| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099 | /* * * CRewardableObject.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "CRewardableObject.h"#include "../CHeroHandler.h"#include "../CGeneralTextHandler.h"#include "../CSoundBase.h"#include "../NetPacks.h"#include "CObjectClassesHandler.h"bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const{	if (dayOfWeek != 0)	{		if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)			return false;	}	for (auto & reqStack : creatures)	{		size_t count = 0;		for (auto slot : hero->Slots())		{			const CStackInstance * heroStack = slot.second;			if (heroStack->type == reqStack.type)				count += heroStack->count;		}		if (count < reqStack.count) //not enough creatures of this kind			return false;	}	if (!IObjectInterface::cb->getPlayer(hero->tempOwner)->resources.canAfford(resources))		return false;	if (minLevel > hero->level)		return false;	for (size_t i=0; i<primary.size(); i++)	{		if (primary[i] > hero->getPrimSkillLevel(PrimarySkill::PrimarySkill(i)))			return false;	}	for (auto & skill : secondary)	{		if (skill.second > hero->getSecSkillLevel(skill.first))			return false;	}	for (auto & art : artifacts)	{		if (!hero->hasArt(art))			return false;	}	return true;}std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance * hero) const{	std::vector<ui32> ret;	for (size_t i=0; i<info.size(); i++)	{		const CVisitInfo & visit = info[i];		if (visit.numOfGrants < visit.limiter.numOfGrants && visit.limiter.heroAllowed(hero))		{			ret.push_back(i);		}	}	return ret;}void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const{	auto grantRewardWithMessage = [&](int index) -> void	{		grantReward(index, h);		// show message only if it is not empty		if (!info[index].message.toString().empty())		{			InfoWindow iw;			iw.player = h->tempOwner;			iw.soundID = soundID;			iw.text = info[index].message;			info[index].reward.loadComponents(iw.components);			cb->showInfoDialog(&iw);		}	};	auto selectRewardsMessage = [&](std::vector<ui32> rewards) -> void	{		BlockingDialog sd(canRefuse, rewards.size() > 1);		sd.player = h->tempOwner;		sd.soundID = soundID;		sd.text = onSelect;		for (auto index : rewards)			sd.components.push_back(info[index].reward.getDisplayedComponent());		cb->showBlockingDialog(&sd);	};	if (!wasVisited(h))	{		auto rewards = getAvailableRewards(h);		switch (rewards.size())		{			case 0: // no available rewards, e.g. empty flotsam			{				InfoWindow iw;				iw.player = h->tempOwner;				iw.soundID = soundID;				if (!onEmpty.toString().empty())					iw.text = onEmpty;				else					iw.text = onVisited;				cb->showInfoDialog(&iw);				break;			}			case 1: // one reward. Just give it with message			{				if (canRefuse)					selectRewardsMessage(rewards);				else					grantRewardWithMessage(rewards[0]);				break;			}			default: // multiple rewards. Act according to select mode			{				switch (selectMode) {					case SELECT_PLAYER: // player must select						selectRewardsMessage(rewards);						break;					case SELECT_FIRST: // give first available						grantRewardWithMessage(rewards[0]);						break;					case SELECT_RANDOM: // select one randomly //TODO: use weights						grantRewardWithMessage(rewards[cb->gameState()->getRandomGenerator().nextInt(rewards.size()-1)]);						break;				}				return;			}		}	}	else	{		InfoWindow iw;		iw.player = h->tempOwner;		iw.soundID = soundID;		if (!onVisited.toString().empty())			iw.text = onVisited;		else			iw.text = onEmpty;		cb->showInfoDialog(&iw);	}}void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const{	grantRewardAfterLevelup(info[selectedReward], hero);}void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const{	