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							- #include "StdInc.h"
 
- #include "CArtHandler.h"
 
- #include "CLodHandler.h"
 
- #include "CGeneralTextHandler.h"
 
- #include <boost/random/linear_congruential.hpp>
 
- #include "../lib/VCMI_Lib.h"
 
- #include "CSpellHandler.h"
 
- #include "CObjectHandler.h"
 
- #include "NetPacks.h"
 
- extern CLodHandler *bitmaph;
 
- using namespace boost::assign;
 
- /*
 
-  * CArtHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- extern boost::rand48 ran;
 
- const std::string & CArtifact::Name() const
 
- {
 
- 	if(name.size())
 
- 		return name;
 
- 	else
 
- 		return VLC->generaltexth->artifNames[id];
 
- }
 
- const std::string & CArtifact::Description() const
 
- {
 
- 	if(description.size())
 
- 		return description;
 
- 	else
 
- 		return VLC->generaltexth->artifDescriptions[id];
 
- }
 
- bool CArtifact::isBig () const
 
- {
 
- 	return VLC->arth->isBigArtifact(id);
 
- }
 
- // 
 
- // bool CArtifact::isModable () const
 
- // {
 
- // 	return (bool)dynamic_cast<const IModableArt *>(this);
 
- // }
 
- // /**
 
- //  * Checks whether the artifact fits at a given slot.
 
- //  * @param artifWorn A hero's set of worn artifacts.
 
- //  */
 
- // bool CArtifact::fitsAt (const std::map<ui16, const CArtifact*> &artifWorn, ui16 slotID) const
 
- // {
 
- // 	if (!vstd::contains(possibleSlots, slotID))
 
- // 		return false;
 
- // 
 
- // 	// Can't put an artifact in a locked slot.
 
- // 	std::map<ui16, const CArtifact*>::const_iterator it = artifWorn.find(slotID);
 
- // 	if (it != artifWorn.end() && it->second->id == 145)
 
- // 		return false;
 
- // 
 
- // 	// Check if a combination artifact fits.
 
- // 	// TODO: Might want a more general algorithm?
 
- // 	//       Assumes that misc & rings fits only in their slots, and others in only one slot and no duplicates.
 
- // 	if (constituents != NULL)
 
- // 	{
 
- // 		std::map<ui16, const CArtifact*> tempArtifWorn = artifWorn;
 
- // 		const ui16 ringSlots[] = {6, 7};
 
- // 		const ui16 miscSlots[] = {9, 10, 11, 12, 18};
 
- // 		int rings = 0;
 
- // 		int misc = 0;
 
- // 
 
- // 		VLC->arth->unequipArtifact(tempArtifWorn, slotID);
 
- // 
 
- // 		BOOST_FOREACH(ui32 constituentID, *constituents) 
 
- // 		{
 
- // 			const CArtifact& constituent = *VLC->arth->artifacts[constituentID];
 
- // 			const int slot = constituent.possibleSlots[0];
 
- // 
 
- // 			if (slot == 6 || slot == 7)
 
- // 				rings++;
 
- // 			else if ((slot >= 9 && slot <= 12) || slot == 18)
 
- // 				misc++;
 
- // 			else if (tempArtifWorn.find(slot) != tempArtifWorn.end())
 
- // 				return false;
 
- // 		}
 
- // 
 
- // 		// Ensure enough ring slots are free
 
- // 		for (int i = 0; i < sizeof(ringSlots)/sizeof(*ringSlots); i++) 
 
- // 		{
 
- // 			if (tempArtifWorn.find(ringSlots[i]) == tempArtifWorn.end() || ringSlots[i] == slotID)
 
- // 				rings--;
 
- // 		}
 
- // 		if (rings > 0)
 
- // 			return false;
 
- // 
 
- // 		// Ensure enough misc slots are free.
 
- // 		for (int i = 0; i < sizeof(miscSlots)/sizeof(*miscSlots); i++) 
 
- // 		{
 
- // 			if (tempArtifWorn.find(miscSlots[i]) == tempArtifWorn.end() || miscSlots[i] == slotID)
 
- // 				misc--;
 
- // 		}
 
- // 		if (misc > 0)
 
- // 			return false;
 
- // 	}
 
- // 
 
- // 	return true;
 
- // }
 
- // bool CArtifact::canBeAssembledTo (const std::map<ui16, const CArtifact*> &artifWorn, ui32 artifactID) const
 
- // {
 
- // 	if (constituentOf == NULL || !vstd::contains(*constituentOf, artifactID))
 
- // 		return false;
 
- // 
 
- // 	const CArtifact &artifact = *VLC->arth->artifacts[artifactID];
 
- // 	assert(artifact.constituents);
 
- // 
 
- // 	BOOST_FOREACH(ui32 constituentID, *artifact.constituents) 
 
- // 	{
 
- // 		bool found = false;
 
- // 		for (std::map<ui16, const CArtifact*>::const_iterator it = artifWorn.begin(); it != artifWorn.end(); ++it) 
 
- // 		{
 
- // 			if (it->second->id == constituentID) 
 
- // 			{
 
- // 				found = true;
 
- // 				break;
 
- // 			}
 
- // 		}
 
- // 		if (!found)
 
- // 			return false;
 
- // 	}
 
- // 
 
- // 	return true;
 
- // }
 
- CArtifact::CArtifact()
 
- {
 
- 	setNodeType(ARTIFACT);
 
- }
 
- CArtifact::~CArtifact()
 
- {
 
- }
 
- int CArtifact::getArtClassSerial() const
 
- {
 
- 	if(id == 1)
 
- 		return 4;
 
- 	switch(aClass)
 
- 	{
 
- 	case ART_TREASURE:
 
- 		return 0;
 
- 	case ART_MINOR:
 
- 		return 1;
 
- 	case ART_MAJOR:
 
- 		return 2;
 
- 	case ART_RELIC:
 
- 		return 3;
 
- 	case ART_SPECIAL:
 
- 		return 5;
 
- 	}
 
- 	return -1;
 
- }
 
- std::string CArtifact::nodeName() const
 
- {
 
- 	return "Artifact: " + Name();
 
- }
 
- // void CArtifact::getParents(TCNodes &out, const CBonusSystemNode *root /*= NULL*/) const
 
- // {
 
- // 	//combined artifact carries bonuses from its parts
 
- // 	if(constituents)
 
- // 	{
 
- // 		BOOST_FOREACH(ui32 id, *constituents)
 
- // 			out.insert(VLC->arth->artifacts[id]);
 
- // 	}
 
- // }
 
- // void CScroll::Init()
 
- // {
 
- // // 	addNewBonus (Bonus (Bonus::PERMANENT, Bonus::SPELL, Bonus::ARTIFACT, 1, id, spellid, Bonus::INDEPENDENT_MAX));
 
- // // 	//boost::algorithm::replace_first(description, "[spell name]", VLC->spellh->spells[spellid].name);
 
- // }
 
- void CArtifact::setDescription (std::string desc)
 
- {
 
- 	description = desc;
 
- }
 
- CArtHandler::CArtHandler()
 
- {
 
- 	VLC->arth = this;
 
- 	// War machines are the default big artifacts.
 
- 	for (ui32 i = 3; i <= 6; i++)
 
- 		bigArtifacts.insert(i);
 
- 	//modableArtifacts = boost::assign::map_list_of(1, 1)(146,3)(147,3)(148,3)(150,3)(151,3)(152,3)(154,3)(156,2);
 
- }
 
- CArtHandler::~CArtHandler()
 
- {
 
- 	for (std::vector< ConstTransitivePtr<CArtifact> >::iterator it = artifacts.begin(); it != artifacts.end(); ++it)
 
- 	{
 
- 		delete (*it)->constituents;
 
- 		delete (*it)->constituentOf;
 
- 	}
 
- }
 
- void CArtHandler::loadArtifacts(bool onlyTxt)
 
- {
 
- 	std::vector<ui16> slots;
 
- 	slots += 17, 16, 15, 14, 13, 18, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0;
 
- 	static std::map<char, CArtifact::EartClass> classes = 
 
- 	  map_list_of('S',CArtifact::ART_SPECIAL)('T',CArtifact::ART_TREASURE)('N',CArtifact::ART_MINOR)('J',CArtifact::ART_MAJOR)('R',CArtifact::ART_RELIC);
 
- 	std::string buf = bitmaph->getTextFile("ARTRAITS.TXT"), dump, pom;
 
- 	int it=0;
 
- 	for(int i=0; i<2; ++i)
 
- 	{
 
- 		loadToIt(dump,buf,it,3);
 
- 	}
 
- 	VLC->generaltexth->artifNames.resize(GameConstants::ARTIFACTS_QUANTITY);
 
