ObjectTemplate.cpp 11 KB

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  1. #include "StdInc.h"
  2. #include "CObjectClassesHandler.h"
  3. #include "../filesystem/Filesystem.h"
  4. #include "../filesystem/CBinaryReader.h"
  5. #include "../VCMI_Lib.h"
  6. #include "../GameConstants.h"
  7. #include "../StringConstants.h"
  8. #include "../CGeneralTextHandler.h"
  9. #include "CObjectHandler.h"
  10. #include "../CModHandler.h"
  11. #include "../JsonNode.h"
  12. #include "CRewardableConstructor.h"
  13. /*
  14. * ObjectTemplate.cpp, part of VCMI engine
  15. *
  16. * Authors: listed in file AUTHORS in main folder
  17. *
  18. * License: GNU General Public License v2.0 or later
  19. * Full text of license available in license.txt file, in main folder
  20. *
  21. */
  22. static bool isOnVisitableFromTopList(int identifier, int type)
  23. {
  24. if(type == 2 || type == 3 || type == 4 || type == 5) //creature, hero, artifact, resource
  25. return true;
  26. static const Obj visitableFromTop[] =
  27. {Obj::FLOTSAM,
  28. Obj::SEA_CHEST,
  29. Obj::SHIPWRECK_SURVIVOR,
  30. Obj::BUOY,
  31. Obj::OCEAN_BOTTLE,
  32. Obj::BOAT,
  33. Obj::WHIRLPOOL,
  34. Obj::GARRISON,
  35. Obj::GARRISON2,
  36. Obj::SCHOLAR,
  37. Obj::CAMPFIRE,
  38. Obj::BORDERGUARD,
  39. Obj::BORDER_GATE,
  40. Obj::QUEST_GUARD,
  41. Obj::CORPSE
  42. };
  43. if (vstd::find_pos(visitableFromTop, identifier) != -1)
  44. return true;
  45. return false;
  46. }
  47. ObjectTemplate::ObjectTemplate():
  48. visitDir(8|16|32|64|128), // all but top
  49. id(Obj::NO_OBJ),
  50. subid(0),
  51. printPriority(0)
  52. {
  53. }
  54. void ObjectTemplate::readTxt(CLegacyConfigParser & parser)
  55. {
  56. std::string data = parser.readString();
  57. std::vector<std::string> strings;
  58. boost::split(strings, data, boost::is_any_of(" "));
  59. assert(strings.size() == 9);
  60. animationFile = strings[0];
  61. stringID = strings[0];
  62. std::string & blockStr = strings[1]; //block map, 0 = blocked, 1 = unblocked
  63. std::string & visitStr = strings[2]; //visit map, 1 = visitable, 0 = not visitable
  64. assert(blockStr.size() == 6*8);
  65. assert(visitStr.size() == 6*8);
  66. setSize(8, 6);
  67. for (size_t i=0; i<6; i++) // 6 rows
  68. {
  69. for (size_t j=0; j<8; j++) // 8 columns
  70. {
  71. auto & tile = usedTiles[i][j];
  72. tile |= VISIBLE; // assume that all tiles are visible
  73. if (blockStr[i*8 + j] == '0')
  74. tile |= BLOCKED;
  75. if (visitStr[i*8 + j] == '1')
  76. tile |= VISITABLE;
  77. }
  78. }
  79. // strings[3] most likely - terrains on which this object can be placed in editor.
