CRewardableObject.cpp 30 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099
  1. /*
  2. *
  3. * CRewardableObject.cpp, part of VCMI engine
  4. *
  5. * Authors: listed in file AUTHORS in main folder
  6. *
  7. * License: GNU General Public License v2.0 or later
  8. * Full text of license available in license.txt file, in main folder
  9. *
  10. */
  11. #include "StdInc.h"
  12. #include "CRewardableObject.h"
  13. #include "../CHeroHandler.h"
  14. #include "../CGeneralTextHandler.h"
  15. #include "../CSoundBase.h"
  16. #include "../NetPacks.h"
  17. #include "CObjectClassesHandler.h"
  18. bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
  19. {
  20. if (dayOfWeek != 0)
  21. {
  22. if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
  23. return false;
  24. }
  25. for (auto & reqStack : creatures)
  26. {
  27. size_t count = 0;
  28. for (auto slot : hero->Slots())
  29. {
  30. const CStackInstance * heroStack = slot.second;
  31. if (heroStack->type == reqStack.type)
  32. count += heroStack->count;
  33. }
  34. if (count < reqStack.count) //not enough creatures of this kind
  35. return false;
  36. }
  37. if (!IObjectInterface::cb->getPlayer(hero->tempOwner)->resources.canAfford(resources))
  38. return false;
  39. if (minLevel > hero->level)
  40. return false;
  41. for (size_t i=0; i<primary.size(); i++)
  42. {
  43. if (primary[i] > hero->getPrimSkillLevel(PrimarySkill::PrimarySkill(i)))
  44. return false;
  45. }
  46. for (auto & skill : secondary)
  47. {
  48. if (skill.second > hero->getSecSkillLevel(skill.first))
  49. return false;
  50. }
  51. for (auto & art : artifacts)
  52. {
  53. if (!hero->hasArt(art))
  54. return false;
  55. }
  56. return true;
  57. }
  58. std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance * hero) const
  59. {
  60. std::vector<ui32> ret;
  61. for (size_t i=0; i<info.size(); i++)
  62. {
  63. const CVisitInfo & visit = info[i];
  64. if (visit.numOfGrants < visit.limiter.numOfGrants && visit.limiter.heroAllowed(hero))
  65. {
  66. ret.push_back(i);
  67. }
  68. }
  69. return ret;
  70. }
  71. void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
  72. {
  73. auto grantRewardWithMessage = [&](int index) -> void
  74. {
  75. grantReward(index, h);
  76. // show message only if it is not empty
  77. if (!info[index].message.toString().empty())
  78. {
  79. InfoWindow iw;
  80. iw.player = h->tempOwner;
  81. iw.soundID = soundID;
  82. iw.text = info[index].message;
  83. info[index].reward.loadComponents(iw.components);
  84. cb->showInfoDialog(&iw);
  85. }
  86. };
  87. auto selectRewardsMessage = [&](std::vector<ui32> rewards) -> void
  88. {
  89. BlockingDialog sd(canRefuse, rewards.size() > 1);
  90. sd.player = h->tempOwner;
  91. sd.soundID = soundID;
  92. sd.text = onSelect;
  93. for (auto index : rewards)
  94. sd.components.push_back(info[index].reward.getDisplayedComponent());
  95. cb->showBlockingDialog(&sd);
  96. };
  97. if (!wasVisited(h))
  98. {
  99. auto rewards = getAvailableRewards(h);
  100. switch (rewards.size())
  101. {
  102. case 0: // no available rewards, e.g. empty flotsam
  103. {
  104. InfoWindow iw;
  105. iw.player = h->tempOwner;
  106. iw.soundID = soundID;
  107. if (!onEmpty.toString().empty())
  108. iw.text = onEmpty;
  109. else
  110. iw.text = onVisited;
  111. cb->showInfoDialog(&iw);
  112. break;
  113. }
  114. case 1: // one reward. Just give it with message
  115. {
  116. if (canRefuse)
  117. selectRewardsMessage(rewards);
  118. else
  119. grantRewardWithMessage(rewards[0]);
  120. break;
  121. }
  122. default: // multiple rewards. Act according to select mode
  123. {
  124. switch (selectMode) {
  125. case SELECT_PLAYER: // player must select
  126. selectRewardsMessage(rewards);
  127. break;
  128. case SELECT_FIRST: // give first available
  129. grantRewardWithMessage(rewards[0]);
  130. break;
  131. case SELECT_RANDOM: // select one randomly //TODO: use weights
  132. grantRewardWithMessage(rewards[cb->gameState()->getRandomGenerator().nextInt(rewards.size()-1)]);
  133. break;
  134. }
  135. return;
  136. }
  137. }
  138. }
  139. else
  140. {
  141. InfoWindow iw;
  142. iw.player = h->tempOwner;
  143. iw.soundID = soundID;
  144. if (!onVisited.toString().empty())
  145. iw.text = onVisited;
  146. else
  147. iw.text = onEmpty;
