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BattleActionsController.cpp
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ad3e54e6c0
Reduced usage of topWindow() method
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2 years ago |
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BattleActionsController.h
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8397bd91fb
BattleActionsController: do not pass unused caster
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2 years ago |
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BattleAnimationClasses.cpp
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8a31aeb94b
Battle animations use tick() for updates
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2 years ago |
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BattleAnimationClasses.h
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8a31aeb94b
Battle animations use tick() for updates
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2 years ago |
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BattleConstants.h
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688b8db3eb
Removed delays due to thread waits from battle animations
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2 years ago |
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BattleEffectsController.cpp
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05eccbc2bb
vcmi: split bonus to enumerator and HeroBonus.h
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2 years ago |
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BattleEffectsController.h
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7543fdf787
vcmi: add reverse effect animation type
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2 years ago |
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BattleFieldController.cpp
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8a31aeb94b
Battle animations use tick() for updates
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2 years ago |
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BattleFieldController.h
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8a31aeb94b
Battle animations use tick() for updates
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2 years ago |
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BattleInterface.cpp
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e2ef136003
Renamed "Int" -> "Window" in WindowHandler API
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2 years ago |
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BattleInterface.h
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ce3028bd73
Intermediate commit
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2 years ago |
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BattleInterfaceClasses.cpp
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ad3e54e6c0
Reduced usage of topWindow() method
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2 years ago |
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BattleInterfaceClasses.h
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8a31aeb94b
Battle animations use tick() for updates
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2 years ago |
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BattleObstacleController.cpp
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8a31aeb94b
Battle animations use tick() for updates
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2 years ago |
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BattleObstacleController.h
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8a31aeb94b
Battle animations use tick() for updates
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2 years ago |
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BattleProjectileController.cpp
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8a31aeb94b
Battle animations use tick() for updates
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2 years ago |
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BattleProjectileController.h
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8a31aeb94b
Battle animations use tick() for updates
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2 years ago |
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BattleRenderer.cpp
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541d98143b
Renamed BattleControlPanel -> BattleWindow
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2 years ago |
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BattleRenderer.h
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60a00b450e
Multiple fixes & improvements to animation ordering
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2 years ago |
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BattleSiegeController.cpp
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c4d5a7a2d6
vcmi:towns now can choose if moat render is needed
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2 years ago |
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BattleSiegeController.h
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8ed115a628
Fix ios compile
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2 years ago |
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BattleStacksController.cpp
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8a31aeb94b
Battle animations use tick() for updates
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2 years ago |
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BattleStacksController.h
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8a31aeb94b
Battle animations use tick() for updates
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2 years ago |
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BattleWindow.cpp
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ad3e54e6c0
Reduced usage of topWindow() method
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2 years ago |
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BattleWindow.h
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ecff5f3d12
Do not trigger multiple hotkeys when battle window wait for any key
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2 years ago |
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CreatureAnimation.cpp
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da3a05bc8b
Fix special colors in battle
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2 years ago |
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CreatureAnimation.h
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86f5d6de69
vcmi: modernize headers
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2 years ago |