| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504 | 
							- #include "StdInc.h"
 
- #include "CArtHandler.h"
 
- #include "Filesystem/CResourceLoader.h"
 
- #include "CGeneralTextHandler.h"
 
- #include <boost/random/linear_congruential.hpp>
 
- #include "VCMI_Lib.h"
 
- #include "CModHandler.h"
 
- #include "CSpellHandler.h"
 
- #include "CObjectHandler.h"
 
- #include "NetPacks.h"
 
- #include "JsonNode.h"
 
- using namespace boost::assign;
 
- /*
 
-  * CArtHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- extern boost::rand48 ran;
 
- extern Bonus * ParseBonus (const JsonVector &ability_vec);
 
- const std::string & CArtifact::Name() const
 
- {
 
- 	if(name.size())
 
- 		return name;
 
- 	else
 
- 		return VLC->generaltexth->artifNames[id];
 
- }
 
- const std::string & CArtifact::Description() const
 
- {
 
- 	if(description.size())
 
- 		return description;
 
- 	else
 
- 		return VLC->generaltexth->artifDescriptions[id];
 
- }
 
- bool CArtifact::isBig () const
 
- {
 
- 	return VLC->arth->isBigArtifact(id);
 
- }
 
- // /**
 
- //  * Checks whether the artifact fits at a given slot.
 
- //  * @param artifWorn A hero's set of worn artifacts.
 
- //  */
 
- // bool CArtifact::fitsAt (const std::map<ui16, const CArtifact*> &artifWorn, ui16 slotID) const
 
- // {
 
- // 	if (!vstd::contains(possibleSlots, slotID))
 
- // 		return false;
 
- //
 
- // 	// Can't put an artifact in a locked slot.
 
- // 	std::map<ui16, const CArtifact*>::const_iterator it = artifWorn.find(slotID);
 
- // 	if (it != artifWorn.end() && it->second->id == 145)
 
- // 		return false;
 
- //
 
- // 	// Check if a combination artifact fits.
 
- // 	// TODO: Might want a more general algorithm?
 
- // 	//       Assumes that misc & rings fits only in their slots, and others in only one slot and no duplicates.
 
- // 	if (constituents != NULL)
 
- // 	{
 
- // 		std::map<ui16, const CArtifact*> tempArtifWorn = artifWorn;
 
- // 		const ui16 ringSlots[] = {6, 7};
 
- // 		const ui16 miscSlots[] = {9, 10, 11, 12, 18};
 
- // 		int rings = 0;
 
- // 		int misc = 0;
 
- //
 
- // 		VLC->arth->unequipArtifact(tempArtifWorn, slotID);
 
- //
 
- // 		BOOST_FOREACH(ui32 constituentID, *constituents)
 
- // 		{
 
- // 			const CArtifact& constituent = *VLC->arth->artifacts[constituentID];
 
- // 			const int slot = constituent.possibleSlots[0];
 
- //
 
- // 			if (slot == 6 || slot == 7)
 
- // 				rings++;
 
- // 			else if ((slot >= 9 && slot <= 12) || slot == 18)
 
- // 				misc++;
 
- // 			else if (tempArtifWorn.find(slot) != tempArtifWorn.end())
 
- // 				return false;
 
- // 		}
 
- //
 
- // 		// Ensure enough ring slots are free
 
- // 		for (int i = 0; i < sizeof(ringSlots)/sizeof(*ringSlots); i++)
 
- // 		{
 
- // 			if (tempArtifWorn.find(ringSlots[i]) == tempArtifWorn.end() || ringSlots[i] == slotID)
 
- // 				rings--;
 
- // 		}
 
- // 		if (rings > 0)
 
- // 			return false;
 
- //
 
- // 		// Ensure enough misc slots are free.
 
- // 		for (int i = 0; i < sizeof(miscSlots)/sizeof(*miscSlots); i++)
 
- // 		{
 
- // 			if (tempArtifWorn.find(miscSlots[i]) == tempArtifWorn.end() || miscSlots[i] == slotID)
 
- // 				misc--;
 
- // 		}
 
- // 		if (misc > 0)
 
- // 			return false;
 
- // 	}
 
- //
 
- // 	return true;
 
- // }
 
- // bool CArtifact::canBeAssembledTo (const std::map<ui16, const CArtifact*> &artifWorn, ui32 artifactID) const
 
- // {
 
- // 	if (constituentOf == NULL || !vstd::contains(*constituentOf, artifactID))
 
- // 		return false;
 
- //
 
- // 	const CArtifact &artifact = *VLC->arth->artifacts[artifactID];
 
- // 	assert(artifact.constituents);
 
- //
 
- // 	BOOST_FOREACH(ui32 constituentID, *artifact.constituents)
 
- // 	{
 
- // 		bool found = false;
 
- // 		for (std::map<ui16, const CArtifact*>::const_iterator it = artifWorn.begin(); it != artifWorn.end(); ++it)
 
- // 		{
 
- // 			if (it->second->id == constituentID)
 
- // 			{
 
- // 				found = true;
 
- // 				break;
 
- // 			}
 
- // 		}
 
- // 		if (!found)
 
- // 			return false;
 
- // 	}
 
- //
 
- // 	return true;
 
- // }
 
- CArtifact::CArtifact()
 
- {
 
- 	setNodeType(ARTIFACT);
 
- }
 
- CArtifact::~CArtifact()
 
- {
 
- }
 
- int CArtifact::getArtClassSerial() const
 
- {
 
- 	if(id == 1)
 
- 		return 4;
 
- 	switch(aClass)
 
- 	{
 
- 	case ART_TREASURE:
 
- 		return 0;
 
- 	case ART_MINOR:
 
- 		return 1;
 
- 	case ART_MAJOR:
 
- 		return 2;
 
- 	case ART_RELIC:
 
- 		return 3;
 
- 	case ART_SPECIAL:
 
- 		return 5;
 
- 	}
 
- 	return -1;
 
- }
 
- std::string CArtifact::nodeName() const
 
- {
 
- 	return "Artifact: " + Name();
 
- }
 
- // void CArtifact::getParents(TCNodes &out, const CBonusSystemNode *root /*= NULL*/) const
 
- // {
 
- // 	//combined artifact carries bonuses from its parts
 
- // 	if(constituents)
 
- // 	{
 
- // 		BOOST_FOREACH(ui32 id, *constituents)
 
- // 			out.insert(VLC->arth->artifacts[id]);
 
- // 	}
 
- // }
 
- // void CScroll::Init()
 
- // {
 
- // // 	addNewBonus (Bonus (Bonus::PERMANENT, Bonus::SPELL, Bonus::ARTIFACT, 1, id, spellid, Bonus::INDEPENDENT_MAX));
 
- // // 	//boost::algorithm::replace_first(description, "[spell name]", VLC->spellh->spells[spellid].name);
 
- // }
 
- void CArtifact::setDescription (std::string desc)
 
- {
 
- 	description = desc;
 
- }
 
- void CGrowingArtifact::levelUpArtifact (CArtifactInstance * art)
 
- {
 
- 	Bonus b;
 
- 	b.type = Bonus::LEVEL_COUNTER;
 
- 	b.val = 1;
 
- 	b.duration = Bonus::COMMANDER_KILLED;
 
- 	art->accumulateBonus (b);
 
- 	BOOST_FOREACH (auto bonus, bonusesPerLevel)
 
- 	{
 
- 		if (art->valOfBonuses(Bonus::LEVEL_COUNTER) % bonus.first == 0) //every n levels
 
- 		{
 
- 			art->accumulateBonus (bonus.second);
 
- 		}
 
- 	}
 
- 	BOOST_FOREACH (auto bonus, thresholdBonuses)
 
- 	{
 
- 		if (art->valOfBonuses(Bonus::LEVEL_COUNTER) == bonus.first) //every n levels
 
- 		{
 
- 			art->addNewBonus (&bonus.second);
 
- 		}
 
- 	}
 
- }
 
- CArtHandler::CArtHandler()
 
- {
 
- 	VLC->arth = this;
 
- 	// War machines are the default big artifacts.
 