- 	VLC->generaltexth->artifDescriptions.resize(GameConstants::ARTIFACTS_QUANTITY);
 
- 	std::map<ui32,ui8>::iterator itr;
 
- 	for (int i=0; i<GameConstants::ARTIFACTS_QUANTITY; i++)
 
- 	{
 
- 		CArtifact *art = new CArtifact();
 
- 		CArtifact &nart = *art;
 
- 		nart.id=i;
 
- 		loadToIt(VLC->generaltexth->artifNames[i],buf,it,4);
 
- 		loadToIt(pom,buf,it,4);
 
- 		nart.price=atoi(pom.c_str());
 
- 		nart.possibleSlots[ArtBearer::HERO]; //we want to generate map entry even if it will be empty
 
- 		nart.possibleSlots[ArtBearer::CREATURE]; //we want to generate map entry even if it will be empty
 
- 		for(int j=0;j<slots.size();j++)
 
- 		{
 
- 			loadToIt(pom,buf,it,4);
 
- 			if(pom.size() && pom[0]=='x')
 
- 				nart.possibleSlots[ArtBearer::HERO].push_back(slots[j]);
 
- 		}
 
- 		loadToIt(pom,buf,it,4);
 
- 		nart.aClass = classes[pom[0]];
 
- 		//load description and remove quotation marks
 
- 		std::string &desc = VLC->generaltexth->artifDescriptions[i];
 
- 		loadToIt(desc,buf,it,3);
 
- 		if(desc[0] == '\"' && desc[desc.size()-1] == '\"')
 
- 			desc = desc.substr(1,desc.size()-2);
 
- 		if(onlyTxt)
 
- 			continue;
 
- 		// Fill in information about combined artifacts. Should perhaps be moved to a config file?
 
- 		nart.constituentOf = NULL;
 
- 		switch (nart.id) 
 
- 		{
 
- 			case 129: // Angelic Alliance
 
- 				nart.constituents = new std::vector<ui32>();
 
- 				*nart.constituents += 31, 32, 33, 34, 35, 36;
 
- 				break;
 
- 			case 130: // Cloak of the Undead King
 
- 				nart.constituents = new std::vector<ui32>();
 
- 				*nart.constituents += 54, 55, 56;
 
- 				break;
 
- 			case 131: // Elixir of Life
 
- 				nart.constituents = new std::vector<ui32>();
 
- 				*nart.constituents += 94, 95, 96;
 
- 				break;
 
- 			case 132: // Armor of the Damned
 
- 				nart.constituents = new std::vector<ui32>();
 
- 				*nart.constituents += 8, 14, 20, 26;
 
- 				break;
 
- 			case 133: // Statue of Legion
 
- 				nart.constituents = new std::vector<ui32>();
 
- 				*nart.constituents += 118, 119, 120, 121, 122;
 
- 				break;
 
- 			case 134: // Power of the Dragon Father
 
- 				nart.constituents = new std::vector<ui32>();
 
- 				*nart.constituents += 37, 38, 39, 40, 41, 42, 43, 44, 45;
 
- 				break;
 
- 			case 135: // Titan's Thunder
 
- 				nart.constituents = new std::vector<ui32>();
 
- 				*nart.constituents += 12, 18, 24, 30;
 
- 				break;
 
- 			case 136: // Admiral's Hat
 
- 				nart.constituents = new std::vector<ui32>();
 
- 				*nart.constituents += 71, 123;
 
- 				break;
 
- 			case 137: // Bow of the Sharpshooter
 
- 				nart.constituents = new std::vector<ui32>();
 
- 				*nart.constituents += 60, 61, 62;
 
- 				break;
 
- 			case 138: // Wizards' Well
 
- 				nart.constituents = new std::vector<ui32>();
 
- 				*nart.constituents += 73, 74, 75;
 
- 				break;
 
- 			case 139: // Ring of the Magi
 
- 				nart.constituents = new std::vector<ui32>();
 
- 				*nart.constituents += 76, 77, 78;
 
- 				break;
 
- 			case 140: // Cornucopia
 
- 				nart.constituents = new std::vector<ui32>();
 
- 				*nart.constituents += 109, 110, 111, 113;
 
- 				break;
 
- 			// TODO: WoG combinationals
 
- 			default:
 
- 				nart.constituents = NULL;
 
- 				break;
 
- 		}
 
- 		artifacts.push_back(&nart);
 
- 	}
 
- 	sortArts();
 
- 	if(onlyTxt)
 
- 		return;
 
- 	addBonuses();
 
- 	// Populate reverse mappings of combinational artifacts.
 
- 	BOOST_FOREACH(CArtifact *artifact, artifacts) 
 
- 	{
 
- 		if (artifact->constituents != NULL) 
 
- 		{
 
- 			BOOST_FOREACH(ui32 constituentID, *artifact->constituents) 
 
- 			{
 
- 				if (artifacts[constituentID]->constituentOf == NULL)
 
- 					artifacts[constituentID]->constituentOf = new std::vector<ui32>();
 
- 				artifacts[constituentID]->constituentOf->push_back(artifact->id);
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- int CArtHandler::convertMachineID(int id, bool creToArt )
 
- {
 
- 	int dif = 142;
 
- 	if(creToArt)
 
- 	{
 
- 		switch (id)
 
- 		{
 
- 		case 147:
 
- 			dif--;
 
- 			break;
 
- 		case 148:
 
- 			dif++;
 
- 			break;
 
- 		}
 
- 		dif = -dif;
 
- 	}
 
- 	else
 
- 	{
 
- 		switch (id)
 
- 		{
 
- 		case 6:
 
- 			dif--;
 
- 			break;
 
- 		case 5:
 
- 			dif++;
 
- 			break;
 
- 		}
 
- 	}
 
- 	return id + dif;
 
- }
 
- void CArtHandler::sortArts()
 
- {
 
-  	//for (int i=0; i<allowedArtifacts.size(); ++i) //do 144, bo nie chcemy bzdurek
 
-  	//{
 
-  	//	switch (allowedArtifacts[i]->aClass)
 
-  	//	{
 
-  	//	case CArtifact::ART_TREASURE:
 
-  	//		treasures.push_back(allowedArtifacts[i]);
 
-  	//		break;
 
-  	//	case CArtifact::ART_MINOR:
 
-  	//		minors.push_back(allowedArtifacts[i]);
 
-  	//		break;
 
-  	//	case CArtifact::ART_MAJOR:
 
-  	//		majors.push_back(allowedArtifacts[i]);
 
-  	//		break;
 
-  	//	case CArtifact::ART_RELIC:
 
-  	//		relics.push_back(allowedArtifacts[i]);
 
-  	//		break;
 
-  	//	}
 
-  	//}
 
- }
 
- void CArtHandler::erasePickedArt (si32 id)
 
- {
 
- 	std::vector<CArtifact*>* ptr;
 
- 	CArtifact *art = artifacts[id];
 
- 	switch (art->aClass)
 
- 	{
 
- 		case CArtifact::ART_TREASURE:
 
- 			ptr = &treasures;
 
- 			break;
 
- 		case CArtifact::ART_MINOR:
 
- 			ptr = &minors;
 
- 			break;
 
- 		case CArtifact::ART_MAJOR:
 
- 			ptr = &majors;
 
- 			break;
 
- 		case CArtifact::ART_RELIC:
 
- 			ptr = &relics;
 
- 			break;
 
- 		default: //special artifacts should not be erased
 
- 			return;
 
- 	}
 
- 	ptr->erase (std::find(ptr->begin(), ptr->end(), art)); //remove the artifact from available list
 
- }
 
- ui16 CArtHandler::getRandomArt(int flags)
 
- {
 
- 	std::vector<ConstTransitivePtr<CArtifact> > out;
 
- 	getAllowed(out, flags);
 
- 	ui16 id = out[ran() % out.size()]->id;
 
- 	erasePickedArt (id);
 
- 	return id;
 
- }
 
- ui16 CArtHandler::getArtSync (ui32 rand, int flags)
 
- {
 
- 	std::vector<ConstTransitivePtr<CArtifact> > out;
 
- 	getAllowed(out, flags);
 
- 	CArtifact *art = out[rand % out.size()];
 
- 	return art->id;	
 
- }
 
- void CArtHandler::getAllowed(std::vector<ConstTransitivePtr<CArtifact> > &out, int flags)
 
- {
 
- 	if (flags & CArtifact::ART_TREASURE)
 
- 		getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);
 
- 	if (flags & CArtifact::ART_MINOR)
 
- 		getAllowedArts (out, &minors, CArtifact::ART_MINOR);
 
- 	if (flags & CArtifact::ART_MAJOR)
 
- 		getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
 
- 	if (flags & CArtifact::ART_RELIC)
 
- 		getAllowedArts (out, &relics, CArtifact::ART_RELIC);
 
