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							- #include "StdInc.h"
 
- #include "CSpellHandler.h"
 
- #include "CGeneralTextHandler.h"
 
- #include "Filesystem/CResourceLoader.h"
 
- #include "VCMI_Lib.h"
 
- #include "JsonNode.h"
 
- #include <cctype>
 
- #include "GameConstants.h"
 
- #include "BattleHex.h"
 
- /*
 
-  * CSpellHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- using namespace boost::assign;
 
- namespace SRSLPraserHelpers
 
- {
 
- 	static int XYToHex(int x, int y)
 
- 	{
 
- 		return x + 17 * y;
 
- 	}
 
- 	static int XYToHex(std::pair<int, int> xy)
 
- 	{
 
- 		return XYToHex(xy.first, xy.second);
 
- 	}
 
- 	static int hexToY(int battleFieldPosition)
 
- 	{
 
- 		return battleFieldPosition/17;
 
- 	}
 
- 	static int hexToX(int battleFieldPosition)
 
- 	{
 
- 		int pos = battleFieldPosition - hexToY(battleFieldPosition) * 17;
 
- 		return pos;
 
- 	}
 
- 	static std::pair<int, int> hexToPair(int battleFieldPosition)
 
- 	{
 
- 		return std::make_pair(hexToX(battleFieldPosition), hexToY(battleFieldPosition));
 
- 	}
 
- 	//moves hex by one hex in given direction
 
- 	//0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left
 
- 	static std::pair<int, int> gotoDir(int x, int y, int direction)
 
- 	{
 
- 		switch(direction)
 
- 		{
 
- 		case 0: //top left
 
- 			return std::make_pair(y%2 ? x-1 : x, y-1);
 
- 		case 1: //top right
 
- 			return std::make_pair(y%2 ? x : x+1, y-1);
 
- 		case 2:  //right
 
- 			return std::make_pair(x+1, y);
 
- 		case 3: //right bottom
 
- 			return std::make_pair(y%2 ? x : x+1, y+1);
 
- 		case 4: //left bottom
 
- 			return std::make_pair(y%2 ? x-1 : x, y+1);
 
- 		case 5: //left
 
- 			return std::make_pair(x-1, y);
 
- 		default:
 
- 			throw std::runtime_error("Disaster: wrong direction in SRSLPraserHelpers::gotoDir!\n");
 
- 		}
 
- 	}
 
- 	static std::pair<int, int> gotoDir(std::pair<int, int> xy, int direction)
 
- 	{
 
- 		return gotoDir(xy.first, xy.second, direction);
 
- 	}
 
- 	static bool isGoodHex(std::pair<int, int> xy)
 
- 	{
 
- 		return xy.first >=0 && xy.first < 17 && xy.second >= 0 && xy.second < 11;
 
- 	}
 
- 	//helper fonction for std::set<ui16> CSpell::rangeInHexes(unsigned int centralHex, ui8 schoolLvl ) const
 
- 	static std::set<ui16> getInRange(unsigned int center, int low, int high)
 
- 	{
 
- 		std::set<ui16> ret;
 
- 		if(low == 0)
 
- 		{
 
- 			ret.insert(center);
 
- 		}
 
- 		std::pair<int, int> mainPointForLayer[6]; //A, B, C, D, E, F points
 
- 		for(int b=0; b<6; ++b)
 
- 			mainPointForLayer[b] = hexToPair(center);
 
- 		for(int it=1; it<=high; ++it) //it - distance to the center
 
- 		{		
 
- 			for(int b=0; b<6; ++b)
 
- 				mainPointForLayer[b] = gotoDir(mainPointForLayer[b], b);
 
- 			if(it>=low)
 
- 			{
 
- 				std::pair<int, int> curHex;
 
- 				//adding lines (A-b, B-c, C-d, etc)
 
- 				for(int v=0; v<6; ++v)
 
- 				{
 
- 					curHex = mainPointForLayer[v];
 
- 					for(int h=0; h<it; ++h)
 
- 					{
 
- 						if(isGoodHex(curHex))
 
- 							ret.insert(XYToHex(curHex));
 
- 						curHex = gotoDir(curHex, (v+2)%6);
 
- 					}
 
- 				}
 
- 			} //if(it>=low)
 
- 		}
 
- 		return ret;
 
- 	}
 
- }
 
- using namespace SRSLPraserHelpers;
 
- CSpellHandler::CSpellHandler()
 
- {
 
- 	VLC->spellh = this;
 
- }
 
- std::vector<BattleHex> CSpell::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes) const
 
- {
 
- 	std::vector<BattleHex> ret;
 