- 	for (ui32 i = 3; i <= 6; i++)
 
- 		bigArtifacts.insert(i);
 
- }
 
- CArtHandler::~CArtHandler()
 
- {
 
- 	for (std::vector< ConstTransitivePtr<CArtifact> >::iterator it = artifacts.begin(); it != artifacts.end(); ++it)
 
- 	{
 
- 		delete (*it)->constituents;
 
- 		delete (*it)->constituentOf;
 
- 	}
 
- }
 
- void CArtHandler::loadArtifacts(bool onlyTxt)
 
- {
 
- 	std::vector<ui16> slots;
 
- 	slots += 17, 16, 15, 14, 13, 18, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0;
 
- 	growingArtifacts += 146, 147, 148, 150, 151, 152, 153;
 
- 	static std::map<char, CArtifact::EartClass> classes =
 
- 	  map_list_of('S',CArtifact::ART_SPECIAL)('T',CArtifact::ART_TREASURE)('N',CArtifact::ART_MINOR)('J',CArtifact::ART_MAJOR)('R',CArtifact::ART_RELIC);
 
- 	CLegacyConfigParser parser("DATA/ARTRAITS.TXT");
 
- 	parser.endLine(); // header
 
- 	parser.endLine();
 
- 	VLC->generaltexth->artifNames.resize(GameConstants::ARTIFACTS_QUANTITY);
 
- 	VLC->generaltexth->artifDescriptions.resize(GameConstants::ARTIFACTS_QUANTITY);
 
- 	std::map<ui32,ui8>::iterator itr;
 
- 	for (int i=0; i<GameConstants::ARTIFACTS_QUANTITY; i++)
 
- 	{
 
- 		CArtifact *art;
 
- 		if (vstd::contains (growingArtifacts, i))
 
- 		{
 
- 			art = new CGrowingArtifact();
 
- 		}
 
- 		else
 
- 		{
 
- 			art = new CArtifact();
 
- 		}
 
- 		CArtifact &nart = *art;
 
- 		nart.id=i;
 
- 		VLC->generaltexth->artifNames[i] = parser.readString();
 
- 		nart.price= parser.readNumber();
 
- 		nart.possibleSlots[ArtBearer::HERO]; //we want to generate map entry even if it will be empty
 
- 		nart.possibleSlots[ArtBearer::CREATURE]; //we want to generate map entry even if it will be empty
 
- 		nart.possibleSlots[ArtBearer::COMMANDER];
 
- 		for(int j=0;j<slots.size();j++)
 
- 		{
 
- 			if(parser.readString() == "x")
 
- 				nart.possibleSlots[ArtBearer::HERO].push_back(slots[j]);
 
- 		}
 
- 		nart.aClass = classes[parser.readString()[0]];
 
- 		//load description and remove quotation marks
 
- 		VLC->generaltexth->artifDescriptions[i] = parser.readString();
 
- 		parser.endLine();
 
- 		if(onlyTxt)
 
- 			continue;
 
- 		// Fill in information about combined artifacts. Should perhaps be moved to a config file?
 
- 		nart.constituentOf = NULL;
 
- 		switch (nart.id)
 
- 		{
 
- 			case 129: // Angelic Alliance
 
- 				nart.constituents = new std::vector<ui32>();
 
- 				*nart.constituents += 31, 32, 33, 34, 35, 36;
 
- 				break;
 
- 			case 130: // Cloak of the Undead King
 
- 				nart.constituents = new std::vector<ui32>();
 
- 				*nart.constituents += 54, 55, 56;
 
- 				break;
 
- 			case 131: // Elixir of Life
 
- 				nart.constituents = new std::vector<ui32>();
 
- 				*nart.constituents += 94, 95, 96;
 
- 				break;
 
- 			case 132: // Armor of the Damned
 
- 				nart.constituents = new std::vector<ui32>();
 
- 				*nart.constituents += 8, 14, 20, 26;
 
- 				break;
 
- 			case 133: // Statue of Legion
 
- 				nart.constituents = new std::vector<ui32>();
 
- 				*nart.constituents += 118, 119, 120, 121, 122;
 
- 				break;
 
- 			case 134: // Power of the Dragon Father
 
- 				nart.constituents = new std::vector<ui32>();
 
- 				*nart.constituents += 37, 38, 39, 40, 41, 42, 43, 44, 45;
 
- 				break;
 
- 			case 135: // Titan's Thunder
 
- 				nart.constituents = new std::vector<ui32>();
 
- 				*nart.constituents += 12, 18, 24, 30;
 
- 				break;
 
- 			case 136: // Admiral's Hat
 
- 				nart.constituents = new std::vector<ui32>();
 
- 				*nart.constituents += 71, 123;
 
- 				break;
 
- 			case 137: // Bow of the Sharpshooter
 
- 				nart.constituents = new std::vector<ui32>();
 
- 				*nart.constituents += 60, 61, 62;
 
- 				break;
 
- 			case 138: // Wizards' Well
 
- 				nart.constituents = new std::vector<ui32>();
 
- 				*nart.constituents += 73, 74, 75;
 
- 				break;
 
- 			case 139: // Ring of the Magi
 
- 				nart.constituents = new std::vector<ui32>();
 
- 				*nart.constituents += 76, 77, 78;
 
- 				break;
 
- 			case 140: // Cornucopia
 
- 				nart.constituents = new std::vector<ui32>();
 
- 				*nart.constituents += 109, 110, 111, 113;
 
- 				break;
 
- 			// TODO: WoG combinationals
 
- 			default:
 
- 				nart.constituents = NULL;
 
- 				break;
 
- 		}
 
- 		artifacts.push_back(&nart);
 
- 	}
 
- 	if (VLC->modh->modules.COMMANDERS)
 
- 	{ //TODO: move all artifacts config to separate json file
 
- 		const JsonNode config(ResourceID("config/commanders.json"));
 
- 		BOOST_FOREACH(const JsonNode &artifact, config["artifacts"].Vector())
 
- 		{
 
- 			auto ga = dynamic_cast <CGrowingArtifact *>(artifacts[artifact["id"].Float()].get());
 
- 			BOOST_FOREACH (auto b, artifact["bonusesPerLevel"].Vector())
 
- 			{
 
- 				ga->bonusesPerLevel.push_back (std::pair <ui16, Bonus> (b["level"].Float(), *ParseBonus (b["bonus"].Vector())));
 
- 			}
 
- 			BOOST_FOREACH (auto b, artifact["thresholdBonuses"].Vector())
 
- 			{
 
- 				ga->thresholdBonuses.push_back (std::pair <ui16, Bonus> (b["level"].Float(), *ParseBonus (b["bonus"].Vector())));
 
- 			}
 
- 		}
 
- 	}
 
- 	sortArts();
 
- 	if(onlyTxt)
 
- 		return;
 
- 	addBonuses();
 
- 	// Populate reverse mappings of combinational artifacts.
 
- 	BOOST_FOREACH(CArtifact *artifact, artifacts)
 
- 	{
 
- 		if (artifact->constituents != NULL)
 
- 		{
 
- 			BOOST_FOREACH(ui32 constituentID, *artifact->constituents)
 
- 			{
 
- 				if (artifacts[constituentID]->constituentOf == NULL)
 
- 					artifacts[constituentID]->constituentOf = new std::vector<ui32>();
 
- 				artifacts[constituentID]->constituentOf->push_back(artifact->id);
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- int CArtHandler::convertMachineID(int id, bool creToArt )
 
- {
 
- 	int dif = 142;
 
- 	if(creToArt)
 
- 	{
 
- 		switch (id)
 
- 		{
 
- 		case 147:
 
- 			dif--;
 
- 			break;
 
- 		case 148:
 
- 			dif++;
 
- 			break;
 
- 		}
 
- 		dif = -dif;
 
- 	}
 
- 	else
 
- 	{
 
- 		switch (id)
 
- 		{
 
- 		case 6:
 
- 			dif--;
 
- 			break;
 
- 		case 5:
 
- 			dif++;
 
- 			break;
 
- 		}
 
- 	}
 
- 	return id + dif;
 
- }
 
- void CArtHandler::sortArts()
 
- {
 
-  	//for (int i=0; i<allowedArtifacts.size(); ++i) //do 144, bo nie chcemy bzdurek
 
-  	//{
 
-  	//	switch (allowedArtifacts[i]->aClass)
 
-  	//	{
 
-  	//	case CArtifact::ART_TREASURE:
 
-  	//		treasures.push_back(allowedArtifacts[i]);
 
-  	//		break;
 
-  	//	case CArtifact::ART_MINOR:
 
-  	//		minors.push_back(allowedArtifacts[i]);
 
-  	//		break;
 
-  	//	case CArtifact::ART_MAJOR:
 
-  	//		majors.push_back(allowedArtifacts[i]);
 
-  	//		break;
 
-  	//	case CArtifact::ART_RELIC:
 
-  	//		relics.push_back(allowedArtifacts[i]);
 
-  	//		break;
 
-  	//	}
 
-  	//}
 
- }
 
- void CArtHandler::erasePickedArt( TArtifactInstanceID id )
 
- {
 
- 	std::vector<CArtifact*>* ptr;
 
- 	CArtifact *art = artifacts[id];
 
- 	switch (art->aClass)
 
- 	{
 
- 		case CArtifact::ART_TREASURE:
 
- 			ptr = &treasures;
 
- 			break;
 
- 		case CArtifact::ART_MINOR:
 
- 			ptr = &minors;
 
- 			break;
 
- 		case CArtifact::ART_MAJOR:
 
- 			ptr = &majors;
 
- 			break;
 
- 		case CArtifact::ART_RELIC:
 
- 			ptr = &relics;
 
- 			break;
 
- 		default: //special artifacts should not be erased
 
- 			return;
 
- 	}
 
- 	ptr->erase (std::find(ptr->begin(), ptr->end(), art)); //remove the artifact from available list
 
- }
 
- ui16 CArtHandler::getRandomArt(int flags)
 
- {
 
- 	std::vector<ConstTransitivePtr<CArtifact> > out;
 
- 	getAllowed(out, flags);
 
- 	ui16 id = out[ran() % out.size()]->id;
 
- 	erasePickedArt (id);
 
- 	return id;
 
- }
 
- ui16 CArtHandler::getArtSync (ui32 rand, int flags)
 
- {
 
- 	std::vector<ConstTransitivePtr<CArtifact> > out;
 
- 	getAllowed(out, flags);
 
- 	CArtifact *art = out[rand % out.size()];
 
- 	return art->id;
 
- }
 
- void CArtHandler::getAllowed(std::vector<ConstTransitivePtr<CArtifact> > &out, int flags)
 
