAITS.TXT");
- parser.endLine(); // header
- parser.endLine();
- do
- {
- CHeroClass * hc = new CHeroClass;
- hc->name = parser.readString();
- hc->aggression = parser.readNumber();
- hc->id = heroClasses.size();
- hc->primarySkillInitial = parser.readNumArray<int>(GameConstants::PRIMARY_SKILLS);
- hc->primarySkillLowLevel = parser.readNumArray<int>(GameConstants::PRIMARY_SKILLS);
- hc->primarySkillHighLevel = parser.readNumArray<int>(GameConstants::PRIMARY_SKILLS);
- hc->secSkillProbability = parser.readNumArray<int>(GameConstants::SKILL_QUANTITY);
- for(int dd=0; dd<GameConstants::F_NUMBER; ++dd)
- {
- hc->selectionProbability[dd] = parser.readNumber();
- }
- VLC->modh->identifiers.requestIdentifier("faction." + ETownType::names[heroClasses.size()/2],
- [=](si32 faction)
- {
- hc->faction = faction;
- });
- heroClasses.push_back(hc);
- VLC->modh->identifiers.registerObject("heroClass." + GameConstants::HERO_CLASSES_NAMES[hc->id], hc->id);
- }
- while (parser.endLine() && !parser.isNextEntryEmpty());
- const JsonNode & heroGraphics = JsonNode(ResourceID("config/heroClasses.json"));
- for (size_t i=0; i<heroClasses.size(); i++)
- {
- const JsonNode & battle = heroGraphics["heroBattleAnim"].Vector()[i/2];
- heroClasses[i]->imageBattleFemale = battle["female"].String();
- heroClasses[i]->imageBattleMale = battle["male"].String();
- const JsonNode & map = heroGraphics["heroMapAnim"].Vector()[i];
- heroClasses[i]->imageMapMale = map.String();
- heroClasses[i]->imageMapFemale = map.String();
- }
- }
- void CHeroClassHandler::load(const JsonNode & classes)
- {
- BOOST_FOREACH(auto & entry, classes.Struct())
- {
- if (!entry.second.isNull()) // may happens if mod removed creature by setting json entry to null
- {
- CHeroClass * heroClass = loadClass(entry.second);
- heroClass->identifier = entry.first;
- heroClass->id = heroClasses.size();
- heroClasses.push_back(heroClass);
- tlog5 << "Added hero class: " << entry.first << "\n";
- VLC->modh->identifiers.registerObject("heroClass." + heroClass->identifier, heroClass->id);
- }
- }
- }
- CHeroClass *CHeroClassHandler::loadClass(const JsonNode & node)
- {
- CHeroClass * heroClass = new CHeroClass;
- heroClass->imageBattleFemale = node["animation"]["battle"]["female"].String();
- heroClass->imageBattleMale = node["animation"]["battle"]["male"].String();
- heroClass->imageMapFemale = node["animation"]["map"]["female"].String();
- heroClass->imageMapMale = node["animation"]["map"]["male"].String();
- heroClass->name = node["name"].String();
- BOOST_FOREACH(const std::string & pSkill, PrimarySkill::names)
- {
- heroClass->primarySkillInitial.push_back(node["primarySkills"][pSkill].Float());
- heroClass->primarySkillLowLevel.push_back(node["lowLevelChance"][pSkill].Float());
- heroClass->primarySkillHighLevel.push_back(node["highLevelChance"][pSkill].Float());
- }
- BOOST_FOREACH(const std::string & secSkill, SecondarySkill::names)
- {
- heroClass->secSkillProbability.push_back(node["secondarySkills"][secSkill].Float());
- }
- BOOST_FOREACH(auto & tavern, node["tavern"].Struct())
- {
- int value = tavern.second.Float();
- VLC->modh->identifiers.requestIdentifier("faction." + tavern.first,
- [=](si32 factionID)
- {
- heroClass->selectionProbability[factionID] = value;
- });
- }
- VLC->modh->identifiers.requestIdentifier("faction." + node["faction"].String(),
- [=](si32 factionID)
- {
- heroClass->faction = factionID;
- });
- return heroClass;
- }
- CHeroClassHandler::~CHeroClassHandler()
- {
- BOOST_FOREACH(auto heroClass, heroClasses)
