Ivan Savenko 955552488e - H3M parser will create objects that don't have data in map file via 11 anni fa
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CCampaignHandler.cpp 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits 11 anni fa
CCampaignHandler.h 89b89ff85d Bugfixing. Game seems to be working without major bugs. 11 anni fa
CMap.cpp a0689fa377 Refactoring of hoverText from objects: 11 anni fa
CMap.h 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits 11 anni fa
CMapEditManager.cpp 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits 11 anni fa
CMapEditManager.h d2fd71d087 Zone shapes & terrains work nicely. 11 anni fa
CMapInfo.cpp a1f545792b Compile fixes specific for VS 2012" 12 anni fa
CMapInfo.h a1f545792b Compile fixes specific for VS 2012" 12 anni fa
CMapService.cpp cd8a0c01e4 Data for campaign win/loss conditions. All campaigns should now have 12 anni fa
CMapService.h 7e02f6b670 Support for overriding victory/defeat conditions from h3m map or 12 anni fa
MapFormatH3M.cpp 955552488e - H3M parser will create objects that don't have data in map file via 11 anni fa
MapFormatH3M.h b2e8c92383 Cleanup: 11 anni fa
MapFormatJson.cpp 7f07a30d7d More fixes for map-specific crashes, fixes #1427 and #733 11 anni fa
MapFormatJson.h 7e02f6b670 Support for overriding victory/defeat conditions from h3m map or 12 anni fa