  148. cb->showInfoDialog(&iw);
  149. }
  150. }
  151. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  152. {
  153. grantRewardAfterLevelup(info[selectedReward], hero);
  154. }
  155. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  156. {
  157. if (answer == 0)
  158. return; // player refused
  159. if (answer > 0 && answer-1 < info.size())
  160. {
  161. //NOTE: this relies on assumption that there won't be any changes in player/hero during blocking dialog
  162. auto list = getAvailableRewards(hero);
  163. grantReward(list[answer - 1], hero);
  164. }
  165. else
  166. {
  167. throw std::runtime_error("Unhandled choice");
  168. }
  169. }
  170. void CRewardableObject::onRewardGiven(const CGHeroInstance * hero) const
  171. {
  172. // no implementation, virtual function for overrides
  173. }
  174. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  175. {
  176. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  177. cb->sendAndApply(&cov);
  178. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
  179. grantRewardBeforeLevelup(info[rewardID], hero);
  180. }
  181. void CRewardableObject::grantRewardBeforeLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
  182. {
  183. assert(hero);
  184. assert(hero->tempOwner.isValidPlayer());
  185. assert(stacks.empty());
  186. assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
  187. assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
  188. cb->giveResources(hero->tempOwner, info.reward.resources);
  189. for (auto & entry : info.reward.secondary)
  190. {
  191. int current = hero->getSecSkillLevel(entry.first);
  192. if( (current != 0 && current < entry.second) ||
  193. (hero->canLearnSkill() ))
  194. {
  195. cb->changeSecSkill(hero, entry.first, entry.second);
  196. }
  197. }
  198. for(int i=0; i< info.reward.primary.size(); i++)
  199. if(info.reward.primary[i] > 0)
  200. cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
  201. si64 expToGive = 0;
  202. expToGive += VLC->heroh->reqExp(hero->level+info.reward.gainedLevels) - VLC->heroh->reqExp(hero->level);
  203. expToGive += hero->calculateXp(info.reward.gainedExp);
  204. if (expToGive)
  205. cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
  206. // hero is not blocked by levelup dialog - grant remainer immediately
  207. if (!cb->isVisitCoveredByAnotherQuery(this, hero))
  208. {
  209. grantRewardAfterLevelup(info, hero);
  210. }
  211. }
  212. void CRewardableObject::grantRewardAfterLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
  213. {
  214. if (info.reward.manaDiff || info.reward.manaPercentage >= 0)
  215. {
  216. si32 mana = hero->mana;
  217. if (info.reward.manaPercentage >= 0)
  218. mana = hero->manaLimit() * info.reward.manaPercentage / 100;
  219. cb->setManaPoints(hero->id, mana + info.reward.manaDiff);
  220. }
  221. if(info.reward.movePoints || info.reward.movePercentage >= 0)
  222. {
  223. SetMovePoints smp;
  224. smp.hid = hero->id;
  225. smp.val = hero->movement;
  226. if (info.reward.movePercentage >= 0) // percent from max
  227. smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100;
  228. smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
  229. cb->setMovePoints(&smp);
  230. }
  231. for (const Bonus & bonus : info.reward.bonuses)
  232. {
  233. GiveBonus gb;
  234. gb.bonus = bonus;
  235. gb.id = hero->id.getNum();
  236. cb->giveHeroBonus(&gb);
  237. }
  238. for (ArtifactID art : info.reward.artifacts)
  239. cb->giveHeroNewArtifact(hero, VLC->arth->artifacts[art],ArtifactPosition::FIRST_AVAILABLE);
  240. if (!info.reward.spells.empty())
  241. {
  242. std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
  243. cb->changeSpells(hero, true, spellsToGive);
  244. }
  245. if (!info.reward.creatures.empty())
  246. {
  247. CCreatureSet creatures;
  248. for (auto & crea : info.reward.creatures)
  249. creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
  250. cb->giveCreatures(this, hero, creatures, false);
  251. }
  252. onRewardGiven(hero);
  253. if (info.reward.removeObject)
  254. cb->removeObject(this);
  255. }
  256. bool CRewardableObject::wasVisited (PlayerColor player) const
  257. {
  258. switch (visitMode)
  259. {
  260. case VISIT_UNLIMITED:
  261. return false;
  262. case VISIT_ONCE:
  263. for (auto & visit : info)
  264. {
