CRmgTemplate.cpp 24 KB

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  1. /*
  2. * CRmgTemplate.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include <vstd/ContainerUtils.h>
  12. #include <boost/bimap.hpp>
  13. #include "CRmgTemplate.h"
  14. #include "Functions.h"
  15. #include "../TerrainHandler.h"
  16. #include "../GameLibrary.h"
  17. #include "../constants/StringConstants.h"
  18. #include "../entities/faction/CTownHandler.h"
  19. #include "../modding/ModScope.h"
  20. #include "../serializer/JsonSerializeFormat.h"
  21. VCMI_LIB_NAMESPACE_BEGIN
  22. namespace
  23. {
  24. si32 decodeZoneId(const std::string & json)
  25. {
  26. return boost::lexical_cast<si32>(json);
  27. }
  28. std::string encodeZoneId(si32 id)
  29. {
  30. return std::to_string(id);
  31. }
  32. }
  33. CTreasureInfo::CTreasureInfo()
  34. : min(0),
  35. max(0),
  36. density(0)
  37. {
  38. }
  39. CTreasureInfo::CTreasureInfo(ui32 imin, ui32 imax, ui16 idensity)
  40. : min(imin), max(imax), density(idensity)
  41. {
  42. }
  43. bool CTreasureInfo::operator==(const CTreasureInfo & other) const
  44. {
  45. return (min == other.min) && (max == other.max) && (density == other.density);
  46. }
  47. void CTreasureInfo::serializeJson(JsonSerializeFormat & handler)
  48. {
  49. handler.serializeInt("min", min, 0);
  50. handler.serializeInt("max", max, 0);
  51. handler.serializeInt("density", density, 0);
  52. }
  53. namespace rmg
  54. {
  55. const TRmgTemplateZoneId ZoneOptions::NO_ZONE = -1;
  56. ZoneOptions::CTownInfo::CTownInfo()
  57. : townCount(0),
  58. castleCount(0),
  59. townDensity(0),
  60. castleDensity(0)
  61. {
  62. }
  63. int ZoneOptions::CTownInfo::getTownCount() const
  64. {
  65. return townCount;
  66. }
  67. int ZoneOptions::CTownInfo::getCastleCount() const
  68. {
  69. return castleCount;
  70. }
  71. int ZoneOptions::CTownInfo::getTownDensity() const
  72. {
  73. return townDensity;
  74. }
  75. int ZoneOptions::CTownInfo::getCastleDensity() const
  76. {
  77. return castleDensity;
  78. }
  79. void ZoneOptions::CTownInfo::serializeJson(JsonSerializeFormat & handler)
  80. {
  81. handler.serializeInt("towns", townCount, 0);
  82. handler.serializeInt("castles", castleCount, 0);
  83. handler.serializeInt("townDensity", townDensity, 0);
  84. handler.serializeInt("castleDensity", castleDensity, 0);
  85. handler.serializeInt("townTypesLikeZone", townTypesLikeZone, NO_ZONE);
  86. handler.serializeInt("townTypesNotLikeZone", townTypesNotLikeZone, NO_ZONE);
  87. handler.serializeInt("townTypesRelatedToZoneTerrain", townTypesRelatedToZoneTerrain, NO_ZONE);
  88. }
  89. ZoneOptions::CTownHints::CTownHints()
  90. : likeZone(NO_ZONE),
  91. notLikeZone(NO_ZONE),
  92. relatedToZoneTerrain(NO_ZONE)
  93. {
  94. }
  95. void ZoneOptions::CTownHints::serializeJson(JsonSerializeFormat & handler)
  96. {
  97. handler.serializeInt("likeZone", likeZone, NO_ZONE);
  98. handler.serializeInt("notLikeZone", notLikeZone, NO_ZONE);
  99. handler.serializeInt("relatedToZoneTerrain", relatedToZoneTerrain, NO_ZONE);
  100. }
  101. ZoneOptions::ZoneOptions():
  102. id(0),
  103. type(ETemplateZoneType::PLAYER_START),
  104. size(1),
  105. maxTreasureValue(0),
  106. owner(std::nullopt),
  107. matchTerrainToTown(true),
  108. townsAreSameType(false),
  109. monsterStrength(EMonsterStrength::ZONE_NORMAL),
  110. townsLikeZone(NO_ZONE),
  111. minesLikeZone(NO_ZONE),
  112. terrainTypeLikeZone(NO_ZONE),
  113. treasureLikeZone(NO_ZONE)
  114. {
  115. }
  116. TRmgTemplateZoneId ZoneOptions::getId() const
  117. {
  118. return id;
  119. }