- {
- delete heroClass.get();
- }
- }
- CHeroHandler::~CHeroHandler()
- {
- BOOST_FOREACH(auto hero, heroes)
- delete hero.get();
- }
- CHeroHandler::CHeroHandler()
- {
- }
- void CHeroHandler::load(const JsonNode & input)
- {
- BOOST_FOREACH(auto & entry, input.Struct())
- {
- if (!entry.second.isNull()) // may happens if mod removed creature by setting json entry to null
- {
- CHero * hero = loadHero(entry.second);
- hero->ID = heroes.size();
- heroes.push_back(hero);
- tlog5 << "Added hero: " << entry.first << "\n";
- VLC->modh->identifiers.registerObject("hero." + entry.first, hero->ID);
- }
- }
- }
- CHero * CHeroHandler::loadHero(const JsonNode & node)
- {
- CHero * hero = new CHero;
- hero->name = node["texts"]["name"].String();
- hero->biography = node["texts"]["biography"].String();
- hero->specName = node["texts"]["specialty"]["name"].String();
- hero->specTooltip = node["texts"]["specialty"]["tooltip"].String();
- hero->specDescr = node["texts"]["specialty"]["description"].String();
- hero->imageIndex = node["images"]["index"].Float();
- hero->iconSpecSmall = node["images"]["specialtySmall"].String();
- hero->iconSpecLarge = node["images"]["specialtyLarge"].String();
- hero->portraitSmall = node["images"]["small"].String();
- hero->portraitLarge = node["images"]["large"].String();
- assert(node["army"].Vector().size() <= 3); // anything bigger is useless - army initialization uses up to 3 slots
- hero->initialArmy.resize(node["army"].Vector().size());
- for (size_t i=0; i< hero->initialArmy.size(); i++)
- {
- const JsonNode & source = node["army"].Vector()[i];
- hero->initialArmy[i].minAmount = source["min"].Float();
- hero->initialArmy[i].maxAmount = source["max"].Float();
- assert(hero->initialArmy[i].minAmount <= hero->initialArmy[i].maxAmount);
- VLC->modh->identifiers.requestIdentifier(std::string("creature.") + source["creature"].String(), [=](si32 creature)
- {
- hero->initialArmy[i].creature = creature;
- });
- }
- loadHeroJson(hero, node);
- return hero;
- }
- void CHeroHandler::loadHeroJson(CHero * hero, const JsonNode & node)
- {
- // sex: 0=male, 1=female
- hero->sex = node["female"].Bool();
- hero->special = node["special"].Bool();
- BOOST_FOREACH(const JsonNode &set, node["skills"].Vector())
- {
- int skillID = boost::range::find(SecondarySkill::names, set["skill"].String()) - boost::begin(SecondarySkill::names);
- int skillLevel = boost::range::find(SecondarySkill::levels, set["level"].String()) - boost::begin(SecondarySkill::levels);
- hero->secSkillsInit.push_back(std::make_pair(skillID, skillLevel));
- }
- BOOST_FOREACH(const JsonNode & spell, node["spellbook"].Vector())
- {
- hero->spells.insert(spell.Float());
- }
- //deprecated, used only for original spciealties
- BOOST_FOREACH(const JsonNode &specialty, node["specialties"].Vector())
- {
- SSpecialtyInfo spec;
- spec.type = specialty["type"].Float();
- spec.val = specialty["val"].Float();
- spec.subtype = specialty["subtype"].Float();
- spec.additionalinfo = specialty["info"].Float();
- hero->spec.push_back(spec); //put a copy of dummy
- }
- //new format, using bonus system
- BOOST_FOREACH(const JsonNode &specialty, node["specialty"].Vector())
- {
- SSpecialtyBonus hs;
- hs.growsWithLevel = specialty["growsWithLevel"].Bool();
- BOOST_FOREACH (const JsonNode & bonus, specialty["bonuses"].Vector())
- {
- auto b = JsonUtils::parseBonus(bonus);
- hs.bonuses.push_back (b);
- }
- hero->specialty.push_back (hs); //now, how to get CGHeroInstance from it?
