CHeroWindow.cpp 15 KB

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  1. /*
  2. * CHeroWindow.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CHeroWindow.h"
  12. #include "CCreatureWindow.h"
  13. #include "CKingdomInterface.h"
  14. #include "GUIClasses.h"
  15. #include "../CGameInfo.h"
  16. #include "../CPlayerInterface.h"
  17. #include "../gui/CGuiHandler.h"
  18. #include "../gui/TextAlignment.h"
  19. #include "../gui/Shortcut.h"
  20. #include "../gui/WindowHandler.h"
  21. #include "../widgets/MiscWidgets.h"
  22. #include "../widgets/CComponent.h"
  23. #include "../widgets/TextControls.h"
  24. #include "../widgets/Buttons.h"
  25. #include "../render/CAnimation.h"
  26. #include "../../CCallback.h"
  27. #include "../lib/ArtifactUtils.h"
  28. #include "../lib/CArtHandler.h"
  29. #include "../lib/CConfigHandler.h"
  30. #include "../lib/CGeneralTextHandler.h"
  31. #include "../lib/CHeroHandler.h"
  32. #include "../lib/CSkillHandler.h"
  33. #include "../lib/mapObjects/CGHeroInstance.h"
  34. #include "../lib/NetPacksBase.h"
  35. TConstBonusListPtr CHeroWithMaybePickedArtifact::getAllBonuses(const CSelector & selector, const CSelector & limit, const CBonusSystemNode * root, const std::string & cachingStr) const
  36. {
  37. TBonusListPtr out(new BonusList());
  38. TConstBonusListPtr heroBonuses = hero->getAllBonuses(selector, limit, hero, cachingStr);
  39. TConstBonusListPtr bonusesFromPickedUpArtifact;
  40. const auto pickedArtInst = cww->getPickedArtifact();
  41. if(pickedArtInst)
  42. bonusesFromPickedUpArtifact = pickedArtInst->getAllBonuses(selector, limit, hero);
  43. else
  44. bonusesFromPickedUpArtifact = TBonusListPtr(new BonusList());
  45. for(const auto & b : *heroBonuses)
  46. out->push_back(b);
  47. for(const auto & b : *bonusesFromPickedUpArtifact)
  48. *out -= b;
  49. return out;
  50. }
  51. int64_t CHeroWithMaybePickedArtifact::getTreeVersion() const
  52. {
  53. return hero->getTreeVersion(); //this assumes that hero and artifact belongs to main bonus tree
  54. }
  55. si32 CHeroWithMaybePickedArtifact::manaLimit() const
  56. {
  57. //TODO: reduplicate code with CGHeroInstance
  58. return si32(getPrimSkillLevel(PrimarySkill::KNOWLEDGE) * (valOfBonuses(BonusType::MANA_PER_KNOWLEDGE)));
  59. }
  60. const IBonusBearer * CHeroWithMaybePickedArtifact::getBonusBearer() const
  61. {
  62. return this;
  63. }
  64. FactionID CHeroWithMaybePickedArtifact::getFaction() const
  65. {
  66. return hero->getFaction();
  67. }
  68. CHeroWithMaybePickedArtifact::CHeroWithMaybePickedArtifact(CWindowWithArtifacts * Cww, const CGHeroInstance * Hero)
  69. : hero(Hero), cww(Cww)
  70. {
  71. }
  72. void CHeroSwitcher::clickPressed(const Point & cursorPosition)
  73. {
  74. //TODO: do not recreate window
  75. if (false)
  76. {
  77. owner->update(hero, true);
  78. }
  79. else
  80. {
  81. const CGHeroInstance * buf = hero;
  82. GH.windows().popWindows(1);
  83. GH.windows().createAndPushWindow<CHeroWindow>(buf);
  84. }
  85. }
  86. CHeroSwitcher::CHeroSwitcher(CHeroWindow * owner_, Point pos_, const CGHeroInstance * hero_)
  87. : CIntObject(LCLICK),
  88. owner(owner_),
  89. hero(hero_)
  90. {
  91. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  92. pos += pos_;
  93. image = std::make_shared<CAnimImage>("PortraitsSmall", hero->portrait);