  120. void ZoneOptions::setId(TRmgTemplateZoneId value)
  121. {
  122. if(value <= 0)
  123. throw std::runtime_error(boost::str(boost::format("Zone %d id should be greater than 0.") % id));
  124. id = value;
  125. }
  126. ETemplateZoneType ZoneOptions::getType() const
  127. {
  128. return type;
  129. }
  130. void ZoneOptions::setType(ETemplateZoneType value)
  131. {
  132. type = value;
  133. }
  134. int ZoneOptions::getSize() const
  135. {
  136. return size;
  137. }
  138. void ZoneOptions::setSize(int value)
  139. {
  140. size = value;
  141. }
  142. std::optional<int> ZoneOptions::getOwner() const
  143. {
  144. return owner;
  145. }
  146. std::set<TerrainId> ZoneOptions::getTerrainTypes() const
  147. {
  148. if (terrainTypes.empty())
  149. {
  150. return vstd::difference(getDefaultTerrainTypes(), bannedTerrains);
  151. }
  152. else
  153. {
  154. return terrainTypes;
  155. }
  156. }
  157. void ZoneOptions::setTerrainTypes(const std::set<TerrainId> & value)
  158. {
  159. terrainTypes = value;
  160. }
  161. std::set<TerrainId> ZoneOptions::getDefaultTerrainTypes() const
  162. {
  163. std::set<TerrainId> terrains;
  164. for(const auto & terrain : LIBRARY->terrainTypeHandler->objects)
  165. {
  166. if (terrain->isLand() && terrain->isPassable())
  167. {
  168. terrains.insert(terrain->getId());
  169. }
  170. }
  171. return terrains;
  172. }
  173. std::set<FactionID> ZoneOptions::getDefaultTownTypes() const
  174. {
  175. return LIBRARY->townh->getDefaultAllowed();
  176. }
  177. std::set<FactionID> ZoneOptions::getTownTypes() const
  178. {
  179. if (townTypes.empty())
  180. {
  181. //Assume that all towns are allowed, unless banned
  182. return vstd::difference(getDefaultTownTypes(), bannedTownTypes);
  183. }
  184. else
  185. {
  186. return vstd::difference(townTypes, bannedTownTypes);
  187. }
  188. }
  189. void ZoneOptions::setTownTypes(const std::set<FactionID> & value)
  190. {
  191. townTypes = value;
  192. }
  193. void ZoneOptions::setMonsterTypes(const std::set<FactionID> & value)
  194. {
  195. monsterTypes = value;
  196. }
  197. std::set<FactionID> ZoneOptions::getMonsterTypes() const
  198. {
  199. return vstd::difference(monsterTypes, bannedMonsters);
  200. }
  201. void ZoneOptions::setMinesInfo(const std::map<TResource, ui16> & value)
  202. {
  203. mines = value;
  204. }
  205. std::map<TResource, ui16> ZoneOptions::getMinesInfo() const
  206. {
  207. return mines;
  208. }
  209. void ZoneOptions::setTreasureInfo(const std::vector<CTreasureInfo> & value)
  210. {
  211. treasureInfo = value;
  212. recalculateMaxTreasureValue();
  213. }
  214. void ZoneOptions::recalculateMaxTreasureValue()
  215. {
  216. maxTreasureValue = 0;
  217. for (const auto& ti : treasureInfo)
  218. {
  219. vstd::amax(maxTreasureValue, ti.max);
  220. }
  221. }
  222. void ZoneOptions::addTreasureInfo(const CTreasureInfo & value)
  223. {
  224. treasureInfo.push_back(value);
  225. vstd::amax(maxTreasureValue, value.max);
  226. }
  227. std::vector<CTreasureInfo> ZoneOptions::getTreasureInfo() const
  228. {
  229. return treasureInfo;
  230. }
  231. ui32 ZoneOptions::getMaxTreasureValue() const
  232. {
  233. return maxTreasureValue;
  234. }
  235. TRmgTemplateZoneId ZoneOptions::getMinesLikeZone() const
  236. {
  237. return minesLikeZone;
  238. }
  239. TRmgTemplateZoneId ZoneOptions::getTerrainTypeLikeZone() const
  240. {
  241. return terrainTypeLikeZone;
  242. }
  243. TRmgTemplateZoneId ZoneOptions::getTreasureLikeZone() const
  244. {
  245. return treasureLikeZone;
  246. }
