| .. |
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AccessibilityInfo.cpp
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 年之前 |
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AccessibilityInfo.h
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 年之前 |
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BattleAction.cpp
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82a9f82e1c
BattleAI: retreat
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3 年之前 |
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BattleAction.h
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82a9f82e1c
BattleAI: retreat
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3 年之前 |
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BattleAttackInfo.cpp
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 年之前 |
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BattleAttackInfo.h
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 年之前 |
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BattleHex.cpp
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 年之前 |
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BattleHex.h
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6b3beb05e5
BattleInt split is finished, start of refactoring:
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3 年之前 |
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BattleInfo.cpp
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3e58d1e3c5
Merge remote-tracking branch 'refs/remotes/vcmi/develop' into battleint_refactor
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3 年之前 |
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BattleInfo.h
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20c102e648
Remove T prefix from new typedefs
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3 年之前 |
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BattleProxy.cpp
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20c102e648
Remove T prefix from new typedefs
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3 年之前 |
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BattleProxy.h
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20c102e648
Remove T prefix from new typedefs
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3 年之前 |
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BattleStateInfoForRetreat.cpp
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82a9f82e1c
BattleAI: retreat
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3 年之前 |
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BattleStateInfoForRetreat.h
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82a9f82e1c
BattleAI: retreat
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3 年之前 |
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CBattleInfoCallback.cpp
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3e1e41ef59
Apply suggestions from code review
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2 年之前 |
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CBattleInfoCallback.h
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 年之前 |
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CBattleInfoEssentials.cpp
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20c102e648
Remove T prefix from new typedefs
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3 年之前 |
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CBattleInfoEssentials.h
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20c102e648
Remove T prefix from new typedefs
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3 年之前 |
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CCallbackBase.cpp
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 年之前 |
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CCallbackBase.h
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 年之前 |
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CObstacleInstance.cpp
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5094fab4d9
Refactoring of spell animations, multiple fixes for spell visuals
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3 年之前 |
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CObstacleInstance.h
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1558c28c0a
Fix obstacle rendering
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2 年之前 |
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CPlayerBattleCallback.cpp
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 年之前 |
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CPlayerBattleCallback.h
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 年之前 |
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CUnitState.cpp
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 年之前 |
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CUnitState.h
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 年之前 |
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Destination.cpp
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 年之前 |
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Destination.h
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 年之前 |
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IBattleInfoCallback.h
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20c102e648
Remove T prefix from new typedefs
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3 年之前 |
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IBattleState.cpp
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 年之前 |
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IBattleState.h
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20c102e648
Remove T prefix from new typedefs
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3 年之前 |
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IUnitInfo.h
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 年之前 |
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ReachabilityInfo.cpp
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db2a40600d
Fixed some of the warnings detected by CI run
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2 年之前 |
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ReachabilityInfo.h
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db2a40600d
Fixed some of the warnings detected by CI run
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2 年之前 |
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SideInBattle.cpp
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 年之前 |
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SideInBattle.h
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 年之前 |
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SiegeInfo.cpp
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 年之前 |
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SiegeInfo.h
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 年之前 |
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Unit.cpp
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 年之前 |
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Unit.h
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
3 年之前 |