CMapGenOptions.cpp 13 KB

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  1. /*
  2. * CMapGenOptions.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMapGenOptions.h"
  12. #include "../mapping/CMap.h"
  13. #include "CRmgTemplateStorage.h"
  14. #include "CRmgTemplate.h"
  15. #include "../VCMI_Lib.h"
  16. #include "../CTownHandler.h"
  17. CMapGenOptions::CMapGenOptions() : width(CMapHeader::MAP_SIZE_MIDDLE), height(CMapHeader::MAP_SIZE_MIDDLE), hasTwoLevels(false),
  18. playerCount(RANDOM_SIZE), teamCount(RANDOM_SIZE), compOnlyPlayerCount(RANDOM_SIZE), compOnlyTeamCount(RANDOM_SIZE), humanPlayersCount(0),
  19. waterContent(EWaterContent::RANDOM), monsterStrength(EMonsterStrength::RANDOM), mapTemplate(nullptr)
  20. {
  21. resetPlayersMap();
  22. }
  23. si32 CMapGenOptions::getWidth() const
  24. {
  25. return width;
  26. }
  27. void CMapGenOptions::setWidth(si32 value)
  28. {
  29. assert(value >= 1);
  30. width = value;
  31. }
  32. si32 CMapGenOptions::getHeight() const
  33. {
  34. return height;
  35. }
  36. void CMapGenOptions::setHeight(si32 value)
  37. {
  38. assert(value >= 1);
  39. height = value;
  40. }
  41. bool CMapGenOptions::getHasTwoLevels() const
  42. {
  43. return hasTwoLevels;
  44. }
  45. void CMapGenOptions::setHasTwoLevels(bool value)
  46. {
  47. hasTwoLevels = value;
  48. }
  49. si8 CMapGenOptions::getPlayerCount() const
  50. {
  51. return playerCount;
  52. }
  53. void CMapGenOptions::setPlayerCount(si8 value)
  54. {
  55. assert((value >= 1 && value <= PlayerColor::PLAYER_LIMIT_I) || value == RANDOM_SIZE);
  56. playerCount = value;
  57. auto possibleCompPlayersCount = value;
  58. if (compOnlyPlayerCount > possibleCompPlayersCount)
  59. setCompOnlyPlayerCount(possibleCompPlayersCount);
  60. if (getPlayerCount() != RANDOM_SIZE && getCompOnlyPlayerCount() != RANDOM_SIZE)
  61. humanPlayersCount = getPlayerCount() - getCompOnlyPlayerCount();
  62. resetPlayersMap();
  63. }
  64. si8 CMapGenOptions::getHumanOnlyPlayerCount() const
  65. {
  66. return humanPlayersCount;
  67. }
  68. si8 CMapGenOptions::getTeamCount() const
  69. {
  70. return teamCount;
  71. }
  72. void CMapGenOptions::setTeamCount(si8 value)
  73. {
  74. assert(getPlayerCount() == RANDOM_SIZE || (value >= 0 && value < getPlayerCount()) || value == RANDOM_SIZE);
  75. teamCount = value;
  76. }
  77. si8 CMapGenOptions::getCompOnlyPlayerCount() const
  78. {
  79. return compOnlyPlayerCount;
  80. }
  81. void CMapGenOptions::setCompOnlyPlayerCount(si8 value)
  82. {
  83. assert(value == RANDOM_SIZE || (getPlayerCount() == RANDOM_SIZE || (value >= 0 && value <= getPlayerCount())));
  84. compOnlyPlayerCount = value;
  85. if (getPlayerCount() != RANDOM_SIZE && getCompOnlyPlayerCount() != RANDOM_SIZE)
  86. humanPlayersCount = getPlayerCount() - getCompOnlyPlayerCount();
  87. resetPlayersMap();
  88. }
  89. si8 CMapGenOptions::getCompOnlyTeamCount() const
  90. {
  91. return compOnlyTeamCount;
  92. }
  93. void CMapGenOptions::setCompOnlyTeamCount(si8 value)
  94. {
  95. assert(value == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE || (value >= 0 && value <= std::max(compOnlyPlayerCount - 1, 0)));
  96. compOnlyTeamCount = value;
  97. }
  98. EWaterContent::EWaterContent CMapGenOptions::getWaterContent() const
  99. {
  100. return waterContent;
  101. }
  102. void CMapGenOptions::setWaterContent(EWaterContent::EWaterContent value)
  103. {
  104. waterContent = value;
  105. }
  106. EMonsterStrength::EMonsterStrength CMapGenOptions::getMonsterStrength() const
  107. {
  108. return monsterStrength;
  109. }
  110. void CMapGenOptions::setMonsterStrength(EMonsterStrength::EMonsterStrength value)
  111. {
  112. monsterStrength = value;
  113. }
  114. void CMapGenOptions::resetPlayersMap()
  115. {
  116. std::map<PlayerColor, TFaction> rememberTownTypes;
  117. for (auto p : players)
  118. {
  119. auto town = p.second.getStartingTown();
  120. if (town != RANDOM_SIZE)
  121. rememberTownTypes[p.first] = town;
  122. }
  123. players.clear();
  124. int realPlayersCnt = humanPlayersCount;
  125. int realCompOnlyPlayersCnt = (compOnlyPlayerCount == RANDOM_SIZE) ? (PlayerColor::PLAYER_LIMIT_I - realPlayersCnt) : compOnlyPlayerCount;
  126. int totalPlayersLimit = realPlayersCnt + realCompOnlyPlayersCnt;
  127. if (getPlayerCount() == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE)
  128. totalPlayersLimit = static_cast<int>(PlayerColor::PLAYER_LIMIT_I);
  129. //FIXME: what happens with human players here?