  247. ObjectConfig ZoneOptions::getCustomObjects() const
  248. {
  249. return objectConfig;
  250. }
  251. void ZoneOptions::setCustomObjects(const ObjectConfig & value)
  252. {
  253. objectConfig = value;
  254. }
  255. TRmgTemplateZoneId ZoneOptions::getCustomObjectsLikeZone() const
  256. {
  257. return customObjectsLikeZone;
  258. }
  259. TRmgTemplateZoneId ZoneOptions::getTownsLikeZone() const
  260. {
  261. return townsLikeZone;
  262. }
  263. void ZoneOptions::addConnection(const ZoneConnection & connection)
  264. {
  265. connectedZoneIds.push_back(connection.getOtherZoneId(getId()));
  266. connectionDetails.push_back(connection);
  267. }
  268. std::vector<ZoneConnection> ZoneOptions::getConnections() const
  269. {
  270. return connectionDetails;
  271. }
  272. std::vector<TRmgTemplateZoneId> ZoneOptions::getConnectedZoneIds() const
  273. {
  274. return connectedZoneIds;
  275. }
  276. bool ZoneOptions::areTownsSameType() const
  277. {
  278. return townsAreSameType;
  279. }
  280. bool ZoneOptions::isMatchTerrainToTown() const
  281. {
  282. return matchTerrainToTown;
  283. }
  284. void ZoneOptions::setMatchTerrainToTown(bool value)
  285. {
  286. matchTerrainToTown = value;
  287. }
  288. const ZoneOptions::CTownInfo & ZoneOptions::getPlayerTowns() const
  289. {
  290. return playerTowns;
  291. }
  292. void ZoneOptions::setPlayerTowns(const CTownInfo & value)
  293. {
  294. playerTowns = value;
  295. }
  296. const ZoneOptions::CTownInfo & ZoneOptions::getNeutralTowns() const
  297. {
  298. return neutralTowns;
  299. }
  300. void ZoneOptions::setNeutralTowns(const CTownInfo & value)
  301. {
  302. neutralTowns = value;
  303. }
  304. const std::vector<ZoneOptions::CTownHints> & ZoneOptions::getTownHints() const
  305. {
  306. return townHints;
  307. }
  308. void ZoneOptions::setTownHints(const std::vector<CTownHints> & value)
  309. {
  310. townHints = value;
  311. }
  312. std::set<FactionID> ZoneOptions::getBannedTownTypes() const
  313. {
  314. return bannedTownTypes;
  315. }
  316. void ZoneOptions::setBannedTownTypes(const std::set<FactionID> & value)
  317. {
  318. bannedTownTypes = value;
  319. }
  320. void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
  321. {
  322. static const std::vector<std::string> zoneTypes =
  323. {
  324. "playerStart",
  325. "cpuStart",
  326. "treasure",
  327. "junction",
  328. "water",
  329. "sealed"
  330. };
  331. handler.serializeEnum("type", type, zoneTypes);
  332. handler.serializeInt("size", size, 1);
  333. handler.serializeInt("owner", owner);
  334. handler.serializeStruct("playerTowns", playerTowns);
  335. handler.serializeStruct("neutralTowns", neutralTowns);
  336. handler.serializeBool("matchTerrainToTown", matchTerrainToTown, true);
  337. #define SERIALIZE_ZONE_LINK(fieldName) handler.serializeInt(#fieldName, fieldName, NO_ZONE);
  338. SERIALIZE_ZONE_LINK(townsLikeZone);
  339. SERIALIZE_ZONE_LINK(minesLikeZone);
  340. SERIALIZE_ZONE_LINK(terrainTypeLikeZone);
  341. SERIALIZE_ZONE_LINK(treasureLikeZone);
  342. SERIALIZE_ZONE_LINK(customObjectsLikeZone);
  343. #undef SERIALIZE_ZONE_LINK
  344. if(terrainTypeLikeZone == NO_ZONE)
  345. {
  346. handler.serializeIdArray("terrainTypes", terrainTypes);
  347. handler.serializeIdArray("bannedTerrains", bannedTerrains);
  348. }
  349. handler.serializeBool("townsAreSameType", townsAreSameType, false);
  350. handler.serializeIdArray("allowedMonsters", monsterTypes);
  351. handler.serializeIdArray("bannedMonsters", bannedMonsters);
  352. handler.serializeIdArray("allowedTowns", townTypes);