if (answer == 0)		return; // player refused	if (answer > 0 && answer-1 < info.size())	{		//NOTE: this relies on assumption that there won't be any changes in player/hero during blocking dialog		auto list = getAvailableRewards(hero);		grantReward(list[answer - 1], hero);	}	else	{		throw std::runtime_error("Unhandled choice");	}}void CRewardableObject::onRewardGiven(const CGHeroInstance * hero) const{	// no implementation, virtual function for overrides}void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const{	ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);	cb->sendAndApply(&cov);	cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);	grantRewardBeforeLevelup(info[rewardID], hero);}void CRewardableObject::grantRewardBeforeLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const{	assert(hero);	assert(hero->tempOwner.isValidPlayer());	assert(stacks.empty());	assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);	assert(!cb->isVisitCoveredByAnotherQuery(this, hero));	cb->giveResources(hero->tempOwner, info.reward.resources);	for (auto & entry : info.reward.secondary)	{		int current = hero->getSecSkillLevel(entry.first);		if( (current != 0 && current < entry.second) ||			(hero->canLearnSkill() ))		{			cb->changeSecSkill(hero, entry.first, entry.second);		}	}	for(int i=0; i< info.reward.primary.size(); i++)		if(info.reward.primary[i] > 0)			cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);	si64 expToGive = 0;	expToGive += VLC->heroh->reqExp(hero->level+info.reward.gainedLevels) - VLC->heroh->reqExp(hero->level);	expToGive += hero->calculateXp(info.reward.gainedExp);	if (expToGive)		cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);	// hero is not blocked by levelup dialog - grant remainer immediately	if (!cb->isVisitCoveredByAnotherQuery(this, hero))	{		grantRewardAfterLevelup(info, hero);	}}void CRewardableObject::grantRewardAfterLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const{	if (info.reward.manaDiff || info.reward.manaPercentage >= 0)	{		si32 mana = hero->mana;		if (info.reward.manaPercentage >= 0)			mana = hero->manaLimit() * info.reward.manaPercentage / 100;		cb->setManaPoints(hero->id, mana + info.reward.manaDiff);	}	if(info.reward.movePoints || info.reward.movePercentage >= 0)	{		SetMovePoints smp;		smp.hid = hero->id;		smp.val = hero->movement;		if (info.reward.movePercentage >= 0) // percent from max			smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100;		smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);		cb->setMovePoints(&smp);	}	for (const Bonus & bonus : info.reward.bonuses)	{		GiveBonus gb;		gb.bonus = bonus;		gb.id = hero->id.getNum();		cb->giveHeroBonus(&gb);	}	for (ArtifactID art : info.reward.artifacts)		cb->giveHeroNewArtifact(hero, VLC->arth->artifacts[art],ArtifactPosition::FIRST_AVAILABLE);	if (!info.reward.spells.empty())	{		std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());		cb->changeSpells(hero, true, spellsToGive);	}	if (!info.reward.creatures.empty())	{		CCreatureSet creatures;		for (auto & crea : info.reward.creatures)			creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));		cb->giveCreatures(this, hero, creatures, false);	}	onRewardGiven(hero);	if (info.reward.removeObject)		cb->removeObject(this);}bool CRewardableObject::wasVisited (PlayerColor player) const{	switch (visitMode)	{		case VISIT_UNLIMITED:			return false;		case VISIT_ONCE:			for (auto & visit : info)			{				if (visit.numOfGrants != 0)					return true;			}		case VISIT_HERO:			return false;		case VISIT_PLAYER:			return vstd::contains(cb->getPlayer(player)->visitedObjects, ObjectInstanceID(ID));		default:			return false;	}}bool CRewardableObject::wasVisited (const CGHeroInstance * h) const{	switch (visitMode)	{		case VISIT_HERO:			return vstd::contains(h->visitedObjects, ObjectInstanceID(ID)) || h->hasBonusFrom(Bonus::OBJECT, ID);		default:			return wasVisited(h->tempOwner);	}}void CRewardInfo::loadComponents(std::vector<Component> & comps) const{	for (auto comp : extraComponents)		comps.push_back(comp);	for (size_t i=0; i<resources.size(); i++)	{		if (resources[i] !