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							- #ifndef __NETPACKS_H__
 
- #define __NETPACKS_H__
 
- #include "../global.h"
 
- #include "BattleAction.h"
 
- #include "HeroBonus.h"
 
- struct IPack
 
- {
 
- 	virtual ui16 getType()const = 0 ;
 
- 	//template<ui16 Type>
 
- 	//static bool isType(const IPack * ip)
 
- 	//{
 
- 	//	return Type == ip->getType();
 
- 	//}
 
- 	template<ui16 Type>
 
- 	static bool isType(IPack * ip)
 
- 	{
 
- 		return Type == ip->getType();
 
- 	}
 
- 	//template<ui16 Type>
 
- 	//static bool isType(const IPack & ip)
 
- 	//{
 
- 	//	return Type == ip.getType();
 
- 	//}
 
- };
 
- template <typename T> struct CPack
 
- 	:public IPack
 
- {
 
- 	ui16 type; 
 
- 	ui16 getType() const{return type;}
 
- 	T* This(){return static_cast<T*>(this);};
 
- };
 
- template <typename T> struct Query
 
- 	:public CPack<T>
 
- {
 
- 	ui32 id;
 
- };
 
- struct MetaString : public CPack<MetaString> //2001 helper for object scrips
 
- {
 
- 	std::vector<std::string> strings;
 
- 	std::vector<std::pair<ui8,ui32> > texts; //pairs<text handler type, text number>; types: 1 - generaltexthandler->all; 2 - objh->xtrainfo; 3 - objh->names; 4 - objh->restypes; 5 - arth->artifacts[id].name; 6 - generaltexth->arraytxt; 7 - creh->creatures[os->subID].namePl; 8 - objh->creGens; 9 - objh->mines[ID].first; 10 - objh->mines[ID].second; 11 - objh->advobtxt
 
- 	std::vector<si32> message;
 
- 	std::vector<std::string> replacements;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & strings & texts & message & replacements;
 
- 	}
 
- 	MetaString& operator<<(const std::pair<ui8,ui32> &txt)
 
- 	{
 
- 		message.push_back(-((si32)texts.size())-1);
 
- 		texts.push_back(txt);
 
- 		return *this;
 
- 	}
 
- 	MetaString& operator<<(const std::string &txt)
 
- 	{
 
- 		message.push_back(strings.size()+1);
 
- 		strings.push_back(txt);
 
- 		return *this;
 
- 	}
 
- 	void clear()
 
- 	{
 
- 		strings.clear();
 
- 		texts.clear();
 
- 		message.clear();
 
- 	}
 
- 	MetaString(){type = 2001;};
 
- }; 
 
- struct SetResources : public CPack<SetResources> //104
 
- {
 
- 	SetResources(){res.resize(RESOURCE_QUANTITY);type = 104;};
 
- 	ui8 player;
 
- 	std::vector<si32> res; //res[resid] => res amount
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & player & res;
 
- 	}
 
- };
 
- struct SetResource : public CPack<SetResource> //102
 
- {
 
- 	SetResource(){type = 102;};
 
- 	ui8 player, resid;
 
- 	si32 val;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & player & resid & val;
 
- 	}
 
- }; 
 
- struct SetPrimSkill : public CPack<SetPrimSkill> //105
 
- {
 
- 	SetPrimSkill(){type = 105;};
 
- 	ui8 abs; //0 - changes by value; 1 - sets to value
 
- 	si32 id;
 
- 	ui16 which, val;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & abs & id & which & val;
 
- 	}
 
- }; 
 
- struct SetSecSkill : public CPack<SetSecSkill> //106
 
- {
 
- 	SetSecSkill(){type = 106;};
 
- 	ui8 abs; //0 - changes by value; 1 - sets to value
 
- 	si32 id;
 
- 	ui16 which, val;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & abs & id & which & val;
 
- 	}
 
- }; 
 
- struct HeroVisitCastle : public CPack<HeroVisitCastle> //108
 
- {
 
- 	HeroVisitCastle(){flags=0;type = 108;};
 
- 	ui8 flags; //1 - start, 2 - garrison
 
- 	ui32 tid, hid;
 
- 	bool start() //if hero is entering castle (if false - leaving)
 
- 	{
 
- 		return flags & 1;
 
- 	}
 
- 	bool garrison() //if hero is entering/leaving garrison (if false - it's only visiting hero)
 
- 	{
 
- 		return flags & 2;
 
- 	}
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & flags & tid & hid;
 