  353. handler.serializeIdArray("bannedTowns", bannedTownTypes);
  354. handler.enterArray("townHints").serializeStruct(townHints);
  355. {
  356. //TODO: add support for std::map to serializeEnum
  357. static const std::vector<std::string> zoneMonsterStrengths =
  358. {
  359. "none",
  360. "weak",
  361. "normal",
  362. "strong"
  363. };
  364. int temporaryZoneMonsterStrengthIndex = monsterStrength == EMonsterStrength::ZONE_NONE ? 0 : monsterStrength - EMonsterStrength::ZONE_WEAK + 1 ; // temporary until serializeEnum starts supporting std::map
  365. // temporaryZoneMonsterStrengthIndex = 0, 1, 2 and 3 for monsterStrength = ZONE_NONE, ZONE_WEAK, ZONE_NORMAL and ZONE_STRONG respectively
  366. handler.serializeEnum("monsters", temporaryZoneMonsterStrengthIndex, 2, zoneMonsterStrengths); // default is normal monsters
  367. switch (temporaryZoneMonsterStrengthIndex)
  368. {
  369. case 0:
  370. monsterStrength = EMonsterStrength::ZONE_NONE;
  371. break;
  372. case 1:
  373. monsterStrength = EMonsterStrength::ZONE_WEAK;
  374. break;
  375. case 2:
  376. monsterStrength = EMonsterStrength::ZONE_NORMAL;
  377. break;
  378. case 3:
  379. monsterStrength = EMonsterStrength::ZONE_STRONG;
  380. break;
  381. }
  382. }
  383. if(treasureLikeZone == NO_ZONE)
  384. {
  385. auto treasureData = handler.enterArray("treasure");
  386. treasureData.serializeStruct(treasureInfo);
  387. if (!handler.saving)
  388. {
  389. recalculateMaxTreasureValue();
  390. }
  391. }
  392. if((minesLikeZone == NO_ZONE) && (!handler.saving || !mines.empty()))
  393. {
  394. auto minesData = handler.enterStruct("mines");
  395. for(TResource idx = 0; idx < (GameConstants::RESOURCE_QUANTITY - 1); idx++)
  396. {
  397. handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], mines[idx], 0);
  398. }
  399. }
  400. handler.serializeStruct("customObjects", objectConfig);
  401. }
  402. ZoneConnection::ZoneConnection():
  403. id(-1),
  404. zoneA(-1),
  405. zoneB(-1),
  406. guardStrength(0),
  407. connectionType(rmg::EConnectionType::GUARDED),
  408. hasRoad(rmg::ERoadOption::ROAD_TRUE)
  409. {
  410. }
  411. int ZoneConnection::getId() const
  412. {
  413. return id;
  414. }
  415. void ZoneConnection::setId(int id)
  416. {
  417. this->id = id;
  418. }
  419. TRmgTemplateZoneId ZoneConnection::getZoneA() const
  420. {
  421. return zoneA;
  422. }
  423. TRmgTemplateZoneId ZoneConnection::getZoneB() const
  424. {
  425. return zoneB;
  426. }
  427. TRmgTemplateZoneId ZoneConnection::getOtherZoneId(TRmgTemplateZoneId id) const
  428. {
  429. if (id == zoneA)
  430. {
  431. return zoneB;
  432. }
  433. else if (id == zoneB)
  434. {
  435. return zoneA;
  436. }
  437. else
  438. {
  439. throw rmgException("Zone does not belong to this connection");
  440. }
  441. }
  442. int ZoneConnection::getGuardStrength() const
  443. {
  444. return guardStrength;
  445. }
  446. rmg::EConnectionType ZoneConnection::getConnectionType() const
  447. {
  448. return connectionType;
  449. }
  450. rmg::ERoadOption ZoneConnection::getRoadOption() const
  451. {
  452. return hasRoad;
  453. }
  454. bool operator==(const ZoneConnection & l, const ZoneConnection & r)
  455. {
  456. return l.id == r.id;
  457. }
  458. void ZoneConnection::serializeJson(JsonSerializeFormat & handler)
  459. {
  460. static const std::vector<std::string> connectionTypes =
  461. {
  462. "guarded",
  463. "fictive",
  464. "repulsive",
  465. "wide",
  466. "forcePortal"
  467. };
  468. static const std::vector<std::string> roadOptions =
  469. {
  470. "true",
  471. "false",
  472. "random"
  473. };
  474. if (handler.saving)