  265. if (visit.numOfGrants != 0)
  266. return true;
  267. }
  268. case VISIT_HERO:
  269. return false;
  270. case VISIT_PLAYER:
  271. return vstd::contains(cb->getPlayer(player)->visitedObjects, ObjectInstanceID(ID));
  272. default:
  273. return false;
  274. }
  275. }
  276. bool CRewardableObject::wasVisited (const CGHeroInstance * h) const
  277. {
  278. switch (visitMode)
  279. {
  280. case VISIT_HERO:
  281. return vstd::contains(h->visitedObjects, ObjectInstanceID(ID)) || h->hasBonusFrom(Bonus::OBJECT, ID);
  282. default:
  283. return wasVisited(h->tempOwner);
  284. }
  285. }
  286. void CRewardInfo::loadComponents(std::vector<Component> & comps) const
  287. {
  288. for (auto comp : extraComponents)
  289. comps.push_back(comp);
  290. for (size_t i=0; i<resources.size(); i++)
  291. {
  292. if (resources[i] !=0)
  293. comps.push_back(Component(Component::RESOURCE, i, resources[i], 0));
  294. }
  295. if (gainedExp) comps.push_back(Component(Component::EXPERIENCE, 0, gainedExp, 0));
  296. if (gainedLevels) comps.push_back(Component(Component::EXPERIENCE, 0, gainedLevels, 0));
  297. if (manaDiff) comps.push_back(Component(Component::PRIM_SKILL, 5, manaDiff, 0));
  298. for (size_t i=0; i<primary.size(); i++)
  299. {
  300. if (primary[i] !=0)
  301. comps.push_back(Component(Component::PRIM_SKILL, i, primary[i], 0));
  302. }
  303. for (auto & entry : secondary)
  304. comps.push_back(Component(Component::SEC_SKILL, entry.first, entry.second, 0));
  305. for (auto & entry : artifacts)
  306. comps.push_back(Component(Component::ARTIFACT, entry, 1, 0));
  307. for (auto & entry : spells)
  308. comps.push_back(Component(Component::SPELL, entry, 1, 0));
  309. for (auto & entry : creatures)
  310. comps.push_back(Component(Component::CREATURE, entry.type->idNumber, entry.count, 0));
  311. }
  312. Component CRewardInfo::getDisplayedComponent() const
  313. {
  314. std::vector<Component> comps;
  315. loadComponents(comps);
  316. assert(!comps.empty());
  317. return comps.front();
  318. }
  319. // FIXME: copy-pasted from CObjectHandler
  320. static std::string & visitedTxt(const bool visited)
  321. {
  322. int id = visited ? 352 : 353;
  323. return VLC->generaltexth->allTexts[id];
  324. }
  325. const std::string & CRewardableObject::getHoverText() const
  326. {
  327. const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
  328. hoverName = VLC->objtypeh->getObjectName(ID);
  329. if(visitMode != VISIT_UNLIMITED)
  330. {
  331. bool visited = wasVisited(cb->getCurrentPlayer());
  332. if (h)
  333. visited |= wasVisited(h);
  334. hoverName += " " + visitedTxt(visited);
  335. }
  336. return hoverName;
  337. }
  338. void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
  339. {
  340. switch (what)
  341. {
  342. case ObjProperty::REWARD_RESET:
  343. for (auto & visit : info)
  344. visit.numOfGrants = 0;
  345. break;
  346. case ObjProperty::REWARD_SELECT:
  347. selectedReward = val;
  348. info[val].numOfGrants++;
  349. break;
  350. }
  351. }
  352. void CRewardableObject::newTurn() const
  353. {
  354. if (resetDuration != 0 && cb->getDate(Date::DAY) % resetDuration == 0)
  355. cb->setObjProperty(id, ObjProperty::REWARD_RESET, 0);
  356. }
  357. CRewardableObject::CRewardableObject():
  358. soundID(soundBase::invalid),
  359. selectMode(0),
  360. selectedReward(0),
  361. resetDuration(0),
  362. canRefuse(false)
  363. {}
  364. ///////////////////////////////////////////////////////////////////////////////////////////////////
  365. /// END OF CODE FOR CREWARDABLEOBJECT AND RELATED CLASSES ///
  366. ///////////////////////////////////////////////////////////////////////////////////////////////////
  367. /// Helper, selects random art class based on weights
  368. static int selectRandomArtClass(int treasure, int minor, int major, int relic)
  369. {
  370. int total = treasure + minor + major + relic;
  371. assert(total != 0);
  372. int hlp = IObjectInterface::cb->gameState()->getRandomGenerator().nextInt(total - 1);
  373. if(hlp < treasure)
  374. return CArtifact::ART_TREASURE;
  375. if(hlp < treasure + minor)
  376. return CArtifact::ART_MINOR;
  377. if(hlp < treasure + minor + major)
  378. return CArtifact::ART_MAJOR;
  379. return CArtifact::ART_RELIC;
  380. }
  381. /// Helper, adds random artifact to reward selecting class based on weights
