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| /* * MiscObjects.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#pragma once#include "CArmedInstance.h"#include "IOwnableObject.h"#include "../texts/MetaString.h"VCMI_LIB_NAMESPACE_BEGINclass CMap;class UpgradeInfo;// This one teleport-specific, but has to be available everywhere in callbacks and netpacks// For now it's will be there till teleports code refactored and moved into own fileusing TTeleportExitsList = std::vector<std::pair<ObjectInstanceID, int3>>;/// Legacy class, use CRewardableObject insteadclass DLL_LINKAGE CTeamVisited: public CGObjectInstance{public:	using CGObjectInstance::CGObjectInstance;	std::set<PlayerColor> players; //players that visited this object	bool wasVisited (const CGHeroInstance * h) const override;	bool wasVisited(PlayerColor player) const override;	bool wasVisited(const TeamID & team) const;	void setPropertyDer(ObjProperty what, ObjPropertyID identifier) override;	template <typename Handler> void serialize(Handler &h)	{		h & static_cast<CGObjectInstance&>(*this);		h & players;	}};class DLL_LINKAGE CGSignBottle : public CGObjectInstance //signs and ocean bottles{public:	using CGObjectInstance::CGObjectInstance;	MetaString message;	void onHeroVisit(const CGHeroInstance * h) const override;	void initObj(vstd::RNG & rand) override;	template <typename Handler> void serialize(Handler &h)	{		h & static_cast<CGObjectInstance&>(*this);		h & message;	}protected:	void serializeJsonOptions(JsonSerializeFormat & handler) override;};class DLL_LINKAGE CGGarrison : public CArmedInstance, public IOwnableObject{public:	using CArmedInstance::CArmedInstance;	bool removableUnits;	void initObj(vstd::RNG &rand) override;	bool passableFor(PlayerColor color) const override;	void onHeroVisit(const CGHeroInstance * h) const override;	void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;	const IOwnableObject * asOwnable() const final;	ResourceSet dailyIncome() const override;	std::vector<CreatureID> providedCreatures() const override;	template <typename Handler> void serialize(Handler &h)	{		h & static_cast<CArmedInstance&>(*this);		h & removableUnits;	}protected:	void serializeJsonOptions(JsonSerializeFormat & handler) override;	void addAntimagicGarrisonBonus();};class DLL_LINKAGE CGArtifact : public CArmedInstance{public:	using CArmedInstance::CArmedInstance;	CArtifactInstance * storedArtifact = nullptr;	MetaString message;	void onHeroVisit(const CGHeroInstance * h) const override;	void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;	void blockingDialogAnswered(const CGHeroInstance *hero, int32_t answer) const override;	std::string getObjectName() const override;	std::string getPopupText(PlayerColor player) const override;	std::string getPopupText(const CGHeroInstance * hero) const override;	std::vector<Component> getPopupComponents(PlayerColor player) const override;	void pick( const CGHeroInstance * h ) const;	void initObj(vstd::RNG & rand) override;	void pickRandomObject(vstd::RNG & rand) override;	void afterAddToMap(CMap * map) override;	BattleField getBattlefield() const override;	ArtifactID getArtifact() const;	template <typename Handler> void serialize(Handler &h)	{		h & static_cast<CArmedInstance&>(*this);		h & message;		h & storedArtifact;	}protected:	void serializeJsonOptions(JsonSerializeFormat & handler) override;};class DLL_LINKAGE CGResource : public CArmedInstance{public:	using CArmedInstance::CArmedInstance;	static constexpr uint32_t RANDOM_AMOUNT = 0;	static constexpr uint32_t GOLD_AMOUNT_MULTIPLIER = 100;	uint32_t amount = RANDOM_AMOUNT; //0 if random		MetaString message;	void onHeroVisit(const CGHeroInstance * h) const override;	void initObj(vstd::RNG & rand) override;	void pickRandomObject(vstd::RNG & rand) override;	void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;	void blockingDialogAnswered(const CGHeroInstance *hero, int32_t answer) const override;	std::string getHoverText(PlayerColor player) const override;	void collectRes(const PlayerColor & player) const;	GameResID resourceID() const;	template <typename Handler> void serialize(Handler &h)	{		h & static_cast<CArmedInstance&>(*this);		h & amount;		h & message;	}protected:	void serializeJsonOptions(JsonSerializeFormat & handler) override;};class DLL_LINKAGE CGMine : public CArmedInstance, public IOwnableObject{public:	GameResID producedResource;	ui32 producedQuantity;	std::set<GameResID> abandonedMineResources;	bool isAbandoned() const;private:	using CArmedInstance::CArmedInstance;	void onHeroVisit(const CGHeroInstance * h) const override;	void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;	void blockingDialogAnswered(const CGHeroInstance *hero, int32_t answer) const override;	void flagMine(const PlayerColor & player) const;	void initObj(vstd::RNG & rand) override;	std::string getObjectName() const override;	std::string getHoverText(PlayerColor player) const override;public:	template <typename Handler> void serialize(Handler &h)	{		h & static_cast<CArmedInstance&>(*this);		h & producedResource;		h & producedQuantity;		h & abandonedMineResources;	}	ui32 defaultResProduction() const;	ui32 getProducedQuantity() const;	const IOwnableObject * asOwnable() const final;	ResourceSet dailyIncome() const override;	std::vector<CreatureID> providedCreatures() const override;protected:	void serializeJsonOptions(JsonSerializeFormat & handler) override;};struct DLL_LINKAGE TeleportChannel : public Serializeable{	enum EPassability {UNKNOWN, IMPASSABLE, PASSABLE};	std::vector<ObjectInstanceID> entrances;	std::vector<ObjectInstanceID> exits;	EPassability passability = EPassability::UNKNOWN;	template <typename Handler> void serialize(Handler &h)	{		h & entrances;		h & exits;		h & passability;	}};class DLL_LINKAGE CGTeleport : public CGObjectInstance{	bool isChannelEntrance(const ObjectInstanceID & id) const;	bool isChannelExit(const ObjectInstanceID & id) const;protected:	enum EType {UNKNOWN, ENTRANCE, EXIT, BOTH};	EType type = EType::UNKNOWN;	ObjectInstanceID getRandomExit(const CGHeroInstance * h) const;public:	using CGObjectInstance::CGObjectInstance;	TeleportChannelID channel;	bool isEntrance() const;	bool isExit() const;	std::vector<ObjectInstanceID> getAllEntrances(bool excludeCurrent = false) const;	std::vector<ObjectInstanceID> getAllExits(bool excludeCurrent = false) const;	virtual void teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer, TTeleportExitsList exits) const = 0;	static bool isTeleport(const CGObjectInstance * dst);	static bool isConnected(const CGTeleport * src, const CGTeleport * dst);	static bool isConnected(const CGObjectInstance * src, const CGObjectInstance * dst);	static void addToChannel(std::map<TeleportChannelID, std::shared_ptr<TeleportChannel> > &channelsList, const CGTeleport * obj);	static std::vector<ObjectInstanceID> getPassableExits(CGameState * gs, const CGHeroInstance * h, std::vector<ObjectInstanceID> exits);	static bool isExitPassable(CGameState * gs, const CGHeroInstance * h, const CGObjectInstance * obj);	template <typename Handler> void serialize(Handler &h)	{		h & type;		h & channel;		h & static_cast<CGObjectInstance&>(*this);	}};class DLL_LINKAGE CGMonolith : public CGTeleport{	TeleportChannelID findMeChannel(const std::vector<Obj> & IDs, MapObjectSubID SubID) const;protected:	void onHeroVisit(const CGHeroInstance * h) const override;	void teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer, TTeleportExitsList exits) const override;	void initObj(vstd::RNG & rand) override;public:	using CGTeleport::CGTeleport;	template <typename Handler> void serialize(Handler &h)	{		h & static_cast<CGTeleport&>(*this);	}};class DLL_LINKAGE CGSubterraneanGate : public CGMonolith{	void onHeroVisit(const CGHeroInstance * h) const override;	void initObj(vstd::RNG & rand) override;public:	using CGMonolith::CGMonolith;	static void postInit(IGameCallback * cb);	template <typename Handler> void serialize(Handler &h)	{		h & static_cast<CGMonolith&>(*this);	}};class DLL_LINKAGE CGWhirlpool : public CGMonolith{	void onHeroVisit(const CGHeroInstance * h) const override;	void teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer, TTeleportExitsList exits) const override;	static bool isProtected( const CGHeroInstance * h );public:	using