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							- #include "StdInc.h"
 
- #include "BattleHex.h"
 
- void BattleHex::operator+=(EDir dir)
 
- {
 
- 	si16 x = getX(),
 
- 		y = getY();
 
- 	switch(dir)
 
- 	{
 
- 	case TOP_LEFT:
 
- 		setXY(y%2 ? x-1 : x, y-1);
 
- 		break;
 
- 	case TOP_RIGHT:
 
- 		setXY(y%2 ? x : x+1, y-1);
 
- 		break;
 
- 	case RIGHT:
 
- 		setXY(x+1, y);
 
- 		break;
 
- 	case BOTTOM_RIGHT:
 
- 		setXY(y%2 ? x : x+1, y+1);
 
- 		break;
 
- 	case BOTTOM_LEFT:
 
- 		setXY(y%2 ? x-1 : x, y+1);
 
- 		break;
 
- 	case LEFT:
 
- 		setXY(x-1, y);
 
- 		break;
 
- 	default:
 
- 		throw std::runtime_error("Disaster: wrong direction in BattleHex::operator+=!\n");
 
- 		break;
 
- 	}
 
- }
 
- BattleHex BattleHex::operator+(EDir dir) const
 
- {
 
- 	BattleHex ret(*this);
 
- 	ret += dir;
 
- 	return ret;
 
- }
 
- std::vector<BattleHex> BattleHex::neighbouringTiles() const
 
- {
 
- 	std::vector<BattleHex> ret;
 
- 	const int WN = GameConstants::BFIELD_WIDTH;
 
- 	checkAndPush(hex - ( (hex/WN)%2 ? WN+1 : WN ), ret);
 
- 	checkAndPush(hex - ( (hex/WN)%2 ? WN : WN-1 ), ret);
 
- 	checkAndPush(hex - 1, ret);
 
- 	checkAndPush(hex + 1, ret);
 
- 	checkAndPush(hex + ( (hex/WN)%2 ? WN-1 : WN ), ret);
 
- 	checkAndPush(hex + ( (hex/WN)%2 ? WN : WN+1 ), ret);
 
- 	return ret;
 
- }
 
- signed char BattleHex::mutualPosition(BattleHex hex1, BattleHex hex2)
 
- {
 
- 	if(hex2 == hex1 - ( (hex1/17)%2 ? 18 : 17 )) //top left
 
- 		return 0;
 
- 	if(hex2 == hex1 - ( (hex1/17)%2 ? 17 : 16 )) //top right
 
- 		return 1;
 
- 	if(hex2 == hex1 - 1 && hex1%17 != 0) //left
 
- 		return 5;
 
- 	if(hex2 == hex1 + 1 && hex1%17 != 16) //right
 
- 		return 2;
 
- 	if(hex2 == hex1 + ( (hex1/17)%2 ? 16 : 17 )) //bottom left
 
- 		return 4;
 
- 	if(hex2 == hex1 + ( (hex1/17)%2 ? 17 : 18 )) //bottom right
 
- 		return 3;
 
- 	return -1;
 
- }
 
- char BattleHex::getDistance(BattleHex hex1, BattleHex hex2)
 
- {
 
- 	int xDst = std::abs(hex1 % GameConstants::BFIELD_WIDTH - hex2 % GameConstants::BFIELD_WIDTH),
 
- 		yDst = std::abs(hex1 / GameConstants::BFIELD_WIDTH - hex2 / GameConstants::BFIELD_WIDTH);
 
- 	return std::max(xDst, yDst) + std::min(xDst, yDst) - (yDst + 1)/2;
 
- }
 
- void BattleHex::checkAndPush(int tile, std::vector<BattleHex> & ret)
 
- {
 
- 	if( tile>=0 && tile<GameConstants::BFIELD_SIZE && (tile%GameConstants::BFIELD_WIDTH != (GameConstants::BFIELD_WIDTH - 1)) 
 
- 		&& (tile%GameConstants::BFIELD_WIDTH != 0) )
 
- 		ret.push_back(BattleHex(tile));
 
- }
 
- bool BattleHex::isAvailable() const
 
- {
 
- 	return isValid() && getX() > 0 && getX() < GameConstants::BFIELD_WIDTH-1;
 
- }
 
 
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