- {
 
- 	if (flags & CArtifact::ART_TREASURE)
 
- 		getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);
 
- 	if (flags & CArtifact::ART_MINOR)
 
- 		getAllowedArts (out, &minors, CArtifact::ART_MINOR);
 
- 	if (flags & CArtifact::ART_MAJOR)
 
- 		getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
 
- 	if (flags & CArtifact::ART_RELIC)
 
- 		getAllowedArts (out, &relics, CArtifact::ART_RELIC);
 
- 	if (!out.size()) //no artifact of specified rarity, we need to take another one
 
- 	{
 
- 		getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);
 
- 		getAllowedArts (out, &minors, CArtifact::ART_MINOR);
 
- 		getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
 
- 		getAllowedArts (out, &relics, CArtifact::ART_RELIC);
 
- 	}
 
- 	if (!out.size()) //no arts are available at all
 
- 	{
 
- 		out.resize (64);
 
- 		std::fill_n (out.begin(), 64, artifacts[2]); //Give Grail - this can't be banned (hopefully)
 
- 	}
 
- }
 
- void CArtHandler::getAllowedArts(std::vector<ConstTransitivePtr<CArtifact> > &out, std::vector<CArtifact*> *arts, int flag)
 
- {
 
- 	if (arts->empty()) //restock available arts
 
- 	{
 
- 		for (int i = 0; i < allowedArtifacts.size(); ++i)
 
- 		{
 
- 			if (allowedArtifacts[i]->aClass == flag)
 
- 				arts->push_back(allowedArtifacts[i]);
 
- 		}
 
- 	}
 
- 	for (int i = 0; i < arts->size(); ++i)
 
- 	{
 
- 		CArtifact *art = (*arts)[i];
 
- 		out.push_back(art);
 
- 	}
 
- }
 
- Bonus *createBonus(Bonus::BonusType type, int val, int subtype, int valType, shared_ptr<ILimiter> limiter = shared_ptr<ILimiter>(), int additionalInfo = 0)
 
- {
 
- 	Bonus *added = new Bonus(Bonus::PERMANENT,type,Bonus::ARTIFACT,val,-1,subtype);
 
- 	added->additionalInfo = additionalInfo;
 
- 	added->valType = valType;
 
- 	added->limiter = limiter;
 
- 	return added;
 
- }
 
- Bonus *createBonus(Bonus::BonusType type, int val, int subtype, shared_ptr<IPropagator> propagator = shared_ptr<IPropagator>(), int additionalInfo = 0)
 
- {
 
- 	Bonus *added = new Bonus(Bonus::PERMANENT,type,Bonus::ARTIFACT,val,-1,subtype);
 
- 	added->additionalInfo = additionalInfo;
 
- 	added->valType = Bonus::BASE_NUMBER;
 
- 	added->propagator = propagator;
 
- 	return added;
 
- }
 
- void CArtHandler::giveArtBonus( TArtifactID aid, Bonus::BonusType type, int val, int subtype, int valType, shared_ptr<ILimiter> limiter, int additionalInfo)
 
- {
 
- 	giveArtBonus(aid, createBonus(type, val, subtype, valType, limiter, additionalInfo));
 
- }
 
- void CArtHandler::giveArtBonus(TArtifactID aid, Bonus::BonusType type, int val, int subtype, shared_ptr<IPropagator> propagator /*= NULL*/, int additionalInfo)
 
- {
 
- 	giveArtBonus(aid, createBonus(type, val, subtype, propagator, additionalInfo));
 
- }
 
- void CArtHandler::giveArtBonus(TArtifactID aid, Bonus *bonus)
 
- {
 
- 	bonus->sid = aid;
 
- 	if(bonus->subtype == Bonus::MORALE || bonus->type == Bonus::LUCK)
 
- 		bonus->description = artifacts[aid]->Name()  + (bonus->val > 0 ? " +" : " ") + boost::lexical_cast<std::string>(bonus->val);
 
- 	else
 
- 		bonus->description = artifacts[aid]->Name();
 
- 	artifacts[aid]->addNewBonus(bonus);
 
- }
 
- void CArtHandler::makeItCreatureArt (TArtifactInstanceID aid, bool onlyCreature /*=true*/)
 
- {
 
- 	CArtifact *a = artifacts[aid];
 
- 	if (onlyCreature)
 
- 	{
 
- 		a->possibleSlots[ArtBearer::HERO].clear();
 
- 		a->possibleSlots[ArtBearer::COMMANDER].clear();
 
- 	}
 
- 	a->possibleSlots[ArtBearer::CREATURE].push_back(ArtifactPosition::CREATURE_SLOT);
 
- }
 
- void CArtHandler::makeItCommanderArt( TArtifactInstanceID aid, bool onlyCommander /*= true*/ )
 
- {
 
- 	CArtifact *a = artifacts[aid];
 
- 	if (onlyCommander)
 
- 	{
 
- 		a->possibleSlots[ArtBearer::HERO].clear();
 
- 		a->possibleSlots[ArtBearer::CREATURE].clear();
 
- 	}
 
- 	for (int i = ArtifactPosition::COMMANDER1; i <= ArtifactPosition::COMMANDER6; ++i)
 
- 		a->possibleSlots[ArtBearer::COMMANDER].push_back(i);
 
- }
 
- void CArtHandler::addBonuses()
 
- {
 
- // 	#define ART_PRIM_SKILL(ID, whichSkill, val) giveArtBonus(ID,Bonus::PRIMARY_SKILL,val,whichSkill)
 
- // 	#define ART_MORALE(ID, val) giveArtBonus(ID,Bonus::MORALE,val)
 
- // 	#define ART_LUCK(ID, val) giveArtBonus(ID,Bonus::LUCK,val)
 
- // 	#define ART_MORALE_AND_LUCK(ID, val) giveArtBonus(ID,Bonus::MORALE_AND_LUCK,val)
 
- // 	#define ART_ALL_PRIM_SKILLS(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val); ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val)
 
- // 	#define ART_ATTACK_AND_DEFENSE(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val)
 
- // 	#define ART_POWER_AND_KNOWLEDGE(ID, val) ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val)
 
- // 
 
- // 	//Propagators/limiters used more than once
 
- // 	auto battleWidePropagator = bonusPropagatorMap["BATTLE_WIDE"];
 
- // 	auto visitedTownPropagator = bonusPropagatorMap["VISITED_TOWN_AND_VISITOR"];
 
- // 
 
- // 	auto shooterOnlyLimiter = bonusLimiterMap["SHOOTER_ONLY"];
 
- // 	auto dragonNatureLimiter = bonusLimiterMap["DRAGON_NATURE"];
 
- // 	auto isUndeadLimiter = bonusLimiterMap["IS_UNDEAD"];
 
- 	const JsonNode config(ResourceID("config/artifacts.json"));
 
- 	BOOST_FOREACH(const JsonNode &artifact, config["artifacts"].Vector())
 
- 	{
 
- 		auto ga = artifacts[artifact["id"].Float()].get();
 
- 		
 
- 		BOOST_FOREACH (auto b, artifact["bonuses"].Vector())
 
- 		{
 
- 			ga->addNewBonus(ParseBonus (b));
 
- 		}
 
- 		if(artifact["type"].String() == "Creature")
 
- 			makeItCreatureArt(ga->id);
 
- 		else if(artifact["type"].String() == "Commander")
 
- 			makeItCommanderArt(ga->id);
 
- 	}
 
- // 	//Attack bonus artifacts (Weapons)
 
- // 	ART_PRIM_SKILL(7,0,+2); //Centaur Axe
 
- // 	ART_PRIM_SKILL(8,0,+3); //Blackshard of the Dead Knight
 
- // 	ART_PRIM_SKILL(9,0,+4); //Greater Gnoll's Flail
 
- // 	ART_PRIM_SKILL(10,0,+5); //Ogre's Club of Havoc
 
- // 	ART_PRIM_SKILL(11,0,+6); //Sword of Hellfire
 
- // 	ART_PRIM_SKILL(12,0,+12); //Titan's Gladius
 
- // 	ART_PRIM_SKILL(12,1,-3);  //Titan's Gladius
 
- // 
 
- // 	//Defense bonus artifacts (Shields)
 
- // 	ART_PRIM_SKILL(13,1,+2); //Shield of the Dwarven Lords
 
- // 	ART_PRIM_SKILL(14,1,+3); //Shield of the Yawning Dead
 
- // 	ART_PRIM_SKILL(15,1,+4); //Buckler of the Gnoll King
 
- // 	ART_PRIM_SKILL(16,1,+5); //Targ of the Rampaging Ogre
 
- // 	ART_PRIM_SKILL(17,1,+6); //Shield of the Damned
 
- // 	ART_PRIM_SKILL(18,1,+12); //Sentinel's Shield
 
- // 	ART_PRIM_SKILL(18,0,-3);  //Sentinel's Shield
 
- // 
 
- // 	//Knowledge bonus artifacts (Helmets)
 
- // 	ART_PRIM_SKILL(19,3,+1); //Helm of the Alabaster Unicorn
 
- // 	ART_PRIM_SKILL(20,3,+2); //Skull Helmet
 
- // 	ART_PRIM_SKILL(21,3,+3); //Helm of Chaos
 
- // 	ART_PRIM_SKILL(22,3,+4); //Crown of the Supreme Magi
 
- // 	ART_PRIM_SKILL(23,3,+5); //Hellstorm Helmet
 
- // 	ART_PRIM_SKILL(24,3,+10); //Thunder Helmet
 
- // 	ART_PRIM_SKILL(24,2,-2);  //Thunder Helmet
 
- // 
 
- // 	//Spell power bonus artifacts (Armours)
 