- 	if (!out.size()) //no artifact of specified rarity, we need to take another one
 
- 	{
 
- 		getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);
 
- 		getAllowedArts (out, &minors, CArtifact::ART_MINOR);
 
- 		getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
 
- 		getAllowedArts (out, &relics, CArtifact::ART_RELIC);
 
- 	}
 
- 	if (!out.size()) //no arts are available at all
 
- 	{
 
- 		out.resize (64);
 
- 		std::fill_n (out.begin(), 64, artifacts[2]); //Give Grail - this can't be banned (hopefully)
 
- 	}
 
- }
 
- void CArtHandler::getAllowedArts(std::vector<ConstTransitivePtr<CArtifact> > &out, std::vector<CArtifact*> *arts, int flag)
 
- {
 
- 	if (arts->empty()) //restock available arts
 
- 	{
 
- 		for (int i = 0; i < allowedArtifacts.size(); ++i)
 
- 		{
 
- 			if (allowedArtifacts[i]->aClass == flag)
 
- 				arts->push_back(allowedArtifacts[i]);
 
- 		}
 
- 	}
 
- 	for (int i = 0; i < arts->size(); ++i)
 
- 	{
 
- 		CArtifact *art = (*arts)[i];
 
- 		out.push_back(art);
 
- 	}
 
- }
 
- void CArtHandler::giveArtBonus( int aid, Bonus::BonusType type, int val, int subtype, int valType, ILimiter * limiter, int additionalInfo)
 
- {
 
- 	Bonus *added = new Bonus(Bonus::PERMANENT,type,Bonus::ARTIFACT,val,aid,subtype);
 
- 	added->additionalInfo = additionalInfo;
 
- 	added->valType = valType;
 
- 	added->limiter.reset(limiter);
 
- 	if(type == Bonus::MORALE || type == Bonus::LUCK)
 
- 		added->description = artifacts[aid]->Name()  + (val > 0 ? " +" : " ") + boost::lexical_cast<std::string>(val);
 
- 	else
 
- 		added->description = artifacts[aid]->Name();
 
- 	artifacts[aid]->addNewBonus(added);
 
- }
 
- void CArtHandler::giveArtBonus(int aid, Bonus::BonusType type, int val, int subtype, IPropagator* propagator /*= NULL*/, int additionalInfo)
 
- {
 
- 	Bonus *added = new Bonus(Bonus::PERMANENT,type,Bonus::ARTIFACT,val,aid,subtype);
 
- 	added->additionalInfo = additionalInfo;
 
- 	added->valType = Bonus::BASE_NUMBER;
 
- 	added->propagator.reset(propagator);
 
- 	if(type == Bonus::MORALE || type == Bonus::LUCK)
 
- 		added->description = artifacts[aid]->Name()  + (val > 0 ? " +" : " ") + boost::lexical_cast<std::string>(val);
 
- 	else
 
- 		added->description = artifacts[aid]->Name();
 
- 	artifacts[aid]->addNewBonus(added);
 
- }
 
- void CArtHandler::makeItCreatureArt (int aid, bool onlyCreature /*=true*/)
 
- {
 
- 	CArtifact *a = artifacts[aid];
 
- 	if (onlyCreature)
 
- 	{
 
- 		a->possibleSlots[ArtBearer::HERO].clear();
 
- 	}
 
- 	a->possibleSlots[ArtBearer::CREATURE].push_back(ArtifactPosition::CREATURE_SLOT);
 
- };
 
- void CArtHandler::addBonuses()
 
- {
 
- 	#define ART_PRIM_SKILL(ID, whichSkill, val) giveArtBonus(ID,Bonus::PRIMARY_SKILL,val,whichSkill)
 
- 	#define ART_MORALE(ID, val) giveArtBonus(ID,Bonus::MORALE,val)
 
- 	#define ART_LUCK(ID, val) giveArtBonus(ID,Bonus::LUCK,val)
 
- 	#define ART_MORALE_AND_LUCK(ID, val) giveArtBonus(ID,Bonus::MORALE_AND_LUCK,val)
 
- 	#define ART_ALL_PRIM_SKILLS(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val); ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val)
 
- 	#define ART_ATTACK_AND_DEFENSE(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val)
 
- 	#define ART_POWER_AND_KNOWLEDGE(ID, val) ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val)
 
- 	//Attack bonus artifacts (Weapons)
 
- 	ART_PRIM_SKILL(7,0,+2); //Centaur Axe
 
- 	ART_PRIM_SKILL(8,0,+3); //Blackshard of the Dead Knight
 
- 	ART_PRIM_SKILL(9,0,+4); //Greater Gnoll's Flail
 
- 	ART_PRIM_SKILL(10,0,+5); //Ogre's Club of Havoc
 
- 	ART_PRIM_SKILL(11,0,+6); //Sword of Hellfire
 
- 	ART_PRIM_SKILL(12,0,+12); //Titan's Gladius
 
- 	ART_PRIM_SKILL(12,1,-3);  //Titan's Gladius
 
- 	//Defense bonus artifacts (Shields)
 
- 	ART_PRIM_SKILL(13,1,+2); //Shield of the Dwarven Lords
 
- 	ART_PRIM_SKILL(14,1,+3); //Shield of the Yawning Dead
 
- 	ART_PRIM_SKILL(15,1,+4); //Buckler of the Gnoll King
 
- 	ART_PRIM_SKILL(16,1,+5); //Targ of the Rampaging Ogre
 
- 	ART_PRIM_SKILL(17,1,+6); //Shield of the Damned
 
- 	ART_PRIM_SKILL(18,1,+12); //Sentinel's Shield
 
- 	ART_PRIM_SKILL(18,0,-3);  //Sentinel's Shield
 
- 	//Knowledge bonus artifacts (Helmets)
 
- 	ART_PRIM_SKILL(19,3,+1); //Helm of the Alabaster Unicorn 
 
- 	ART_PRIM_SKILL(20,3,+2); //Skull Helmet
 
- 	ART_PRIM_SKILL(21,3,+3); //Helm of Chaos
 
- 	ART_PRIM_SKILL(22,3,+4); //Crown of the Supreme Magi
 
- 	ART_PRIM_SKILL(23,3,+5); //Hellstorm Helmet
 
- 	ART_PRIM_SKILL(24,3,+10); //Thunder Helmet
 
- 	ART_PRIM_SKILL(24,2,-2);  //Thunder Helmet
 
- 	//Spell power bonus artifacts (Armours)
 
- 	ART_PRIM_SKILL(25,2,+1); //Breastplate of Petrified Wood
 
- 	ART_PRIM_SKILL(26,2,+2); //Rib Cage
 
- 	ART_PRIM_SKILL(27,2,+3); //Scales of the Greater Basilisk
 
- 	ART_PRIM_SKILL(28,2,+4); //Tunic of the Cyclops King
 
- 	ART_PRIM_SKILL(29,2,+5); //Breastplate of Brimstone
 
- 	ART_PRIM_SKILL(30,2,+10); //Titan's Cuirass
 
- 	ART_PRIM_SKILL(30,3,-2);  //Titan's Cuirass
 
- 	//All primary skills (various)
 
- 	ART_ALL_PRIM_SKILLS(31,+1); //Armor of Wonder
 
- 	ART_ALL_PRIM_SKILLS(32,+2); //Sandals of the Saint
 
- 	ART_ALL_PRIM_SKILLS(33,+3); //Celestial Necklace of Bliss
 
- 	ART_ALL_PRIM_SKILLS(34,+4); //Lion's Shield of Courage
 
- 	ART_ALL_PRIM_SKILLS(35,+5); //Sword of Judgement
 
- 	ART_ALL_PRIM_SKILLS(36,+6); //Helm of Heavenly Enlightenment
 
- 	//Attack and Defense (various)
 
- 	ART_ATTACK_AND_DEFENSE(37,+1); //Quiet Eye of the Dragon
 
- 	ART_ATTACK_AND_DEFENSE(38,+2); //Red Dragon Flame Tongue
 
- 	ART_ATTACK_AND_DEFENSE(39,+3); //Dragon Scale Shield
 
- 	ART_ATTACK_AND_DEFENSE(40,+4); //Dragon Scale Armor
 
- 	//Spell power and Knowledge (various)
 
- 	ART_POWER_AND_KNOWLEDGE(41,+1); //Dragonbone Greaves
 
- 	ART_POWER_AND_KNOWLEDGE(42,+2); //Dragon Wing Tabard
 
- 	ART_POWER_AND_KNOWLEDGE(43,+3); //Necklace of Dragonteeth
 
- 	ART_POWER_AND_KNOWLEDGE(44,+4); //Crown of Dragontooth
 
- 	//Luck and morale 
 
- 	ART_MORALE(45,+1); //Still Eye of the Dragon
 
- 	ART_LUCK(45,+1); //Still Eye of the Dragon
 
- 	ART_LUCK(46,+1); //Clover of Fortune
 
- 	ART_LUCK(47,+1); //Cards of Prophecy
 
- 	ART_LUCK(48,+1); //Ladybird of Luck
 
- 	ART_MORALE(49,+1); //Badge of Courage -> +1 morale 
 
- 	giveArtBonus(49,Bonus::MIND_IMMUNITY,0); //immunity to hostile mind spells:
 