  475. {
  476. std::string zoneNameA = std::to_string(zoneA);
  477. std::string zoneNameB = std::to_string(zoneB);
  478. handler.serializeString("a", zoneNameA);
  479. handler.serializeString("b", zoneNameB);
  480. }
  481. else
  482. {
  483. std::string zoneNameA;
  484. std::string zoneNameB;
  485. handler.serializeString("a", zoneNameA);
  486. handler.serializeString("b", zoneNameB);
  487. zoneA = std::stoi(zoneNameA);
  488. zoneB = std::stoi(zoneNameB);
  489. }
  490. handler.serializeInt("guard", guardStrength, 0);
  491. handler.serializeEnum("type", connectionType, connectionTypes);
  492. handler.serializeEnum("road", hasRoad, roadOptions);
  493. }
  494. }
  495. using namespace rmg;//todo: remove
  496. CRmgTemplate::~CRmgTemplate() = default;
  497. CRmgTemplate::CRmgTemplate()
  498. : minSize(72, 72, 2),
  499. maxSize(72, 72, 2),
  500. mapSettings(std::make_unique<JsonNode>())
  501. {
  502. }
  503. bool CRmgTemplate::matchesSize(const int3 & value) const
  504. {
  505. const int64_t square = value.x * value.y * value.z;
  506. const int64_t minSquare = minSize.x * minSize.y * minSize.z;
  507. const int64_t maxSquare = maxSize.x * maxSize.y * maxSize.z;
  508. return minSquare <= square && square <= maxSquare;
  509. }
  510. bool CRmgTemplate::isWaterContentAllowed(EWaterContent::EWaterContent waterContent) const
  511. {
  512. return waterContent == EWaterContent::RANDOM || allowedWaterContent.count(waterContent);
  513. }
  514. const std::set<EWaterContent::EWaterContent> & CRmgTemplate::getWaterContentAllowed() const
  515. {
  516. return allowedWaterContent;
  517. }
  518. void CRmgTemplate::setId(const std::string & value)
  519. {
  520. id = value;
  521. }
  522. void CRmgTemplate::setName(const std::string & value)
  523. {
  524. name = value;
  525. }
  526. const std::string & CRmgTemplate::getName() const
  527. {
  528. return name;
  529. }
  530. const std::string & CRmgTemplate::getDescription() const
  531. {
  532. return description;
  533. }
  534. const std::string & CRmgTemplate::getId() const
  535. {
  536. return id;
  537. }
  538. const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getPlayers() const
  539. {
  540. return players;
  541. }
  542. const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getHumanPlayers() const
  543. {
  544. return humanPlayers;
  545. }
  546. const CRmgTemplate::Zones & CRmgTemplate::getZones() const
  547. {
  548. return zones;
  549. }
  550. const std::vector<ZoneConnection> & CRmgTemplate::getConnectedZoneIds() const
  551. {
  552. return connections;
  553. }
  554. void CRmgTemplate::validate() const
  555. {
  556. //TODO add some validation checks, throw on failure
  557. }
  558. std::pair<int3, int3> CRmgTemplate::getMapSizes() const
  559. {
  560. return {minSize, maxSize};
  561. }
  562. void CRmgTemplate::CPlayerCountRange::addRange(int lower, int upper)
  563. {
  564. range.emplace_back(lower, upper);
  565. }
  566. void CRmgTemplate::CPlayerCountRange::addNumber(int value)
  567. {
  568. range.emplace_back(value, value);
  569. }
  570. bool CRmgTemplate::CPlayerCountRange::isInRange(int count) const
  571. {
  572. for(const auto & pair : range)
  573. {
  574. if(count >= pair.first && count <= pair.second) return true;
  575. }
  576. return false;
  577. }
  578. std::set<int> CRmgTemplate::CPlayerCountRange::getNumbers() const
  579. {
  580. std::set<int> numbers;
  581. for(const auto & pair : range)
  582. {
  583. for(int i = pair.first; i <= pair.second; ++i) numbers.insert(i);
  584. }
  585. return numbers;
  586. }