- // 	ART_PRIM_SKILL(25,2,+1); //Breastplate of Petrified Wood
 
- // 	ART_PRIM_SKILL(26,2,+2); //Rib Cage
 
- // 	ART_PRIM_SKILL(27,2,+3); //Scales of the Greater Basilisk
 
- // 	ART_PRIM_SKILL(28,2,+4); //Tunic of the Cyclops King
 
- // 	ART_PRIM_SKILL(29,2,+5); //Breastplate of Brimstone
 
- // 	ART_PRIM_SKILL(30,2,+10); //Titan's Cuirass
 
- // 	ART_PRIM_SKILL(30,3,-2);  //Titan's Cuirass
 
- // 
 
- // 	//All primary skills (various)
 
- // 	ART_ALL_PRIM_SKILLS(31,+1); //Armor of Wonder
 
- // 	ART_ALL_PRIM_SKILLS(32,+2); //Sandals of the Saint
 
- // 	ART_ALL_PRIM_SKILLS(33,+3); //Celestial Necklace of Bliss
 
- // 	ART_ALL_PRIM_SKILLS(34,+4); //Lion's Shield of Courage
 
- // 	ART_ALL_PRIM_SKILLS(35,+5); //Sword of Judgement
 
- // 	ART_ALL_PRIM_SKILLS(36,+6); //Helm of Heavenly Enlightenment
 
- // 
 
- // 	//Attack and Defense (various)
 
- // 	ART_ATTACK_AND_DEFENSE(37,+1); //Quiet Eye of the Dragon
 
- // 	ART_ATTACK_AND_DEFENSE(38,+2); //Red Dragon Flame Tongue
 
- // 	ART_ATTACK_AND_DEFENSE(39,+3); //Dragon Scale Shield
 
- // 	ART_ATTACK_AND_DEFENSE(40,+4); //Dragon Scale Armor
 
- // 
 
- // 	//Spell power and Knowledge (various)
 
- // 	ART_POWER_AND_KNOWLEDGE(41,+1); //Dragonbone Greaves
 
- // 	ART_POWER_AND_KNOWLEDGE(42,+2); //Dragon Wing Tabard
 
- // 	ART_POWER_AND_KNOWLEDGE(43,+3); //Necklace of Dragonteeth
 
- // 	ART_POWER_AND_KNOWLEDGE(44,+4); //Crown of Dragontooth
 
- // 
 
- // 	//Luck and morale
 
- // 	ART_MORALE(45,+1); //Still Eye of the Dragon
 
- // 	ART_LUCK(45,+1); //Still Eye of the Dragon
 
- // 	ART_LUCK(46,+1); //Clover of Fortune
 
- // 	ART_LUCK(47,+1); //Cards of Prophecy
 
- // 	ART_LUCK(48,+1); //Ladybird of Luck
 
- // 	ART_MORALE(49,+1); //Badge of Courage -> +1 morale
 
- // 	giveArtBonus(49,Bonus::MIND_IMMUNITY,0); //immunity to hostile mind spells:
 
- // 	ART_MORALE(50,+1); //Crest of Valor
 
- // 	ART_MORALE(51,+1); //Glyph of Gallantry
 
- // 
 
- // 	giveArtBonus(52,Bonus::SIGHT_RADIOUS,+1);//Speculum
 
- // 	giveArtBonus(53,Bonus::SIGHT_RADIOUS,+1);//Spyglass
 
- // 
 
- // 	//necromancy bonus
 
- // 	giveArtBonus(54,Bonus::SECONDARY_SKILL_PREMY,+5, CGHeroInstance::NECROMANCY, Bonus::ADDITIVE_VALUE);//Amulet of the Undertaker
 
- // 	giveArtBonus(55,Bonus::SECONDARY_SKILL_PREMY,+10, CGHeroInstance::NECROMANCY, Bonus::ADDITIVE_VALUE);//Vampire's Cowl
 
- // 	giveArtBonus(56,Bonus::SECONDARY_SKILL_PREMY,+15, CGHeroInstance::NECROMANCY, Bonus::ADDITIVE_VALUE);//Dead Man's Boots
 
- // 
 
- // 	giveArtBonus(57,Bonus::MAGIC_RESISTANCE,+5, 0);//Garniture of Interference
 
- // 	giveArtBonus(58,Bonus::MAGIC_RESISTANCE,+10, 0);//Surcoat of Counterpoise
 
- // 	giveArtBonus(59,Bonus::MAGIC_RESISTANCE,+15, 0);//Boots of Polarity
 
- // 
 
- // 	//archery bonus
 
- // 	giveArtBonus(60,Bonus::SECONDARY_SKILL_PREMY,+5, CGHeroInstance::ARCHERY, Bonus::ADDITIVE_VALUE);//Bow of Elven Cherrywood
 
- // 	giveArtBonus(61,Bonus::SECONDARY_SKILL_PREMY,+10,CGHeroInstance::ARCHERY, Bonus::ADDITIVE_VALUE);//Bowstring of the Unicorn's Mane
 
- // 	giveArtBonus(62,Bonus::SECONDARY_SKILL_PREMY,+15,CGHeroInstance::ARCHERY, Bonus::ADDITIVE_VALUE);//Angel Feather Arrows
 
- // 
 
- // 	//eagle eye bonus
 
- // 	giveArtBonus(63,Bonus::SECONDARY_SKILL_PREMY,+5, CGHeroInstance::EAGLE_EYE, Bonus::ADDITIVE_VALUE);//Bird of Perception
 
- // 	giveArtBonus(64,Bonus::SECONDARY_SKILL_PREMY,+10, CGHeroInstance::EAGLE_EYE, Bonus::ADDITIVE_VALUE);//Stoic Watchman
 
- // 	giveArtBonus(65,Bonus::SECONDARY_SKILL_PREMY,+15, CGHeroInstance::EAGLE_EYE, Bonus::ADDITIVE_VALUE);//Emblem of Cognizance
 
- // 
 
- // 	//reducing cost of surrendering
 
- // 	giveArtBonus(66,Bonus::SURRENDER_DISCOUNT,+10);//Statesman's Medal
 
- // 	giveArtBonus(67,Bonus::SURRENDER_DISCOUNT,+10);//Diplomat's Ring
 
- // 	giveArtBonus(68,Bonus::SURRENDER_DISCOUNT,+10);//Ambassador's Sash
 
- // 
 
- // 	giveArtBonus(69,Bonus::STACKS_SPEED,+1);//Ring of the Wayfarer
 
- // 
 
- // 	giveArtBonus(70,Bonus::LAND_MOVEMENT,+300);//Equestrian's Gloves
 
- // 	giveArtBonus(71,Bonus::SEA_MOVEMENT,+1000);//Necklace of Ocean Guidance
 
- // 	giveArtBonus(72,Bonus::FLYING_MOVEMENT, 0, 1);//Angel Wings
 
- // 
 
- // 	giveArtBonus(73,Bonus::MANA_REGENERATION,+1);//Charm of Mana
 
- // 	giveArtBonus(74,Bonus::MANA_REGENERATION,+2);//Talisman of Mana
 
- // 	giveArtBonus(75,Bonus::MANA_REGENERATION,+3);//Mystic Orb of Mana
 
- // 
 
- // 	giveArtBonus(76,Bonus::SPELL_DURATION,+1);//Collar of Conjuring
 
- // 	giveArtBonus(77,Bonus::SPELL_DURATION,+2);//Ring of Conjuring
 
- // 	giveArtBonus(78,Bonus::SPELL_DURATION,+3);//Cape of Conjuring
 
- // 
 
- // 	giveArtBonus(79,Bonus::AIR_SPELL_DMG_PREMY,+50);//Orb of the Firmament
 
- // 	giveArtBonus(80,Bonus::EARTH_SPELL_DMG_PREMY,+50);//Orb of Silt
 
- // 	giveArtBonus(81,Bonus::FIRE_SPELL_DMG_PREMY,+50);//Orb of Tempestuous Fire
 
- // 	giveArtBonus(82,Bonus::WATER_SPELL_DMG_PREMY,+50);//Orb of Driving Rain
 
- // 
 
- // 	giveArtBonus(83,createBonus(Bonus::BLOCK_MAGIC_ABOVE, 2, -1, Bonus::INDEPENDENT_MIN)->addPropagator(battleWidePropagator));//Recanter's Cloak
 
- // 	giveArtBonus(84,Bonus::BLOCK_MORALE,0);//Spirit of Oppression
 
- // 	giveArtBonus(85,Bonus::BLOCK_LUCK,0);//Hourglass of the Evil Hour
 
- // 
 
- // 	giveArtBonus(86,Bonus::FIRE_SPELLS,0);//Tome of Fire Magic
 
- // 	giveArtBonus(87,Bonus::AIR_SPELLS,0);//Tome of Air Magic
 
- // 	giveArtBonus(88,Bonus::WATER_SPELLS,0);//Tome of Water Magic
 
- // 	giveArtBonus(89,Bonus::EARTH_SPELLS,0);//Tome of Earth Magic
 
- // 
 
- // 	giveArtBonus(90,Bonus::WATER_WALKING, 0, 1);//Boots of Levitation
 
- // 	giveArtBonus(91,Bonus::NO_DISTANCE_PENALTY,0, 0, 0, shooterOnlyLimiter);//Golden Bow
 
