CommonConstructors.cpp 6.9 KB

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  1. /*
  2. * CommonConstructors.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CommonConstructors.h"
  12. #include "../CGeneralTextHandler.h"
  13. #include "../CHeroHandler.h"
  14. #include "../CModHandler.h"
  15. #include "../CTownHandler.h"
  16. #include "../IGameCallback.h"
  17. #include "../JsonRandom.h"
  18. #include "../StringConstants.h"
  19. #include "../TerrainHandler.h"
  20. #include "../VCMI_Lib.h"
  21. #include "../mapObjects/CGCreature.h"
  22. #include "../mapObjects/CGHeroInstance.h"
  23. #include "../mapObjects/CGMarket.h"
  24. #include "../mapObjects/CGTownInstance.h"
  25. #include "../mapObjects/MiscObjects.h"
  26. #include "../mapObjects/ObjectTemplate.h"
  27. #include "../mapping/CMapDefines.h"
  28. VCMI_LIB_NAMESPACE_BEGIN
  29. bool CObstacleConstructor::isStaticObject()
  30. {
  31. return true;
  32. }
  33. bool CreatureInstanceConstructor::hasNameTextID() const
  34. {
  35. return true;
  36. }
  37. std::string CreatureInstanceConstructor::getNameTextID() const
  38. {
  39. return VLC->creatures()->getByIndex(getSubIndex())->getNamePluralTextID();
  40. }
  41. bool ResourceInstanceConstructor::hasNameTextID() const
  42. {
  43. return true;
  44. }
  45. std::string ResourceInstanceConstructor::getNameTextID() const
  46. {
  47. return TextIdentifier("core", "restypes", getSubIndex()).get();
  48. }
  49. void CTownInstanceConstructor::initTypeData(const JsonNode & input)
  50. {
  51. VLC->modh->identifiers.requestIdentifier("faction", input["faction"], [&](si32 index)
  52. {
  53. faction = (*VLC->townh)[index];
  54. });
  55. filtersJson = input["filters"];
  56. // change scope of "filters" to scope of object that is being loaded
  57. // since this filters require to resolve building ID's
  58. filtersJson.setMeta(input["faction"].meta);
  59. }
  60. void CTownInstanceConstructor::afterLoadFinalization()
  61. {
  62. assert(faction);
  63. for(const auto & entry : filtersJson.Struct())
  64. {
  65. filters[entry.first] = LogicalExpression<BuildingID>(entry.second, [this](const JsonNode & node)
  66. {
  67. return BuildingID(VLC->modh->identifiers.getIdentifier("building." + faction->getJsonKey(), node.Vector()[0]).value());
  68. });
  69. }
  70. }
  71. bool CTownInstanceConstructor::objectFilter(const CGObjectInstance * object, std::shared_ptr<const ObjectTemplate> templ) const
  72. {
  73. const auto * town = dynamic_cast<const CGTownInstance *>(object);
  74. auto buildTest = [&](const BuildingID & id)
  75. {
  76. return town->hasBuilt(id);
  77. };
  78. return filters.count(templ->stringID) != 0 && filters.at(templ->stringID).test(buildTest);
  79. }
  80. void CTownInstanceConstructor::initializeObject(CGTownInstance * obj) const
  81. {
  82. obj->town = faction->town;
  83. obj->tempOwner = PlayerColor::NEUTRAL;
  84. }
  85. void CTownInstanceConstructor::randomizeObject(CGTownInstance * object, CRandomGenerator & rng) const
  86. {
  87. auto templ = getOverride(CGObjectInstance::cb->getTile(object->pos)->terType->getId(), object);
  88. if(templ)
  89. object->appearance = templ;
  90. }
  91. bool CTownInstanceConstructor::hasNameTextID() const
  92. {
  93. return true;
  94. }
  95. std::string CTownInstanceConstructor::getNameTextID() const
  96. {
  97. return faction->getNameTextID();
  98. }
  99. void CHeroInstanceConstructor::initTypeData(const JsonNode & input)
  100. {
  101. VLC->modh->identifiers.requestIdentifier(
  102. "heroClass",
  103. input["heroClass"],
  104. [&](si32 index) { heroClass = VLC->heroh->classes[index]; });
  105. filtersJson = input["filters"];
  106. }
  107. void CHeroInstanceConstructor::afterLoadFinalization()
  108. {
  109. for(const auto & entry : filtersJson.Struct())
  110. {
  111. filters[entry.first] = LogicalExpression<HeroTypeID>(entry.second, [](const JsonNode & node)
  112. {
  113. return HeroTypeID(VLC->modh->identifiers.getIdentifier("hero", node.Vector()[0]).value());
  114. });
  115. }
  116. }
  117. bool CHeroInstanceConstructor::objectFilter(const CGObjectInstance * object, std::shared_ptr<const ObjectTemplate> templ) const
  118. {
  119. const auto * hero = dynamic_cast<const CGHeroInstance *>(object);
  120. auto heroTest = [&](const HeroTypeID & id)
  121. {
  122. return hero->type->getId() == id;
  123. };
  124. if(filters.count(templ->stringID))
  125. {
  126. return filters.at(templ->stringID).test(heroTest);
  127. }
  128. return false;
  129. }
  130. void CHeroInstanceConstructor::initializeObject(CGHeroInstance * obj) const
  131. {
  132. obj->type = nullptr; //FIXME: set to valid value. somehow.
