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CScriptingModule.h 757 B

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  1. #pragma once
  2. #include "IGameEventsReceiver.h"
  3. #include "IGameCallback.h"
  4. /*
  5. * CScriptingModule.h, part of VCMI engine
  6. *
  7. * Authors: listed in file AUTHORS in main folder
  8. *
  9. * License: GNU General Public License v2.0 or later
  10. * Full text of license available in license.txt file, in main folder
  11. *
  12. */
  13. class CScriptingModule : public IGameEventsReceiver, public IBattleEventsReceiver
  14. {
  15. public:
  16. virtual void executeUserCommand(const std::string &cmd){};
  17. virtual void init(){}; //called upon the start of game (after map randomization, before first turn)
  18. virtual void giveActionCB(IGameEventRealizer *cb){};
  19. virtual void giveInfoCB(CPrivilagedInfoCallback *cb){};
  20. CScriptingModule(){}
  21. virtual ~CScriptingModule(){}
  22. };