  382. static void loadRandomArtifact(CVisitInfo & info, int treasure, int minor, int major, int relic)
  383. {
  384. int artClass = selectRandomArtClass(treasure, minor, major, relic);
  385. ArtifactID artID = VLC->arth->pickRandomArtifact(IObjectInterface::cb->gameState()->getRandomGenerator(), artClass);
  386. info.reward.artifacts.push_back(artID);
  387. }
  388. CGPickable::CGPickable()
  389. {
  390. visitMode = VISIT_UNLIMITED;
  391. selectMode = SELECT_PLAYER;
  392. }
  393. void CGPickable::initObj()
  394. {
  395. blockVisit = true;
  396. switch(ID)
  397. {
  398. case Obj::CAMPFIRE: //FIXME: campfire is not functioning correctly in game (no visible message)
  399. {
  400. soundID = soundBase::experience;
  401. int givenRes = cb->gameState()->getRandomGenerator().nextInt(5);
  402. int givenAmm = cb->gameState()->getRandomGenerator().nextInt(4, 6);
  403. info.resize(1);
  404. info[0].reward.resources[givenRes] = givenAmm;
  405. info[0].reward.resources[Res::GOLD]= givenAmm * 100;
  406. info[0].message.addTxt(MetaString::ADVOB_TXT,23);
  407. info[0].reward.removeObject = true;
  408. break;
  409. }
  410. case Obj::FLOTSAM:
  411. {
  412. int type = cb->gameState()->getRandomGenerator().nextInt(3);
  413. soundID = soundBase::GENIE;
  414. switch(type)
  415. {
  416. case 0:
  417. info.resize(1);
  418. info[0].message.addTxt(MetaString::ADVOB_TXT, 51);
  419. info[0].reward.removeObject = true;
  420. case 1:
  421. {
  422. info.resize(1);
  423. info[0].reward.resources[Res::WOOD] = 5;
  424. info[0].message.addTxt(MetaString::ADVOB_TXT, 52);
  425. info[0].reward.removeObject = true;
  426. break;
  427. }
  428. case 2:
  429. {
  430. info.resize(1);
  431. info[0].reward.resources[Res::WOOD] = 5;
  432. info[0].reward.resources[Res::GOLD] = 200;
  433. info[0].message.addTxt(MetaString::ADVOB_TXT, 53);
  434. info[0].reward.removeObject = true;
  435. break;
  436. }
  437. case 3:
  438. {
  439. info.resize(1);
  440. info[0].reward.resources[Res::WOOD] = 10;
  441. info[0].reward.resources[Res::GOLD] = 500;
  442. info[0].message.addTxt(MetaString::ADVOB_TXT, 54);
  443. info[0].reward.removeObject = true;
  444. break;
  445. }
  446. }
  447. break;
  448. }
  449. case Obj::SEA_CHEST:
  450. {
  451. soundID = soundBase::chest;
  452. int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
  453. if(hlp < 20)
  454. {
  455. info.resize(1);
  456. info[0].message.addTxt(MetaString::ADVOB_TXT, 116);
  457. info[0].reward.removeObject = true;
  458. }
  459. else if(hlp < 90)
  460. {
  461. info.resize(1);
  462. info[0].reward.resources[Res::GOLD] = 1500;
  463. info[0].message.addTxt(MetaString::ADVOB_TXT, 118);
  464. info[0].reward.removeObject = true;
  465. }
  466. else
  467. {
  468. info.resize(1);
  469. loadRandomArtifact(info[0], 100, 0, 0, 0);
  470. info[0].reward.resources[Res::GOLD] = 1000;
  471. info[0].message.addTxt(MetaString::ADVOB_TXT, 117);
  472. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  473. info[0].reward.removeObject = true;
  474. }
  475. }
  476. break;
  477. case Obj::SHIPWRECK_SURVIVOR:
  478. {
  479. soundID = soundBase::experience;
  480. info.resize(1);
  481. loadRandomArtifact(info[0], 55, 20, 20, 5);
  482. info[0].message.addTxt(MetaString::ADVOB_TXT, 125);
  483. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  484. info[0].reward.removeObject = true;
  485. }
  486. break;
  487. case Obj::TREASURE_CHEST:
  488. {
  489. int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
  490. if(hlp >= 95)
  491. {
  492. soundID = soundBase::treasure;
  493. info.resize(1);
  494. loadRandomArtifact(info[0], 100, 0, 0, 0);
  495. info[0].message.addTxt(MetaString::ADVOB_TXT,145);
  496. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  497. info[0].reward.removeObject = true;
  498. return;
  499. }
  500. else if (hlp >= 65)
  501. {
  502. soundID = soundBase::chest;
  503. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  504. info.resize(2);
  505. info[0].reward.resources[Res::GOLD] = 2000;
  506. info[1].reward.gainedExp = 1500;
  507. info[0].reward.removeObject = true;
  508. info[1].reward.removeObject = true;
  509. }
  510. else if(hlp >= 33)
  511. {
  512. soundID = soundBase::chest;
  513. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  514. info.resize(2);