  133. }
  134. void CHeroInstanceConstructor::randomizeObject(CGHeroInstance * object, CRandomGenerator & rng) const
  135. {
  136. }
  137. bool CHeroInstanceConstructor::hasNameTextID() const
  138. {
  139. return true;
  140. }
  141. std::string CHeroInstanceConstructor::getNameTextID() const
  142. {
  143. return heroClass->getNameTextID();
  144. }
  145. void BoatInstanceConstructor::initTypeData(const JsonNode & input)
  146. {
  147. layer = EPathfindingLayer::SAIL;
  148. int pos = vstd::find_pos(NPathfindingLayer::names, input["layer"].String());
  149. if(pos != -1)
  150. layer = EPathfindingLayer(pos);
  151. onboardAssaultAllowed = input["onboardAssaultAllowed"].Bool();
  152. onboardVisitAllowed = input["onboardVisitAllowed"].Bool();
  153. actualAnimation = input["actualAnimation"].String();
  154. overlayAnimation = input["overlayAnimation"].String();
  155. for(int i = 0; i < flagAnimations.size() && i < input["flagAnimations"].Vector().size(); ++i)
  156. flagAnimations[i] = input["flagAnimations"].Vector()[i].String();
  157. bonuses = JsonRandom::loadBonuses(input["bonuses"]);
  158. }
  159. void BoatInstanceConstructor::initializeObject(CGBoat * boat) const
  160. {
  161. boat->layer = layer;
  162. boat->actualAnimation = actualAnimation;
  163. boat->overlayAnimation = overlayAnimation;
  164. boat->flagAnimations = flagAnimations;
  165. boat->onboardAssaultAllowed = onboardAssaultAllowed;
  166. boat->onboardVisitAllowed = onboardVisitAllowed;
  167. for(auto & b : bonuses)
  168. boat->addNewBonus(std::make_shared<Bonus>(b));
  169. }
  170. std::string BoatInstanceConstructor::getBoatAnimationName() const
  171. {
  172. return actualAnimation;
  173. }
  174. void MarketInstanceConstructor::initTypeData(const JsonNode & input)
  175. {
  176. for(auto & element : input["modes"].Vector())
  177. {
  178. if(MappedKeys::MARKET_NAMES_TO_TYPES.count(element.String()))
  179. marketModes.insert(MappedKeys::MARKET_NAMES_TO_TYPES.at(element.String()));
  180. }
  181. marketEfficiency = input["efficiency"].isNull() ? 5 : input["efficiency"].Integer();
  182. predefinedOffer = input["offer"];
  183. title = input["title"].String();
  184. speech = input["speech"].String();
  185. }
  186. CGMarket * MarketInstanceConstructor::createObject() const
  187. {
  188. if(marketModes.size() == 1)
  189. {
  190. switch(*marketModes.begin())
  191. {
  192. case EMarketMode::ARTIFACT_RESOURCE:
  193. case EMarketMode::RESOURCE_ARTIFACT:
  194. return new CGBlackMarket;
  195. case EMarketMode::RESOURCE_SKILL:
  196. return new CGUniversity;
  197. }
  198. }
  199. return new CGMarket;
  200. }
  201. void MarketInstanceConstructor::initializeObject(CGMarket * market) const
  202. {
  203. market->marketModes = marketModes;
  204. market->marketEfficiency = marketEfficiency;
  205. market->title = market->getObjectName();
  206. if(!title.empty())
  207. market->title = VLC->generaltexth->translate(title);
  208. if (!speech.empty())
  209. market->speech = VLC->generaltexth->translate(speech);
  210. }
  211. void MarketInstanceConstructor::randomizeObject(CGMarket * object, CRandomGenerator & rng) const
  212. {
  213. if(auto * university = dynamic_cast<CGUniversity *>(object))
  214. {
  215. for(auto skill : JsonRandom::loadSecondary(predefinedOffer, rng))
  216. university->skills.push_back(skill.first.getNum());
  217. }
  218. }
  219. VCMI_LIB_NAMESPACE_END