  80. // e.g. Whirpool can be placed manually only on water while mines can be placed everywhere despite terrain-specific gfx
  81. // so these two fields can be interpreted as "strong affinity" and "weak affinity" towards terrains
  82. std::string & terrStr = strings[4]; // allowed terrains, 1 = object can be placed on this terrain
  83. assert(terrStr.size() == 9); // all terrains but rock
  84. for (size_t i=0; i<9; i++)
  85. {
  86. if (terrStr[8-i] == '1')
  87. allowedTerrains.insert(ETerrainType(i));
  88. }
  89. id = Obj(boost::lexical_cast<int>(strings[5]));
  90. subid = boost::lexical_cast<int>(strings[6]);
  91. int type = boost::lexical_cast<int>(strings[7]);
  92. printPriority = boost::lexical_cast<int>(strings[8]) * 100; // to have some space in future
  93. if (isOnVisitableFromTopList(id, type))
  94. visitDir = 0xff;
  95. else
  96. visitDir = (8|16|32|64|128);
  97. readMsk();
  98. }
  99. void ObjectTemplate::readMsk()
  100. {
  101. ResourceID resID("SPRITES/" + animationFile, EResType::MASK);
  102. if (CResourceHandler::get()->existsResource(resID))
  103. {
  104. auto msk = CResourceHandler::get()->load(resID)->readAll();
  105. setSize(msk.first.get()[0], msk.first.get()[1]);
  106. }
  107. else //maximum possible size of H3 object //TODO: remove hardcode and move this data into modding system
  108. {
  109. setSize(8, 6);
  110. }
  111. }
  112. void ObjectTemplate::readMap(CBinaryReader & reader)
  113. {
  114. animationFile = reader.readString();
  115. setSize(8, 6);
  116. ui8 blockMask[6];
  117. ui8 visitMask[6];
  118. for(auto & byte : blockMask)
  119. byte = reader.readUInt8();
  120. for(auto & byte : visitMask)
  121. byte = reader.readUInt8();
  122. for (size_t i=0; i<6; i++) // 6 rows
  123. {
  124. for (size_t j=0; j<8; j++) // 8 columns
  125. {
  126. auto & tile = usedTiles[5 - i][7 - j];
  127. tile |= VISIBLE; // assume that all tiles are visible
  128. if (((blockMask[i] >> j) & 1 ) == 0)
  129. tile |= BLOCKED;
  130. if (((visitMask[i] >> j) & 1 ) != 0)
  131. tile |= VISITABLE;
  132. }
  133. }
  134. reader.readUInt16();
  135. ui16 terrMask = reader.readUInt16();
  136. for (size_t i=0; i<9; i++)
  137. {
  138. if (((terrMask >> i) & 1 ) != 0)
  139. allowedTerrains.insert(ETerrainType(i));
  140. }
  141. id = Obj(reader.readUInt32());
  142. subid = reader.readUInt32();
  143. int type = reader.readUInt8();
  144. printPriority = reader.readUInt8() * 100; // to have some space in future
  145. if (isOnVisitableFromTopList(id, type))
  146. visitDir = 0xff;
  147. else
  148. visitDir = (8|16|32|64|128);
  149. reader.skip(16);
  150. readMsk();
  151. if (id == Obj::EVENT)
  152. {
  153. setSize(1,1);
  154. usedTiles[0][0] = VISITABLE;
  155. }
  156. }
  157. void ObjectTemplate::readJson(const JsonNode &node, const bool withTerrain)
  158. {
  159. animationFile = node["animation"].String();
  160. const JsonVector & visitDirs = node["visitableFrom"].Vector();
  161. if (!visitDirs.empty())
  162. {
  163. if (visitDirs[0].String()[0] == '+') visitDir |= 1;
  164. if (visitDirs[0].String()[1] == '+') visitDir |= 2;
  165. if (visitDirs[0].String()[2] == '+') visitDir |= 4;
  166. if (visitDirs[1].String()[2] == '+') visitDir |= 8;
  167. if (visitDirs[2].String()[2] == '+') visitDir |= 16;
  168. if (visitDirs[2].String()[1] == '+') visitDir |= 32;
  169. if (visitDirs[2].String()[0] == '+') visitDir |= 64;
  170. if (visitDirs[1].String()[0] == '+') visitDir |= 128;
  171. }
  172. else
  173. visitDir = 0x00;
  174. if(withTerrain && !node["allowedTerrains"].isNull())