  587. std::string CRmgTemplate::CPlayerCountRange::toString() const
  588. {
  589. if(range.size() == 1)
  590. {
  591. const auto & p = range.front();
  592. if((p.first == p.second) && (p.first == 0))
  593. return "";
  594. }
  595. std::string ret;
  596. bool first = true;
  597. for(const auto & p : range)
  598. {
  599. if(!first)
  600. ret +=",";
  601. else
  602. first = false;
  603. if(p.first == p.second)
  604. {
  605. ret += std::to_string(p.first);
  606. }
  607. else
  608. {
  609. ret += boost::str(boost::format("%d-%d") % p.first % p.second);
  610. }
  611. }
  612. return ret;
  613. }
  614. void CRmgTemplate::CPlayerCountRange::fromString(const std::string & value)
  615. {
  616. range.clear();
  617. if(value.empty())
  618. {
  619. addNumber(0);
  620. }
  621. else
  622. {
  623. std::vector<std::string> commaParts;
  624. boost::split(commaParts, value, boost::is_any_of(","));
  625. for(const auto & commaPart : commaParts)
  626. {
  627. std::vector<std::string> rangeParts;
  628. boost::split(rangeParts, commaPart, boost::is_any_of("-"));
  629. if(rangeParts.size() == 2)
  630. {
  631. auto lower = boost::lexical_cast<int>(rangeParts[0]);
  632. auto upper = boost::lexical_cast<int>(rangeParts[1]);
  633. addRange(lower, upper);
  634. }
  635. else if(rangeParts.size() == 1)
  636. {
  637. auto val = boost::lexical_cast<int>(rangeParts.front());
  638. addNumber(val);
  639. }
  640. }
  641. }
  642. }
  643. int CRmgTemplate::CPlayerCountRange::maxValue() const
  644. {
  645. return *boost::max_element(getNumbers());
  646. }
  647. int CRmgTemplate::CPlayerCountRange::minValue() const
  648. {
  649. return *boost::min_element(getNumbers());
  650. }
  651. void CRmgTemplate::serializeJson(JsonSerializeFormat & handler)
  652. {
  653. handler.serializeString("name", name);
  654. handler.serializeString("description", description);
  655. serializeSize(handler, minSize, "minSize");
  656. serializeSize(handler, maxSize, "maxSize");
  657. serializePlayers(handler, players, "players");
  658. serializePlayers(handler, humanPlayers, "humans"); // TODO: Rename this parameter
  659. *mapSettings = handler.getCurrent()["settings"];
  660. {
  661. auto connectionsData = handler.enterArray("connections");
  662. connectionsData.serializeStruct(connections);
  663. if(!handler.saving)
  664. {
  665. for(size_t i = 0; i < connections.size(); ++i)
  666. {
  667. connections[i].setId(i);
  668. }
  669. }
  670. }
  671. {
  672. boost::bimap<EWaterContent::EWaterContent, std::string> enc;
  673. enc.insert({EWaterContent::NONE, "none"});
  674. enc.insert({EWaterContent::NORMAL, "normal"});
  675. enc.insert({EWaterContent::ISLANDS, "islands"});
  676. JsonNode node;
  677. if(handler.saving)
  678. {
  679. node.setType(JsonNode::JsonType::DATA_VECTOR);
  680. for(auto wc : allowedWaterContent)
  681. {
  682. JsonNode n;
  683. n.String() = enc.left.at(wc);
  684. node.Vector().push_back(n);
  685. }
  686. }
  687. handler.serializeRaw("allowedWaterContent", node, std::nullopt);
  688. if(!handler.saving)
  689. {
  690. for(auto wc : node.Vector())
  691. {
  692. allowedWaterContent.insert(enc.right.at(std::string(wc.String())));
  693. }
  694. }
  695. }
  696. {
  697. auto zonesData = handler.enterStruct("zones");
  698. if(handler.saving)
  699. {
  700. for(auto & idAndZone : zones)
  701. {
  702. auto guard = handler.enterStruct(encodeZoneId(idAndZone.first));
  703. idAndZone.second->serializeJson(handler);
  704. }
  705. }
  706. else
  707. {
  708. for(const auto & idAndZone : zonesData->getCurrent().Struct())
  709. {
