| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546 | /* * RandomMapInfo.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#pragma onceVCMI_LIB_NAMESPACE_BEGIN/// Structure that describes placement rules for this object in random mapstruct DLL_LINKAGE RandomMapInfo{	/// How valuable this object is, 1k = worthless, 10k = Utopia-level	ui32 value;	/// How many of such objects can be placed on map, 0 = object can not be placed by RMG	std::optional<ui32> mapLimit;	/// How many of such objects can be placed in one zone, 0 = unplaceable	ui32 zoneLimit;	/// Rarity of object, 5 = extremely rare, 100 = common	ui32 rarity;	RandomMapInfo():		value(0),		zoneLimit(0),		rarity(0)	{}	void setMapLimit(ui32 val) { mapLimit = val; }	template <typename Handler> void serialize(Handler &h, const int version)	{		h & value;		h & mapLimit;		h & zoneLimit;		h & rarity;	}};VCMI_LIB_NAMESPACE_END
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