- 	}
 
- }; 
 
- struct ChangeSpells : public CPack<ChangeSpells> //109
 
- {
 
- 	ChangeSpells(){type = 109;};
 
- 	ui8 learn; //1 - gives spell, 0 - takes
 
- 	ui32 hid;
 
- 	std::set<ui32> spells;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & learn & hid & spells;
 
- 	}
 
- }; 
 
- struct SetMana : public CPack<SetMana> //110
 
- {
 
- 	SetMana(){type = 110;};
 
- 	ui32 hid, val;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & val & hid;
 
- 	}
 
- }; 
 
- struct SetMovePoints : public CPack<SetMovePoints> //111
 
- {
 
- 	SetMovePoints(){type = 111;};
 
- 	ui32 hid, val;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & val & hid;
 
- 	}
 
- }; 
 
- struct FoWChange : public CPack<FoWChange> //112
 
- {
 
- 	FoWChange(){type = 112;};
 
- 	std::set<int3> tiles;
 
- 	ui8 player, mode; //mode==0 - hide, mode==1 - reveal
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & tiles & player;
 
- 	}
 
- }; 
 
- struct SetAvailableHeroes : public CPack<SetAvailableHeroes> //113
 
- {
 
- 	SetAvailableHeroes(){type = 113;flags=0;};
 
- 	ui8 player;
 
- 	si32 hid1, hid2;
 
- 	ui8 flags; //1 - reset army of hero1; 2 - reset army of hero 2
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & player & hid1 & hid2 & flags;
 
- 	}
 
- };
 
- struct GiveBonus :  public CPack<GiveBonus> //115
 
- {
 
- 	GiveBonus(){type = 115;};
 
- 	ui32 hid;
 
- 	HeroBonus bonus;
 
- 	MetaString bdescr;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & bonus & hid & bdescr;
 
- 	}
 
- };
 
- struct RemoveObject : public CPack<RemoveObject> //500
 
- {
 
- 	RemoveObject(){type = 500;};
 
- 	RemoveObject(si32 ID){id = ID;type = 500;};
 
- 	si32 id;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & id;
 
- 	}
 
- }; 
 
- struct TryMoveHero : public CPack<TryMoveHero> //501
 
- {
 
- 	TryMoveHero(){type = 501;};
 
- 	ui32 id, movePoints;
 
- 	ui8 result; //0 - failed; 1- succes -normal move; 2 - teleportation, 3 - instant jump
 
- 	int3 start, end;
 
- 	std::set<int3> fowRevealed; //revealed tiles
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & id & result & start & end & movePoints & fowRevealed;
 
- 	}
 
- }; 
 
- struct SetGarrisons : public CPack<SetGarrisons> //502
 
- {
 
- 	SetGarrisons(){type = 502;};
 
- 	std::map<ui32,CCreatureSet> garrs;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & garrs;
 
- 	}
 
- }; 
 
- struct NewStructures : public CPack<NewStructures> //504
 
- {
 
- 	NewStructures(){type = 504;};
 
- 	si32 tid;
 
- 	std::set<si32> bid;
 
- 	si16 builded; 
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & tid & bid & builded;
 
- 	}
 
- }; 
 
- struct SetAvailableCreatures : public CPack<SetAvailableCreatures> //506
 
- {
 
- 	SetAvailableCreatures(){type = 506;};
 
- 	si32 tid;
 
- 	std::map<si32,ui32> creatures;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & tid & creatures;
 
- 	}
 
- };  
 
- struct SetHeroesInTown : public CPack<SetHeroesInTown> //508
 
- {
 
- 	SetHeroesInTown(){type = 508;};
 
- 	si32 tid, visiting, garrison; //id of town, visiting hero, hero in garrison
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & tid & visiting & garrison;
 
- 	}
 
- };  
 
- struct SetHeroArtifacts : public CPack<SetHeroArtifacts> //509
 
- {
 
- 	SetHeroArtifacts(){type = 509;};
 
- 	si32 hid;
 
- 	std::vector<ui32> artifacts; //hero's artifacts from bag
 
- 	std::map<ui16,ui32> artifWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & hid & artifacts & artifWorn;
 
- 	}
 
- };  
 
- struct SetSelection : public CPack<SetSelection> //514
 
- {
 
- 	SetSelection(){type = 514;};
 
- 	ui8 player;
 
- 	ui32 id;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & id & player;
 
- 	}
 
- };  
 