  175. {
  176. for (auto & entry : node["allowedTerrains"].Vector())
  177. allowedTerrains.insert(ETerrainType(vstd::find_pos(GameConstants::TERRAIN_NAMES, entry.String())));
  178. }
  179. else
  180. {
  181. for (size_t i=0; i< GameConstants::TERRAIN_TYPES; i++)
  182. allowedTerrains.insert(ETerrainType(i));
  183. allowedTerrains.erase(ETerrainType::ROCK);
  184. }
  185. if(withTerrain && allowedTerrains.empty())
  186. logGlobal->warnStream() << "Loaded template without allowed terrains!";
  187. auto charToTile = [&](const char & ch) -> ui8
  188. {
  189. switch (ch)
  190. {
  191. case ' ' : return 0;
  192. case '0' : return 0;
  193. case 'V' : return VISIBLE;
  194. case 'B' : return VISIBLE | BLOCKED;
  195. case 'H' : return BLOCKED;
  196. case 'A' : return VISIBLE | BLOCKED | VISITABLE;
  197. case 'T' : return BLOCKED | VISITABLE;
  198. default:
  199. logGlobal->errorStream() << "Unrecognized char " << ch << " in template mask";
  200. return 0;
  201. }
  202. };
  203. const JsonVector & mask = node["mask"].Vector();
  204. size_t height = mask.size();
  205. size_t width = 0;
  206. for (auto & line : mask)
  207. vstd::amax(width, line.String().size());
  208. setSize(width, height);
  209. for (size_t i=0; i<mask.size(); i++)
  210. {
  211. const std::string & line = mask[i].String();
  212. for (size_t j=0; j < line.size(); j++)
  213. usedTiles[mask.size() - 1 - i][line.size() - 1 - j] = charToTile(line[j]);
  214. }
  215. printPriority = node["zIndex"].Float();
  216. }
  217. void ObjectTemplate::writeJson(JsonNode & node, const bool withTerrain) const
  218. {
  219. node["animation"].String() = animationFile;
  220. if(visitDir != 0x0 && isVisitable())
  221. {
  222. JsonVector & visitDirs = node["visitableFrom"].Vector();
  223. visitDirs.resize(3);
  224. visitDirs[0].String().resize(3);
  225. visitDirs[1].String().resize(3);
  226. visitDirs[2].String().resize(3);
  227. visitDirs[0].String()[0] = (visitDir & 1) ? '+' : '-';
  228. visitDirs[0].String()[1] = (visitDir & 2) ? '+' : '-';
  229. visitDirs[0].String()[2] = (visitDir & 4) ? '+' : '-';
  230. visitDirs[1].String()[2] = (visitDir & 8) ? '+' : '-';
  231. visitDirs[2].String()[2] = (visitDir & 16) ? '+' : '-';
  232. visitDirs[2].String()[1] = (visitDir & 32) ? '+' : '-';
  233. visitDirs[2].String()[0] = (visitDir & 64) ? '+' : '-';
  234. visitDirs[1].String()[0] = (visitDir & 128) ? '+' : '-';
  235. visitDirs[1].String()[1] = '-';
  236. }
  237. if(withTerrain)
  238. {
  239. //assumed that ROCK terrain not included
  240. if(allowedTerrains.size() < (GameConstants::TERRAIN_TYPES - 1))
  241. {
  242. JsonVector & data = node["allowedTerrains"].Vector();
  243. for(auto type : allowedTerrains)
  244. {
  245. JsonNode value(JsonNode::DATA_STRING);
  246. value.String() = GameConstants::TERRAIN_NAMES[type.num];
  247. data.push_back(value);
  248. }
  249. }
  250. }
  251. auto tileToChar = [&](const ui8 & tile) -> char
  252. {
  253. if(tile & VISIBLE)
  254. {
  255. if(tile & BLOCKED)
  256. {
  257. if(tile & VISITABLE)
  258. return 'A';
  259. else
  260. return 'B';
  261. }
  262. else
  263. return 'V';
  264. }
  265. else
  266. {
  267. if(tile & BLOCKED)
  268. {
  269. if(tile & VISITABLE)
  270. return 'T';
  271. else
  272. return 'H';
  273. }
  274. else
  275. return '0';
  276. }
  277. };
  278. size_t height = getHeight();
  279. size_t width = getWidth();
  280. JsonVector & mask = node["mask"].Vector();
  281. for(size_t i=0; i < height; i++)
  282. {
  283. JsonNode lineNode(JsonNode::DATA_STRING);