- 	if(id == Spells::FIRE_WALL  ||  id == Spells::FORCE_FIELD)
 
- 	{
 
- 		//Special case - shape of obstacle depends on caster's side
 
- 		//TODO make it possible through spell_info config
 
- 		BattleHex::EDir firstStep, secondStep;
 
- 		if(side)
 
- 		{
 
- 			firstStep = BattleHex::TOP_LEFT;
 
- 			secondStep = BattleHex::TOP_RIGHT;
 
- 		}
 
- 		else
 
- 		{
 
- 			firstStep = BattleHex::TOP_RIGHT;
 
- 			secondStep = BattleHex::TOP_LEFT;
 
- 		}
 
- 		//Adds hex to the ret if it's valid. Otherwise sets output arg flag if given.
 
- 		auto addIfValid = [&](BattleHex hex)
 
- 		{
 
- 			if(hex.isValid())
 
- 				ret.push_back(hex);
 
- 			else if(outDroppedHexes)
 
- 				*outDroppedHexes = true;
 
- 		};
 
- 		ret.push_back(centralHex);
 
- 		addIfValid(centralHex.moveInDir(firstStep, false));
 
- 		if(schoolLvl >= 2) //advanced versions of fire wall / force field cotnains of 3 hexes
 
- 			addIfValid(centralHex.moveInDir(firstStep, false).moveInDir(secondStep, false));
 
- 		return ret;
 
- 	}
 
- 	std::string rng = range[schoolLvl] + ','; //copy + artificial comma for easier handling
 
- 	if(rng.size() >= 1 && rng[0] != 'X') //there is at lest one hex in range
 
- 	{
 
- 		std::string number1, number2;
 
- 		int beg, end;
 
- 		bool readingFirst = true;
 
- 		for(int it=0; it<rng.size(); ++it)
 
- 		{
 
- 			if( std::isdigit(rng[it]) ) //reading numer
 
- 			{
 
- 				if(readingFirst)
 
- 					number1 += rng[it];
 
- 				else
 
- 					number2 += rng[it];
 
- 			}
 
- 			else if(rng[it] == ',') //comma
 
- 			{
 
- 				//calculating variables
 
- 				if(readingFirst)
 
- 				{
 
- 					beg = atoi(number1.c_str());
 
- 					number1 = "";
 
- 				}
 
- 				else
 
- 				{
 
- 					end = atoi(number2.c_str());
 
- 					number2 = "";
 
- 				}
 
- 				//obtaining new hexes
 
- 				std::set<ui16> curLayer;
 
- 				if(readingFirst)
 
- 				{
 
- 					curLayer = getInRange(centralHex, beg, beg);
 
- 				}
 
- 				else
 
- 				{
 
- 					curLayer = getInRange(centralHex, beg, end);
 
- 					readingFirst = true;
 
- 				}
 
- 				//adding abtained hexes
 
- 				for(std::set<ui16>::iterator it = curLayer.begin(); it != curLayer.end(); ++it)
 
- 				{
 
- 					ret.push_back(*it);
 
- 				}
 
- 			}
 
- 			else if(rng[it] == '-') //dash
 
- 			{
 
- 				beg = atoi(number1.c_str());
 
- 				number1 = "";
 
- 				readingFirst = false;
 
- 			}
 
- 		}
 
- 	}
 
- 	//remove duplicates (TODO check if actually needed)
 
- 	range::unique(ret);
 
- 	return ret;
 
- }
 
- CSpell::ETargetType CSpell::getTargetType() const //TODO: parse these at game launch
 
- {
 
- 	if(attributes.find("CREATURE_TARGET_1") != std::string::npos
 
- 		|| attributes.find("CREATURE_TARGET_2") != std::string::npos)
 
- 		return CREATURE_EXPERT_MASSIVE;
 
- 	if(attributes.find("CREATURE_TARGET") != std::string::npos)
 
- 		return CREATURE;
 
- 	if(attributes.find("OBSTACLE_TARGET") != std::string::npos)
 
- 		return OBSTACLE;
 
- 	
 
- 	return NO_TARGET;
 
- }
 
- bool CSpell::isPositive() const
 
- {
 
- 	return positiveness == POSITIVE;
 
- }
 
- bool CSpell::isNegative() const
 
- {
 
- 	return positiveness == NEGATIVE;
 
- }
 
- bool CSpell::isRisingSpell() const
 
- {
 
- 	return vstd::contains(VLC->spellh->risingSpells, id);
 
- }
 
- bool CSpell::isDamageSpell() const
 
- {
 
- 	return vstd::contains(VLC->spellh->damageSpells, id);
 