- 	ART_MORALE(50,+1); //Crest of Valor
 
- 	ART_MORALE(51,+1); //Glyph of Gallantry
 
- 	giveArtBonus(52,Bonus::SIGHT_RADIOUS,+1);//Speculum
 
- 	giveArtBonus(53,Bonus::SIGHT_RADIOUS,+1);//Spyglass
 
- 	//necromancy bonus
 
- 	giveArtBonus(54,Bonus::SECONDARY_SKILL_PREMY,+5, CGHeroInstance::NECROMANCY, Bonus::ADDITIVE_VALUE);//Amulet of the Undertaker
 
- 	giveArtBonus(55,Bonus::SECONDARY_SKILL_PREMY,+10, CGHeroInstance::NECROMANCY, Bonus::ADDITIVE_VALUE);//Vampire's Cowl
 
- 	giveArtBonus(56,Bonus::SECONDARY_SKILL_PREMY,+15, CGHeroInstance::NECROMANCY, Bonus::ADDITIVE_VALUE);//Dead Man's Boots
 
- 	giveArtBonus(57,Bonus::MAGIC_RESISTANCE,+5, 0);//Garniture of Interference
 
- 	giveArtBonus(58,Bonus::MAGIC_RESISTANCE,+10, 0);//Surcoat of Counterpoise
 
- 	giveArtBonus(59,Bonus::MAGIC_RESISTANCE,+15, 0);//Boots of Polarity
 
- 	//archery bonus
 
- 	giveArtBonus(60,Bonus::SECONDARY_SKILL_PREMY,+5, CGHeroInstance::ARCHERY, Bonus::ADDITIVE_VALUE);//Bow of Elven Cherrywood
 
- 	giveArtBonus(61,Bonus::SECONDARY_SKILL_PREMY,+10,CGHeroInstance::ARCHERY, Bonus::ADDITIVE_VALUE);//Bowstring of the Unicorn's Mane
 
- 	giveArtBonus(62,Bonus::SECONDARY_SKILL_PREMY,+15,CGHeroInstance::ARCHERY, Bonus::ADDITIVE_VALUE);//Angel Feather Arrows
 
- 	//eagle eye bonus
 
- 	giveArtBonus(63,Bonus::SECONDARY_SKILL_PREMY,+5, CGHeroInstance::EAGLE_EYE, Bonus::ADDITIVE_VALUE);//Bird of Perception
 
- 	giveArtBonus(64,Bonus::SECONDARY_SKILL_PREMY,+10, CGHeroInstance::EAGLE_EYE, Bonus::ADDITIVE_VALUE);//Stoic Watchman
 
- 	giveArtBonus(65,Bonus::SECONDARY_SKILL_PREMY,+15, CGHeroInstance::EAGLE_EYE, Bonus::ADDITIVE_VALUE);//Emblem of Cognizance
 
- 	//reducing cost of surrendering
 
- 	giveArtBonus(66,Bonus::SURRENDER_DISCOUNT,+10);//Statesman's Medal
 
- 	giveArtBonus(67,Bonus::SURRENDER_DISCOUNT,+10);//Diplomat's Ring
 
- 	giveArtBonus(68,Bonus::SURRENDER_DISCOUNT,+10);//Ambassador's Sash
 
- 	giveArtBonus(69,Bonus::STACKS_SPEED,+1);//Ring of the Wayfarer
 
- 	giveArtBonus(70,Bonus::LAND_MOVEMENT,+300);//Equestrian's Gloves
 
- 	giveArtBonus(71,Bonus::SEA_MOVEMENT,+1000);//Necklace of Ocean Guidance
 
- 	giveArtBonus(72,Bonus::FLYING_MOVEMENT, 0, 1);//Angel Wings
 
- 	giveArtBonus(73,Bonus::MANA_REGENERATION,+1);//Charm of Mana
 
- 	giveArtBonus(74,Bonus::MANA_REGENERATION,+2);//Talisman of Mana
 
- 	giveArtBonus(75,Bonus::MANA_REGENERATION,+3);//Mystic Orb of Mana
 
- 	giveArtBonus(76,Bonus::SPELL_DURATION,+1);//Collar of Conjuring
 
- 	giveArtBonus(77,Bonus::SPELL_DURATION,+2);//Ring of Conjuring
 
- 	giveArtBonus(78,Bonus::SPELL_DURATION,+3);//Cape of Conjuring
 
- 	giveArtBonus(79,Bonus::AIR_SPELL_DMG_PREMY,+50);//Orb of the Firmament
 
- 	giveArtBonus(80,Bonus::EARTH_SPELL_DMG_PREMY,+50);//Orb of Silt
 
- 	giveArtBonus(81,Bonus::FIRE_SPELL_DMG_PREMY,+50);//Orb of Tempestuous Fire
 
- 	giveArtBonus(82,Bonus::WATER_SPELL_DMG_PREMY,+50);//Orb of Driving Rain
 
- 	giveArtBonus(83,Bonus::LEVEL_SPELL_IMMUNITY,3,-1,Bonus::INDEPENDENT_MAX);//Recanter's Cloak
 
- 	giveArtBonus(84,Bonus::BLOCK_MORALE,0);//Spirit of Oppression
 
- 	giveArtBonus(85,Bonus::BLOCK_LUCK,0);//Hourglass of the Evil Hour
 
- 	giveArtBonus(86,Bonus::FIRE_SPELLS,0);//Tome of Fire Magic
 
- 	giveArtBonus(87,Bonus::AIR_SPELLS,0);//Tome of Air Magic
 
- 	giveArtBonus(88,Bonus::WATER_SPELLS,0);//Tome of Water Magic
 
- 	giveArtBonus(89,Bonus::EARTH_SPELLS,0);//Tome of Earth Magic
 
- 	giveArtBonus(90,Bonus::WATER_WALKING, 0, 1);//Boots of Levitation
 
- 	giveArtBonus(91,Bonus::NO_DISTANCE_PENALTY,0, 0, 0, new HasAnotherBonusLimiter(Bonus::SHOOTER));//Golden Bow
 
- 	giveArtBonus(91,Bonus::NO_WALL_PENALTY, 0, 0, 0, new HasAnotherBonusLimiter(Bonus::SHOOTER));
 
- 	giveArtBonus(92,Bonus::SPELL_IMMUNITY,0,35);//Sphere of Permanence
 
- 	giveArtBonus(93,Bonus::NEGATE_ALL_NATURAL_IMMUNITIES,0);//Orb of Vulnerability
 
- 	giveArtBonus(94,Bonus::STACK_HEALTH,+1);//Ring of Vitality
 
- 	giveArtBonus(95,Bonus::STACK_HEALTH,+1);//Ring of Life
 
- 	giveArtBonus(96,Bonus::STACK_HEALTH,+2);//Vial of Lifeblood
 
- 	giveArtBonus(97,Bonus::STACKS_SPEED,+1);//Necklace of Swiftness
 
- 	giveArtBonus(98,Bonus::LAND_MOVEMENT,+600);//Boots of Speed
 
- 	giveArtBonus(99,Bonus::STACKS_SPEED,+2);//Cape of Velocity
 
- 	giveArtBonus(100,Bonus::SPELL_IMMUNITY,0,59);//Pendant of Dispassion
 
- 	giveArtBonus(101,Bonus::SPELL_IMMUNITY,0,62);//Pendant of Second Sight
 
- 	giveArtBonus(102,Bonus::SPELL_IMMUNITY,0,42);//Pendant of Holiness
 
- 	giveArtBonus(103,Bonus::SPELL_IMMUNITY,0,24);//Pendant of Life
 
- 	giveArtBonus(104,Bonus::SPELL_IMMUNITY,0,25, 1, new HasAnotherBonusLimiter(Bonus::UNDEAD));//Pendant of Death does not display info for living stacks
 
