| 123456789101112131415161718192021222324252627282930313233343536373839404142 | /** ShrineInstanceConstructor.cpp, part of VCMI engine** Authors: listed in file AUTHORS in main folder** License: GNU General Public License v2.0 or later* Full text of license available in license.txt file, in main folder**/#include "StdInc.h"#include "ShrineInstanceConstructor.h"#include "../mapObjects/MiscObjects.h"#include "../JsonRandom.h"#include "../IGameCallback.h"VCMI_LIB_NAMESPACE_BEGINvoid ShrineInstanceConstructor::initTypeData(const JsonNode & config){	parameters = config;}void ShrineInstanceConstructor::randomizeObject(CGShrine * shrine, CRandomGenerator & rng) const{	auto visitTextParameter = parameters["visitText"];	if (visitTextParameter.isNumber())		shrine->visitText.appendLocalString(EMetaText::ADVOB_TXT, static_cast<ui32>(visitTextParameter.Float()));	else		shrine->visitText.appendRawString(visitTextParameter.String());	if(shrine->spell == SpellID::NONE) // shrine has no predefined spell	{		std::vector<SpellID> possibilities;		shrine->cb->getAllowedSpells(possibilities);		shrine->spell =JsonRandom::loadSpell(parameters["spell"], rng, possibilities);	}}VCMI_LIB_NAMESPACE_END
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