  515. info[0].reward.resources[Res::GOLD] = 1500;
  516. info[1].reward.gainedExp = 1000;
  517. info[0].reward.removeObject = true;
  518. info[1].reward.removeObject = true;
  519. }
  520. else
  521. {
  522. soundID = soundBase::chest;
  523. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  524. info.resize(2);
  525. info[0].reward.resources[Res::GOLD] = 1000;
  526. info[1].reward.gainedExp = 500;
  527. info[0].reward.removeObject = true;
  528. info[1].reward.removeObject = true;
  529. }
  530. }
  531. break;
  532. }
  533. }
  534. ///////////////////////////////////////////////////////////////////////////////////////////////////
  535. CGBonusingObject::CGBonusingObject()
  536. {
  537. visitMode = VISIT_UNLIMITED;
  538. selectMode = SELECT_FIRST;
  539. }
  540. void CGBonusingObject::initObj()
  541. {
  542. auto configureBonusDuration = [&](CVisitInfo & visit, Bonus::BonusDuration duration, Bonus::BonusType type, si32 value, si32 descrID)
  543. {
  544. Bonus b(duration, type, Bonus::OBJECT, value, ID, descrID != 0 ? VLC->generaltexth->advobtxt[descrID] : "");
  545. visit.reward.bonuses.push_back(b);
  546. if (type == Bonus::MORALE)
  547. visit.reward.extraComponents.push_back(Component(Component::MORALE, 0, value, 0));
  548. if (type == Bonus::LUCK)
  549. visit.reward.extraComponents.push_back(Component(Component::LUCK, 0, value, 0));
  550. };
  551. auto configureBonus = [&](CVisitInfo & visit, Bonus::BonusType type, si32 value, si32 descrID)
  552. {
  553. configureBonusDuration(visit, Bonus::ONE_BATTLE, type, value, descrID);
  554. };
  555. auto configureMessage = [&](CVisitInfo & visit, int onGrantID, int onVisitedID, soundBase::soundID sound)
  556. {
  557. visit.message.addTxt(MetaString::ADVOB_TXT, onGrantID);
  558. onVisited.addTxt(MetaString::ADVOB_TXT, onVisitedID);
  559. soundID = sound;
  560. };
  561. info.resize(1);
  562. switch(ID)
  563. {
  564. case Obj::BUOY:
  565. blockVisit = true;
  566. configureMessage(info[0], 21, 22, soundBase::MORALE);
  567. configureBonus(info[0], Bonus::MORALE, +1, 94);
  568. break;
  569. case Obj::SWAN_POND:
  570. configureMessage(info[0], 29, 30, soundBase::LUCK);
  571. configureBonus(info[0], Bonus::LUCK, 2, 67);
  572. info[0].reward.movePercentage = 0;
  573. break;
  574. case Obj::FAERIE_RING:
  575. configureMessage(info[0], 49, 50, soundBase::LUCK);
  576. configureBonus(info[0], Bonus::LUCK, 2, 71);
  577. break;
  578. case Obj::FOUNTAIN_OF_FORTUNE:
  579. selectMode = SELECT_RANDOM;
  580. info.resize(5);
  581. for (int i=0; i<5; i++)
  582. {
  583. configureBonus(info[i], Bonus::LUCK, i-1, 69); //NOTE: description have %d that should be replaced with value
  584. configureMessage(info[i], 55, 56, soundBase::LUCK);
  585. }
  586. break;
  587. case Obj::IDOL_OF_FORTUNE:
  588. info.resize(7);
  589. for (int i=0; i<6; i++)
  590. {
  591. info[i].limiter.dayOfWeek = i+1;
  592. configureBonus(info[i], i%2 ? Bonus::MORALE : Bonus::LUCK, 1, 68);
  593. configureMessage(info[i], 62, 63, soundBase::experience);
  594. }
  595. info.back().limiter.dayOfWeek = 7;
  596. configureBonus(info.back(), Bonus::MORALE, 1, 68); // on last day of week
  597. configureBonus(info.back(), Bonus::LUCK, 1, 68);
  598. configureMessage(info.back(), 62, 63, soundBase::experience);
  599. break;
  600. case Obj::MERMAID:
  601. blockVisit = true;
  602. configureMessage(info[0], 83, 82, soundBase::LUCK);
  603. configureBonus(info[0], Bonus::LUCK, 1, 72);
  604. break;
  605. case Obj::RALLY_FLAG:
  606. configureMessage(info[0], 111, 110, soundBase::MORALE);
  607. configureBonus(info[0], Bonus::MORALE, 1, 102);
  608. configureBonus(info[0], Bonus::LUCK, 1, 102);
  609. info[0].reward.movePoints = 400;
  610. break;
  611. case Obj::OASIS:
  612. configureMessage(info[0], 95, 94, soundBase::MORALE);
  613. configureBonus(info[0], Bonus::MORALE, 1, 95);
  614. info[0].reward.movePoints = 800;
  615. break;
  616. case Obj::TEMPLE:
  617. info[0].limiter.dayOfWeek = 7;
  618. info.resize(2);
  619. configureBonus(info[0], Bonus::MORALE, 2, 96);
  620. configureBonus(info[1], Bonus::MORALE, 1, 97);
  621. configureMessage(info[0], 140, 141, soundBase::temple);
  622. configureMessage(info[1], 140, 141, soundBase::temple);
  623. break;
  624. case Obj::WATERING_HOLE:
  625. configureMessage(info[0], 166, 167, soundBase::MORALE);