- 	giveArtBonus(105,Bonus::SPELL_IMMUNITY,0,60);//Pendant of Free Will
 
- 	giveArtBonus(106,Bonus::SPELL_IMMUNITY,0,17);//Pendant of Negativity
 
- 	giveArtBonus(107,Bonus::SPELL_IMMUNITY,0,61);//Pendant of Total Recall
 
- 	giveArtBonus(108,Bonus::MORALE,+3);//Pendant of Courage
 
- 	giveArtBonus(108,Bonus::LUCK,+3);//Pendant of Courage
 
- 	giveArtBonus(109,Bonus::GENERATE_RESOURCE,+1,4); //Everflowing Crystal Cloak
 
- 	giveArtBonus(110,Bonus::GENERATE_RESOURCE,+1,5); //Ring of Infinite Gems
 
- 	giveArtBonus(111,Bonus::GENERATE_RESOURCE,+1,1); //Everpouring Vial of Mercury
 
- 	giveArtBonus(112,Bonus::GENERATE_RESOURCE,+1,2); //Inexhaustible Cart of Ore
 
- 	giveArtBonus(113,Bonus::GENERATE_RESOURCE,+1,3); //Eversmoking Ring of Sulfur
 
- 	giveArtBonus(114,Bonus::GENERATE_RESOURCE,+1,0); //Inexhaustible Cart of Lumber
 
- 	giveArtBonus(115,Bonus::GENERATE_RESOURCE,+1000, Res::GOLD); //Endless Sack of Gold
 
- 	giveArtBonus(116,Bonus::GENERATE_RESOURCE,+750, Res::GOLD); //Endless Bag of Gold
 
- 	giveArtBonus(117,Bonus::GENERATE_RESOURCE,+500, Res::GOLD); //Endless Purse of Gold
 
- 	giveArtBonus(118,Bonus::CREATURE_GROWTH,+5,1, new CPropagatorNodeType(CBonusSystemNode::TOWN_AND_VISITOR)); //Legs of Legion
 
- 	giveArtBonus(119,Bonus::CREATURE_GROWTH,+4,2, new CPropagatorNodeType(CBonusSystemNode::TOWN_AND_VISITOR)); //Loins of Legion
 
- 	giveArtBonus(120,Bonus::CREATURE_GROWTH,+3,3, new CPropagatorNodeType(CBonusSystemNode::TOWN_AND_VISITOR)); //Torso of Legion
 
- 	giveArtBonus(121,Bonus::CREATURE_GROWTH,+2,4, new CPropagatorNodeType(CBonusSystemNode::TOWN_AND_VISITOR)); //Arms of Legion
 
- 	giveArtBonus(122,Bonus::CREATURE_GROWTH,+1,5, new CPropagatorNodeType(CBonusSystemNode::TOWN_AND_VISITOR)); //Head of Legion
 
- 	//Sea Captain's Hat 
 
- 	giveArtBonus(123,Bonus::WHIRLPOOL_PROTECTION,0); 
 
- 	giveArtBonus(123,Bonus::SEA_MOVEMENT,+500); 
 
- 	giveArtBonus(123,Bonus::SPELL,3,0, Bonus::INDEPENDENT_MAX); 
 
- 	giveArtBonus(123,Bonus::SPELL,3,1, Bonus::INDEPENDENT_MAX); 
 
- 	giveArtBonus(124,Bonus::SPELLS_OF_LEVEL,3,1); //Spellbinder's Hat
 
- 	giveArtBonus(125,Bonus::ENEMY_CANT_ESCAPE,0); //Shackles of War
 
- 	giveArtBonus(126,Bonus::LEVEL_SPELL_IMMUNITY,GameConstants::SPELL_LEVELS,-1,Bonus::INDEPENDENT_MAX);//Orb of Inhibition
 
- 	//vial of dragon blood
 
- 	giveArtBonus(127, Bonus::PRIMARY_SKILL, +5, PrimarySkill::ATTACK, Bonus::BASE_NUMBER, new HasAnotherBonusLimiter(Bonus::DRAGON_NATURE));
 
- 	giveArtBonus(127, Bonus::PRIMARY_SKILL, +5, PrimarySkill::DEFENSE, Bonus::BASE_NUMBER, new HasAnotherBonusLimiter(Bonus::DRAGON_NATURE));
 
- 	//Armageddon's Blade
 
- 	giveArtBonus(128, Bonus::SPELL, 3, 26, Bonus::INDEPENDENT_MAX);
 
- 	giveArtBonus(128, Bonus::SPELL_IMMUNITY,0, 26);
 
- 	ART_ATTACK_AND_DEFENSE(128, +3);
 
- 	ART_PRIM_SKILL(128, 2, +3);
 
- 	ART_PRIM_SKILL(128, 3, +6);
 
- 	//Angelic Alliance
 
- 	giveArtBonus(129, Bonus::NONEVIL_ALIGNMENT_MIX, 0);
 
- 	giveArtBonus(129, Bonus::OPENING_BATTLE_SPELL, 10, 48); // Prayer
 
- 	//Cloak of the Undead King
 
- 	giveArtBonus(130, Bonus::IMPROVED_NECROMANCY, 0);
 
- 	//Elixir of Life
 
- 	giveArtBonus(131, Bonus::STACK_HEALTH, +25, -1, Bonus::PERCENT_TO_BASE);
 
- 	giveArtBonus(131, Bonus::HP_REGENERATION, +50);
 
- 	//Armor of the Damned
 
- 	giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 54); // Slow
 
- 	giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 47); // Disrupting Ray
 
- 	giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 45); // Weakness
 
- 	giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 52); // Misfortune
 
- 	// Statue of Legion - gives only 50% growth
 
- 	giveArtBonus(133, Bonus::CREATURE_GROWTH_PERCENT, 50, -1, new CPropagatorNodeType(CBonusSystemNode::PLAYER));
 
- 	//Power of the Dragon Father
 
- 	giveArtBonus(134, Bonus::LEVEL_SPELL_IMMUNITY, 4, -1, Bonus::INDEPENDENT_MAX);
 
- 	//Titan's Thunder
 
- 	giveArtBonus(135, Bonus::SPELL, 3, 57);
 
- 	//Admiral's Hat
 
- 	giveArtBonus(136, Bonus::FREE_SHIP_BOARDING, 0);
 
- 	//Bow of the Sharpshooter
 
- 	giveArtBonus(137, Bonus::NO_DISTANCE_PENALTY, 0, 0, 0, new HasAnotherBonusLimiter(Bonus::SHOOTER));
 
- 	giveArtBonus(137, Bonus::NO_WALL_PENALTY, 0, 0, 0, new HasAnotherBonusLimiter(Bonus::SHOOTER));
 
- 	giveArtBonus(137, Bonus::FREE_SHOOTING, 0, 0, 0, new HasAnotherBonusLimiter(Bonus::SHOOTER));
 
- 	//Wizard's Well
 
- 	giveArtBonus(138, Bonus::FULL_MANA_REGENERATION, 0);
 
- 	//Ring of the Magi
 
- 	giveArtBonus(139, Bonus::SPELL_DURATION, +50);
 
- 	//Cornucopia
 
- 	giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, Res::MERCURY);
 
- 	giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, Res::SULFUR);
 
- 	giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, Res::CRYSTAL);
 
- 	giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, Res::GEMS);
 
- 	//Stack artifact test
 
- 	if (GameConstants::STACK_ARTIFACT)
 
- 	{
 
- 		makeItCreatureArt(141);
 
- 		makeItCreatureArt(142);
 
- 		makeItCreatureArt(143);
 
- 		makeItCreatureArt(156);
 
- 		//Magic Wand
 
- 		giveArtBonus(141, Bonus::CASTS, 10);
 
- 		giveArtBonus(141, Bonus::SPELLCASTER, 0, Spells::IMPLOSION);
 
- 		giveArtBonus(141, Bonus::SPELLCASTER, 0, Spells::FIREBALL);
 
- 		giveArtBonus(141, Bonus::RANDOM_SPELLCASTER, 0);
 
- 		giveArtBonus(141, Bonus::DAEMON_SUMMONING, 10, 63); //rise vampire lords
 
- 		giveArtBonus(141, Bonus::ENCHANTER, 0, Spells::LIGHTNING_BOLT, NULL, 2);
 
- 		giveArtBonus(141, Bonus::REBIRTH, 1, 1);
 
- 		giveArtBonus(141, Bonus::MANA_DRAIN, 10);
 
- 		giveArtBonus(141, Bonus::HEALER, 25);
 
- 		artifacts[141].get()->setDescription ("Casts Implosion / Fireball, random Genie spell, summons Vampire Lords from corpses, casts Lighthning Bolt every 2 turns, rebirths at least one creature, drains enemy mana and heals");
 
- 		//Tower Arrow
 
- 		giveArtBonus(142, Bonus::NO_DISTANCE_PENALTY, 0);
 
- 		giveArtBonus(142, Bonus::ADDITIONAL_ATTACK, 2);
 
- 		giveArtBonus(142, Bonus::SPELL_LIKE_ATTACK, 1, Spells::INFERNO);
 
- 		giveArtBonus(142, Bonus::CATAPULT, 0);
 