  710. auto guard = handler.enterStruct(idAndZone.first);
  711. auto zone = std::make_shared<ZoneOptions>();
  712. zone->setId(decodeZoneId(idAndZone.first));
  713. zone->serializeJson(handler);
  714. zones[zone->getId()] = zone;
  715. }
  716. }
  717. }
  718. }
  719. const JsonNode & CRmgTemplate::getMapSettings() const
  720. {
  721. return *mapSettings;
  722. }
  723. template<typename T>
  724. T CRmgTemplate::inheritZoneProperty(std::shared_ptr<rmg::ZoneOptions> zone,
  725. T (rmg::ZoneOptions::*getter)() const,
  726. void (rmg::ZoneOptions::*setter)(const T&),
  727. TRmgTemplateZoneId (rmg::ZoneOptions::*inheritFrom)() const,
  728. const std::string& propertyString,
  729. uint32_t iteration)
  730. {
  731. if (iteration >= 50)
  732. {
  733. logGlobal->error("Infinite recursion for %s detected in template %s", propertyString, name);
  734. return T();
  735. }
  736. if (((*zone).*inheritFrom)() != rmg::ZoneOptions::NO_ZONE)
  737. {
  738. iteration++;
  739. const auto otherZone = zones.at(((*zone).*inheritFrom)());
  740. T inheritedValue = inheritZoneProperty(otherZone, getter, setter, inheritFrom, propertyString, iteration);
  741. ((*zone).*setter)(inheritedValue);
  742. }
  743. return ((*zone).*getter)();
  744. }
  745. void CRmgTemplate::afterLoad()
  746. {
  747. for(auto & idAndZone : zones)
  748. {
  749. auto zone = idAndZone.second;
  750. // Inherit properties recursively
  751. inheritTownProperties(zone);
  752. inheritZoneProperty(zone,
  753. &rmg::ZoneOptions::getTerrainTypes,
  754. &rmg::ZoneOptions::setTerrainTypes,
  755. &rmg::ZoneOptions::getTerrainTypeLikeZone,
  756. "terrain types");
  757. inheritZoneProperty(zone,
  758. &rmg::ZoneOptions::getMinesInfo,
  759. &rmg::ZoneOptions::setMinesInfo,
  760. &rmg::ZoneOptions::getMinesLikeZone,
  761. "mine types");
  762. inheritZoneProperty(zone,
  763. &rmg::ZoneOptions::getTreasureInfo,
  764. &rmg::ZoneOptions::setTreasureInfo,
  765. &rmg::ZoneOptions::getTreasureLikeZone,
  766. "treasure info");
  767. inheritZoneProperty(zone,
  768. &rmg::ZoneOptions::getCustomObjects,
  769. &rmg::ZoneOptions::setCustomObjects,
  770. &rmg::ZoneOptions::getCustomObjectsLikeZone,
  771. "custom objects");
  772. //TODO: Inherit monster types as well
  773. auto monsterTypes = zone->getMonsterTypes();
  774. if (monsterTypes.empty())
  775. {
  776. zone->setMonsterTypes(LIBRARY->townh->getAllowedFactions(false));
  777. }
  778. }
  779. for(const auto & connection : connections)
  780. {
  781. auto id1 = connection.getZoneA();
  782. auto id2 = connection.getZoneB();
  783. auto zone1 = zones.at(id1);
  784. auto zone2 = zones.at(id2);
  785. zone1->addConnection(connection);
  786. zone2->addConnection(connection);
  787. }
  788. if(allowedWaterContent.empty() || allowedWaterContent.count(EWaterContent::RANDOM))
  789. {
  790. allowedWaterContent.insert(EWaterContent::NONE);
  791. allowedWaterContent.insert(EWaterContent::NORMAL);
  792. allowedWaterContent.insert(EWaterContent::ISLANDS);
  793. }
  794. allowedWaterContent.erase(EWaterContent::RANDOM);
  795. }
  796. void CRmgTemplate::inheritTownProperties(std::shared_ptr<rmg::ZoneOptions> zone, uint32_t iteration)
  797. {
  798. if (iteration >= 50)
  799. {
  800. logGlobal->error("Infinite recursion for town properties detected in template %s", name);
  801. return;
  802. }
  803. if (zone->getTownsLikeZone() != rmg::ZoneOptions::NO_ZONE)
  804. {
  805. const auto otherZone = zones.at(zone->getTownsLikeZone());
  806. // Recursively inherit from the source zone first
  807. inheritTownProperties(otherZone, iteration + 1);