  94. pos.w = image->pos.w;
  95. pos.h = image->pos.h;
  96. }
  97. CHeroWindow::CHeroWindow(const CGHeroInstance * hero)
  98. : CStatusbarWindow(PLAYER_COLORED, "HeroScr4"),
  99. heroWArt(this, hero)
  100. {
  101. auto & heroscrn = CGI->generaltexth->heroscrn;
  102. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  103. curHero = hero;
  104. banner = std::make_shared<CAnimImage>("CREST58", LOCPLINT->playerID.getNum(), 0, 606, 8);
  105. name = std::make_shared<CLabel>(190, 38, EFonts::FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW);
  106. title = std::make_shared<CLabel>(190, 65, EFonts::FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
  107. statusbar = CGStatusBar::create(7, 559, "ADROLLVR.bmp", 660);
  108. quitButton = std::make_shared<CButton>(Point(609, 516), "hsbtns.def", CButton::tooltip(heroscrn[17]), [=](){ close(); }, EShortcut::GLOBAL_RETURN);
  109. dismissLabel = std::make_shared<CTextBox>(CGI->generaltexth->jktexts[8], Rect(370, 430, 65, 35), 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
  110. dismissButton = std::make_shared<CButton>(Point(454, 429), "hsbtns2.def", CButton::tooltip(heroscrn[28]), [=](){ dismissCurrent(); }, EShortcut::HERO_DISMISS);
  111. questlogLabel = std::make_shared<CTextBox>(CGI->generaltexth->jktexts[9], Rect(510, 430, 65, 35), 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
  112. questlogButton = std::make_shared<CButton>(Point(314, 429), "hsbtns4.def", CButton::tooltip(heroscrn[0]), [=](){ LOCPLINT->showQuestLog(); }, EShortcut::ADVENTURE_QUEST_LOG);
  113. formations = std::make_shared<CToggleGroup>(0);
  114. formations->addToggle(0, std::make_shared<CToggleButton>(Point(481, 483), "hsbtns6.def", std::make_pair(heroscrn[23], heroscrn[29]), 0, EShortcut::HERO_TIGHT_FORMATION));
  115. formations->addToggle(1, std::make_shared<CToggleButton>(Point(481, 519), "hsbtns7.def", std::make_pair(heroscrn[24], heroscrn[30]), 0, EShortcut::HERO_LOOSE_FORMATION));
  116. if(hero->commander)
  117. {
  118. commanderButton = std::make_shared<CButton>(Point(317, 18), "buttons/commander", CButton::tooltipLocalized("vcmi.heroWindow.openCommander"), [&](){ commanderWindow(); }, EShortcut::HERO_COMMANDER);
  119. }
  120. //right list of heroes
  121. for(int i=0; i < std::min(LOCPLINT->cb->howManyHeroes(false), 8); i++)
  122. heroList.push_back(std::make_shared<CHeroSwitcher>(this, Point(612, 87 + i * 54), LOCPLINT->cb->getHeroBySerial(i, false)));
  123. //areas
  124. portraitArea = std::make_shared<LRClickableAreaWText>(Rect(18, 18, 58, 64));
  125. portraitImage = std::make_shared<CAnimImage>("PortraitsLarge", 0, 0, 19, 19);
  126. for(int v = 0; v < GameConstants::PRIMARY_SKILLS; ++v)
  127. {
  128. auto area = std::make_shared<LRClickableAreaWTextComp>(Rect(30 + 70 * v, 109, 42, 64), CComponent::primskill);
  129. area->text = CGI->generaltexth->arraytxt[2+v];
  130. area->type = v;
  131. area->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % CGI->generaltexth->primarySkillNames[v]);
  132. primSkillAreas.push_back(area);
  133. auto value = std::make_shared<CLabel>(53 + 70 * v, 166, FONT_SMALL, ETextAlignment::CENTER);
  134. primSkillValues.push_back(value);
  135. }
  136. auto primSkills = std::make_shared<CAnimation>("PSKIL42");
  137. primSkills->preload();