- }
- VLC->modh->identifiers.requestIdentifier("heroClass." + node["class"].String(),
- [=](si32 classID)
- {
- hero->heroClass = classes.heroClasses[classID];
- });
- }
- void CHeroHandler::load()
- {
- for (int i = 0; i < GameConstants::SKILL_QUANTITY; ++i)
- {
- VLC->modh->identifiers.registerObject("skill." + SecondarySkill::names[i], i);
- }
- classes.load();
- loadHeroes();
- loadHeroTexts();
- loadObstacles();
- loadTerrains();
- loadBallistics();
- loadExperience();
- }
- void CHeroHandler::loadExperience()
- {
- expPerLevel.push_back(0);
- expPerLevel.push_back(1000);
- expPerLevel.push_back(2000);
- expPerLevel.push_back(3200);
- expPerLevel.push_back(4600);
- expPerLevel.push_back(6200);
- expPerLevel.push_back(8000);
- expPerLevel.push_back(10000);
- expPerLevel.push_back(12200);
- expPerLevel.push_back(14700);
- expPerLevel.push_back(17500);
- expPerLevel.push_back(20600);
- expPerLevel.push_back(24320);
- expPerLevel.push_back(28784);
- expPerLevel.push_back(34140);
- while (expPerLevel[expPerLevel.size() - 1] > expPerLevel[expPerLevel.size() - 2])
- {
- int i = expPerLevel.size() - 1;
- expPerLevel.push_back (expPerLevel[i] + (expPerLevel[i] - expPerLevel[i-1]) * 1.2);
- }
- expPerLevel.pop_back();//last value is broken
- }
- void CHeroHandler::loadObstacles()
- {
- auto loadObstacles = [](const JsonNode &node, bool absolute, std::map<int, CObstacleInfo> &out)
- {
- BOOST_FOREACH(const JsonNode &obs, node.Vector())
- {
- int ID = obs["id"].Float();
- CObstacleInfo & obi = out[ID];
- obi.ID = ID;
- obi.defName = obs["defname"].String();
- obi.width = obs["width"].Float();
- obi.height = obs["height"].Float();
- obi.allowedTerrains = obs["allowedTerrain"].convertTo<std::vector<ETerrainType::ETerrainType> >();
- obi.allowedSpecialBfields = obs["specialBattlefields"].convertTo<std::vector<BFieldType::BFieldType> >();
- obi.blockedTiles = obs["blockedTiles"].convertTo<std::vector<si16> >();
- obi.isAbsoluteObstacle = absolute;
- }
- };
- const JsonNode config(ResourceID("config/obstacles.json"));
- loadObstacles(config["obstacles"], false, obstacles);
- loadObstacles(config["absoluteObstacles"], true, absoluteObstacles);
- //loadObstacles(config["moats"], true, moats);
- }
- void CHeroHandler::loadHeroes()
- {
- VLC->heroh = this;
- CLegacyConfigParser parser("DATA/HOTRAITS.TXT");
- parser.endLine(); //ignore header
- parser.endLine();
- for (int i=0; i<GameConstants::HEROES_QUANTITY; i++)
- {
- CHero * hero = new CHero;
- hero->name = parser.readString();
- hero->initialArmy.resize(3);
- for(int x=0;x<3;x++)
- {
- hero->initialArmy[x].minAmount = parser.readNumber();
- hero->initialArmy[x].maxAmount = parser.readNumber();
- std::string refName = parser.readString();
- boost::algorithm::replace_all(refName, " ", ""); //remove spaces
- refName[0] = std::tolower(refName[0]); // to camelCase