- 		giveArtBonus(142, Bonus::ACID_BREATH, 20);
 
- 		giveArtBonus(142, Bonus::SHOTS, 200, 0, Bonus::PERCENT_TO_BASE);
 
- 		giveArtBonus(142, Bonus::SPELL_BEFORE_ATTACK, 1, Spells::AGE, NULL, 50);
 
- 		giveArtBonus(142, Bonus::SPELL_AFTER_ATTACK, 1, Spells::BERSERK, NULL, 50);
 
- 		giveArtBonus(142, Bonus::SPELL_AFTER_ATTACK, 1, Spells::POISON, NULL, 50);
 
- 		giveArtBonus(142, Bonus::SPELL_AFTER_ATTACK, 1, Spells::DISRUPTING_RAY, NULL, 50);
 
- 		artifacts[142].get()->setDescription ("Tripple shots, tripple attack, casts various spells during attack, attacks have range of Inferno, no distance penalty, catapult");
 
- 		//Monster's Power
 
- 		giveArtBonus(143, Bonus::STACK_HEALTH, +100, -1, Bonus::PERCENT_TO_BASE);
 
- 		giveArtBonus(143, Bonus::CREATURE_DAMAGE, +100, 2, Bonus::PERCENT_TO_ALL);
 
- 		giveArtBonus(143, Bonus::HP_REGENERATION, 50);
 
- 		giveArtBonus(143, Bonus::NO_RETALIATION, 0);
 
- 		giveArtBonus(143, Bonus::RETURN_AFTER_STRIKE, 0);
 
- 		giveArtBonus(143, Bonus::ATTACKS_ALL_ADJACENT, 0);
 
- 		giveArtBonus(143, Bonus::SPELL_RESISTANCE_AURA, 100);
 
- 		giveArtBonus(143, Bonus::DIRECT_DAMAGE_IMMUNITY, 0);
 
- 		artifacts[143].get()->setDescription ("Double health, double max damage, hp regeneration, can't retaliate, return after strike, attack all around, 100% spell reisstance aura, immune to direct damage spells");
 
- 		//Warlord's banner
 
- 		giveArtBonus(156, Bonus::STACK_HEALTH, +2);
 
- 		artifacts[156].get()->setDescription ("+2 stack HP");
 
- 	}
 
- }
 
- void CArtHandler::clear()
 
- {
 
- 	BOOST_FOREACH(CArtifact *art, artifacts)
 
- 		delete art;
 
- 	artifacts.clear();
 
- 	clearHlpLists();
 
- }
 
- // /**
 
- //  * Locally equips an artifact to a hero's worn slots. Unequips an already present artifact.
 
- //  * Does not test if the operation is legal.
 
- //  * @param artifWorn A hero's set of worn artifacts.
 
- //  * @param bonuses Optional list of bonuses to update.
 
- //  */
 
- // void CArtHandler::equipArtifact( std::map<ui16, const CArtifact*> &artifWorn, ui16 slotID, const CArtifact* art ) const
 
- // {
 
- // 	unequipArtifact(artifWorn, slotID);
 
- // 
 
- // 	if (art) //false when artifact is NULL -> slot set to empty
 
- // 	{
 
- // 		const CArtifact &artifact = *art;
 
- // 
 
- // 		// Add artifact.
 
- // 		artifWorn[slotID] = art;
 
- // 
 
- // 		// Add locks, in reverse order of being removed.
 
- // 		if (artifact.constituents != NULL) 
 
- // 		{
 
- // 			bool destConsumed = false; // Determines which constituent that will be counted for together with the artifact.
 
- // 
 
- // 			BOOST_FOREACH(ui32 constituentID, *artifact.constituents) 
 
- // 			{
 
- // 				const CArtifact &constituent = *artifacts[constituentID];
 
- // 
 
- // 				if (!destConsumed && vstd::contains(constituent.possibleSlots, slotID)) 
 
- // 				{
 
- // 					destConsumed = true;
 
- // 				} 
 
- // 				else 
 
- // 				{
 
- // 					BOOST_FOREACH(ui16 slot, constituent.possibleSlots) 
 
- // 					{
 
- // 						if (!vstd::contains(artifWorn, slot)) 
 
- // 						{
 
- // 							artifWorn[slot] = VLC->arth->artifacts[145]; //lock
 
- // 							break;
 
- // 						}
 
- // 					}
 
- // 				}
 
- // 			}
 
- // 		}
 
- // 	}
 
- // }
 
- // 
 
- // /**
 
- //  * Locally unequips an artifact from a hero's worn slots.
 
- //  * Does not test if the operation is legal.
 
- //  * @param artifWorn A hero's set of worn artifacts.
 
- //  * @param bonuses Optional list of bonuses to update.
 
- //  */
 
- // void CArtHandler::unequipArtifact(std::map<ui16, const CArtifact*> &artifWorn, ui16 slotID) const
 
- // {
 
- // 	if (!vstd::contains(artifWorn, slotID))
 
- // 		return;
 
- // 
 
- // 	const CArtifact &artifact = *artifWorn[slotID];
 
- // 
 
- // 	// Remove artifact, if it's not already removed.
 
- // 	artifWorn.erase(slotID);
 
- // 
 
- // 	// Remove locks, in reverse order of being added.
 
- // 	if (artifact.constituents != NULL) 
 
- // 	{
 
- // 		bool destConsumed = false;
 
- // 
 
- // 		BOOST_FOREACH(ui32 constituentID, *artifact.constituents) 
 
- // 		{
 
- // 			const CArtifact &constituent = *artifacts[constituentID];
 
- // 
 
- // 			if (!destConsumed && vstd::contains(constituent.possibleSlots, slotID)) 
 
- // 			{
 
- // 				destConsumed = true;
 
- // 			} 
 
- // 			else 
 
- // 			{
 
- // 				BOOST_REVERSE_FOREACH(ui16 slot, constituent.possibleSlots) 
 
- // 				{
 
- // 					if (vstd::contains(artifWorn, slot) && artifWorn[slot]->id == 145) 
 
- // 					{
 
- // 						artifWorn.erase(slot);
 
- // 						break;
 
- // 					}
 
- // 				}
 
- // 			}
 
- // 		}
 
- // 	}
 
- // }
 
- void CArtHandler::clearHlpLists()
 
- {
 
- 	treasures.clear();
 
- 	minors.clear();
 
- 	majors.clear();
 
- 	relics.clear();
 
- }
 
- void CArtHandler::initAllowedArtifactsList(const std::vector<ui8> &allowed)
 
- {
 
- 	allowedArtifacts.clear();
 
- 	clearHlpLists();
 
- 	for (int i=0; i<144; ++i) //yes, 144
 
- 	{
 
- 		if (allowed[i])
 
- 			allowedArtifacts.push_back(artifacts[i]);
 
- 	}
 
- }
 
- CArtifactInstance::CArtifactInstance()
 
- {
 
- 	init();
 
- }
 
- CArtifactInstance::CArtifactInstance( CArtifact *Art)
 
- {
 
- 	init();
 
- 	setType(Art);
 
- }
 
- // CArtifactInstance::CArtifactInstance(int aid)
 
- // {
 
- // 	init();
 
- // 	setType(VLC->arth->artifacts[aid]);
 
- // }
 
- void CArtifactInstance::setType( CArtifact *Art )
 
- {
 
- 	artType = Art;
 
- 	attachTo(Art);
 
- }
 
- std::string CArtifactInstance::nodeName() const
 
- {
 
- 	return "Artifact instance of " + (artType ? artType->Name() : std::string("uninitialized")) + " type";
 
- }
 
- CArtifactInstance * CArtifactInstance::createScroll( const CSpell *s)
 
- {
 
- 	CArtifactInstance *ret = new CArtifactInstance(VLC->arth->artifacts[1]);
 
- 	Bonus *b = new Bonus(Bonus::PERMANENT, Bonus::SPELL, Bonus::ARTIFACT_INSTANCE, -1, 1, s->id);
 
- 	ret->addNewBonus(b);
 
- 	return ret;
 
- }
 
- void CArtifactInstance::init()
 
- {
 
- 	id = -1;
 
- 	setNodeType(ARTIFACT_INSTANCE);
 
- }
 
- int CArtifactInstance::firstAvailableSlot(const CArtifactSet *h) const
 
- {
 
- 	BOOST_FOREACH(ui16 slot, artType->possibleSlots[h->bearerType()])
 
- 	{
 
- 		if(canBePutAt(h, slot)) //if(artType->fitsAt(h->artifWorn, slot))
 
- 		{
 
- 			//we've found a free suitable slot.
 