  130. for(int color = 0; color < totalPlayersLimit; ++color)
  131. {
  132. CPlayerSettings player;
  133. auto pc = PlayerColor(color);
  134. player.setColor(pc);
  135. auto playerType = EPlayerType::AI;
  136. if ((getPlayerCount() != RANDOM_SIZE && color >= realPlayersCnt)
  137. || (compOnlyPlayerCount != RANDOM_SIZE && color >= (PlayerColor::PLAYER_LIMIT_I-compOnlyPlayerCount)))
  138. {
  139. playerType = EPlayerType::COMP_ONLY;
  140. }
  141. player.setPlayerType(playerType);
  142. players[pc] = player;
  143. if (vstd::contains(rememberTownTypes, pc))
  144. players[pc].setStartingTown(rememberTownTypes[pc]);
  145. }
  146. }
  147. const std::map<PlayerColor, CMapGenOptions::CPlayerSettings> & CMapGenOptions::getPlayersSettings() const
  148. {
  149. return players;
  150. }
  151. void CMapGenOptions::setStartingTownForPlayer(PlayerColor color, si32 town)
  152. {
  153. auto it = players.find(color);
  154. if(it == players.end()) assert(0);
  155. it->second.setStartingTown(town);
  156. }
  157. void CMapGenOptions::setPlayerTypeForStandardPlayer(PlayerColor color, EPlayerType::EPlayerType playerType)
  158. {
  159. assert(playerType != EPlayerType::COMP_ONLY);
  160. auto it = players.find(color);
  161. if(it == players.end()) assert(0);
  162. it->second.setPlayerType(playerType);
  163. }
  164. const CRmgTemplate * CMapGenOptions::getMapTemplate() const
  165. {
  166. return mapTemplate;
  167. }
  168. void CMapGenOptions::setMapTemplate(const CRmgTemplate * value)
  169. {
  170. mapTemplate = value;
  171. //TODO validate & adapt options according to template
  172. assert(0);
  173. }
  174. const std::map<std::string, CRmgTemplate *> & CMapGenOptions::getAvailableTemplates() const
  175. {
  176. return VLC->tplh->getTemplates();
  177. }
  178. void CMapGenOptions::finalize(CRandomGenerator & rand)
  179. {
  180. logGlobal->infoStream() << boost::format ("RMG settings: players %d, teams %d, computer players %d, computer teams %d, water %d, monsters %d")
  181. % (int)getPlayerCount() % (int)getTeamCount() % (int)getCompOnlyPlayerCount() % (int)getCompOnlyTeamCount() % (int)getWaterContent() % (int)getMonsterStrength();
  182. if(!mapTemplate)
  183. {
  184. mapTemplate = getPossibleTemplate(rand);
  185. }
  186. assert(mapTemplate);
  187. if (getPlayerCount() == RANDOM_SIZE)
  188. {
  189. auto possiblePlayers = mapTemplate->getPlayers().getNumbers();
  190. //ignore all non-randomized players, make sure these players will not be missing after roll
  191. possiblePlayers.erase(possiblePlayers.begin(), possiblePlayers.lower_bound(countHumanPlayers() + countCompOnlyPlayers()));
  192. assert(!possiblePlayers.empty());
  193. setPlayerCount (*RandomGeneratorUtil::nextItem(possiblePlayers, rand));
  194. updatePlayers();
  195. }
  196. if(teamCount == RANDOM_SIZE)
  197. {
  198. teamCount = rand.nextInt(getPlayerCount() - 1);
  199. if (teamCount == 1)
  200. teamCount = 0;
  201. }
  202. if(compOnlyPlayerCount == RANDOM_SIZE)
  203. {
  204. auto possiblePlayers = mapTemplate->getCpuPlayers().getNumbers();
  205. compOnlyPlayerCount = *RandomGeneratorUtil::nextItem(possiblePlayers, rand);
  206. updateCompOnlyPlayers();
  207. }
  208. if(compOnlyTeamCount == RANDOM_SIZE)
  209. {
  210. compOnlyTeamCount = rand.nextInt(std::max(compOnlyPlayerCount - 1, 0));
  211. }
  212. if(waterContent == EWaterContent::RANDOM)
  213. {