- VLC->modh->identifiers.requestIdentifier(std::string("creature.") + refName, [=](si32 creature)
- {
- hero->initialArmy[x].creature = creature;
- });
- }
- parser.endLine();
- hero->ID = heroes.size();
- hero->imageIndex = hero->ID;
- heroes.push_back(hero);
- }
- // Load heroes information
- const JsonNode config(ResourceID("config/heroes.json"));
- BOOST_FOREACH(const JsonNode &hero, config["heroes"].Vector())
- {
- loadHeroJson(heroes[hero["id"].Float()], hero);
- }
- }
- void CHeroHandler::loadHeroTexts()
- {
- CLegacyConfigParser parser("DATA/HEROSPEC.TXT");
- CLegacyConfigParser bioParser("DATA/HEROBIOS.TXT");
- //skip header
- parser.endLine();
- parser.endLine();
- int i=0;
- do
- {
- CHero * hero = heroes[i++];
- hero->specName = parser.readString();
- hero->specTooltip = parser.readString();
- hero->specDescr = parser.readString();
- hero->biography = bioParser.readString();
- }
- while (parser.endLine() && bioParser.endLine() && heroes.size() > i);
- }
- void CHeroHandler::loadBallistics()
- {
- CLegacyConfigParser ballParser("DATA/BALLIST.TXT");
- ballParser.endLine(); //header
- ballParser.endLine();
- do
- {
- ballParser.readString();
- ballParser.readString();
- CHeroHandler::SBallisticsLevelInfo bli;
- bli.keep = ballParser.readNumber();
- bli.tower = ballParser.readNumber();
- bli.gate = ballParser.readNumber();
- bli.wall = ballParser.readNumber();
- bli.shots = ballParser.readNumber();
- bli.noDmg = ballParser.readNumber();
- bli.oneDmg = ballParser.readNumber();
- bli.twoDmg = ballParser.readNumber();
- bli.sum = ballParser.readNumber();
- ballistics.push_back(bli);
- }
- while (ballParser.endLine());
- }
- ui32 CHeroHandler::level (ui64 experience) const
- {
- return boost::range::upper_bound(expPerLevel, experience) - boost::begin(expPerLevel);
- }
- ui64 CHeroHandler::reqExp (ui32 level) const
- {
- if(!level)
- return 0;
- if (level <= expPerLevel.size())
- {
- return expPerLevel[level-1];
- }
- else
- {
- tlog3 << "A hero has reached unsupported amount of experience\n";
- return expPerLevel[expPerLevel.size()-1];
- }
- }
- void CHeroHandler::loadTerrains()
- {
- const JsonNode config(ResourceID("config/terrains.json"));
- terrCosts.reserve(GameConstants::TERRAIN_TYPES);
- BOOST_FOREACH(const std::string & name, GameConstants::TERRAIN_NAMES)
- terrCosts.push_back(config[name]["moveCost"].Float());
- }
- std::vector<ui8> CHeroHandler::getDefaultAllowedHeroes() const
- {
- // Look Data/HOTRAITS.txt for reference
- std::vector<ui8> allowedHeroes;
- allowedHeroes.reserve(heroes.size());
- BOOST_FOREACH(const CHero * hero, heroes)
- {
- allowedHeroes.push_back(!hero->special);
- }
- return allowedHeroes;
- }
- std::vector<ui8> CHeroHandler::getDefaultAllowedAbilities() const
- {
- std::vector<ui8> allowedAbilities;
- allowedAbilities.resize(GameConstants::SKILL_QUANTITY, 1);
- return allowedAbilities;
- }
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