- // 	giveArtBonus(91,Bonus::NO_WALL_PENALTY, 0, 0, 0, shooterOnlyLimiter);
 
- // 	giveArtBonus(92,Bonus::SPELL_IMMUNITY,0,35);//Sphere of Permanence
 
- // 	giveArtBonus(93,Bonus::NEGATE_ALL_NATURAL_IMMUNITIES,0);//Orb of Vulnerability
 
- // 
 
- // 	giveArtBonus(94,Bonus::STACK_HEALTH,+1);//Ring of Vitality
 
- // 	giveArtBonus(95,Bonus::STACK_HEALTH,+1);//Ring of Life
 
- // 	giveArtBonus(96,Bonus::STACK_HEALTH,+2);//Vial of Lifeblood
 
- // 
 
- // 	giveArtBonus(97,Bonus::STACKS_SPEED,+1);//Necklace of Swiftness
 
- // 	giveArtBonus(98,Bonus::LAND_MOVEMENT,+600);//Boots of Speed
 
- // 	giveArtBonus(99,Bonus::STACKS_SPEED,+2);//Cape of Velocity
 
- // 
 
- // 	giveArtBonus(100,Bonus::SPELL_IMMUNITY,0,Spells::BERSERK);//Pendant of Dispassion
 
- // 	giveArtBonus(101,Bonus::SPELL_IMMUNITY,0,Spells::BLIND);//Pendant of Second Sight
 
- // 	giveArtBonus(102,Bonus::SPELL_IMMUNITY,0,Spells::CURSE);//Pendant of Holiness
 
- // 	giveArtBonus(103,Bonus::SPELL_IMMUNITY,0,Spells::DEATH_RIPPLE);//Pendant of Life
 
- // 	giveArtBonus(104,Bonus::SPELL_IMMUNITY,0,Spells::DESTROY_UNDEAD, 1, isUndeadLimiter);//Pendant of Death does not display info for living stacks
 
- // 	giveArtBonus(105,Bonus::SPELL_IMMUNITY,0,Spells::HYPNOTIZE);//Pendant of Free Will
 
- // 	giveArtBonus(106,Bonus::SPELL_IMMUNITY,0,Spells::LIGHTNING_BOLT);//Pendant of Negativity
 
- // 	giveArtBonus(106,Bonus::SPELL_IMMUNITY,0,Spells::CHAIN_LIGHTNING);//Pendant of Negativity
 
- // 	giveArtBonus(107,Bonus::SPELL_IMMUNITY,0,Spells::FORGETFULNESS);//Pendant of Total Recall
 
- // 	giveArtBonus(108,Bonus::MORALE,+3);//Pendant of Courage
 
- // 	giveArtBonus(108,Bonus::LUCK,+3);//Pendant of Courage
 
- // 
 
- // 	giveArtBonus(109,Bonus::GENERATE_RESOURCE,+1,4); //Everflowing Crystal Cloak
 
- // 	giveArtBonus(110,Bonus::GENERATE_RESOURCE,+1,5); //Ring of Infinite Gems
 
- // 	giveArtBonus(111,Bonus::GENERATE_RESOURCE,+1,1); //Everpouring Vial of Mercury
 
- // 	giveArtBonus(112,Bonus::GENERATE_RESOURCE,+1,2); //Inexhaustible Cart of Ore
 
- // 	giveArtBonus(113,Bonus::GENERATE_RESOURCE,+1,3); //Eversmoking Ring of Sulfur
 
- // 	giveArtBonus(114,Bonus::GENERATE_RESOURCE,+1,0); //Inexhaustible Cart of Lumber
 
- // 	giveArtBonus(115,Bonus::GENERATE_RESOURCE,+1000, Res::GOLD); //Endless Sack of Gold
 
- // 	giveArtBonus(116,Bonus::GENERATE_RESOURCE,+750, Res::GOLD); //Endless Bag of Gold
 
- // 	giveArtBonus(117,Bonus::GENERATE_RESOURCE,+500, Res::GOLD); //Endless Purse of Gold
 
- // 
 
- // 
 
- // 	//Town will receive bonus if hero is visiting town or stays in its garrison.
 
- // 	giveArtBonus(118,Bonus::CREATURE_GROWTH,+5,1, visitedTownPropagator); //Legs of Legion
 
- // 	giveArtBonus(119,Bonus::CREATURE_GROWTH,+4,2, visitedTownPropagator); //Loins of Legion
 
- // 	giveArtBonus(120,Bonus::CREATURE_GROWTH,+3,3, visitedTownPropagator); //Torso of Legion
 
- // 	giveArtBonus(121,Bonus::CREATURE_GROWTH,+2,4, visitedTownPropagator); //Arms of Legion
 
- // 	giveArtBonus(122,Bonus::CREATURE_GROWTH,+1,5, visitedTownPropagator); //Head of Legion
 
- // 
 
- // 	//Sea Captain's Hat
 
- // 	giveArtBonus(123,Bonus::WHIRLPOOL_PROTECTION,0);
 
- // 	giveArtBonus(123,Bonus::SEA_MOVEMENT,+500);
 
- // 	giveArtBonus(123,Bonus::SPELL,3,0, Bonus::INDEPENDENT_MAX);
 
- // 	giveArtBonus(123,Bonus::SPELL,3,1, Bonus::INDEPENDENT_MAX);
 
- // 
 
- // 	giveArtBonus(124, Bonus::SPELLS_OF_LEVEL,3,1); //Spellbinder's Hat
 
- // 	giveArtBonus(125, Bonus::BATTLE_NO_FLEEING,0, 0, battleWidePropagator); //Shackles of War
 
- // 	giveArtBonus(126, Bonus::BLOCK_ALL_MAGIC, 0, -1, battleWidePropagator);//Orb of Inhibition
 
- // 
 
- // 	//vial of dragon blood
 
- // 	giveArtBonus(127, Bonus::PRIMARY_SKILL, +5, PrimarySkill::ATTACK, Bonus::BASE_NUMBER, dragonNatureLimiter);
 
- // 	giveArtBonus(127, Bonus::PRIMARY_SKILL, +5, PrimarySkill::DEFENSE, Bonus::BASE_NUMBER, dragonNatureLimiter);
 
- // 
 
- // 	//Armageddon's Blade
 
- // 	giveArtBonus(128, Bonus::SPELL, 3, 26, Bonus::INDEPENDENT_MAX);
 
- // 	giveArtBonus(128, Bonus::SPELL_IMMUNITY,0, 26);
 
- // 	ART_ATTACK_AND_DEFENSE(128, +3);
 
- // 	ART_PRIM_SKILL(128, 2, +3);
 
- // 	ART_PRIM_SKILL(128, 3, +6);
 
- // 
 
- // 	//Angelic Alliance
 
- // 	giveArtBonus(129, Bonus::NONEVIL_ALIGNMENT_MIX, 0);
 
- // 	giveArtBonus(129, Bonus::OPENING_BATTLE_SPELL, 10, 48); // Prayer
 
- // 
 
- // 	//Cloak of the Undead King
 
- // 	giveArtBonus(130, Bonus::IMPROVED_NECROMANCY, 0);
 
- // 
 
- // 	//Elixir of Life
 
- // 	giveArtBonus(131, Bonus::STACK_HEALTH, +25, -1, Bonus::PERCENT_TO_BASE);
 
- // 	giveArtBonus(131, Bonus::HP_REGENERATION, +50);
 
- // 
 
- // 	//Armor of the Damned
 
- // 	giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 54); // Slow
 
- // 	giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 47); // Disrupting Ray
 
- // 	giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 45); // Weakness
 
- // 	giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 52); // Misfortune
 
- // 
 
- // 	// Statue of Legion - gives only 50% growth
 
- // 	giveArtBonus(133, Bonus::CREATURE_GROWTH_PERCENT, 50, -1, make_shared<CPropagatorNodeType>(CBonusSystemNode::PLAYER));
 
- // 
 
- // 	//Power of the Dragon Father
 
- // 	giveArtBonus(134, Bonus::LEVEL_SPELL_IMMUNITY, 4, -1, Bonus::INDEPENDENT_MAX);
 
- // 
 
- // 	//Titan's Thunder
 
- // 	giveArtBonus(135, Bonus::SPELL, 3, 57);
 
- // 
 
- // 	//Admiral's Hat
 
- // 	giveArtBonus(136, Bonus::FREE_SHIP_BOARDING, 0);
 
- // 
 
- // 	//Bow of the Sharpshooter
 
- // 	giveArtBonus(137, Bonus::NO_DISTANCE_PENALTY, 0, 0, 0, shooterOnlyLimiter);
 
- // 	giveArtBonus(137, Bonus::NO_WALL_PENALTY, 0, 0, 0, shooterOnlyLimiter);
 
- // 	giveArtBonus(137, Bonus::FREE_SHOOTING, 0, 0, 0, shooterOnlyLimiter);
 
- // 
 
- // 	//Wizard's Well
 
- // 	giveArtBonus(138, Bonus::FULL_MANA_REGENERATION, 0);
 
- // 
 
- // 	//Ring of the Magi
 
- // 	giveArtBonus(139, Bonus::SPELL_DURATION, +50);
 