  626. configureBonus(info[0], Bonus::MORALE, 1, 100);
  627. info[0].reward.movePoints = 400;
  628. break;
  629. case Obj::FOUNTAIN_OF_YOUTH:
  630. configureMessage(info[0], 57, 58, soundBase::MORALE);
  631. configureBonus(info[0], Bonus::MORALE, 1, 103);
  632. info[0].reward.movePoints = 400;
  633. break;
  634. case Obj::STABLES:
  635. configureMessage(info[0], 137, 136, soundBase::STORE);
  636. configureBonusDuration(info[0], Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, 600, 0);
  637. info[0].reward.movePoints = 600;
  638. //TODO: upgrade champions to cavaliers
  639. /*
  640. bool someUpgradeDone = false;
  641. for (auto i = h->Slots().begin(); i != h->Slots().end(); ++i)
  642. {
  643. if(i->second->type->idNumber == CreatureID::CAVALIER)
  644. {
  645. cb->changeStackType(StackLocation(h, i->first), VLC->creh->creatures[CreatureID::CHAMPION]);
  646. someUpgradeDone = true;
  647. }
  648. }
  649. if (someUpgradeDone)
  650. {
  651. grantMessage.addTxt(MetaString::ADVOB_TXT, 138);
  652. iw.components.push_back(Component(Component::CREATURE,11,0,1));
  653. }*/
  654. break;
  655. }
  656. }
  657. ///////////////////////////////////////////////////////////////////////////////////////////////////
  658. CGOnceVisitable::CGOnceVisitable()
  659. {
  660. visitMode = VISIT_ONCE;
  661. selectMode = SELECT_FIRST;
  662. }
  663. void CGOnceVisitable::initObj()
  664. {
  665. switch(ID)
  666. {
  667. case Obj::CORPSE:
  668. {
  669. onEmpty.addTxt(MetaString::ADVOB_TXT, 38);
  670. soundID = soundBase::MYSTERY;
  671. blockVisit = true;
  672. if(cb->gameState()->getRandomGenerator().nextInt(99) < 20)
  673. {
  674. info.resize(1);
  675. loadRandomArtifact(info[0], 10, 10, 10, 0);
  676. info[0].message.addTxt(MetaString::ADVOB_TXT, 37);
  677. }
  678. }
  679. break;
  680. case Obj::LEAN_TO:
  681. {
  682. soundID = soundBase::GENIE;
  683. onEmpty.addTxt(MetaString::ADVOB_TXT, 65);
  684. info.resize(1);
  685. int type = cb->gameState()->getRandomGenerator().nextInt(5); //any basic resource without gold
  686. int value = cb->gameState()->getRandomGenerator().nextInt(1, 4);
  687. info[0].reward.resources[type] = value;
  688. info[0].message.addTxt(MetaString::ADVOB_TXT, 64);
  689. }
  690. break;
  691. case Obj::WARRIORS_TOMB:
  692. {
  693. soundID = soundBase::GRAVEYARD;
  694. onSelect.addTxt(MetaString::ADVOB_TXT, 161);
  695. info.resize(2);
  696. loadRandomArtifact(info[0], 30, 50, 25, 5);
  697. Bonus bonus(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::OBJECT, -3, ID);
  698. info[0].reward.bonuses.push_back(bonus);
  699. info[1].reward.bonuses.push_back(bonus);
  700. info[0].message.addTxt(MetaString::ADVOB_TXT, 162);
  701. info[1].message.addTxt(MetaString::ADVOB_TXT, 163);
  702. }
  703. break;
  704. case Obj::WAGON:
  705. {
  706. soundID = soundBase::GENIE;
  707. onVisited.addTxt(MetaString::ADVOB_TXT, 156);
  708. int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
  709. if(hlp < 40) //minor or treasure art
  710. {
  711. info.resize(1);
  712. loadRandomArtifact(info[0], 10, 10, 0, 0);
  713. info[0].message.addTxt(MetaString::ADVOB_TXT, 155);
  714. }
  715. else if(hlp < 90) //2 - 5 of non-gold resource
  716. {
  717. info.resize(1);
  718. int type = cb->gameState()->getRandomGenerator().nextInt(5);
  719. int value = cb->gameState()->getRandomGenerator().nextInt(2, 5);
  720. info[0].reward.resources[type] = value;
  721. info[0].message.addTxt(MetaString::ADVOB_TXT, 154);
  722. }
  723. // or nothing
  724. }
  725. break;
  726. }
  727. }
  728. ///////////////////////////////////////////////////////////////////////////////////////////////////
  729. CGVisitableOPH::CGVisitableOPH()
  730. {
  731. visitMode = VISIT_HERO;
  732. selectMode = SELECT_PLAYER;
  733. }
  734. void CGVisitableOPH::initObj()
  735. {
  736. switch(ID)
  737. {
  738. case Obj::ARENA:
  739. soundID = soundBase::NOMAD;
  740. info.resize(2);
  741. info[0].reward.primary[PrimarySkill::ATTACK] = 2;
  742. info[1].reward.primary[PrimarySkill::DEFENSE] = 2;
  743. onSelect.addTxt(MetaString::ADVOB_TXT, 0);
  744. onVisited.addTxt(MetaString::ADVOB_TXT, 1);
  745. canRefuse = true;
  746. break;
  747. case Obj::MERCENARY_CAMP:
  748. info.resize(1);
  749. info[0].reward.primary[PrimarySkill::ATTACK] = 1;
  750. soundID = soundBase::NOMAD;