=0)			comps.push_back(Component(Component::RESOURCE, i, resources[i], 0));	}	if (gainedExp)    comps.push_back(Component(Component::EXPERIENCE, 0, gainedExp, 0));	if (gainedLevels) comps.push_back(Component(Component::EXPERIENCE, 0, gainedLevels, 0));	if (manaDiff)   comps.push_back(Component(Component::PRIM_SKILL, 5, manaDiff,   0));	for (size_t i=0; i<primary.size(); i++)	{		if (primary[i] !=0)			comps.push_back(Component(Component::PRIM_SKILL, i, primary[i], 0));	}	for (auto & entry : secondary)		comps.push_back(Component(Component::SEC_SKILL, entry.first, entry.second, 0));	for (auto & entry : artifacts)		comps.push_back(Component(Component::ARTIFACT, entry, 1, 0));	for (auto & entry : spells)		comps.push_back(Component(Component::SPELL, entry, 1, 0));	for (auto & entry : creatures)		comps.push_back(Component(Component::CREATURE, entry.type->idNumber, entry.count, 0));}Component CRewardInfo::getDisplayedComponent() const{	std::vector<Component> comps;	loadComponents(comps);	assert(!comps.empty());	return comps.front();}// FIXME: copy-pasted from CObjectHandlerstatic std::string & visitedTxt(const bool visited){	int id = visited ? 352 : 353;	return VLC->generaltexth->allTexts[id];}const std::string & CRewardableObject::getHoverText() const{	const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());	hoverName = VLC->objtypeh->getObjectName(ID);	if(visitMode != VISIT_UNLIMITED)	{		bool visited = wasVisited(cb->getCurrentPlayer());		if (h)			visited |= wasVisited(h);		hoverName += " " + visitedTxt(visited);	}	return hoverName;}void CRewardableObject::setPropertyDer(ui8 what, ui32 val){	switch (what)	{		case ObjProperty::REWARD_RESET:			for (auto & visit : info)				visit.numOfGrants = 0;			break;		case ObjProperty::REWARD_SELECT:			selectedReward = val;			info[val].numOfGrants++;			break;	}}void CRewardableObject::newTurn() const{	if (resetDuration != 0 && cb->getDate(Date::DAY) % resetDuration == 0)		cb->setObjProperty(id, ObjProperty::REWARD_RESET, 0);}CRewardableObject::CRewardableObject():	soundID(soundBase::invalid),	selectMode(0),	selectedReward(0),	resetDuration(0),	canRefuse(false){}//////////////////////////////////////////////////////////////////////////////////////////////////////               END OF CODE FOR CREWARDABLEOBJECT AND RELATED CLASSES                         ///////////////////////////////////////////////////////////////////////////////////////////////////////// Helper, selects random art class based on weightsstatic int selectRandomArtClass(int treasure, int minor, int major, int relic){	int total = treasure + minor + major + relic;	assert(total != 0);	int hlp = IObjectInterface::cb->gameState()->getRandomGenerator().nextInt(total - 1);	if(hlp < treasure)		return CArtifact::ART_TREASURE;	if(hlp < treasure + minor)		return CArtifact::ART_MINOR;	if(hlp < treasure + minor + major)		return CArtifact::ART_MAJOR;	return CArtifact::ART_RELIC;}/// Helper, adds random artifact to reward selecting class based on weightsstatic void loadRandomArtifact(CVisitInfo & info, int treasure, int minor, int major, int relic){	int artClass = selectRandomArtClass(treasure, minor, major, relic);	ArtifactID artID = VLC->arth->pickRandomArtifact(IObjectInterface::cb->gameState()->getRandomGenerator(), artClass);	info.reward.artifacts.push_back(artID);}CGPickable::CGPickable(){	visitMode = VISIT_UNLIMITED;	selectMode = SELECT_PLAYER;}void CGPickable::initObj(){	blockVisit = true;	switch(ID)	{	case Obj::CAMPFIRE: //FIXME: campfire is not functioning correctly in game (no visible message)		{			soundID = soundBase::experience;			int givenRes = cb->gameState()->getRandomGenerator().nextInt(5);			int givenAmm = cb->gameState()->getRandomGenerator().nextInt(4, 6);			info.resize(1);			info[0].reward.resources[givenRes] = givenAmm;			info[0].reward.resources[Res::GOLD]= givenAmm * 100;			info[0].message.addTxt(MetaString::ADVOB_TXT,23);			info[0].reward.removeObject = true;			break;		}	case Obj::FLOTSAM:		{			int type = cb->gameState()->getRandomGenerator().nextInt(3);			soundID = soundBase::GENIE;			switch(type)			{			case 0:					info.resize(1);					info[0].message.addTxt(MetaString::ADVOB_TXT, 51);					info[0].reward.removeObject = true;			case 1:				{					info.resize(1);					info[0].reward.resources[Res::WOOD] = 5;					info[0].message.addTxt(MetaString::ADVOB_TXT, 52);					info[0].reward.removeObject = true;					break;				}			case 2:				{					info.resize(1);					info[0].reward.resources[Res::WOOD] = 5;					info[0].reward.resources[Res::GOLD] = 200;					info[0].message.addTxt(MetaString::ADVOB_TXT, 53);					info[0].reward.removeObject = true;					break;				}			case 3:				{					info.resize(1);					info[0].reward.resources[Res::WOOD] = 10;					info[0].reward.resources[Res::GOLD] = 500;					info[0].message.addTxt(MetaString::ADVOB_TXT, 54);					info[0].reward.removeObject = true;					break;				}			}			break;		}	case Obj::SEA_CHEST:		{			soundID = soundBase::chest;			int hlp = cb->gameState()->getRandomGenerator().nextInt(99);			if(hlp < 20)			{				info.resize(1);				info[0].message.addTxt(MetaString::ADVOB_TXT, 116);				info[0].reward.removeObject = true;			}			else if(hlp < 90)			{				info.resize(1);				info[0].reward.resources[Res::GOLD] = 1500;				info[0].message.addTxt(MetaString::ADVOB_TXT, 118);				info[0].reward.removeObject = true;			}			else			{				info.resize(1);				loadRandomArtifact(info[0], 100, 0, 0, 0);				info[0].reward.resources[Res::GOLD] = 1000;				info[0].message.addTxt(MetaString::ADVOB_TXT, 117);				info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());				info[0].reward.removeObject = true;			}		}		break;	case Obj::SHIPWRECK_SURVIVOR:		{			soundID = soundBase::experience;			info.resize(1);			loadRandomArtifact(info[0], 55, 20, 20, 5);			info[0].message.addTxt(MetaString::ADVOB_TXT, 125);			info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());			info[0].reward.removeObject = true;		}		break;	case Obj::TREASURE_CHEST:		{			int hlp = cb->gameState()->getRandomGenerator().nextInt(99);			if(hlp >= 95)			{				soundID = soundBase::treasure;				info.resize(1);				loadRandomArtifact(info[0], 100, 0, 0, 0);				info[0].message.addTxt(MetaString::ADVOB_TXT,145);				info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());				info[0].reward.removeObject = true;				return;			}			else if (hlp >= 65)			{				soundID = soundBase::chest;				onSelect.addTxt(MetaString::ADVOB_TXT,146);				info.resize(2);				info[0].reward.resources[Res::GOLD] = 2000;				info[1].reward.gainedExp = 1500;				info[0].reward.removeObject = true;				info[1].reward.removeObject = true;			}			else if(hlp >= 33)			{				soundID = soundBase::chest;				onSelect.addTxt(MetaString::ADVOB_TXT,146);				info.resize(2);				info[0].reward.resources[Res::GOLD] = 1500;				info[1].reward.gainedExp = 1000;				info[0].reward.removeObject = true;				