  214. waterContent = static_cast<EWaterContent::EWaterContent>(rand.nextInt(EWaterContent::NONE, EWaterContent::ISLANDS));
  215. }
  216. if(monsterStrength == EMonsterStrength::RANDOM)
  217. {
  218. monsterStrength = static_cast<EMonsterStrength::EMonsterStrength>(rand.nextInt(EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG));
  219. }
  220. assert (vstd::iswithin(waterContent, EWaterContent::NONE, EWaterContent::ISLANDS));
  221. assert (vstd::iswithin(monsterStrength, EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG));
  222. //rectangular maps are the future of gaming
  223. //setHeight(20);
  224. //setWidth(50);
  225. logGlobal->traceStream() << "Player config:";
  226. int humanPlayers = 0, cpuOnlyPlayers = 0, AIplayers = 0;
  227. for (auto player : players)
  228. {
  229. std::string playerType;
  230. switch (player.second.getPlayerType())
  231. {
  232. case EPlayerType::AI:
  233. playerType = "AI";
  234. AIplayers++;
  235. break;
  236. case EPlayerType::COMP_ONLY:
  237. playerType = "computer only";
  238. cpuOnlyPlayers++;
  239. break;
  240. case EPlayerType::HUMAN:
  241. playerType = "human only";
  242. humanPlayers++;
  243. break;
  244. default:
  245. assert(false);
  246. }
  247. logGlobal->traceStream() << boost::format("Player %d: %s") % player.second.getColor() % playerType;
  248. }
  249. setCompOnlyPlayerCount(cpuOnlyPlayers); //human players are set automaticlaly (?)
  250. logGlobal->infoStream() << boost::format("Final player config: %d total, %d cpu-only") % players.size() % (int)getCompOnlyPlayerCount();
  251. }
  252. void CMapGenOptions::updatePlayers()
  253. {
  254. // Remove AI players only from the end of the players map if necessary
  255. for(auto itrev = players.end(); itrev != players.begin();)
  256. {
  257. auto it = itrev;
  258. --it;
  259. if (players.size() == getPlayerCount()) break;
  260. if(it->second.getPlayerType() == EPlayerType::AI)
  261. {
  262. players.erase(it);
  263. }
  264. else
  265. {
  266. --itrev;
  267. }
  268. }
  269. }
  270. void CMapGenOptions::updateCompOnlyPlayers()
  271. {
  272. // Remove comp only players only from the end of the players map if necessary
  273. for(auto itrev = players.end(); itrev != players.begin();)
  274. {
  275. auto it = itrev;
  276. --it;
  277. if (players.size() <= getPlayerCount()) break;
  278. if(it->second.getPlayerType() == EPlayerType::COMP_ONLY)
  279. {
  280. players.erase(it);
  281. }
  282. else
  283. {
  284. --itrev;
  285. }
  286. }
  287. // Add some comp only players if necessary
  288. int compOnlyPlayersToAdd = getPlayerCount() - players.size();
  289. if (compOnlyPlayersToAdd < 0)
  290. {
  291. logGlobal->errorStream() << boost::format("Incorrect number of players to add. Requested players %d, current players %d") % playerCount % players.size();
  292. assert (compOnlyPlayersToAdd < 0);
  293. }
  294. for(int i = 0; i < compOnlyPlayersToAdd; ++i)
  295. {
  296. CPlayerSettings pSettings;
  297. pSettings.setPlayerType(EPlayerType::COMP_ONLY);
  298. pSettings.setColor(getNextPlayerColor());
  299. players[pSettings.getColor()] = pSettings;
  300. }
  301. }
  302. int CMapGenOptions::countHumanPlayers() const
  303. {
  304. return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
  305. {
  306. return pair.second.getPlayerType() == EPlayerType::HUMAN;
  307. }));
  308. }
  309. int CMapGenOptions::countCompOnlyPlayers() const
  310. {
  311. return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
