CaptureObjectsBehavior.cpp 5.2 KB

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  1. /*
  2. * CaptureObjectsBehavior.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "../VCAI.h"
  12. #include "../Engine/Nullkiller.h"
  13. #include "../Goals/Composition.h"
  14. #include "../Goals/ExecuteHeroChain.h"
  15. #include "CaptureObjectsBehavior.h"
  16. #include "../AIUtility.h"
  17. extern boost::thread_specific_ptr<CCallback> cb;
  18. extern boost::thread_specific_ptr<VCAI> ai;
  19. using namespace Goals;
  20. template <typename T>
  21. bool vectorEquals(const std::vector<T> & v1, const std::vector<T> & v2)
  22. {
  23. return vstd::contains_if(v1, [&](T o) -> bool
  24. {
  25. return vstd::contains(v2, o);
  26. });
  27. }
  28. std::string CaptureObjectsBehavior::toString() const
  29. {
  30. return "Capture objects";
  31. }
  32. bool CaptureObjectsBehavior::operator==(const CaptureObjectsBehavior & other) const
  33. {
  34. if(specificObjects != other.specificObjects)
  35. return false;
  36. if(specificObjects)
  37. return vectorEquals(objectsToCapture, other.objectsToCapture);
  38. return vectorEquals(objectTypes, other.objectTypes)
  39. && vectorEquals(objectSubTypes, other.objectSubTypes);
  40. }
  41. Goals::TGoalVec CaptureObjectsBehavior::getVisitGoals(const std::vector<AIPath> & paths, const CGObjectInstance * objToVisit)
  42. {
  43. Goals::TGoalVec tasks;
  44. tasks.reserve(paths.size());
  45. const AIPath * closestWay = nullptr;
  46. std::vector<ExecuteHeroChain *> waysToVisitObj;
  47. for(auto & path : paths)
  48. {
  49. tasks.push_back(sptr(Goals::Invalid()));
  50. #if AI_TRACE_LEVEL >= 2
  51. logAi->trace("Path found %s", path.toString());
  52. #endif
  53. if(ai->nullkiller->dangerHitMap->enemyCanKillOurHeroesAlongThePath(path))
  54. {
  55. #if AI_TRACE_LEVEL >= 2
  56. logAi->trace("Ignore path. Target hero can be killed by enemy. Our power %lld", path.heroArmy->getArmyStrength());
  57. #endif
  58. continue;
  59. }
  60. if(objToVisit && !shouldVisit(ai->nullkiller.get(), path.targetHero, objToVisit))
  61. continue;
  62. auto hero = path.targetHero;
  63. auto danger = path.getTotalDanger();
  64. if(ai->nullkiller->heroManager->getHeroRole(hero) == HeroRole::SCOUT && danger == 0 && path.exchangeCount > 1)
  65. continue;
  66. auto firstBlockedAction = path.getFirstBlockedAction();
  67. if(firstBlockedAction)
  68. {
  69. auto subGoal = firstBlockedAction->decompose(path.targetHero);
  70. #if AI_TRACE_LEVEL >= 2
  71. logAi->trace("Decomposing special action %s returns %s", firstBlockedAction->toString(), subGoal->toString());
  72. #endif
  73. if(!subGoal->invalid())
  74. {
  75. Composition composition;
  76. composition.addNext(ExecuteHeroChain(path, objToVisit));
  77. composition.addNext(subGoal);
  78. tasks[tasks.size() - 1] = sptr(composition);
  79. }
  80. continue;
  81. }
  82. auto isSafe = isSafeToVisit(hero, path.heroArmy, danger);
  83. #if AI_TRACE_LEVEL >= 2
  84. logAi->trace(
  85. "It is %s to visit %s by %s with army %lld, danger %lld and army loss %lld",
  86. isSafe ? "safe" : "not safe",
  87. objToVisit ? objToVisit->getObjectName() : path.targetTile().toString(),
  88. hero->name,
  89. path.getHeroStrength(),
  90. danger,
  91. path.getTotalArmyLoss());
  92. #endif
  93. if(isSafe)
  94. {
  95. auto newWay = new ExecuteHeroChain(path, objToVisit);
  96. TSubgoal sharedPtr;
  97. sharedPtr.reset(newWay);
  98. if(!closestWay || closestWay->movementCost() > path.movementCost())
  99. closestWay = &path;
  100. if(!ai->nullkiller->arePathHeroesLocked(path))
  101. {
  102. waysToVisitObj.push_back(newWay);
  103. tasks[tasks.size() - 1] = sharedPtr;
  104. }
  105. }
  106. }
  107. for(auto way : waysToVisitObj)
  108. {
  109. way->closestWayRatio
  110. = closestWay->movementCost() / way->getPath().movementCost();
  111. }
  112. return tasks;
  113. }
  114. Goals::TGoalVec CaptureObjectsBehavior::decompose() const
  115. {
  116. Goals::TGoalVec tasks;
  117. auto captureObjects = [&](const std::vector<const CGObjectInstance*> & objs) -> void{
  118. if(objs.empty())
  119. {
  120. return;
  121. }
  122. logAi->debug("Scanning objects, count %d", objs.size());
  123. for(auto objToVisit : objs)
  124. {
  125. if(!objectMatchesFilter(objToVisit))
  126. continue;
  127. #if AI_TRACE_LEVEL >= 1
  128. logAi->trace("Checking object %s, %s", objToVisit->getObjectName(), objToVisit->visitablePos().toString());
  129. #endif
  130. const int3 pos = objToVisit->visitablePos();
  131. auto paths = ai->nullkiller->pathfinder->getPathInfo(pos);
  132. std::vector<std::shared_ptr<ExecuteHeroChain>> waysToVisitObj;
  133. std::shared_ptr<ExecuteHeroChain> closestWay;
  134. #if AI_TRACE_LEVEL >= 1
  135. logAi->trace("Found %d paths", paths.size());
  136. #endif
  137. vstd::concatenate(tasks, getVisitGoals(paths, objToVisit));
  138. }
  139. vstd::erase_if(tasks, [](TSubgoal task) -> bool
  140. {
  141. return task->invalid();
  142. });
  143. };
  144. if(specificObjects)
  145. {
  146. captureObjects(objectsToCapture);
  147. }
  148. else if(objectTypes.size())
  149. {
  150. captureObjects(
  151. std::vector<const CGObjectInstance *>(
  152. ai->nullkiller->memory->visitableObjs.begin(),
  153. ai->nullkiller->memory->visitableObjs.end()));
  154. }
  155. else
  156. {
  157. captureObjects(ai->nullkiller->objectClusterizer->getNearbyObjects());
  158. if(tasks.empty())
  159. captureObjects(ai->nullkiller->objectClusterizer->getFarObjects());
  160. }
  161. return tasks;
  162. }
  163. bool CaptureObjectsBehavior::objectMatchesFilter(const CGObjectInstance * obj) const
  164. {
  165. if(objectTypes.size() && !vstd::contains(objectTypes, obj->ID.num))
  166. {
  167. return false;
  168. }
  169. if(objectSubTypes.size() && !vstd::contains(objectSubTypes, obj->subID))
  170. {
  171. return false;
  172. }
  173. return true;
  174. }