info[1].reward.removeObject = true;			}			else			{				soundID = soundBase::chest;				onSelect.addTxt(MetaString::ADVOB_TXT,146);				info.resize(2);				info[0].reward.resources[Res::GOLD] = 1000;				info[1].reward.gainedExp = 500;				info[0].reward.removeObject = true;				info[1].reward.removeObject = true;			}		}		break;	}}///////////////////////////////////////////////////////////////////////////////////////////////////CGBonusingObject::CGBonusingObject(){	visitMode = VISIT_UNLIMITED;	selectMode = SELECT_FIRST;}void CGBonusingObject::initObj(){	auto configureBonusDuration = [&](CVisitInfo & visit, Bonus::BonusDuration duration, Bonus::BonusType type, si32 value, si32 descrID)	{		Bonus b(duration, type, Bonus::OBJECT, value, ID, descrID != 0 ? VLC->generaltexth->advobtxt[descrID] : "");		visit.reward.bonuses.push_back(b);		if (type == Bonus::MORALE)			visit.reward.extraComponents.push_back(Component(Component::MORALE, 0, value, 0));		if (type == Bonus::LUCK)			visit.reward.extraComponents.push_back(Component(Component::LUCK, 0, value, 0));	};	auto configureBonus = [&](CVisitInfo & visit, Bonus::BonusType type, si32 value, si32 descrID)	{		configureBonusDuration(visit, Bonus::ONE_BATTLE, type, value, descrID);	};	auto configureMessage = [&](CVisitInfo & visit, int onGrantID, int onVisitedID, soundBase::soundID sound)	{		visit.message.addTxt(MetaString::ADVOB_TXT, onGrantID);		onVisited.addTxt(MetaString::ADVOB_TXT, onVisitedID);		soundID = sound;	};	info.resize(1);	switch(ID)	{	case Obj::BUOY:			blockVisit = true;		configureMessage(info[0], 21, 22, soundBase::MORALE);		configureBonus(info[0], Bonus::MORALE, +1, 94);		break;	case Obj::SWAN_POND:		configureMessage(info[0], 29, 30, soundBase::LUCK);		configureBonus(info[0], Bonus::LUCK, 2, 67);		info[0].reward.movePercentage = 0;		break;	case Obj::FAERIE_RING:		configureMessage(info[0], 49, 50, soundBase::LUCK);		configureBonus(info[0], Bonus::LUCK, 2, 71);		break;	case Obj::FOUNTAIN_OF_FORTUNE:		selectMode = SELECT_RANDOM;		info.resize(5);		for (int i=0; i<5; i++)		{			configureBonus(info[i], Bonus::LUCK, i-1, 69); //NOTE: description have %d that should be replaced with value			configureMessage(info[i], 55, 56, soundBase::LUCK);		}		break;	case Obj::IDOL_OF_FORTUNE:		info.resize(7);		for (int i=0; i<6; i++)		{			info[i].limiter.dayOfWeek = i+1;			configureBonus(info[i], i%2 ? Bonus::MORALE : Bonus::LUCK, 1, 68);			configureMessage(info[i], 62, 63, soundBase::experience);		}		info.back().limiter.dayOfWeek = 7;		configureBonus(info.back(), Bonus::MORALE, 1, 68); // on last day of week		configureBonus(info.back(), Bonus::LUCK,   1, 68);		configureMessage(info.back(), 62, 63, soundBase::experience);		break;	case Obj::MERMAID:		blockVisit = true;		configureMessage(info[0], 83, 82, soundBase::LUCK);		configureBonus(info[0], Bonus::LUCK, 1, 72);		break;	case Obj::RALLY_FLAG:		configureMessage(info[0], 111, 110, soundBase::MORALE);		configureBonus(info[0], Bonus::MORALE, 1, 102);		configureBonus(info[0], Bonus::LUCK,   1, 102);		info[0].reward.movePoints = 400;		break;	case Obj::OASIS:		configureMessage(info[0], 95, 94, soundBase::MORALE);		configureBonus(info[0], Bonus::MORALE, 1, 95);		info[0].reward.movePoints = 800;		break;	case Obj::TEMPLE:		info[0].limiter.dayOfWeek = 7;		info.resize(2);		configureBonus(info[0], Bonus::MORALE, 2, 96);		configureBonus(info[1], Bonus::MORALE, 1, 97);		configureMessage(info[0], 140, 141, soundBase::temple);		configureMessage(info[1], 140, 141, soundBase::temple);		break;	case Obj::WATERING_HOLE:		configureMessage(info[0], 166, 167, soundBase::MORALE);		configureBonus(info[0], Bonus::MORALE, 1, 100);		