  284. std::string & line = lineNode.String();
  285. line.resize(width);
  286. for(size_t j=0; j < width; j++)
  287. line[j] = tileToChar(usedTiles[height - 1 - i][width - 1 - j]);
  288. mask.push_back(lineNode);
  289. }
  290. if(printPriority != 0)
  291. node["zIndex"].Float() = printPriority;
  292. }
  293. ui32 ObjectTemplate::getWidth() const
  294. {
  295. //TODO: Use 2D array
  296. ui32 ret = 0;
  297. for (auto row : usedTiles)
  298. {
  299. ret = std::max<ui32>(ret, row.size());
  300. }
  301. return ret;
  302. }
  303. ui32 ObjectTemplate::getHeight() const
  304. {
  305. //TODO: Use 2D array
  306. return usedTiles.size();
  307. }
  308. void ObjectTemplate::setSize(ui32 width, ui32 height)
  309. {
  310. usedTiles.resize(height);
  311. for (auto & line : usedTiles)
  312. line.resize(width, 0);
  313. }
  314. bool ObjectTemplate::isVisitable() const
  315. {
  316. for (auto & line : usedTiles)
  317. for (auto & tile : line)
  318. if (tile & VISITABLE)
  319. return true;
  320. return false;
  321. }
  322. bool ObjectTemplate::isWithin(si32 X, si32 Y) const
  323. {
  324. if (X < 0 || Y < 0)
  325. return false;
  326. if (X >= getWidth() || Y >= getHeight())
  327. return false;
  328. return true;
  329. }
  330. bool ObjectTemplate::isVisitableAt(si32 X, si32 Y) const
  331. {
  332. if (isWithin(X, Y))
  333. return usedTiles[Y][X] & VISITABLE;
  334. return false;
  335. }
  336. bool ObjectTemplate::isVisibleAt(si32 X, si32 Y) const
  337. {
  338. if (isWithin(X, Y))
  339. return usedTiles[Y][X] & VISIBLE;
  340. return false;
  341. }
  342. bool ObjectTemplate::isBlockedAt(si32 X, si32 Y) const
  343. {
  344. if (isWithin(X, Y))
  345. return usedTiles[Y][X] & BLOCKED;
  346. return false;
  347. }
  348. std::set<int3> ObjectTemplate::getBlockedOffsets() const
  349. {
  350. std::set<int3> ret;
  351. for(int w = 0; w < getWidth(); ++w)
  352. {
  353. for(int h = 0; h < getHeight(); ++h)
  354. {
  355. if (isBlockedAt(w, h))
  356. ret.insert(int3(-w, -h, 0));
  357. }
  358. }
  359. return ret;
  360. }
  361. int3 ObjectTemplate::getBlockMapOffset() const
  362. {
  363. for(int w = 0; w < getWidth(); ++w)
  364. {
  365. for(int h = 0; h < getHeight(); ++h)
  366. {
  367. if (isBlockedAt(w, h))
  368. return int3(w, h, 0);
  369. }
  370. }
  371. return int3(0,0,0);
  372. }
  373. bool ObjectTemplate::isVisitableFrom(si8 X, si8 Y) const
  374. {
  375. // visitDir uses format
  376. // 1 2 3
  377. // 8 4
  378. // 7 6 5
  379. int dirMap[3][3] =
  380. {
  381. { visitDir & 1, visitDir & 2, visitDir & 4 },
  382. { visitDir & 128, 1 , visitDir & 8 },
  383. { visitDir & 64, visitDir & 32, visitDir & 16 }
  384. };
  385. // map input values to range 0..2
  386. int dx = X < 0 ? 0 : X == 0 ? 1 : 2;
  387. int dy = Y < 0 ? 0 : Y == 0 ? 1 : 2;
  388. return dirMap[dy][dx] != 0;
  389. }
  390. int3 ObjectTemplate::getVisitableOffset() const
  391. {
  392. for(int y = 0; y < getHeight(); y++)
  393. for (int x = 0; x < getWidth(); x++)
  394. if (isVisitableAt(x, y))
  395. return int3(x,y,0);
  396. //logGlobal->warnStream() << "Warning: getVisitableOffset called on non-visitable obj!";
  397. return int3(0,0,0);
  398. }
  399. bool ObjectTemplate::isVisitableFromTop() const
  400. {
  401. return visitDir & 2;
  402. //for some reason the line below is never called :?
  403. //return isVisitableFrom (0, 1);
  404. }
  405. bool ObjectTemplate::canBePlacedAt(ETerrainType terrain) const
  406. {
  407. return allowedTerrains.count(terrain) != 0;
  408. }