- // 
 
- // 	//Cornucopia
 
- // 	giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, Res::MERCURY);
 
- // 	giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, Res::SULFUR);
 
- // 	giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, Res::CRYSTAL);
 
- // 	giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, Res::GEMS);
 
- // 
 
- // 
 
- // 	//Stack artifact test
 
- // 	if (VLC->modh->modules.STACK_ARTIFACT)
 
- // 	{
 
- // 		makeItCreatureArt(141);
 
- // 		makeItCreatureArt(142);
 
- // 		makeItCreatureArt(143);
 
- // 		makeItCreatureArt(156);
 
- // 		//Magic Wand
 
- // 		giveArtBonus(141, Bonus::CASTS, 10);
 
- // 		giveArtBonus(141, Bonus::SPELLCASTER, 0, Spells::IMPLOSION);
 
- // 		giveArtBonus(141, Bonus::SPELLCASTER, 0, Spells::FIREBALL);
 
- // 		giveArtBonus(141, Bonus::RANDOM_SPELLCASTER, 0);
 
- // 		giveArtBonus(141, Bonus::DAEMON_SUMMONING, 10, 63); //rise vampire lords
 
- // 		giveArtBonus(141, Bonus::ENCHANTER, 0, Spells::LIGHTNING_BOLT, NULL, 2);
 
- // 		giveArtBonus(141, Bonus::REBIRTH, 1, 1);
 
- // 		giveArtBonus(141, Bonus::MANA_DRAIN, 10);
 
- // 		giveArtBonus(141, Bonus::HEALER, 25);
 
- // 		artifacts[141].get()->setDescription ("Casts Implosion / Fireball, random Genie spell, summons Vampire Lords from corpses, casts Lighthning Bolt every 2 turns, rebirths at least one creature, drains enemy mana and heals");
 
- // 		//Tower Arrow
 
- // 		giveArtBonus(142, Bonus::NO_DISTANCE_PENALTY, 0);
 
- // 		giveArtBonus(142, Bonus::ADDITIONAL_ATTACK, 2);
 
- // 		giveArtBonus(142, Bonus::SPELL_LIKE_ATTACK, 1, Spells::INFERNO);
 
- // 		giveArtBonus(142, Bonus::CATAPULT, 0);
 
- // 		giveArtBonus(142, Bonus::ACID_BREATH, 20);
 
- // 		giveArtBonus(142, Bonus::SHOTS, 200, 0, Bonus::PERCENT_TO_BASE);
 
- // 		giveArtBonus(142, Bonus::SPELL_BEFORE_ATTACK, 50, Spells::AGE, NULL, 1);
 
- // 		giveArtBonus(142, Bonus::SPELL_AFTER_ATTACK, 50, Spells::BERSERK, NULL, 1);
 
- // 		giveArtBonus(142, Bonus::SPELL_AFTER_ATTACK, 50, Spells::POISON, NULL, 1);
 
- // 		giveArtBonus(142, Bonus::SPELL_AFTER_ATTACK, 50, Spells::DISRUPTING_RAY, NULL, 1);
 
- // 		artifacts[142].get()->setDescription ("Triple shots, triple attack, casts various spells during attack, attacks have range of Inferno, no distance penalty, catapult");
 
- // 		//Monster's Power
 
- // 		giveArtBonus(143, Bonus::STACK_HEALTH, +100, -1, Bonus::PERCENT_TO_BASE);
 
- // 		giveArtBonus(143, Bonus::CREATURE_DAMAGE, +100, 2, Bonus::PERCENT_TO_ALL);
 
- // 		giveArtBonus(143, Bonus::HP_REGENERATION, 50);
 
- // 		giveArtBonus(143, Bonus::NO_RETALIATION, 0);
 
- // 		giveArtBonus(143, Bonus::RETURN_AFTER_STRIKE, 0);
 
- // 		giveArtBonus(143, Bonus::ATTACKS_ALL_ADJACENT, 0);
 
- // 		giveArtBonus(143, Bonus::SPELL_RESISTANCE_AURA, 100);
 
- // 		giveArtBonus(143, Bonus::DIRECT_DAMAGE_IMMUNITY, 0);
 
- // 		artifacts[143].get()->setDescription ("Double health, double max damage, hp regeneration, can't retaliate, return after strike, attack all around, 100% spell reisstance aura, immune to direct damage spells");
 
- // 		//Warlord's banner
 
- // 		giveArtBonus(156, Bonus::STACK_HEALTH, +2);
 
- // 		artifacts[156].get()->setDescription ("+2 stack HP");
 
- // 
 
- // 	}
 
- // 	if (VLC->modh->modules.COMMANDERS)
 
- // 	{
 
- // 		for (int i = 146; i <= 155; ++i)
 
- // 		{
 
- // 			makeItCommanderArt (i);
 
- // 		}
 
- // 		ART_PRIM_SKILL (146, 0, +6); //Axe of Smashing
 
- // 		giveArtBonus(147, Bonus::STACK_HEALTH, +12, -1, Bonus::PERCENT_TO_ALL); //Mithril Mail
 
- // 		giveArtBonus(148, Bonus::CREATURE_DAMAGE, +12, 0, Bonus::PERCENT_TO_ALL); //Sword of Sharpness
 
- // 		giveArtBonus(150, Bonus::CASTS, 1); //Pendant of Sorcery
 
- // 		giveArtBonus(151, Bonus::STACKS_SPEED, 1); //Boots of haste
 
- // 		ART_PRIM_SKILL (154, 0, +6); //Hardened Shield
 
- // 	}
 
- // 
 
- // 	JsonNode cfg;
 
- // 	JsonNode artifs;
 
- // 	BOOST_FOREACH(auto art, artifacts)
 
- // 	{
 
- // 		JsonNode jn;
 
- // 		jn["id"].Float() = art->id;
 
- // 		BOOST_FOREACH (auto b, art->getBonusList())
 
- // 		{
 
- // 			JsonNode bn;
 
- // 			UnparseBonus(bn, b);
 
- // 			jn["bonuses"].Vector().push_back(bn);
 
- // 		}
 
- // 
 
- // 		if(art->id < 140 || art-> id == 144 || art->id == 145 || art->id > 156)
 
- // 			jn["type"].String() = "Hero";
 
- // 		else if((art->id >= 141 && art->id < 144) || art->id == 156)
 
- // 			jn["type"].String() = "Creature";
 
- // 		else if(art-> id >= 146 && art->id <= 155)
 
- // 			jn["type"].String() = "Commander";
 
- // 
 
- // 		artifs.Vector().push_back(jn);
 
- // 	}
 
- // 	cfg["artifacts"] = artifs;
 
- // 	std::ofstream artconfigOutput("config/artifacts.json");
 
- // 	JsonWriter(artconfigOutput, cfg);
 
- }
 
- void CArtHandler::clear()
 
- {
 
- 	BOOST_FOREACH(CArtifact *art, artifacts)
 
- 		delete art;
 
- 	artifacts.clear();
 
- 	clearHlpLists();
 
- }
 
- void CArtHandler::clearHlpLists()
 
- {
 
- 	treasures.clear();
 
- 	minors.clear();
 
- 	majors.clear();
 
- 	relics.clear();
 
- }
 
- void CArtHandler::initAllowedArtifactsList(const std::vector<ui8> &allowed)
 
- {
 
- 	allowedArtifacts.clear();
 
- 	clearHlpLists();
 
- 	for (int i=0; i<144; ++i) //yes, 144
 
- 	{
 
- 		if (allowed[i])
 
- 			allowedArtifacts.push_back(artifacts[i]);
 
- 	}
 
- 	if (VLC->modh->modules.COMMANDERS) //allow all commander artifacts for testing
 
- 	{
 
- 		for (int i = 146; i <= 155; ++i)
 
- 		{
 
- 			allowedArtifacts.push_back(artifacts[i]);
 
- 		}
 
- 	}
 
- }
 
- CArtifactInstance::CArtifactInstance()
 
- {
 
- 	init();
 
- }
 
- CArtifactInstance::CArtifactInstance( CArtifact *Art)
 
- {
 
- 	init();
 
- 	setType(Art);
 
- }
 
- // CArtifactInstance::CArtifactInstance(int aid)
 
- // {
 
- // 	init();
 
- // 	setType(VLC->arth->artifacts[aid]);
 
- // }
 
- void CArtifactInstance::setType( CArtifact *Art )
 
- {
 
- 	artType = Art;
 
- 	attachTo(Art);
 
- }
 
- std::string CArtifactInstance::nodeName() const
 
- {
 
- 	return "Artifact instance of " + (artType ? artType->Name() : std::string("uninitialized")) + " type";
 
- }
 
- CArtifactInstance * CArtifactInstance::createScroll( const CSpell *s)
 
- {
 
- 	CArtifactInstance *ret = new CArtifactInstance(VLC->arth->artifacts[1]);
 
- 	Bonus *b = new Bonus(Bonus::PERMANENT, Bonus::SPELL, Bonus::ARTIFACT_INSTANCE, -1, 1, s->id);
 
- 	ret->addNewBonus(b);
 
- 	return ret;
 
- }
 
- void CArtifactInstance::init()
 
- {
 
- 	id = -1;
 
- 	setNodeType(ARTIFACT_INSTANCE);
 
- }
 
- int CArtifactInstance::firstAvailableSlot(const CArtifactSet *h) const
 
- {
 
- 	BOOST_FOREACH(ui16 slot, artType->possibleSlots[h->bearerType()])
 
- 	{
 
- 		if(canBePutAt(h, slot)) //if(artType->fitsAt(h->artifWorn, slot))
 
- 		{
 
- 			//we've found a free suitable slot.
 