- 			return slot;
 
- 		}
 
- 	}
 
- 	//if haven't find proper slot, use backpack
 
- 	return firstBackpackSlot(h);
 
- }
 
- int CArtifactInstance::firstBackpackSlot(const CArtifactSet *h) const
 
- {
 
- 	if(!artType->isBig()) //discard big artifact
 
- 		return GameConstants::BACKPACK_START + h->artifactsInBackpack.size();
 
- 	return -1;
 
- }
 
- bool CArtifactInstance::canBePutAt(const ArtifactLocation al, bool assumeDestRemoved /*= false*/) const
 
- {
 
- 	return canBePutAt(al.getHolderArtSet(), al.slot, assumeDestRemoved);
 
- }
 
- bool CArtifactInstance::canBePutAt(const CArtifactSet *artSet, int slot, bool assumeDestRemoved /*= false*/) const
 
- {
 
- 	if(slot >= GameConstants::BACKPACK_START)
 
- 	{
 
- 		if(artType->isBig())
 
- 			return false;
 
- 		//TODO backpack limit
 
- 		return true;
 
- 	}
 
- 	if(!vstd::contains(artType->possibleSlots[artSet->bearerType()], slot))
 
- 		return false;
 
- 	return artSet->isPositionFree(slot, assumeDestRemoved);
 
- }
 
- void CArtifactInstance::putAt(ArtifactLocation al)
 
- {
 
- 	assert(canBePutAt(al));
 
- 	al.getHolderArtSet()->setNewArtSlot(al.slot, this, false);
 
- 	if(al.slot < GameConstants::BACKPACK_START)
 
- 		al.getHolderNode()->attachTo(this);
 
- }
 
- void CArtifactInstance::removeFrom(ArtifactLocation al)
 
- {
 
- 	assert(al.getHolderArtSet()->getArt(al.slot) == this);
 
- 	al.getHolderArtSet()->eraseArtSlot(al.slot);
 
- 	if(al.slot < GameConstants::BACKPACK_START)
 
- 		al.getHolderNode()->detachFrom(this);
 
- 	//TODO delete me?
 
- }
 
- bool CArtifactInstance::canBeDisassembled() const
 
- {
 
- 	return artType->constituents && artType->constituentOf->size();
 
- }
 
- std::vector<const CArtifact *> CArtifactInstance::assemblyPossibilities(const CArtifactSet *h) const
 
- {
 
- 	std::vector<const CArtifact *> ret;
 
- 	if(!artType->constituentOf //not a part of combined artifact
 
- 		|| artType->constituents) //combined artifact already: no combining of combined artifacts... for now.
 
- 		return ret;
 
- 	BOOST_FOREACH(ui32 possibleCombinedArt, *artType->constituentOf) 
 
- 	{
 
- 		const CArtifact * const artifact = VLC->arth->artifacts[possibleCombinedArt];
 
- 		assert(artifact->constituents);
 
- 		bool possible = true;
 
- 		BOOST_FOREACH(ui32 constituentID, *artifact->constituents) //check if all constituents are available
 
- 		{
 
- 			if(!h->hasArt(constituentID, true)) //constituent must be equipped
 
- 			{
 
- 				possible = false;
 
- 				break;
 
- 			}
 
- 		}
 
- 		if(possible)
 
- 			ret.push_back(artifact);
 
- 	}
 
- 	return ret;
 
- }
 
- void CArtifactInstance::move(ArtifactLocation src, ArtifactLocation dst)
 
- {
 
- 	removeFrom(src);
 
- 	putAt(dst);
 
- }
 
- CArtifactInstance * CArtifactInstance::createNewArtifactInstance(CArtifact *Art)
 
- {
 
- 	if(!Art->constituents)
 
- 		return new CArtifactInstance(Art);
 
- 	else
 
- 	{
 
- 		CCombinedArtifactInstance * ret = new CCombinedArtifactInstance(Art);
 
- 		ret->createConstituents();
 
- 		return ret;
 
- 	}
 
- }
 
- CArtifactInstance * CArtifactInstance::createNewArtifactInstance(int aid)
 
- {
 
- 	return createNewArtifactInstance(VLC->arth->artifacts[aid]);
 
- }
 
- void CArtifactInstance::deserializationFix()
 
- {
 
- 	setType(artType);
 
- }
 
- int CArtifactInstance::getGivenSpellID() const
 
- {
 
- 	const Bonus * b = getBonus(Selector::type(Bonus::SPELL));
 
- 	if(!b)
 
- 	{
 
- 		tlog3 << "Warning: " << nodeName() << " doesn't bear any spell!\n";
 
- 		return -1;
 
- 	}
 
- 	return b->subtype;
 
- }
 
- bool CArtifactInstance::isPart(const CArtifactInstance *supposedPart) const
 
- {
 
- 	return supposedPart == this;
 
- }
 
- bool CCombinedArtifactInstance::canBePutAt(const CArtifactSet *artSet, int slot, bool assumeDestRemoved /*= false*/) const 
 
- {
 
- 	bool canMainArtifactBePlaced = CArtifactInstance::canBePutAt(artSet, slot, assumeDestRemoved);
 
- 	if(!canMainArtifactBePlaced)
 
- 		return false; //no is no...
 
- 	if(slot >= GameConstants::BACKPACK_START)
 
- 		return true; //we can always remove combined art to the backapck
 
- 	assert(artType->constituents);
 
- 	std::vector<ConstituentInfo> constituentsToBePlaced = constituentsInfo; //we'll remove constituents from that list, as we find a suitable slot for them
 
- 	//it may be that we picked a combined artifact in hero screen (though technically it's still there) to move it
 
- 	//so we remove from the list all constituents that are already present on dst hero in the form of locks
 
- 	BOOST_FOREACH(const ConstituentInfo &constituent, constituentsInfo)
 
- 	{
 
- 		if(constituent.art == artSet->getArt(constituent.slot, false)) //no need to worry about locked constituent
 
- 			constituentsToBePlaced -= constituent;
 
- 	}
 
- 	//we iterate over all active slots and check if constituents fits them
 
- 	for (int i = 0; i < GameConstants::BACKPACK_START; i++)
 
- 	{
 
- 		for(std::vector<ConstituentInfo>::iterator art = constituentsToBePlaced.begin(); art != constituentsToBePlaced.end(); art++)
 
- 		{
 
- 			if(art->art->canBePutAt(artSet, i, i == slot)) // i == al.slot because we can remove already worn artifact only from that slot  that is our main destination
 
- 			{
 
- 				constituentsToBePlaced.erase(art);
 
- 				break;
 
- 			}
 
- 		}
 
- 	}
 
- 	return constituentsToBePlaced.empty();
 
- }
 
- bool CCombinedArtifactInstance::canBeDisassembled() const
 
- {
 
- 	return true;
 
- }
 
- CCombinedArtifactInstance::CCombinedArtifactInstance(CArtifact *Art)
 
- 	: CArtifactInstance(Art) //TODO: seems unued, but need to be written
 
- {
 
- }
 
- CCombinedArtifactInstance::CCombinedArtifactInstance()
 
- {
 
- }
 
- void CCombinedArtifactInstance::createConstituents()
 
- {
 
- 	assert(artType);
 
- 	assert(artType->constituents);
 
- 	BOOST_FOREACH(ui32 a, *artType->constituents)
 
- 	{
 
- 		addAsConstituent(CArtifactInstance::createNewArtifactInstance(a), -1);
 
- 	}
 
- }
 
- void CCombinedArtifactInstance::addAsConstituent(CArtifactInstance *art, int slot)
 
- {
 
- 	assert(vstd::contains(*artType->constituents, art->artType->id));
 
- 	assert(art->getParentNodes().size() == 1  &&  art->getParentNodes().front() == art->artType);
 
- 	constituentsInfo.push_back(ConstituentInfo(art, slot));
 
- 	attachTo(art);
 
- }
 
- void CCombinedArtifactInstance::putAt(ArtifactLocation al)
 
- {
 
- 	if(al.slot >= GameConstants::BACKPACK_START)
 
- 	{
 
- 		CArtifactInstance::putAt(al);
 
- 		BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
 
- 			ci.slot = -1;
 
- 	}
 
- 	else
 
- 	{
 
- 		CArtifactInstance *mainConstituent = figureMainConstituent(al); //it'll be replaced with combined artifact, not a lock
 
- 		CArtifactInstance::putAt(al); //puts combined art (this)
 
- 		BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
 
- 		{
 
- 			if(ci.art != mainConstituent)
 
- 			{
 
- 				const ArtifactLocation suggestedPos(al.artHolder, ci.slot);
 
- 				const bool inActiveSlot = vstd::isbetween(ci.slot, 0, GameConstants::BACKPACK_START);
 
- 				const bool suggestedPosValid = ci.art->canBePutAt(suggestedPos);
 
- 				int pos = -1;
 
- 				if(inActiveSlot  &&  suggestedPosValid) //there is a valid suggestion where to place lock 
 
