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							- #include "StdInc.h"
 
- #include "VCMI_Lib.h"
 
- #include "CArtHandler.h"
 
- #include "CCreatureHandler.h"
 
- #include "CDefObjInfoHandler.h"
 
- #include "CHeroHandler.h"
 
- #include "CObjectHandler.h"
 
- #include "CTownHandler.h"
 
- #include "CBuildingHandler.h"
 
- #include "CSpellHandler.h"
 
- #include "CGeneralTextHandler.h"
 
- #include "CModHandler.h"
 
- #include "IGameEventsReceiver.h"
 
- #include "CStopWatch.h"
 
- #include "VCMIDirs.h"
 
- #include "Filesystem/CResourceLoader.h"
 
- /*
 
-  * VCMI_Lib.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- LibClasses * VLC = NULL;
 
- DLL_LINKAGE VCMIDirs GVCMIDirs;
 
- DLL_LINKAGE void initDLL(CConsoleHandler *Console, std::ostream *Logfile)
 
- {
 
- 	console = Console;
 
- 	logfile = Logfile;
 
- 	VLC = new LibClasses;
 
- 	try
 
- 	{
 
- 		VLC->init();
 
- 	}
 
- 	HANDLE_EXCEPTION;
 
- }
 
- void LibClasses::loadFilesystem()
 
- {
 
- 	CStopWatch totalTime;
 
- 	CStopWatch loadTime;
 
- 	CResourceHandler::initialize();
 
- 	tlog0<<"\t Initialization: "<<loadTime.getDiff()<<std::endl;
 
- 	CResourceHandler::loadFileSystem("ALL/config/filesystem.json");
 
- 	tlog0<<"\t Data loading: "<<loadTime.getDiff()<<std::endl;
 
- 	CResourceHandler::loadModsFilesystems();
 
- 	tlog0<<"\t Mod filesystems: "<<loadTime.getDiff()<<std::endl;
 
- 	tlog0<<"File system handler: "<<totalTime.getDiff()<<std::endl;
 
- }
 
- void LibClasses::init()
 
- {
 
- 	CStopWatch pomtime;
 
- 	modh = new CModHandler; //TODO: all handlers should use mod handler to manage objects
 
- 	tlog0<<"\tMod handler: "<<pomtime.getDiff()<<std::endl;
 
- 	generaltexth = new CGeneralTextHandler;
 
- 	generaltexth->load();
 
- 	tlog0<<"\tGeneral text handler: "<<pomtime.getDiff()<<std::endl;
 
- 	heroh = new CHeroHandler;
 
- 	heroh->loadHeroes();
 
- 	heroh->loadObstacles();
 
- 	tlog0 <<"\tHero handler: "<<pomtime.getDiff()<<std::endl;
 
- 	arth = new CArtHandler;
 
- 	arth->loadArtifacts(false);
 
- 	tlog0<<"\tArtifact handler: "<<pomtime.getDiff()<<std::endl;
 
- 	creh = new CCreatureHandler();
 
- 	creh->loadCreatures();
 
- 	tlog0<<"\tCreature handler: "<<pomtime.getDiff()<<std::endl;
 
- 	townh = new CTownHandler;
 
- 	townh->load();
 
- 	tlog0<<"\tTown handler: "<<pomtime.getDiff()<<std::endl;
 
- 	objh = new CObjectHandler;
 
- 	objh->loadObjects();
 
- 	tlog0<<"\tObject handler: "<<pomtime.getDiff()<<std::endl;
 
- 	dobjinfo = new CDefObjInfoHandler;
 
- 	dobjinfo->load();
 
- 	tlog0<<"\tDef information handler: "<<pomtime.getDiff()<<std::endl;
 
- 	spellh = new CSpellHandler;
 
- 	spellh->loadSpells();
 
- 	tlog0<<"\tSpell handler: "<<pomtime.getDiff()<<std::endl;
 
- 	modh->loadActiveMods();
 
- 	modh->reload();
 
- 	//FIXME: make sure that everything is ok after game restart
 
- 	//TODO: This should be done every time mod config changes
 
- 	IS_AI_ENABLED = false;
 
- }
 
- void LibClasses::clear()
 
- {
 
- 	delete generaltexth;
 
- 	delete heroh;
 
- 	delete arth;
 
- 	delete creh;
 
- 	delete townh;
 
- 	delete objh;
 
- 	delete dobjinfo;
 
- 	delete spellh;
 
- 	delete modh;
 
- 	makeNull();
 
- }
 
- void LibClasses::makeNull()
 
- {
 
- 	generaltexth = NULL;
 
- 	heroh = NULL;
 
- 	arth = NULL;
 
- 	creh = NULL;
 
- 	townh = NULL;
 
- 	objh = NULL;
 
- 	dobjinfo = NULL;
 
- 	spellh = NULL;
 
- 	modh = NULL;
 
- }
 
- LibClasses::LibClasses()
 
- {
 
- 	//init pointers to handlers
 
- 	makeNull();
 
- }
 
- void LibClasses::callWhenDeserializing()
 
- {
 
- 	generaltexth = new CGeneralTextHandler;
 
- 	generaltexth->load();
 
- 	arth->loadArtifacts(true);
 
- 	//modh->recreateHandlers();
 
- 	//modh->loadConfigFromFile ("defaultMods"); //TODO: remember last saved config
 
- }
 
- LibClasses::~LibClasses()
 
- {
 
- 	clear();
 
- }
 
 
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