  138. primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 0, 0, 32, 111));
  139. primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 1, 0, 102, 111));
  140. primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 2, 0, 172, 111));
  141. primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 3, 0, 162, 230));
  142. primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 4, 0, 20, 230));
  143. primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 5, 0, 242, 111));
  144. specImage = std::make_shared<CAnimImage>("UN44", 0, 0, 18, 180);
  145. specArea = std::make_shared<LRClickableAreaWText>(Rect(18, 180, 136, 42), CGI->generaltexth->heroscrn[27]);
  146. specName = std::make_shared<CLabel>(69, 205);
  147. expArea = std::make_shared<LRClickableAreaWText>(Rect(18, 228, 136, 42), CGI->generaltexth->heroscrn[9]);
  148. morale = std::make_shared<MoraleLuckBox>(true, Rect(175, 179, 53, 45));
  149. luck = std::make_shared<MoraleLuckBox>(false, Rect(233, 179, 53, 45));
  150. spellPointsArea = std::make_shared<LRClickableAreaWText>(Rect(162,228, 136, 42), CGI->generaltexth->heroscrn[22]);
  151. expValue = std::make_shared<CLabel>(68, 252);
  152. manaValue = std::make_shared<CLabel>(211, 252);
  153. auto secSkills = std::make_shared<CAnimation>("SECSKILL");
  154. for(int i = 0; i < std::min<size_t>(hero->secSkills.size(), 8u); ++i)
  155. {
  156. Rect r = Rect(i%2 == 0 ? 18 : 162, 276 + 48 * (i/2), 136, 42);
  157. secSkillAreas.push_back(std::make_shared<LRClickableAreaWTextComp>(r, CComponent::secskill));
  158. secSkillImages.push_back(std::make_shared<CAnimImage>(secSkills, 0, 0, r.x, r.y));
  159. int x = (i % 2) ? 212 : 68;
  160. int y = 280 + 48 * (i/2);
  161. secSkillValues.push_back(std::make_shared<CLabel>(x, y, FONT_SMALL, ETextAlignment::TOPLEFT));
  162. secSkillNames.push_back(std::make_shared<CLabel>(x, y+20, FONT_SMALL, ETextAlignment::TOPLEFT));
  163. }
  164. // various texts
  165. labels.push_back(std::make_shared<CLabel>(52, 99, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[1]));
  166. labels.push_back(std::make_shared<CLabel>(123, 99, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[2]));
  167. labels.push_back(std::make_shared<CLabel>(193, 99, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[3]));
  168. labels.push_back(std::make_shared<CLabel>(262, 99, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[4]));
  169. labels.push_back(std::make_shared<CLabel>(69, 183, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->jktexts[5]));
  170. labels.push_back(std::make_shared<CLabel>(69, 232, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->jktexts[6]));
  171. labels.push_back(std::make_shared<CLabel>(213, 232, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->jktexts[7]));
  172. update(hero);
  173. }
  174. void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded)
  175. {
  176. auto & heroscrn = CGI->generaltexth->heroscrn;
  177. if(!hero) //something strange... no hero? it shouldn't happen
  178. {
  179. logGlobal->error("Set nullptr hero? no way...");
  180. return;
  181. }
  182. assert(hero == curHero);
  183. name->setText(curHero->getNameTranslated());
  184. title->setText((boost::format(CGI->generaltexth->allTexts[342]) % curHero->level % curHero->type->heroClass->getNameTranslated()).str());