info[0].reward.movePoints = 400;		break;	case Obj::FOUNTAIN_OF_YOUTH:		configureMessage(info[0], 57, 58, soundBase::MORALE);		configureBonus(info[0], Bonus::MORALE, 1, 103);		info[0].reward.movePoints = 400;		break;	case Obj::STABLES:		configureMessage(info[0], 137, 136, soundBase::STORE);		configureBonusDuration(info[0], Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, 600, 0);		info[0].reward.movePoints = 600;		//TODO: upgrade champions to cavaliers/*		bool someUpgradeDone = false;		for (auto i = h->Slots().begin(); i != h->Slots().end(); ++i)		{			if(i->second->type->idNumber == CreatureID::CAVALIER)			{				cb->changeStackType(StackLocation(h, i->first), VLC->creh->creatures[CreatureID::CHAMPION]);				someUpgradeDone = true;			}		}		if (someUpgradeDone)		{			grantMessage.addTxt(MetaString::ADVOB_TXT, 138);			iw.components.push_back(Component(Component::CREATURE,11,0,1));		}*/		break;	}}///////////////////////////////////////////////////////////////////////////////////////////////////CGOnceVisitable::CGOnceVisitable(){	visitMode = VISIT_ONCE;	selectMode = SELECT_FIRST;}void CGOnceVisitable::initObj(){	switch(ID)	{	case Obj::CORPSE:		{			onEmpty.addTxt(MetaString::ADVOB_TXT, 38);			soundID = soundBase::MYSTERY;			blockVisit = true;			if(cb->gameState()->getRandomGenerator().nextInt(99) < 20)			{				info.resize(1);				loadRandomArtifact(info[0], 10, 10, 10, 0);				info[0].message.addTxt(MetaString::ADVOB_TXT, 37);			}		}		break;	case Obj::LEAN_TO:		{			soundID = soundBase::GENIE;			onEmpty.addTxt(MetaString::ADVOB_TXT, 65);			info.resize(1);			int type =  cb->gameState()->getRandomGenerator().nextInt(5); //any basic resource without gold			int value = cb->gameState()->getRandomGenerator().nextInt(1, 4);			info[0].reward.resources[type] = value;			info[0].message.addTxt(MetaString::ADVOB_TXT, 64);		}		break;	case Obj::WARRIORS_TOMB:		{			soundID = soundBase::GRAVEYARD;			onSelect.addTxt(MetaString::ADVOB_TXT, 161);			info.resize(2);			loadRandomArtifact(info[0], 30, 50, 25, 5);			Bonus bonus(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::OBJECT, -3, ID);			info[0].reward.bonuses.push_back(bonus);			info[1].reward.bonuses.push_back(bonus);			info[0].message.addTxt(MetaString::ADVOB_TXT, 162);			info[1].message.addTxt(MetaString::ADVOB_TXT, 163);		}		break;	case Obj::WAGON:		{			soundID = soundBase::GENIE;			onVisited.addTxt(MetaString::ADVOB_TXT, 156);			int hlp = cb->gameState()->getRandomGenerator().nextInt(99);			if(hlp < 40) //minor or treasure art			{				info.resize(1);				loadRandomArtifact(info[0], 10, 10, 0, 0);				info[0].message.addTxt(MetaString::ADVOB_TXT, 155);			}			else if(hlp < 90) //2 - 5 of non-gold resource			{				info.resize(1);				int type  = cb->gameState()->getRandomGenerator().nextInt(5);				int value = cb->gameState()->getRandomGenerator().nextInt(2, 5);				info[0].reward.resources[type] = value;				info[0].message.addTxt(MetaString::ADVOB_TXT, 154);			}			// or nothing		}		break;	}}///////////////////////////////////////////////////////////////////////////////////////////////////CGVisitableOPH::CGVisitableOPH(){	visitMode = VISIT_HERO;	selectMode = SELECT_PLAYER;}void CGVisitableOPH::initObj(){	switch(ID)	{		case Obj::ARENA:			soundID = soundBase::NOMAD;			info.resize(2);			info[0].reward.primary[PrimarySkill::ATTACK] = 2;			info[1].reward.primary[PrimarySkill::DEFENSE] = 2;			onSelect.addTxt(MetaString::ADVOB_TXT, 0);			onVisited.addTxt(MetaString::ADVOB_TXT, 1);			canRefuse = true;			break;		case Obj::MERCENARY_CAMP:			info.resize(1);			info[0].reward.primary[PrimarySkill::ATTACK] = 1;			soundID = soundBase::NOMAD;			info[0].message.addTxt(MetaString::ADVOB_TXT, 