  312. {
  313. return pair.second.getPlayerType() == EPlayerType::COMP_ONLY;
  314. }));
  315. }
  316. PlayerColor CMapGenOptions::getNextPlayerColor() const
  317. {
  318. for(PlayerColor i = PlayerColor(0); i < PlayerColor::PLAYER_LIMIT; i.advance(1))
  319. {
  320. if(!players.count(i))
  321. {
  322. return i;
  323. }
  324. }
  325. logGlobal->errorStream() << "Failed to get next player color";
  326. assert(false);
  327. return PlayerColor(0);
  328. }
  329. bool CMapGenOptions::checkOptions() const
  330. {
  331. assert(countHumanPlayers() > 0);
  332. if(mapTemplate)
  333. {
  334. return true;
  335. }
  336. else
  337. {
  338. CRandomGenerator gen;
  339. return getPossibleTemplate(gen) != nullptr;
  340. }
  341. }
  342. const CRmgTemplate * CMapGenOptions::getPossibleTemplate(CRandomGenerator & rand) const
  343. {
  344. // Find potential templates
  345. const auto & tpls = getAvailableTemplates();
  346. std::list<const CRmgTemplate *> potentialTpls;
  347. for(const auto & tplPair : tpls)
  348. {
  349. const auto & tpl = tplPair.second;
  350. CRmgTemplate::CSize tplSize(width, height, hasTwoLevels);
  351. if(tplSize >= tpl->getMinSize() && tplSize <= tpl->getMaxSize())
  352. {
  353. bool isPlayerCountValid = false;
  354. if (getPlayerCount() != RANDOM_SIZE)
  355. {
  356. if (tpl->getPlayers().isInRange(getPlayerCount()))
  357. isPlayerCountValid = true;
  358. }
  359. else
  360. {
  361. // Human players shouldn't be banned when playing with random player count
  362. auto playerNumbers = tpl->getPlayers().getNumbers();
  363. if(countHumanPlayers() <= *boost::min_element(playerNumbers))
  364. {
  365. isPlayerCountValid = true;
  366. }
  367. }
  368. if (isPlayerCountValid)
  369. {
  370. bool isCpuPlayerCountValid = false;
  371. if(compOnlyPlayerCount != RANDOM_SIZE)
  372. {
  373. if (tpl->getCpuPlayers().isInRange(compOnlyPlayerCount))
  374. isCpuPlayerCountValid = true;
  375. }
  376. else
  377. {
  378. isCpuPlayerCountValid = true;
  379. }
  380. if(isCpuPlayerCountValid)
  381. potentialTpls.push_back(tpl);
  382. }
  383. }
  384. }
  385. // Select tpl
  386. if(potentialTpls.empty())
  387. {
  388. return nullptr;
  389. }
  390. else
  391. {
  392. return *RandomGeneratorUtil::nextItem(potentialTpls, rand);
  393. }
  394. }
  395. CMapGenOptions::CPlayerSettings::CPlayerSettings() : color(0), startingTown(RANDOM_TOWN), playerType(EPlayerType::AI)
  396. {
  397. }
  398. PlayerColor CMapGenOptions::CPlayerSettings::getColor() const
  399. {
  400. return color;
  401. }
  402. void CMapGenOptions::CPlayerSettings::setColor(PlayerColor value)
  403. {
  404. assert(value >= PlayerColor(0) && value < PlayerColor::PLAYER_LIMIT);
  405. color = value;
  406. }
  407. si32 CMapGenOptions::CPlayerSettings::getStartingTown() const
  408. {
  409. return startingTown;
  410. }
  411. void CMapGenOptions::CPlayerSettings::setStartingTown(si32 value)
  412. {
  413. assert(value >= -1);
  414. if(value >= 0)
  415. {
  416. assert(value < static_cast<int>(VLC->townh->factions.size()));
  417. assert(VLC->townh->factions[value]->town != nullptr);
  418. }
  419. startingTown = value;
  420. }
  421. EPlayerType::EPlayerType CMapGenOptions::CPlayerSettings::getPlayerType() const
  422. {
  423. return playerType;
  424. }
  425. void CMapGenOptions::CPlayerSettings::setPlayerType(EPlayerType::EPlayerType value)
  426. {
  427. playerType = value;
  428. }