  808. // Now copy all town-related properties from the source zone
  809. zone->setPlayerTowns(otherZone->getPlayerTowns());
  810. zone->setNeutralTowns(otherZone->getNeutralTowns());
  811. zone->setMatchTerrainToTown(otherZone->isMatchTerrainToTown());
  812. zone->setTownHints(otherZone->getTownHints());
  813. zone->setTownTypes(otherZone->getTownTypes());
  814. zone->setBannedTownTypes(otherZone->getBannedTownTypes());
  815. }
  816. }
  817. // TODO: Allow any integer size which does not match enum, as well
  818. void CRmgTemplate::serializeSize(JsonSerializeFormat & handler, int3 & value, const std::string & fieldName)
  819. {
  820. static const std::map<std::string, int3> sizeMapping =
  821. {
  822. {"s", {CMapHeader::MAP_SIZE_SMALL, CMapHeader::MAP_SIZE_SMALL, 1}},
  823. {"s+u", {CMapHeader::MAP_SIZE_SMALL, CMapHeader::MAP_SIZE_SMALL, 2}},
  824. {"m", {CMapHeader::MAP_SIZE_MIDDLE, CMapHeader::MAP_SIZE_MIDDLE, 1}},
  825. {"m+u", {CMapHeader::MAP_SIZE_MIDDLE, CMapHeader::MAP_SIZE_MIDDLE, 2}},
  826. {"l", {CMapHeader::MAP_SIZE_LARGE, CMapHeader::MAP_SIZE_LARGE, 1}},
  827. {"l+u", {CMapHeader::MAP_SIZE_LARGE, CMapHeader::MAP_SIZE_LARGE, 2}},
  828. {"xl", {CMapHeader::MAP_SIZE_XLARGE, CMapHeader::MAP_SIZE_XLARGE, 1}} ,
  829. {"xl+u", {CMapHeader::MAP_SIZE_XLARGE, CMapHeader::MAP_SIZE_XLARGE, 2}} ,
  830. {"h", {CMapHeader::MAP_SIZE_HUGE, CMapHeader::MAP_SIZE_HUGE, 1}},
  831. {"h+u", {CMapHeader::MAP_SIZE_HUGE, CMapHeader::MAP_SIZE_HUGE, 2}},
  832. {"xh", {CMapHeader::MAP_SIZE_XHUGE, CMapHeader::MAP_SIZE_XHUGE, 1}},
  833. {"xh+u", {CMapHeader::MAP_SIZE_XHUGE, CMapHeader::MAP_SIZE_XHUGE, 2}},
  834. {"g", {CMapHeader::MAP_SIZE_GIANT, CMapHeader::MAP_SIZE_GIANT, 1}},
  835. {"g+u", {CMapHeader::MAP_SIZE_GIANT, CMapHeader::MAP_SIZE_GIANT, 2}}
  836. };
  837. static const std::map<int3, std::string> sizeReverseMapping = vstd::invertMap(sizeMapping);
  838. std::string encodedValue;
  839. if(handler.saving)
  840. {
  841. auto iter = sizeReverseMapping.find(value);
  842. if(iter == sizeReverseMapping.end())
  843. encodedValue = boost::str(boost::format("%dx%dx%d") % value.x % value.y % value.z);
  844. else
  845. encodedValue = iter->second;
  846. }
  847. handler.serializeString(fieldName, encodedValue);
  848. if(!handler.saving)
  849. {
  850. auto iter = sizeMapping.find(encodedValue);
  851. if(iter == sizeMapping.end())
  852. {
  853. std::vector<std::string> parts;
  854. boost::split(parts, encodedValue, boost::is_any_of("x"));
  855. value.x = (boost::lexical_cast<int>(parts.at(0)));
  856. value.y = (boost::lexical_cast<int>(parts.at(1)));
  857. value.z = (boost::lexical_cast<int>(parts.at(2)));
  858. }
  859. else
  860. {
  861. value = iter->second;
  862. }
  863. }
  864. }
  865. void CRmgTemplate::serializePlayers(JsonSerializeFormat & handler, CPlayerCountRange & value, const std::string & fieldName)
  866. {
  867. std::string encodedValue;
  868. if(handler.saving)
  869. encodedValue = value.toString();
  870. handler.serializeString(fieldName, encodedValue);
  871. if(!handler.saving)
  872. value.fromString(encodedValue);
  873. }
  874. const std::vector<CompoundMapObjectID> & ZoneOptions::getBannedObjects() const
  875. {
  876. return objectConfig.getBannedObjects();
  877. }
  878. const std::vector<ObjectConfig::EObjectCategory> & ZoneOptions::getBannedObjectCategories() const
  879. {
  880. return objectConfig.getBannedObjectCategories();
  881. }
  882. const std::vector<ObjectInfo> & ZoneOptions::getConfiguredObjects() const
  883. {
  884. return objectConfig.getConfiguredObjects();
  885. }
  886. VCMI_LIB_NAMESPACE_END