- 			return slot;
 
- 		}
 
- 	}
 
- 	//if haven't find proper slot, use backpack
 
- 	return firstBackpackSlot(h);
 
- }
 
- int CArtifactInstance::firstBackpackSlot(const CArtifactSet *h) const
 
- {
 
- 	if(!artType->isBig()) //discard big artifact
 
- 		return GameConstants::BACKPACK_START + h->artifactsInBackpack.size();
 
- 	return -1;
 
- }
 
- bool CArtifactInstance::canBePutAt(const ArtifactLocation al, bool assumeDestRemoved /*= false*/) const
 
- {
 
- 	return canBePutAt(al.getHolderArtSet(), al.slot, assumeDestRemoved);
 
- }
 
- bool CArtifactInstance::canBePutAt(const CArtifactSet *artSet, int slot, bool assumeDestRemoved /*= false*/) const
 
- {
 
- 	if(slot >= GameConstants::BACKPACK_START)
 
- 	{
 
- 		if(artType->isBig())
 
- 			return false;
 
- 		//TODO backpack limit
 
- 		return true;
 
- 	}
 
-  	auto possibleSlots = artType->possibleSlots.find(artSet->bearerType());
 
-  	if(possibleSlots == artType->possibleSlots.end())
 
-  	{
 
- 		tlog3 << "Warning: arrtifact " << artType->Name() << " doesn't have defined allowed slots for bearer of type "
 
- 			<< artSet->bearerType() << std::endl;
 
- 		return false;
 
- 	}
 
- 	if(!vstd::contains(possibleSlots->second, slot))
 
- 		return false;
 
- 	return artSet->isPositionFree(slot, assumeDestRemoved);
 
- }
 
- void CArtifactInstance::putAt(ArtifactLocation al)
 
- {
 
- 	assert(canBePutAt(al));
 
- 	al.getHolderArtSet()->setNewArtSlot(al.slot, this, false);
 
- 	if(al.slot < GameConstants::BACKPACK_START)
 
- 		al.getHolderNode()->attachTo(this);
 
- }
 
- void CArtifactInstance::removeFrom(ArtifactLocation al)
 
- {
 
- 	assert(al.getHolderArtSet()->getArt(al.slot) == this);
 
- 	al.getHolderArtSet()->eraseArtSlot(al.slot);
 
- 	if(al.slot < GameConstants::BACKPACK_START)
 
- 		al.getHolderNode()->detachFrom(this);
 
- 	//TODO delete me?
 
- }
 
- bool CArtifactInstance::canBeDisassembled() const
 
- {
 
- 	return artType->constituents && artType->constituentOf->size();
 
- }
 
- std::vector<const CArtifact *> CArtifactInstance::assemblyPossibilities(const CArtifactSet *h) const
 
- {
 
- 	std::vector<const CArtifact *> ret;
 
- 	if(!artType->constituentOf //not a part of combined artifact
 
- 		|| artType->constituents) //combined artifact already: no combining of combined artifacts... for now.
 
- 		return ret;
 
- 	BOOST_FOREACH(ui32 possibleCombinedArt, *artType->constituentOf)
 
- 	{
 
- 		const CArtifact * const artifact = VLC->arth->artifacts[possibleCombinedArt];
 
- 		assert(artifact->constituents);
 
- 		bool possible = true;
 
- 		BOOST_FOREACH(ui32 constituentID, *artifact->constituents) //check if all constituents are available
 
- 		{
 
- 			if(!h->hasArt(constituentID, true)) //constituent must be equipped
 
- 			{
 
- 				possible = false;
 
- 				break;
 
- 			}
 
- 		}
 
- 		if(possible)
 
- 			ret.push_back(artifact);
 
- 	}
 
- 	return ret;
 
- }
 
- void CArtifactInstance::move(ArtifactLocation src, ArtifactLocation dst)
 
- {
 
- 	removeFrom(src);
 
- 	putAt(dst);
 
- }
 
- CArtifactInstance * CArtifactInstance::createNewArtifactInstance(CArtifact *Art)
 
- {
 
- 	if(!Art->constituents)
 
- 	{
 
- 		auto ret = new CArtifactInstance(Art);
 
- 		if (dynamic_cast<CGrowingArtifact *>(Art))
 
- 		{
 
- 			Bonus * bonus = new Bonus;
 
- 			bonus->type = Bonus::LEVEL_COUNTER;
 
- 			bonus->val = 0;
 
- 			ret->addNewBonus (bonus);
 
- 		}
 
- 		return ret;
 
- 	}
 
- 	else
 
- 	{
 
- 		CCombinedArtifactInstance * ret = new CCombinedArtifactInstance(Art);
 
- 		ret->createConstituents();
 
- 		return ret;
 
- 	}
 
- }
 
- CArtifactInstance * CArtifactInstance::createNewArtifactInstance(int aid)
 
- {
 
- 	return createNewArtifactInstance(VLC->arth->artifacts[aid]);
 
- }
 
- void CArtifactInstance::deserializationFix()
 
- {
 
- 	setType(artType);
 
- }
 
- int CArtifactInstance::getGivenSpellID() const
 
- {
 
- 	const Bonus * b = getBonusLocalFirst(Selector::type(Bonus::SPELL));
 
- 	if(!b)
 
- 	{
 
- 		tlog3 << "Warning: " << nodeName() << " doesn't bear any spell!\n";
 
- 		return -1;
 
- 	}
 
- 	return b->subtype;
 
- }
 
- bool CArtifactInstance::isPart(const CArtifactInstance *supposedPart) const
 
- {
 
- 	return supposedPart == this;
 
- }
 
- bool CCombinedArtifactInstance::canBePutAt(const CArtifactSet *artSet, int slot, bool assumeDestRemoved /*= false*/) const
 
- {
 
- 	bool canMainArtifactBePlaced = CArtifactInstance::canBePutAt(artSet, slot, assumeDestRemoved);
 
- 	if(!canMainArtifactBePlaced)
 
- 		return false; //no is no...
 
- 	if(slot >= GameConstants::BACKPACK_START)
 
- 		return true; //we can always remove combined art to the backapck
 
- 	assert(artType->constituents);
 
- 	std::vector<ConstituentInfo> constituentsToBePlaced = constituentsInfo; //we'll remove constituents from that list, as we find a suitable slot for them
 
- 	//it may be that we picked a combined artifact in hero screen (though technically it's still there) to move it
 
- 	//so we remove from the list all constituents that are already present on dst hero in the form of locks
 
- 	BOOST_FOREACH(const ConstituentInfo &constituent, constituentsInfo)
 
- 	{
 
- 		if(constituent.art == artSet->getArt(constituent.slot, false)) //no need to worry about locked constituent
 
- 			constituentsToBePlaced -= constituent;
 
- 	}
 
- 	//we iterate over all active slots and check if constituents fits them
 
- 	for (int i = 0; i < GameConstants::BACKPACK_START; i++)
 
- 	{
 
- 		for(std::vector<ConstituentInfo>::iterator art = constituentsToBePlaced.begin(); art != constituentsToBePlaced.end(); art++)
 
- 		{
 
- 			if(art->art->canBePutAt(artSet, i, i == slot)) // i == al.slot because we can remove already worn artifact only from that slot  that is our main destination
 
- 			{
 
- 				constituentsToBePlaced.erase(art);
 
- 				break;
 
- 			}
 
- 		}
 
- 	}
 
- 	return constituentsToBePlaced.empty();
 
- }
 
- bool CCombinedArtifactInstance::canBeDisassembled() const
 
- {
 
- 	return true;
 
- }
 
- CCombinedArtifactInstance::CCombinedArtifactInstance(CArtifact *Art)
 
- 	: CArtifactInstance(Art) //TODO: seems unued, but need to be written
 
- {
 
- }
 
- CCombinedArtifactInstance::CCombinedArtifactInstance()
 
- {
 
- }
 
- void CCombinedArtifactInstance::createConstituents()
 
- {
 
- 	assert(artType);
 
- 	assert(artType->constituents);
 
- 	BOOST_FOREACH(ui32 a, *artType->constituents)
 
- 	{
 
- 		addAsConstituent(CArtifactInstance::createNewArtifactInstance(a), -1);
 
- 	}
 
- }
 
- void CCombinedArtifactInstance::addAsConstituent(CArtifactInstance *art, int slot)
 
- {
 
- 	assert(vstd::contains(*artType->constituents, art->artType->id));
 
- 	assert(art->getParentNodes().size() == 1  &&  art->getParentNodes().front() == art->artType);
 
- 	constituentsInfo.push_back(ConstituentInfo(art, slot));
 
- 	attachTo(art);
 
- }
 
- void CCombinedArtifactInstance::putAt(ArtifactLocation al)
 
- {
 
- 	if(al.slot >= GameConstants::BACKPACK_START)
 
- 	{
 
- 		CArtifactInstance::putAt(al);
 
- 		BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
 
- 			ci.slot = -1;
 
- 	}
 
- 	else
 
- 	{
 
- 		CArtifactInstance *mainConstituent = figureMainConstituent(al); //it'll be replaced with combined artifact, not a lock
 