- 					pos = ci.slot;
 
- 				else
 
- 					ci.slot = pos = ci.art->firstAvailableSlot(al.getHolderArtSet());
 
- 				assert(pos < GameConstants::BACKPACK_START);
 
- 				al.getHolderArtSet()->setNewArtSlot(pos, ci.art, true); //sets as lock
 
- 			}
 
- 			else
 
- 			{
 
- 				ci.slot = -1;
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CCombinedArtifactInstance::removeFrom(ArtifactLocation al)
 
- {
 
- 	if(al.slot >= GameConstants::BACKPACK_START)
 
- 	{
 
- 		CArtifactInstance::removeFrom(al);
 
- 	}
 
- 	else
 
- 	{
 
- 		BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
 
- 		{
 
- 			if(ci.slot >= 0)
 
- 			{
 
- 				al.getHolderArtSet()->eraseArtSlot(ci.slot);
 
- 				ci.slot = -1;
 
- 			}
 
- 			else
 
- 			{
 
- 				//main constituent
 
- 				CArtifactInstance::removeFrom(al);
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- CArtifactInstance * CCombinedArtifactInstance::figureMainConstituent(const ArtifactLocation al)
 
- {
 
- 	CArtifactInstance *mainConstituent = NULL; //it'll be replaced with combined artifact, not a lock
 
- 	BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
 
- 		if(ci.slot == al.slot)
 
- 			mainConstituent = ci.art;
 
- 	if(!mainConstituent)
 
- 	{
 
- 		BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
 
- 		{
 
- 			if(vstd::contains(ci.art->artType->possibleSlots[al.getHolderArtSet()->bearerType()], al.slot))
 
- 			{
 
- 				mainConstituent = ci.art;
 
- 			}
 
- 		}
 
- 	}
 
- 	return mainConstituent;
 
- }
 
- void CCombinedArtifactInstance::deserializationFix()
 
- {
 
- 	BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
 
- 		attachTo(ci.art);
 
- }
 
- bool CCombinedArtifactInstance::isPart(const CArtifactInstance *supposedPart) const
 
- {
 
- 	bool me = CArtifactInstance::isPart(supposedPart);
 
- 	if(me)
 
- 		return true;
 
- 	//check for constituents
 
- 	BOOST_FOREACH(const ConstituentInfo &constituent, constituentsInfo)
 
- 		if(constituent.art == supposedPart)
 
- 			return true;
 
- 	return false;
 
- }
 
- CCombinedArtifactInstance::ConstituentInfo::ConstituentInfo(CArtifactInstance *Art /*= NULL*/, ui16 Slot /*= -1*/)
 
- {
 
- 	art = Art;
 
- 	slot = Slot;
 
- }
 
- bool CCombinedArtifactInstance::ConstituentInfo::operator==(const ConstituentInfo &rhs) const
 
- {
 
- 	return art == rhs.art && slot == rhs.slot;
 
- }
 
- const CArtifactInstance* CArtifactSet::getArt(ui16 pos, bool excludeLocked /*= true*/) const
 
- {
 
- 	if(const ArtSlotInfo *si = getSlot(pos))
 
- 	{
 
- 		if(si->artifact && (!excludeLocked || !si->locked))
 
- 			return si->artifact;
 
- 	}
 
- 	return NULL;
 
- }
 
- CArtifactInstance* CArtifactSet::getArt(ui16 pos, bool excludeLocked /*= true*/)
 
- {
 
- 	return const_cast<CArtifactInstance*>((const_cast<const CArtifactSet*>(this))->getArt(pos, excludeLocked));
 
- }
 
- si32 CArtifactSet::getArtPos(int aid, bool onlyWorn /*= true*/) const
 
- {
 
- 	for(std::map<ui16, ArtSlotInfo>::const_iterator i = artifactsWorn.begin(); i != artifactsWorn.end(); i++)
 
- 		if(i->second.artifact->artType->id == aid)
 
- 			return i->first;
 
- 	if(onlyWorn)
 
- 		return -1;
 
- 	for(int i = 0; i < artifactsInBackpack.size(); i++)
 
- 		if(artifactsInBackpack[i].artifact->artType->id == aid)
 
- 			return GameConstants::BACKPACK_START + i;
 
- 	return -1;
 
- }
 
- si32 CArtifactSet::getArtPos(const CArtifactInstance *art) const
 
- {
 
- 	for(std::map<ui16, ArtSlotInfo>::const_iterator i = artifactsWorn.begin(); i != artifactsWorn.end(); i++)
 
- 		if(i->second.artifact == art)
 
- 			return i->first;
 
- 	for(int i = 0; i < artifactsInBackpack.size(); i++)
 
- 		if(artifactsInBackpack[i].artifact == art)
 
- 			return GameConstants::BACKPACK_START + i;
 
- 	return -1;
 
- }
 
- const CArtifactInstance * CArtifactSet::getArtByInstanceId(int artInstId) const
 
- {
 
- 	for(std::map<ui16, ArtSlotInfo>::const_iterator i = artifactsWorn.begin(); i != artifactsWorn.end(); i++)
 
- 		if(i->second.artifact->id == artInstId)
 
- 			return i->second.artifact;
 
- 	for(int i = 0; i < artifactsInBackpack.size(); i++)
 
- 		if(artifactsInBackpack[i].artifact->id == artInstId)
 
- 			return artifactsInBackpack[i].artifact;
 
- 	return NULL;
 
- }
 
- bool CArtifactSet::hasArt(ui32 aid, bool onlyWorn /*= false*/) const
 
- {
 
- 	return getArtPos(aid, onlyWorn) != -1;
 
- }
 
- const ArtSlotInfo * CArtifactSet::getSlot(ui16 pos) const
 
- {
 
- 	if(vstd::contains(artifactsWorn, pos))
 
- 		return &artifactsWorn[pos];
 
- 	if(pos >= ArtifactPosition::AFTER_LAST )
 
- 	{
 
- 		int backpackPos = (int)pos - GameConstants::BACKPACK_START;
 
- 		if(backpackPos < 0 || backpackPos >= artifactsInBackpack.size())
 
- 			return NULL;
 
- 		else
 
- 			return &artifactsInBackpack[backpackPos];
 
- 	}
 
- 	return NULL;
 
- }
 
- bool CArtifactSet::isPositionFree(ui16 pos, bool onlyLockCheck /*= false*/) const
 
- {
 
- 	if(const ArtSlotInfo *s = getSlot(pos))
 
- 		return (onlyLockCheck || !s->artifact) && !s->locked;
 
- 	return true; //no slot means not used
 
- }
 
- si32 CArtifactSet::getArtTypeId(ui16 pos) const
 
- {
 
- 	const CArtifactInstance * const a = getArt(pos);
 
- 	if(!a)
 
- 	{
 
- 		tlog2 << (dynamic_cast<const CGHeroInstance*>(this))->name << " has no artifact at " << pos << " (getArtTypeId)\n";
 
- 		return -1;
 
- 	}
 
- 	return a->artType->id;
 
- }
 
- CArtifactSet::~CArtifactSet()
 
- {
 
- }
 
- ArtSlotInfo & CArtifactSet::retreiveNewArtSlot(ui16 slot)
 
- {
 
- 	assert(!vstd::contains(artifactsWorn, slot));
 
- 	ArtSlotInfo &ret = slot < GameConstants::BACKPACK_START 
 
- 		? artifactsWorn[slot]
 
- 		: *artifactsInBackpack.insert(artifactsInBackpack.begin() + (slot - GameConstants::BACKPACK_START), ArtSlotInfo());
 
- 	return ret;
 
- }
 
- void CArtifactSet::setNewArtSlot(ui16 slot, CArtifactInstance *art, bool locked)
 
- {
 
- 	ArtSlotInfo &asi = retreiveNewArtSlot(slot);
 
- 	asi.artifact = art;
 
- 	asi.locked = locked;
 
- }
 
- void CArtifactSet::eraseArtSlot(ui16 slot)
 
- {
 
- 	if(slot < GameConstants::BACKPACK_START)
 
- 	{
 
- 		artifactsWorn.erase(slot);
 
- 	}
 
- 	else
 
- 	{
 
- 		slot -= GameConstants::BACKPACK_START;
 
- 		artifactsInBackpack.erase(artifactsInBackpack.begin() + slot);
 
- 	}
 
- }
 
- void CArtifactSet::artDeserializationFix(CBonusSystemNode *node)
 
- {
 
- 	for(bmap<ui16, ArtSlotInfo>::iterator i = artifactsWorn.begin(); i != artifactsWorn.end(); i++)
 
- 		if(i->second.artifact && !i->second.locked)
 
- 			node->attachTo(i->second.artifact);
 
- }
 
 
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