  751. info[0].message.addTxt(MetaString::ADVOB_TXT, 80);
  752. onVisited.addTxt(MetaString::ADVOB_TXT, 81);
  753. break;
  754. case Obj::MARLETTO_TOWER:
  755. info.resize(1);
  756. info[0].reward.primary[PrimarySkill::DEFENSE] = 1;
  757. soundID = soundBase::NOMAD;
  758. info[0].message.addTxt(MetaString::ADVOB_TXT, 39);
  759. onVisited.addTxt(MetaString::ADVOB_TXT, 40);
  760. break;
  761. case Obj::STAR_AXIS:
  762. info.resize(1);
  763. info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
  764. soundID = soundBase::gazebo;
  765. info[0].message.addTxt(MetaString::ADVOB_TXT, 100);
  766. onVisited.addTxt(MetaString::ADVOB_TXT, 101);
  767. break;
  768. case Obj::GARDEN_OF_REVELATION:
  769. info.resize(1);
  770. info[0].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
  771. soundID = soundBase::GETPROTECTION;
  772. info[0].message.addTxt(MetaString::ADVOB_TXT, 59);
  773. onVisited.addTxt(MetaString::ADVOB_TXT, 60);
  774. break;
  775. case Obj::LEARNING_STONE:
  776. info.resize(1);
  777. info[0].reward.gainedExp = 1000;
  778. soundID = soundBase::gazebo;
  779. info[0].message.addTxt(MetaString::ADVOB_TXT, 143);
  780. onVisited.addTxt(MetaString::ADVOB_TXT, 144);
  781. break;
  782. case Obj::TREE_OF_KNOWLEDGE:
  783. soundID = soundBase::gazebo;
  784. info.resize(1);
  785. canRefuse = true;
  786. info[0].reward.gainedLevels = 1;
  787. onVisited.addTxt(MetaString::ADVOB_TXT, 147);
  788. info.resize(1);
  789. switch (cb->gameState()->getRandomGenerator().nextInt(2))
  790. {
  791. case 0: // free
  792. onSelect.addTxt(MetaString::ADVOB_TXT, 148);
  793. break;
  794. case 1:
  795. info[0].limiter.resources[Res::GOLD] = 2000;
  796. info[0].reward.resources[Res::GOLD] = -2000;
  797. onSelect.addTxt(MetaString::ADVOB_TXT, 149);
  798. onEmpty.addTxt(MetaString::ADVOB_TXT, 150);
  799. break;
  800. case 2:
  801. info[0].limiter.resources[Res::GEMS] = 10;
  802. info[0].reward.resources[Res::GEMS] = -10;
  803. onSelect.addTxt(MetaString::ADVOB_TXT, 151);
  804. onEmpty.addTxt(MetaString::ADVOB_TXT, 152);
  805. break;
  806. }
  807. break;
  808. case Obj::LIBRARY_OF_ENLIGHTENMENT:
  809. {
  810. onVisited.addTxt(MetaString::ADVOB_TXT, 67);
  811. onEmpty.addTxt(MetaString::ADVOB_TXT, 68);
  812. // Don't like this one but don't see any easier approach
  813. CVisitInfo visit;
  814. visit.reward.primary[PrimarySkill::ATTACK] = 2;
  815. visit.reward.primary[PrimarySkill::DEFENSE] = 2;
  816. visit.reward.primary[PrimarySkill::KNOWLEDGE] = 2;
  817. visit.reward.primary[PrimarySkill::SPELL_POWER] = 2;
  818. static_assert(SecSkillLevel::LEVELS_SIZE == 4, "Behavior of Library of Enlignment may not be correct");
  819. for (int i=0; i<SecSkillLevel::LEVELS_SIZE; i++)
  820. {
  821. visit.limiter.minLevel = 10 - i * 2;
  822. visit.limiter.secondary[SecondarySkill::DIPLOMACY] = i;
  823. visit.message.addTxt(MetaString::ADVOB_TXT, 66);
  824. info.push_back(visit);
  825. }
  826. soundID = soundBase::gazebo;
  827. break;
  828. }
  829. case Obj::SCHOOL_OF_MAGIC:
  830. info.resize(2);
  831. info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
  832. info[1].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
  833. onSelect.addTxt(MetaString::ADVOB_TXT, 71);
  834. onVisited.addTxt(MetaString::ADVOB_TXT, 72);
  835. onEmpty.addTxt(MetaString::ADVOB_TXT, 73);
  836. soundID = soundBase::faerie;
  837. canRefuse = true;
  838. break;
  839. case Obj::SCHOOL_OF_WAR:
  840. info.resize(2);
  841. info[0].reward.primary[PrimarySkill::ATTACK] = 1;
  842. info[1].reward.primary[PrimarySkill::DEFENSE] = 1;
  843. onSelect.addTxt(MetaString::ADVOB_TXT, 158);
  844. onVisited.addTxt(MetaString::ADVOB_TXT, 159);
  845. onEmpty.addTxt(MetaString::ADVOB_TXT, 160);
  846. soundID = soundBase::MILITARY;
  847. canRefuse = true;
  848. break;
  849. }
  850. }
  851. //TODO: re-enable. Probably in some different form but still necessary
  852. /*
  853. const std::string & CGVisitableOPH::getHoverText() const
  854. {
  855. int pom = -1;
  856. switch(ID)
  857. {
  858. case Obj::ARENA:
  859. pom = -1;
  860. break;
  861. case Obj::MERCENARY_CAMP:
  862. pom = 8;
  863. break;
  864. case Obj::MARLETTO_TOWER:
  865. pom = 7;
  866. break;
  867. case Obj::STAR_AXIS:
  868. pom = 11;
  869. break;
  870. case Obj::GARDEN_OF_REVELATION:
  871. pom = 4;
  872. break;