- 		CArtifactInstance::putAt(al); //puts combined art (this)
 
- 		BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
 
- 		{
 
- 			if(ci.art != mainConstituent)
 
- 			{
 
- 				const ArtifactLocation suggestedPos(al.artHolder, ci.slot);
 
- 				const bool inActiveSlot = vstd::isbetween(ci.slot, 0, GameConstants::BACKPACK_START);
 
- 				const bool suggestedPosValid = ci.art->canBePutAt(suggestedPos);
 
- 				int pos = -1;
 
- 				if(inActiveSlot  &&  suggestedPosValid) //there is a valid suggestion where to place lock
 
- 					pos = ci.slot;
 
- 				else
 
- 					ci.slot = pos = ci.art->firstAvailableSlot(al.getHolderArtSet());
 
- 				assert(pos < GameConstants::BACKPACK_START);
 
- 				al.getHolderArtSet()->setNewArtSlot(pos, ci.art, true); //sets as lock
 
- 			}
 
- 			else
 
- 			{
 
- 				ci.slot = -1;
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CCombinedArtifactInstance::removeFrom(ArtifactLocation al)
 
- {
 
- 	if(al.slot >= GameConstants::BACKPACK_START)
 
- 	{
 
- 		CArtifactInstance::removeFrom(al);
 
- 	}
 
- 	else
 
- 	{
 
- 		BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
 
- 		{
 
- 			if(ci.slot >= 0)
 
- 			{
 
- 				al.getHolderArtSet()->eraseArtSlot(ci.slot);
 
- 				ci.slot = -1;
 
- 			}
 
- 			else
 
- 			{
 
- 				//main constituent
 
- 				CArtifactInstance::removeFrom(al);
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- CArtifactInstance * CCombinedArtifactInstance::figureMainConstituent(const ArtifactLocation al)
 
- {
 
- 	CArtifactInstance *mainConstituent = NULL; //it'll be replaced with combined artifact, not a lock
 
- 	BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
 
- 		if(ci.slot == al.slot)
 
- 			mainConstituent = ci.art;
 
- 	if(!mainConstituent)
 
- 	{
 
- 		BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
 
- 		{
 
- 			if(vstd::contains(ci.art->artType->possibleSlots[al.getHolderArtSet()->bearerType()], al.slot))
 
- 			{
 
- 				mainConstituent = ci.art;
 
- 			}
 
- 		}
 
- 	}
 
- 	return mainConstituent;
 
- }
 
- void CCombinedArtifactInstance::deserializationFix()
 
- {
 
- 	BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
 
- 		attachTo(ci.art);
 
- }
 
- bool CCombinedArtifactInstance::isPart(const CArtifactInstance *supposedPart) const
 
- {
 
- 	bool me = CArtifactInstance::isPart(supposedPart);
 
- 	if(me)
 
- 		return true;
 
- 	//check for constituents
 
- 	BOOST_FOREACH(const ConstituentInfo &constituent, constituentsInfo)
 
- 		if(constituent.art == supposedPart)
 
- 			return true;
 
- 	return false;
 
- }
 
- CCombinedArtifactInstance::ConstituentInfo::ConstituentInfo(CArtifactInstance *Art /*= NULL*/, ui16 Slot /*= -1*/)
 
- {
 
- 	art = Art;
 
- 	slot = Slot;
 
- }
 
- bool CCombinedArtifactInstance::ConstituentInfo::operator==(const ConstituentInfo &rhs) const
 
- {
 
- 	return art == rhs.art && slot == rhs.slot;
 
- }
 
- const CArtifactInstance* CArtifactSet::getArt(ui16 pos, bool excludeLocked /*= true*/) const
 
- {
 
- 	if(const ArtSlotInfo *si = getSlot(pos))
 
- 	{
 
- 		if(si->artifact && (!excludeLocked || !si->locked))
 
- 			return si->artifact;
 
- 	}
 
- 	return NULL;
 
- }
 
- CArtifactInstance* CArtifactSet::getArt(ui16 pos, bool excludeLocked /*= true*/)
 
- {
 
- 	return const_cast<CArtifactInstance*>((const_cast<const CArtifactSet*>(this))->getArt(pos, excludeLocked));
 
- }
 
- si32 CArtifactSet::getArtPos(int aid, bool onlyWorn /*= true*/) const
 
- {
 
- 	for(std::map<ui16, ArtSlotInfo>::const_iterator i = artifactsWorn.begin(); i != artifactsWorn.end(); i++)
 
- 		if(i->second.artifact->artType->id == aid)
 
- 			return i->first;
 
- 	if(onlyWorn)
 
- 		return -1;
 
- 	for(int i = 0; i < artifactsInBackpack.size(); i++)
 
- 		if(artifactsInBackpack[i].artifact->artType->id == aid)
 
- 			return GameConstants::BACKPACK_START + i;
 
- 	return -1;
 
- }
 
- si32 CArtifactSet::getArtPos(const CArtifactInstance *art) const
 
- {
 
- 	for(std::map<ui16, ArtSlotInfo>::const_iterator i = artifactsWorn.begin(); i != artifactsWorn.end(); i++)
 
- 		if(i->second.artifact == art)
 
- 			return i->first;
 
- 	for(int i = 0; i < artifactsInBackpack.size(); i++)
 
- 		if(artifactsInBackpack[i].artifact == art)
 
- 			return GameConstants::BACKPACK_START + i;
 
- 	return -1;
 
- }
 
- const CArtifactInstance * CArtifactSet::getArtByInstanceId( TArtifactInstanceID artInstId ) const
 
- {
 
- 	for(std::map<ui16, ArtSlotInfo>::const_iterator i = artifactsWorn.begin(); i != artifactsWorn.end(); i++)
 
- 		if(i->second.artifact->id == artInstId)
 
- 			return i->second.artifact;
 
- 	for(int i = 0; i < artifactsInBackpack.size(); i++)
 
- 		if(artifactsInBackpack[i].artifact->id == artInstId)
 
- 			return artifactsInBackpack[i].artifact;
 
- 	return NULL;
 
- }
 
- bool CArtifactSet::hasArt(ui32 aid, bool onlyWorn /*= false*/) const
 
- {
 
- 	return getArtPos(aid, onlyWorn) != -1;
 
- }
 
- const ArtSlotInfo * CArtifactSet::getSlot(ui16 pos) const
 
- {
 
- 	if(vstd::contains(artifactsWorn, pos))
 
- 		return &artifactsWorn[pos];
 
- 	if(pos >= ArtifactPosition::AFTER_LAST )
 
- 	{
 
- 		int backpackPos = (int)pos - GameConstants::BACKPACK_START;
 
- 		if(backpackPos < 0 || backpackPos >= artifactsInBackpack.size())
 
- 			return NULL;
 
- 		else
 
- 			return &artifactsInBackpack[backpackPos];
 
- 	}
 
- 	return NULL;
 
- }
 
- bool CArtifactSet::isPositionFree(ui16 pos, bool onlyLockCheck /*= false*/) const
 
- {
 
- 	if(const ArtSlotInfo *s = getSlot(pos))
 
- 		return (onlyLockCheck || !s->artifact) && !s->locked;
 
- 	return true; //no slot means not used
 
- }
 
- si32 CArtifactSet::getArtTypeId(ui16 pos) const
 
- {
 
- 	const CArtifactInstance * const a = getArt(pos);
 
- 	if(!a)
 
- 	{
 
- 		tlog2 << (dynamic_cast<const CGHeroInstance*>(this))->name << " has no artifact at " << pos << " (getArtTypeId)\n";
 
- 		return -1;
 
- 	}
 
- 	return a->artType->id;
 
- }
 
- CArtifactSet::~CArtifactSet()
 
- {
 
- }
 
- ArtSlotInfo & CArtifactSet::retreiveNewArtSlot(ui16 slot)
 
- {
 
- 	assert(!vstd::contains(artifactsWorn, slot));
 
- 	ArtSlotInfo &ret = slot < GameConstants::BACKPACK_START
 
- 		? artifactsWorn[slot]
 
- 		: *artifactsInBackpack.insert(artifactsInBackpack.begin() + (slot - GameConstants::BACKPACK_START), ArtSlotInfo());
 
- 	return ret;
 
- }
 
- void CArtifactSet::setNewArtSlot(ui16 slot, CArtifactInstance *art, bool locked)
 
- {
 
- 	ArtSlotInfo &asi = retreiveNewArtSlot(slot);
 
- 	asi.artifact = art;
 
- 	asi.locked = locked;
 
- }
 
- void CArtifactSet::eraseArtSlot(ui16 slot)
 
- {
 
- 	if(slot < GameConstants::BACKPACK_START)
 
- 	{
 
- 		artifactsWorn.erase(slot);
 
- 	}
 
- 	else
 
- 	{
 
- 		slot -= GameConstants::BACKPACK_START;
 
- 		artifactsInBackpack.erase(artifactsInBackpack.begin() + slot);
 
- 	}
 
- }
 
- void CArtifactSet::artDeserializationFix(CBonusSystemNode *node)
 
- {
 
- 	for(bmap<ui16, ArtSlotInfo>::iterator i = artifactsWorn.begin(); i != artifactsWorn.end(); i++)
 
- 		if(i->second.artifact && !i->second.locked)
 
- 			node->attachTo(i->second.artifact);
 
- }
 
 
  |