80);			onVisited.addTxt(MetaString::ADVOB_TXT, 81);			break;		case Obj::MARLETTO_TOWER:			info.resize(1);			info[0].reward.primary[PrimarySkill::DEFENSE] = 1;			soundID = soundBase::NOMAD;			info[0].message.addTxt(MetaString::ADVOB_TXT, 39);			onVisited.addTxt(MetaString::ADVOB_TXT, 40);			break;		case Obj::STAR_AXIS:			info.resize(1);			info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;			soundID = soundBase::gazebo;			info[0].message.addTxt(MetaString::ADVOB_TXT, 100);			onVisited.addTxt(MetaString::ADVOB_TXT, 101);			break;		case Obj::GARDEN_OF_REVELATION:			info.resize(1);			info[0].reward.primary[PrimarySkill::KNOWLEDGE] = 1;			soundID = soundBase::GETPROTECTION;			info[0].message.addTxt(MetaString::ADVOB_TXT, 59);			onVisited.addTxt(MetaString::ADVOB_TXT, 60);			break;		case Obj::LEARNING_STONE:			info.resize(1);			info[0].reward.gainedExp = 1000;			soundID = soundBase::gazebo;			info[0].message.addTxt(MetaString::ADVOB_TXT, 143);			onVisited.addTxt(MetaString::ADVOB_TXT, 144);			break;		case Obj::TREE_OF_KNOWLEDGE:			soundID = soundBase::gazebo;			info.resize(1);			canRefuse = true;			info[0].reward.gainedLevels = 1;			onVisited.addTxt(MetaString::ADVOB_TXT, 147);			info.resize(1);			switch (cb->gameState()->getRandomGenerator().nextInt(2))			{			case 0: // free				onSelect.addTxt(MetaString::ADVOB_TXT, 148);				break;			case 1:				info[0].limiter.resources[Res::GOLD] = 2000;				info[0].reward.resources[Res::GOLD] = -2000;				onSelect.addTxt(MetaString::ADVOB_TXT, 149);				onEmpty.addTxt(MetaString::ADVOB_TXT, 150);				break;			case 2:				info[0].limiter.resources[Res::GEMS] = 10;				info[0].reward.resources[Res::GEMS] = -10;				onSelect.addTxt(MetaString::ADVOB_TXT, 151);				onEmpty.addTxt(MetaString::ADVOB_TXT, 152);				break;			}			break;		case Obj::LIBRARY_OF_ENLIGHTENMENT:		{			onVisited.addTxt(MetaString::ADVOB_TXT, 67);			onEmpty.addTxt(MetaString::ADVOB_TXT, 68);			// Don't like this one but don't see any easier approach			CVisitInfo visit;			visit.reward.primary[PrimarySkill::ATTACK] = 2;			visit.reward.primary[PrimarySkill::DEFENSE] = 2;			visit.reward.primary[PrimarySkill::KNOWLEDGE] = 2;			visit.reward.primary[PrimarySkill::SPELL_POWER] = 2;			static_assert(SecSkillLevel::LEVELS_SIZE == 4, "Behavior of Library of Enlignment may not be correct");			for (int i=0; i<SecSkillLevel::LEVELS_SIZE; i++)			{				visit.limiter.minLevel = 10 - i * 2;				visit.limiter.secondary[SecondarySkill::DIPLOMACY] = i;				visit.message.addTxt(MetaString::ADVOB_TXT, 66);				info.push_back(visit);			}			soundID = soundBase::gazebo;			break;		}		case Obj::SCHOOL_OF_MAGIC:			info.resize(2);			info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;			info[1].reward.primary[PrimarySkill::KNOWLEDGE] = 1;			onSelect.addTxt(MetaString::ADVOB_TXT, 71);			onVisited.addTxt(MetaString::ADVOB_TXT, 72);			onEmpty.addTxt(MetaString::ADVOB_TXT, 73);			soundID = soundBase::faerie;			canRefuse = true;			break;		case Obj::SCHOOL_OF_WAR:			info.resize(2);			info[0].reward.primary[PrimarySkill::ATTACK] = 1;			info[1].reward.primary[PrimarySkill::DEFENSE] = 1;			onSelect.addTxt(MetaString::ADVOB_TXT, 158);			onVisited.addTxt(MetaString::ADVOB_TXT, 159);			onEmpty.addTxt(MetaString::ADVOB_TXT, 160);			soundID = soundBase::MILITARY;			canRefuse = true;			break;	}}//TODO: re-enable. Probably in some different form but still necessary/*const std::string & CGVisitableOPH::getHoverText() const{	int pom = -1;	switch(ID)	{	case Obj::ARENA:		pom = -1;		break;	case Obj::MERCENARY_CAMP:		pom = 8;		break;	case Obj::MARLETTO_TOWER:		pom = 7;		break;	case Obj::STAR_AXIS:		pom = 11;		break;	case Obj::GARDEN_OF_REVELATION:		pom = 4;		break;	case Obj::LEARNING_STONE:		pom = 5;		break;	case Obj::TREE_OF_KNOWLEDGE:		pom = 18;		break;	case Obj::LIBRARY_OF_ENLIGHTENMENT:		break;	case Obj::SCHOOL_OF_MAGIC:		pom = 9;		break;	case Obj::SCHOOL_OF_WAR:		pom = 10;		break;	default:		throw std::runtime_error("Wrong CGVisitableOPH object ID!