- }
 
- bool DLL_LINKAGE isInScreenRange(const int3 ¢er, const int3 &pos)
 
- {
 
- 	int3 diff = pos - center;
 
- 	if(diff.x >= -9  &&  diff.x <= 9  &&  diff.y >= -8  &&  diff.y <= 8)
 
- 		return true;
 
- 	else
 
- 		return false;
 
- }
 
- CSpell * CSpellHandler::loadSpell(CLegacyConfigParser & parser)
 
- {
 
- 	CSpell * spell = new CSpell; //new currently being read spell
 
- 	spell->name    = parser.readString();
 
- 	spell->abbName = parser.readString();
 
- 	spell->level   = parser.readNumber();
 
- 	spell->earth   = parser.readString() == "x";
 
- 	spell->water   = parser.readString() == "x";
 
- 	spell->fire    = parser.readString() == "x";
 
- 	spell->air     = parser.readString() == "x";
 
- 	for (int i = 0; i < 4 ; i++)
 
- 		spell->costs.push_back(parser.readNumber());
 
- 	spell->power = parser.readNumber();
 
- 	for (int i = 0; i < 4 ; i++)
 
- 		spell->powers.push_back(parser.readNumber());
 
- 	for (int i = 0; i < 9 ; i++)
 
- 		spell->probabilities.push_back(parser.readNumber());
 
- 	for (int i = 0; i < 4 ; i++)
 
- 		spell->AIVals.push_back(parser.readNumber());
 
- 	for (int i = 0; i < 4 ; i++)
 
- 		spell->descriptions.push_back(parser.readString());
 
- 	spell->attributes = parser.readString();
 
- 	spell->mainEffectAnim = -1;
 
- 	return spell;
 
- }
 
- void CSpellHandler::loadSpells()
 
- {
 
- 	CLegacyConfigParser parser("DATA/SPTRAITS.TXT");
 
- 	for(int i=0; i<5; i++) // header
 
- 		parser.endLine();
 
- 	do //read adventure map spells
 
- 	{
 
- 		CSpell * spell = loadSpell(parser);
 
- 		spell->id = spells.size();
 
- 		spell->combatSpell = false;
 
- 		spell->creatureAbility = false;
 
- 		spells.push_back(spell);
 
- 	}
 
- 	while (parser.endLine() && !parser.isNextEntryEmpty());
 
- 	for(int i=0; i<3; i++)
 
- 		parser.endLine();
 
- 	do //read battle spells
 
- 	{
 
- 		CSpell * spell = loadSpell(parser);
 
- 		spell->id = spells.size();
 
- 		spell->combatSpell = true;
 
- 		spell->creatureAbility = false;
 
- 		spells.push_back(spell);
 
- 	}
 
- 	while (parser.endLine() && !parser.isNextEntryEmpty());
 
- 	for(int i=0; i<3; i++)
 
- 		parser.endLine();
 
- 	do //read creature abilities
 
- 	{
 
- 		CSpell * spell = loadSpell(parser);
 
- 		spell->id = spells.size();
 
- 		spell->combatSpell = true;
 
- 		spell->creatureAbility = true;
 
- 		spells.push_back(spell);
 
- 	}
 
- 	while (parser.endLine() && !parser.isNextEntryEmpty());
 
- 	boost::replace_first (spells[47]->attributes, "2", ""); // disrupting ray will now affect single creature
 
- 	//loading of additional spell traits
 
- 	const JsonNode config(ResourceID("config/spell_info.json"));
 
- 	BOOST_FOREACH(const JsonNode &spell, config["spells"].Vector())
 
- 	{
 
- 		//reading exact info
 
- 		int spellID = spell["id"].Float();
 
- 		CSpell *s = spells[spellID];
 
- 		s->positiveness = spell["effect"].Float();
 
- 		s->mainEffectAnim = spell["anim"].Float();
 
- 		s->range.resize(4);
 
- 		int idx = 0;
 
- 		BOOST_FOREACH(const JsonNode &range, spell["ranges"].Vector())
 
- 			s->range[idx++] = range.String();
 
- 		s->counteredSpells = spell["counters"].StdVector<TSpell>();
 
- 	}
 
- 	spells.push_back(spells[80]); //clone Acid Breath attributes for Acid Breath damage effect
 
- 	//forgetfulness needs to get targets automatically on expert level
 
- 	boost::replace_first(spells[61]->attributes, "CREATURE_TARGET", "CREATURE_TARGET_2"); //TODO: use flags instead?
 
- 	damageSpells += 11, 13, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 57, 77;
 
- 	risingSpells += 38, 39, 40;
 
- 	mindSpells += 50, 59, 60, 61, 62;
 
- }
 
 
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