- struct HeroRecruited : public CPack<HeroRecruited> //515
 
- {
 
- 	HeroRecruited(){type = 515;};
 
- 	si32 hid, tid; //subID of hero
 
- 	int3 tile;
 
- 	ui8 player;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & hid & tid & tile & player;
 
- 	}
 
- };  
 
- struct NewTurn : public CPack<NewTurn> //101
 
- {
 
- 	struct Hero
 
- 	{
 
- 		ui32 id, move, mana; //id is a general serial id
 
- 		template <typename Handler> void serialize(Handler &h, const int version)
 
- 		{
 
- 			h & id & move & mana;
 
- 		}
 
- 		bool operator<(const Hero&h)const{return id < h.id;}
 
- 	};
 
- 	std::set<Hero> heroes; //updates movement and mana points
 
- 	std::vector<SetResources> res;//resource list
 
- 	std::vector<SetAvailableCreatures> cres;//resource list
 
- 	ui32 day;
 
- 	bool resetBuilded;
 
- 	NewTurn(){type = 101;};
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & heroes & cres & res & day & resetBuilded;
 
- 	}
 
- }; 
 
- //struct SetStrInfo : public CPack<SetStrInfo> //503
 
- //{
 
- //	SetStrInfo(){type = 503;};
 
- //	SetAvailableCreatures sac;
 
- //
 
- //	template <typename Handler> void serialize(Handler &h, const int version)
 
- //	{
 
- //		h & sac;
 
- //	}
 
- //};  
 
- struct Component : public CPack<Component> //2002 helper for object scrips informations
 
- {
 
- 	ui16 id, subtype; //ids: 0 - primskill; 1 - secskill; 2 - resource; 3 - creature; 4 - artifact; 5 - experience (sub==0 exp points; sub==1 levels)
 
- 	si32 val; // + give; - take
 
- 	si16 when; // 0 - now; +x - within x days; -x - per x days
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & id & subtype & val & when;
 
- 	}
 
- 	Component(){type = 2002;};
 
- 	Component(ui16 Type, ui16 Subtype, si32 Val, si16 When):id(Type),subtype(Subtype),val(Val),when(When){type = 2002;};
 
- };
 
- struct InfoWindow : public CPack<InfoWindow> //103  - displays simple info window
 
- {
 
- 	MetaString text;
 
- 	std::vector<Component> components;
 
- 	ui8 player;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & text & components & player;
 
- 	}
 
- 	InfoWindow(){type = 103;};
 
- };
 
- struct SetObjectProperty : public CPack<SetObjectProperty>//1001
 
- {
 
- 	ui32 id;
 
- 	ui8 what; //1 - owner; 2 - blockvis
 
- 	ui32 val;
 
- 	SetObjectProperty(){type = 1001;};
 
- 	SetObjectProperty(ui32 ID, ui8 What, ui32 Val):id(ID),what(What),val(Val){type = 1001;};
 
- 	
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & id & what & val;
 
- 	}
 
- };
 
- struct SetHoverName : public CPack<SetHoverName>//1002
 
- {
 
- 	ui32 id;
 
- 	MetaString name;
 
- 	SetHoverName(){type = 1002;};
 
- 	SetHoverName(ui32 ID, MetaString& Name):id(ID),name(Name){type = 1002;};
 
- 	
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & id & name;
 
- 	}
 
- };
 
- struct HeroLevelUp : public Query<HeroLevelUp>//2000
 
- {
 
- 	si32 heroid;
 
- 	ui8 primskill, level;
 
- 	std::vector<ui16> skills;
 
- 	HeroLevelUp(){type = 2000;};
 
- 	
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & id & heroid & primskill & level & skills;
 
- 	}
 
- };
 
- struct SelectionDialog : public Query<SelectionDialog>//2001
 
- {
 
- 	MetaString text;
 
- 	std::vector<Component> components;
 
- 	ui8 player;
 
- 	SelectionDialog(){type = 2001;};
 
- 	
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & id & text & components & player;
 
- 	}
 
- };
 
- struct YesNoDialog : public Query<YesNoDialog>//2002
 
- {
 
- 	MetaString text;
 
- 	std::vector<Component> components;
 
- 	ui8 player;
 
- 	YesNoDialog(){type = 2002;};
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & id & text & components & player;
 
- 	}
 
- };
 
- struct BattleInfo;
 
- struct BattleStart : public CPack<BattleStart>//3000
 
- {
 
- 	BattleInfo * info;
 
- 	BattleStart(){type = 3000;};
 
