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							- #include "StdInc.h"
 
- #include "CModHandler.h"
 
- #include "CDefObjInfoHandler.h"
 
- #include "JsonNode.h"
 
- #include "Filesystem/CResourceLoader.h"
 
- #include "Filesystem/ISimpleResourceLoader.h"
 
- /*
 
-  * CModHandler.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- class CArtHandler;
 
- class CHeroHandler;
 
- class CCreatureHandler;
 
- class CSpellHandler;
 
- class CBuildingHandler;
 
- class CObjectHandler;
 
- class CDefObjInfoHandler;
 
- class CTownHandler;
 
- class CGeneralTextHandler;
 
- class ResourceLocator;
 
- CModHandler::CModHandler()
 
- {
 
- 	VLC->modh = this;
 
- 	loadConfigFromFile ("defaultMods");
 
- 	findAvailableMods();
 
- 	//CResourceHandler::loadModsFilesystems(); //scan for all mods
 
- 	//TODO: mod filesystem is already initialized at LibClasses launch
 
- 	//TODO: load default (last?) config
 
- }
 
- void CModHandler::loadConfigFromFile (std::string name)
 
- {
 
- 	const JsonNode config(ResourceID("config/" + name + ".json"));
 
- 	const JsonNode & hardcodedFeatures = config["hardcodedFeatures"];
 
- 	settings.CREEP_SIZE = hardcodedFeatures["CREEP_SIZE"].Float();
 
- 	settings.WEEKLY_GROWTH = hardcodedFeatures["WEEKLY_GROWTH_PERCENT"].Float();
 
- 	settings.NEUTRAL_STACK_EXP = hardcodedFeatures["NEUTRAL_STACK_EXP_DAILY"].Float();
 
- 	settings.MAX_BUILDING_PER_TURN = hardcodedFeatures["MAX_BUILDING_PER_TURN"].Float();
 
- 	settings.DWELLINGS_ACCUMULATE_CREATURES = hardcodedFeatures["DWELLINGS_ACCUMULATE_CREATURES"].Bool();
 
- 	settings.ALL_CREATURES_GET_DOUBLE_MONTHS = hardcodedFeatures["ALL_CREATURES_GET_DOUBLE_MONTHS"].Bool();
 
- 	const JsonNode & gameModules = config["modules"];
 
- 	modules.STACK_EXP = gameModules["STACK_EXPERIENCE"].Bool();
 
- 	modules.STACK_ARTIFACT = gameModules["STACK_ARTIFACTS"].Bool();
 
- 	modules.COMMANDERS = gameModules["COMMANDERS"].Bool();
 
- 	modules.MITHRIL = gameModules["MITHRIL"].Bool();
 
- 	//TODO: load only mods from the list
 
- }
 
- void CModHandler::saveConfigToFile (std::string name)
 
- {
 
- 	//JsonNode savedConf = config;
 
- 	//JsonNode schema(ResourceID("config/defaultSettings.json"));
 
- 	//savedConf.Struct().erase("session");
 
- 	//savedConf.minimize(schema);
 
- 	CResourceHandler::get()->createResource("config/" + name +".json");
 
- 	std::ofstream file(CResourceHandler::get()->getResourceName(ResourceID("config/" + name +".json")), std::ofstream::trunc);
 
- 	//file << savedConf;
 
- }
 
- void CModHandler::findAvailableMods()
 
- {
 
- 	//TODO: read mods from Mods/ folder
 
- 	auto & configList = CResourceHandler::get()->getResourcesWithName (ResourceID("CONFIG/mod.json"));
 
- 	BOOST_FOREACH(auto & entry, configList)
 
- 	{
 
- 		auto stream = entry.getLoader()->load (entry.getResourceName());
 
- 		std::unique_ptr<ui8[]> textData (new ui8[stream->getSize()]);
 
- 		stream->read (textData.get(), stream->getSize());
 
- 		tlog3 << "\t\tFound mod file: " << entry.getResourceName() << "\n";
 
- 		allMods[allMods.size()].config.reset(new JsonNode((char*)textData.get(), stream->getSize()));
 
- 	}
 
- }
 
- void CModHandler::loadActiveMods()
 
- {
 
- 	BOOST_FOREACH(auto & mod, allMods)
 
- 	{
 
- 		const JsonNode & config = *mod.second.config;
 
- 		VLC->townh->load(config["factions"]);
 
- 		VLC->creh->load(config["creatures"]);
 
- 	}
 
- 	VLC->creh->buildBonusTreeForTiers(); //do that after all new creatures are loaded
 
- }
 
- void CModHandler::reload()
 
- {
 
- 	{
 
- 		assert(!VLC->dobjinfo->gobjs[Obj::MONSTER].empty()); //make sure that at least some def info was found
 
- 		const CGDefInfo * baseInfo = VLC->dobjinfo->gobjs[Obj::MONSTER].begin()->second;
 
- 		BOOST_FOREACH(auto & crea, VLC->creh->creatures)
 
- 		{
 
- 			if (!vstd::contains(VLC->dobjinfo->gobjs[Obj::MONSTER], crea->idNumber)) // no obj info for this type
 
- 			{
 
- 				CGDefInfo * info = new CGDefInfo(*baseInfo);
 
- 				info->subid = crea->idNumber;
 
- 				info->name = crea->advMapDef;
 
- 				VLC->dobjinfo->gobjs[Obj::MONSTER][crea->idNumber] = info;
 
- 			}
 
- 			BOOST_FOREACH(auto up, crea->upgradeNames)
 
- 			{
 
- 				auto it = VLC->creh->nameToID.find(up);
 
- 				if (it != VLC->creh->nameToID.end())
 
- 				{
 
- 					crea->upgrades.insert (it->second);
 
- 				}
 
- 				else
 
- 					tlog2 << "Not found upgrade with name " << up << "\n";
 
- 			}
 
- 		}
 
- 	}
 
- 	{
 
- 		assert(!VLC->dobjinfo->gobjs[Obj::TOWN].empty()); //make sure that at least some def info was found
 
- 		const CGDefInfo * baseInfo = VLC->dobjinfo->gobjs[Obj::TOWN].begin()->second;
 
- 		auto & townInfos = VLC->dobjinfo->gobjs[Obj::TOWN];
 
- 		BOOST_FOREACH(auto & town, VLC->townh->towns)
 
- 		{
 
- 			auto & cientInfo = town.second.clientInfo;
 
- 			if (!vstd::contains(VLC->dobjinfo->gobjs[Obj::TOWN], town.first)) // no obj info for this type
 
- 			{
 
- 				CGDefInfo * info = new CGDefInfo(*baseInfo);
 
- 				info->subid = town.first;
 
- 				townInfos[town.first] = info;
 
- 			}
 
- 			townInfos[town.first]->name = cientInfo.advMapCastle;
 
- 			VLC->dobjinfo->villages[town.first] = new CGDefInfo(*townInfos[town.first]);
 
- 			VLC->dobjinfo->villages[town.first]->name = cientInfo.advMapVillage;
 
- 			VLC->dobjinfo->capitols[town.first] = new CGDefInfo(*townInfos[town.first]);
 
- 			VLC->dobjinfo->capitols[town.first]->name = cientInfo.advMapCapitol;
 
- 		}
 
- 	}
 
- }
 
 
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