  185. specArea->text = curHero->type->getSpecialtyDescriptionTranslated();
  186. specImage->setFrame(curHero->type->imageIndex);
  187. specName->setText(curHero->type->getSpecialtyNameTranslated());
  188. tacticsButton = std::make_shared<CToggleButton>(Point(539, 483), "hsbtns8.def", std::make_pair(heroscrn[26], heroscrn[31]), 0, EShortcut::HERO_TOGGLE_TACTICS);
  189. tacticsButton->addHoverText(CButton::HIGHLIGHTED, CGI->generaltexth->heroscrn[25]);
  190. dismissButton->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->heroscrn[16]) % curHero->getNameTranslated() % curHero->type->heroClass->getNameTranslated()));
  191. portraitArea->hoverText = boost::str(boost::format(CGI->generaltexth->allTexts[15]) % curHero->getNameTranslated() % curHero->type->heroClass->getNameTranslated());
  192. portraitArea->text = curHero->getBiographyTranslated();
  193. portraitImage->setFrame(curHero->portrait);
  194. {
  195. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  196. if(!garr)
  197. {
  198. std::string helpBox = heroscrn[32];
  199. boost::algorithm::replace_first(helpBox, "%s", CGI->generaltexth->allTexts[43]);
  200. garr = std::make_shared<CGarrisonInt>(15, 485, 8, Point(), curHero);
  201. auto split = std::make_shared<CButton>(Point(539, 519), "hsbtns9.def", CButton::tooltip(CGI->generaltexth->allTexts[256], helpBox), [&](){ garr->splitClick(); });
  202. garr->addSplitBtn(split);
  203. }
  204. if(!arts)
  205. {
  206. arts = std::make_shared<CArtifactsOfHeroMain>(Point(-65, -8));
  207. arts->setHero(curHero);
  208. addSet(arts);
  209. }
  210. int serial = LOCPLINT->cb->getHeroSerial(curHero, false);
  211. listSelection.reset();
  212. if(serial >= 0)
  213. listSelection = std::make_shared<CPicture>("HPSYYY", 612, 33 + serial * 54);
  214. }
  215. //primary skills support
  216. for(size_t g=0; g<primSkillAreas.size(); ++g)
  217. {
  218. primSkillAreas[g]->bonusValue = heroWArt.getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(g));
  219. primSkillValues[g]->setText(std::to_string(primSkillAreas[g]->bonusValue));
  220. }
  221. //secondary skills support
  222. for(size_t g=0; g< secSkillAreas.size(); ++g)
  223. {
  224. int skill = curHero->secSkills[g].first;
  225. int level = curHero->getSecSkillLevel(SecondarySkill(curHero->secSkills[g].first));
  226. std::string skillName = CGI->skillh->getByIndex(skill)->getNameTranslated();
  227. std::string skillValue = CGI->generaltexth->levels[level-1];
  228. secSkillAreas[g]->type = skill;
  229. secSkillAreas[g]->bonusValue = level;
  230. secSkillAreas[g]->text = CGI->skillh->getByIndex(skill)->getDescriptionTranslated(level);
  231. secSkillAreas[g]->hoverText = boost::str(boost::format(heroscrn[21]) % skillValue % skillName);
  232. secSkillImages[g]->setFrame(skill*3 + level + 2);
  233. secSkillNames[g]->setText(skillName);
  234. secSkillValues[g]->setText(skillValue);
  235. }
  236. std::ostringstream expstr;
  237. expstr << curHero->exp;
  238. expValue->setText(expstr.str());
  239. std::ostringstream manastr;
  240. manastr << curHero->mana << '/' << heroWArt.manaLimit();
  241. manaValue->setText(manastr.str());
  242. //printing experience - original format does not support ui64
  243. expArea->text = CGI->generaltexth->allTexts[2];
  244. boost::replace_first(expArea->text, "%d", std::to_string(curHero->level));