CGMonolith::CGMonolith;	template <typename Handler> void serialize(Handler &h)	{		h & static_cast<CGMonolith&>(*this);	}};class DLL_LINKAGE CGSirens : public CGObjectInstance{public:	using CGObjectInstance::CGObjectInstance;	void onHeroVisit(const CGHeroInstance * h) const override;	std::string getHoverText(const CGHeroInstance * hero) const override;	void initObj(vstd::RNG & rand) override;	template <typename Handler> void serialize(Handler &h)	{		h & static_cast<CGObjectInstance&>(*this);	}};class DLL_LINKAGE CGBoat : public CGObjectInstance, public CBonusSystemNode{public:	using CGObjectInstance::CGObjectInstance;	ui8 direction;	const CGHeroInstance *hero;  //hero on board	bool onboardAssaultAllowed; //if true, hero can attack units from transport	bool onboardVisitAllowed; //if true, hero can visit objects from transport	EPathfindingLayer layer;		//animation filenames. If empty - animations won't be used	AnimationPath actualAnimation; //for OH3 boats those have actual animations	AnimationPath overlayAnimation; //waves animations	std::array<AnimationPath, PlayerColor::PLAYER_LIMIT_I> flagAnimations;	CGBoat(IGameCallback * cb);	bool isCoastVisitable() const override;	template <typename Handler> void serialize(Handler &h)	{		h & static_cast<CGObjectInstance&>(*this);		h & static_cast<CBonusSystemNode&>(*this);		h & direction;		h & hero;		h & layer;		h & onboardAssaultAllowed;		h & onboardVisitAllowed;		h & actualAnimation;		h & overlayAnimation;		h & flagAnimations;	}};class DLL_LINKAGE CGShipyard : public CGObjectInstance, public IShipyard, public IOwnableObject{	friend class ShipyardInstanceConstructor;	BoatId createdBoat;protected:	void getOutOffsets(std::vector<int3> & offsets) const override;	void onHeroVisit(const CGHeroInstance * h) const override;	const IObjectInterface * getObject() const override;	BoatId getBoatType() const override;	const IOwnableObject * asOwnable() const final;	ResourceSet dailyIncome() const override;	std::vector<CreatureID> providedCreatures() const override;public:	using CGObjectInstance::CGObjectInstance;	template<typename Handler> void serialize(Handler & h)	{		h & static_cast<CGObjectInstance&>(*this);		h & createdBoat;	}protected:	void serializeJsonOptions(JsonSerializeFormat & handler) override;};class DLL_LINKAGE CGMagi : public CGObjectInstance{public:	using CGObjectInstance::CGObjectInstance;	void initObj(vstd::RNG & rand) override;	void onHeroVisit(const CGHeroInstance * h) const override;	template <typename Handler> void serialize(Handler &h)	{		h & static_cast<CGObjectInstance&>(*this);	}};class DLL_LINKAGE CGDenOfthieves : public CGObjectInstance{	void onHeroVisit(const CGHeroInstance * h) const override;public:	using CGObjectInstance::CGObjectInstance;};class DLL_LINKAGE CGObelisk : public CTeamVisited{public:	using CTeamVisited::CTeamVisited;	void onHeroVisit(const CGHeroInstance * h) const override;	void initObj(vstd::RNG & rand) override;	std::string getHoverText(PlayerColor player) const override;	template <typename Handler> void serialize(Handler &h)	{		h & static_cast<CTeamVisited&>(*this);	}protected:	void setPropertyDer(ObjProperty what, ObjPropertyID identifier) override;};class DLL_LINKAGE CGTerrainPatch : public CGObjectInstance{public:	using CGObjectInstance::CGObjectInstance;	bool isTile2Terrain() const override	{		return true;	}};class DLL_LINKAGE HillFort : public CGObjectInstance, public ICreatureUpgrader{	friend class HillFortInstanceConstructor;	std::vector<int> upgradeCostPercentage;protected:	void onHeroVisit(const CGHeroInstance * h) const override;	void fillUpgradeInfo(UpgradeInfo & info, const CStackInstance &stack) const override;public:	using CGObjectInstance::CGObjectInstance;	std::string getPopupText(PlayerColor player) const override;	std::string getPopupText(const CGHeroInstance * hero) const override;	std::string getDescriptionToolTip() const;	std::string getUnavailableUpgradeMessage() const;	template <typename Handler> void serialize(Handler &h)	{		h & static_cast<CGObjectInstance&>(*this);		h & upgradeCostPercentage;	}};VCMI_LIB_NAMESPACE_END
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