CommonConstructors.h 4.4 KB

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  1. /*
  2. * CommonConstructors.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CDefaultObjectTypeHandler.h"
  12. #include "../LogicalExpression.h"
  13. #include "../mapObjects/MiscObjects.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. class CGArtifact;
  16. class CGObjectInstance;
  17. class CGTownInstance;
  18. class CGHeroInstance;
  19. class CGMarket;
  20. class CHeroClass;
  21. class CGCreature;
  22. class CBank;
  23. class CGBoat;
  24. class CFaction;
  25. class CStackBasicDescriptor;
  26. class CObstacleConstructor : public CDefaultObjectTypeHandler<CGObjectInstance>
  27. {
  28. public:
  29. bool isStaticObject() override;
  30. };
  31. class CreatureInstanceConstructor : public CDefaultObjectTypeHandler<CGCreature>
  32. {
  33. public:
  34. bool hasNameTextID() const override;
  35. std::string getNameTextID() const override;
  36. };
  37. class ResourceInstanceConstructor : public CDefaultObjectTypeHandler<CGResource>
  38. {
  39. public:
  40. bool hasNameTextID() const override;
  41. std::string getNameTextID() const override;
  42. };
  43. class CTownInstanceConstructor : public CDefaultObjectTypeHandler<CGTownInstance>
  44. {
  45. JsonNode filtersJson;
  46. protected:
  47. bool objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const override;
  48. void initTypeData(const JsonNode & input) override;
  49. public:
  50. CFaction * faction = nullptr;
  51. std::map<std::string, LogicalExpression<BuildingID>> filters;
  52. void initializeObject(CGTownInstance * object) const override;
  53. void randomizeObject(CGTownInstance * object, CRandomGenerator & rng) const override;
  54. void afterLoadFinalization() override;
  55. bool hasNameTextID() const override;
  56. std::string getNameTextID() const override;
  57. template <typename Handler> void serialize(Handler &h, const int version)
  58. {
  59. h & filtersJson;
  60. h & faction;
  61. h & filters;
  62. h & static_cast<CDefaultObjectTypeHandler<CGTownInstance>&>(*this);
  63. }
  64. };
  65. class CHeroInstanceConstructor : public CDefaultObjectTypeHandler<CGHeroInstance>
  66. {
  67. JsonNode filtersJson;
  68. protected:
  69. bool objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const override;
  70. void initTypeData(const JsonNode & input) override;
  71. public:
  72. CHeroClass * heroClass = nullptr;
  73. std::map<std::string, LogicalExpression<HeroTypeID>> filters;
  74. void initializeObject(CGHeroInstance * object) const override;
  75. void randomizeObject(CGHeroInstance * object, CRandomGenerator & rng) const override;
  76. void afterLoadFinalization() override;
  77. bool hasNameTextID() const override;
  78. std::string getNameTextID() const override;
  79. template <typename Handler> void serialize(Handler &h, const int version)
  80. {
  81. h & filtersJson;
  82. h & heroClass;
  83. h & filters;
  84. h & static_cast<CDefaultObjectTypeHandler<CGHeroInstance>&>(*this);
  85. }
  86. };
  87. class DLL_LINKAGE BoatInstanceConstructor : public CDefaultObjectTypeHandler<CGBoat>
  88. {
  89. protected:
  90. void initTypeData(const JsonNode & config) override;
  91. std::vector<Bonus> bonuses;
  92. EPathfindingLayer layer;
  93. bool onboardAssaultAllowed; //if true, hero can attack units from transport
  94. bool onboardVisitAllowed; //if true, hero can visit objects from transport
  95. std::string actualAnimation; //for OH3 boats those have actual animations
  96. std::string overlayAnimation; //waves animations
  97. std::array<std::string, PlayerColor::PLAYER_LIMIT_I> flagAnimations;
  98. public:
  99. void initializeObject(CGBoat * object) const override;
  100. /// Returns boat preview animation, for use in Shipyards
  101. std::string getBoatAnimationName() const;
  102. template <typename Handler> void serialize(Handler &h, const int version)
  103. {
  104. h & static_cast<CDefaultObjectTypeHandler<CGBoat>&>(*this);
  105. h & layer;
  106. h & onboardAssaultAllowed;
  107. h & onboardVisitAllowed;
  108. h & bonuses;
  109. h & actualAnimation;
  110. h & overlayAnimation;
  111. h & flagAnimations;
  112. }
  113. };
  114. class MarketInstanceConstructor : public CDefaultObjectTypeHandler<CGMarket>
  115. {
  116. protected:
  117. void initTypeData(const JsonNode & config) override;
  118. std::set<EMarketMode::EMarketMode> marketModes;
  119. JsonNode predefinedOffer;
  120. int marketEfficiency;
  121. std::string title, speech;
  122. public:
  123. CGMarket * createObject() const override;
  124. void initializeObject(CGMarket * object) const override;
  125. void randomizeObject(CGMarket * object, CRandomGenerator & rng) const override;
  126. template <typename Handler> void serialize(Handler &h, const int version)
  127. {
  128. h & static_cast<CDefaultObjectTypeHandler<CGMarket>&>(*this);
  129. h & marketModes;
  130. h & marketEfficiency;
  131. }
  132. };
  133. VCMI_LIB_NAMESPACE_END