- 	
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & info;
 
- 	}
 
- };
 
- struct BattleNextRound : public CPack<BattleNextRound>//3001
 
- {
 
- 	si32 round;
 
- 	BattleNextRound(){type = 3001;};
 
- 	
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & round;
 
- 	}
 
- };
 
- struct BattleSetActiveStack : public CPack<BattleSetActiveStack>//3002
 
- {
 
- 	ui32 stack;
 
- 	BattleSetActiveStack(){type = 3002;};
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & stack;
 
- 	}
 
- };
 
- struct BattleResult : public CPack<BattleResult>//3003
 
- {
 
- 	ui8 result; //0 - normal victory; 1 - escape; 2 - surrender
 
- 	ui8 winner; //0 - attacker, 1 - defender, [2 - draw (should be possible?)]
 
- 	std::set<std::pair<ui32,si32> > casualties[2]; //first => casualties of attackers - set of pairs crid<>number
 
- 	ui32 exp[2]; //exp for attacker and defender
 
- 	std::set<ui32> artifacts; //artifacts taken from loser to winner
 
- 	BattleResult(){type = 3003;};
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & result & winner & casualties[0] & casualties[1] & exp & artifacts;
 
- 	}
 
- };
 
- struct BattleStackMoved : public CPack<BattleStackMoved>//3004
 
- {
 
- 	ui32 stack, tile;
 
- 	BattleStackMoved(){type = 3004;};
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & stack & tile;
 
- 	}
 
- };
 
- struct BattleStackAttacked : public CPack<BattleStackAttacked>//3005
 
- {
 
- 	ui32 stackAttacked;
 
- 	ui32 newAmount, newHP, killedAmount, damageAmount;
 
- 	ui8 flags; //1 - is stack killed; 2 - is there special effect to be shown; 4 - lucky hit
 
- 	ui32 effect; //set only if flag 2 is present
 
- 	BattleStackAttacked(){flags = 0; type = 3005;};
 
- 	bool killed() //if target stack was killed
 
- 	{
 
- 		return flags & 1;
 
- 	}
 
- 	bool isEffect() //if target stack was killed
 
- 	{
 
- 		return flags & 2;
 
- 	}
 
- 	bool lucky()
 
- 	{
 
- 		return flags & 4;
 
- 	}
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & stackAttacked & newAmount & newHP & flags & killedAmount & damageAmount & effect;
 
- 	}
 
- };
 
- struct BattleAttack : public CPack<BattleAttack>//3006
 
- {
 
- 	BattleStackAttacked bsa;
 
- 	ui32 stackAttacking;
 
- 	ui8 flags;
 
- 	BattleAttack(){flags = 0; type = 3006;};
 
- 	bool shot()//distance attack - decrease number of shots
 
- 	{
 
- 		return flags & 1;
 
- 	}
 
- 	bool counter()//is it counterattack?
 
- 	{
 
- 		return flags & 2;
 
- 	}
 
- 	bool killed() //if target stack was killed
 
- 	{
 
- 		return bsa.killed();
 
- 	}
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & bsa & stackAttacking & flags;
 
- 	}
 
- };
 
- struct StartAction : public CPack<StartAction>//3007
 
- {
 
- 	BattleAction ba;
 
- 	StartAction(){type = 3007;};
 
- 	StartAction(const BattleAction &act){ba = act; type = 3007;};
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & ba;
 
- 	}
 
- };
 
- struct SpellCasted : public CPack<SpellCasted>//3009
 
- {
 
- 	ui8 side; //which hero casted spell: 0 - attacker, 1 - defender
 
- 	ui32 id;
 
- 	ui8 skill;
 
- 	ui16 tile; //destination tile (may not be set in some global/mass spells
 
- 	SpellCasted(){type = 3009;};
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & side & id & skill & tile;
 
- 	}
 
- };
 
- struct SetStackEffect : public CPack<SetStackEffect> //3010
 
- {
 
- 	ui32 stack;
 
- 	CStack::StackEffect effect;
 
- 	SetStackEffect(){type = 3010;};
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & stack & effect;
 
- 	}
 
- };
 
- struct ShowInInfobox : public CPack<ShowInInfobox> //107
 
- {
 
- 	ShowInInfobox(){type = 107;};
 
- 	ui8 player;
 
- 	Component c;
 
- 	MetaString text;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & player & c & text;
 
- 	}
 
- };
 
- #endif //__NETPACKS_H__
 
 
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