  873. case Obj::LEARNING_STONE:
  874. pom = 5;
  875. break;
  876. case Obj::TREE_OF_KNOWLEDGE:
  877. pom = 18;
  878. break;
  879. case Obj::LIBRARY_OF_ENLIGHTENMENT:
  880. break;
  881. case Obj::SCHOOL_OF_MAGIC:
  882. pom = 9;
  883. break;
  884. case Obj::SCHOOL_OF_WAR:
  885. pom = 10;
  886. break;
  887. default:
  888. throw std::runtime_error("Wrong CGVisitableOPH object ID!\n");
  889. }
  890. hoverName = VLC->objtypeh->getObjectName(ID);
  891. if(pom >= 0)
  892. hoverName += ("\n" + VLC->generaltexth->xtrainfo[pom]);
  893. const CGHeroInstance *h = cb->getSelectedHero (cb->getCurrentPlayer());
  894. if(h)
  895. {
  896. hoverName += "\n\n";
  897. bool visited = vstd::contains (visitors, h->id);
  898. hoverName += visitedTxt (visited);
  899. }
  900. return hoverName;
  901. }
  902. */
  903. ///////////////////////////////////////////////////////////////////////////////////////////////////
  904. CGVisitableOPW::CGVisitableOPW()
  905. {
  906. visitMode = VISIT_ONCE;
  907. selectMode = SELECT_RANDOM;
  908. resetDuration = 7;
  909. }
  910. void CGVisitableOPW::initObj()
  911. {
  912. switch (ID)
  913. {
  914. case Obj::MYSTICAL_GARDEN:
  915. soundID = soundBase::experience;
  916. onEmpty.addTxt(MetaString::ADVOB_TXT, 93);
  917. info.resize(2);
  918. info[0].reward.resources[Res::GEMS] = 5;
  919. info[1].reward.resources[Res::GOLD] = 500;
  920. info[0].message.addTxt(MetaString::ADVOB_TXT, 92);
  921. info[1].message.addTxt(MetaString::ADVOB_TXT, 92);
  922. break;
  923. case Obj::WINDMILL:
  924. soundID = soundBase::GENIE;
  925. onEmpty.addTxt(MetaString::ADVOB_TXT, 169);
  926. // 3-6 of any resource but wood and gold
  927. for (int resID = Res::MERCURY; resID < Res::GOLD; resID++)
  928. {
  929. for (int val = 3; val <=6; val++)
  930. {
  931. CVisitInfo visit;
  932. visit.reward.resources[resID] = val;
  933. visit.message.addTxt(MetaString::ADVOB_TXT, 92);
  934. info.push_back(visit);
  935. }
  936. }
  937. break;
  938. case Obj::WATER_WHEEL:
  939. soundID = soundBase::GENIE;
  940. onEmpty.addTxt(MetaString::ADVOB_TXT, 165);
  941. info.resize(2);
  942. info[0].limiter.dayOfWeek = 7; // double amount on sunday
  943. info[0].reward.resources[Res::GOLD] = 1000;
  944. info[1].reward.resources[Res::GOLD] = 500;
  945. info[0].message.addTxt(MetaString::ADVOB_TXT, 164);
  946. info[1].message.addTxt(MetaString::ADVOB_TXT, 164);
  947. break;
  948. }
  949. }
  950. ///////////////////////////////////////////////////////////////////////////////////////////////////
  951. void CGMagicSpring::initObj()
  952. {
  953. CVisitInfo visit; // TODO: "player above max mana" limiter. Use logical expressions for limiters?
  954. visit.reward.manaPercentage = 200;
  955. visit.message.addTxt(MetaString::ADVOB_TXT, 74);
  956. info.push_back(visit); // two rewards, one for each entrance
  957. info.push_back(visit);
  958. onEmpty.addTxt(MetaString::ADVOB_TXT, 75);
  959. soundID = soundBase::GENIE;
  960. }
  961. std::vector<int3> CGMagicSpring::getVisitableOffsets() const
  962. {
  963. std::vector <int3> visitableTiles;
  964. for(int y = 0; y < 6; y++)
  965. for (int x = 0; x < 8; x++) //starting from left
  966. if (appearance.isVisitableAt(x, y))
  967. visitableTiles.push_back (int3(x, y , 0));
  968. return visitableTiles;
  969. }
  970. int3 CGMagicSpring::getVisitableOffset() const
  971. {
  972. auto visitableTiles = getVisitableOffsets();
  973. if (visitableTiles.size() != info.size())
  974. {
  975. logGlobal->warnStream() << "Unexpected number of visitable tiles of Magic Spring at " << pos << "!";
  976. return int3(-1,-1,-1);
  977. }
  978. for (size_t i=0; i<visitableTiles.size(); i++)
  979. {
  980. if (info[i].numOfGrants == 0)
  981. return visitableTiles[i];
  982. }
  983. return visitableTiles[0]; // return *something*. This is valid visitable tile but already used
  984. }
  985. std::vector<ui32> CGMagicSpring::getAvailableRewards(const CGHeroInstance * hero) const
  986. {
  987. auto tiles = getVisitableOffsets();
  988. for (size_t i=0; i<tiles.size(); i++)
  989. {
  990. if (pos - tiles[i] == hero->getPosition() && info[i].numOfGrants == 0)
  991. {
  992. return std::vector<ui32>(1, i);
  993. }
  994. }
  995. // hero is either not on visitable tile (should not happen) or tile is already used
  996. return std::vector<ui32>();
  997. }