\n");	}	hoverName = VLC->objtypeh->getObjectName(ID);	if(pom >= 0)		hoverName += ("\n" + VLC->generaltexth->xtrainfo[pom]);	const CGHeroInstance *h = cb->getSelectedHero (cb->getCurrentPlayer());	if(h)	{		hoverName += "\n\n";		bool visited = vstd::contains (visitors, h->id);		hoverName += visitedTxt (visited);	}	return hoverName;}*////////////////////////////////////////////////////////////////////////////////////////////////////CGVisitableOPW::CGVisitableOPW(){	visitMode = VISIT_ONCE;	selectMode = SELECT_RANDOM;	resetDuration = 7;}void CGVisitableOPW::initObj(){	switch (ID)	{	case Obj::MYSTICAL_GARDEN:		soundID = soundBase::experience;		onEmpty.addTxt(MetaString::ADVOB_TXT, 93);		info.resize(2);		info[0].reward.resources[Res::GEMS] = 5;		info[1].reward.resources[Res::GOLD] = 500;		info[0].message.addTxt(MetaString::ADVOB_TXT, 92);		info[1].message.addTxt(MetaString::ADVOB_TXT, 92);		break;	case Obj::WINDMILL:		soundID = soundBase::GENIE;		onEmpty.addTxt(MetaString::ADVOB_TXT, 169);		// 3-6 of any resource but wood and gold		for (int resID = Res::MERCURY; resID < Res::GOLD; resID++)		{			for (int val = 3; val <=6; val++)			{				CVisitInfo visit;				visit.reward.resources[resID] = val;				visit.message.addTxt(MetaString::ADVOB_TXT, 92);				info.push_back(visit);			}		}		break;	case Obj::WATER_WHEEL:		soundID = soundBase::GENIE;		onEmpty.addTxt(MetaString::ADVOB_TXT, 165);		info.resize(2);		info[0].limiter.dayOfWeek = 7; // double amount on sunday		info[0].reward.resources[Res::GOLD] = 1000;		info[1].reward.resources[Res::GOLD] = 500;		info[0].message.addTxt(MetaString::ADVOB_TXT, 164);		info[1].message.addTxt(MetaString::ADVOB_TXT, 164);		break;	}}///////////////////////////////////////////////////////////////////////////////////////////////////void CGMagicSpring::initObj(){	CVisitInfo visit; // TODO: "player above max mana" limiter. Use logical expressions for limiters?	visit.reward.manaPercentage = 200;	visit.message.addTxt(MetaString::ADVOB_TXT, 74);	info.push_back(visit); // two rewards, one for each entrance	info.push_back(visit);	onEmpty.addTxt(MetaString::ADVOB_TXT, 75);	soundID = soundBase::GENIE;}std::vector<int3> CGMagicSpring::getVisitableOffsets() const{	std::vector <int3> visitableTiles;	for(int y = 0; y < 6; y++)		for (int x = 0; x < 8; x++) //starting from left			if (appearance.isVisitableAt(x, y))				visitableTiles.push_back (int3(x, y , 0));	return visitableTiles;}int3 CGMagicSpring::getVisitableOffset() const{	auto visitableTiles = getVisitableOffsets();	if (visitableTiles.size() != info.size())	{		logGlobal->warnStream() << "Unexpected number of visitable tiles of Magic Spring at " << pos << "!";		return int3(-1,-1,-1);	}	for (size_t i=0; i<visitableTiles.size(); i++)	{		if (info[i].numOfGrants == 0)			return visitableTiles[i];	}	return visitableTiles[0]; // return *something*. This is valid visitable tile but already used}std::vector<ui32> CGMagicSpring::getAvailableRewards(const CGHeroInstance * hero) const{	auto tiles = getVisitableOffsets();	for (size_t i=0; i<tiles.size(); i++)	{		if (pos - tiles[i] == hero->getPosition() && info[i].numOfGrants == 0)		{			return std::vector<ui32>(1, i);		}	}	// hero is either not on visitable tile (should not happen) or tile is already used	return std::vector<ui32>();}
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