  245. boost::replace_first(expArea->text, "%d", std::to_string(CGI->heroh->reqExp(curHero->level+1)));
  246. boost::replace_first(expArea->text, "%d", std::to_string(curHero->exp));
  247. //printing spell points, boost::format can't be used due to locale issues
  248. spellPointsArea->text = CGI->generaltexth->allTexts[205];
  249. boost::replace_first(spellPointsArea->text, "%s", curHero->getNameTranslated());
  250. boost::replace_first(spellPointsArea->text, "%d", std::to_string(curHero->mana));
  251. boost::replace_first(spellPointsArea->text, "%d", std::to_string(heroWArt.manaLimit()));
  252. //if we have exchange window with this curHero open
  253. bool noDismiss=false;
  254. for(auto cew : GH.windows().findWindows<CExchangeWindow>())
  255. {
  256. for(int g=0; g < cew->heroInst.size(); ++g)
  257. if(cew->heroInst[g] == curHero)
  258. noDismiss = true;
  259. }
  260. for(auto ki : GH.windows().findWindows<CKingdomInterface>())
  261. noDismiss = true;
  262. //if player only have one hero and no towns
  263. if(!LOCPLINT->cb->howManyTowns() && LOCPLINT->cb->howManyHeroes() == 1)
  264. noDismiss = true;
  265. if(curHero->isMissionCritical())
  266. noDismiss = true;
  267. dismissButton->block(!!curHero->visitedTown || noDismiss);
  268. if(curHero->valOfBonuses(Selector::type()(BonusType::BEFORE_BATTLE_REPOSITION)) == 0)
  269. {
  270. tacticsButton->block(true);
  271. }
  272. else
  273. {
  274. tacticsButton->block(false);
  275. tacticsButton->addCallback([&](bool on){curHero->tacticFormationEnabled = on;});
  276. }
  277. formations->resetCallback();
  278. //setting formations
  279. formations->setSelected(curHero->formation == EArmyFormation::TIGHT ? 1 : 0);
  280. formations->addCallback([=](int value){ LOCPLINT->cb->setFormation(curHero, value);});
  281. morale->set(&heroWArt);
  282. luck->set(&heroWArt);
  283. if(redrawNeeded)
  284. redraw();
  285. }
  286. void CHeroWindow::dismissCurrent()
  287. {
  288. CFunctionList<void()> ony = [=](){ close(); };
  289. ony += [=](){ LOCPLINT->cb->dismissHero(curHero); };
  290. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22], ony, nullptr);
  291. }
  292. void CHeroWindow::commanderWindow()
  293. {
  294. const auto pickedArtInst = getPickedArtifact();
  295. const auto hero = getHeroPickedArtifact();
  296. if(pickedArtInst)
  297. {
  298. const auto freeSlot = ArtifactUtils::getArtAnyPosition(curHero->commander, pickedArtInst->getTypeId());
  299. if(freeSlot < ArtifactPosition::COMMANDER_AFTER_LAST) //we don't want to put it in commander's backpack!
  300. {
  301. ArtifactLocation src(hero, ArtifactPosition::TRANSITION_POS);
  302. ArtifactLocation dst(curHero->commander.get(), freeSlot);
  303. if(pickedArtInst->canBePutAt(dst, true))
  304. { //equip clicked stack
  305. if(dst.getArt())
  306. {
  307. LOCPLINT->cb->swapArtifacts(dst, ArtifactLocation(hero,
  308. ArtifactUtils::getArtBackpackPosition(hero, pickedArtInst->getTypeId())));
  309. }
  310. LOCPLINT->cb->swapArtifacts(src, dst);
  311. }
  312. }
  313. }
  314. else
  315. {
  316. GH.windows().createAndPushWindow<CStackWindow>(curHero->commander, false);
  317. }
  318. }
  319. void CHeroWindow::updateGarrisons()
  320. {
  321. garr->recreateSlots();
  322. morale->set(&heroWArt);
  323. }