Ivan Savenko 95ce9ce509 Fix handling of creatures in configurable town buildings 5 ay önce
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BattleFake.cpp 462c79e190 remove never used code in CBonusSystemNode 1 yıl önce
BattleFake.h 86b832be67 Remove CPack::applyGs method in favor of GameStatePackVisitor class 6 ay önce
ZoneOptionsFake.h 25125f96da Fix: licenses, pragma guards, StdInc 1 yıl önce
mock_BonusBearer.cpp e829d723b2 Replace global bonus tree change counter with per-node counter 10 ay önce
mock_BonusBearer.h e829d723b2 Replace global bonus tree change counter with per-node counter 10 ay önce
mock_CPSICallback.cpp f17783cfb5 [c::b] Updated projects, applied fixes 7 yıl önce
mock_CPSICallback.h 1f15a7faa4 Fix build 6 ay önce
mock_Creature.h 35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis 6 ay önce
mock_CreatureService.h ecaa9f5d0b Entities redesign and a few ERM features 4 yıl önce
mock_Environment.h 8bdddd1324 Fix tests compilation 2 yıl önce
mock_IBattleInfoCallback.h 2a9d46c60b Fix compilation when both tests and lua scripting are on 9 ay önce
mock_IGameCallback.cpp 6d65641a43 Gamestate is now passed as shared pointer 6 ay önce
mock_IGameCallback.h 95ce9ce509 Fix handling of creatures in configurable town buildings 5 ay önce
mock_IGameEventCallback.h ecaa9f5d0b Entities redesign and a few ERM features 4 yıl önce
mock_IGameInfoCallback.h c0850f41b3 Pathfinder now uses IGameInfoCallback instead of CGameState 6 ay önce
mock_MapService.cpp 4d4da0454f map objects hierarchy now uses IGameInfoCallback 6 ay önce
mock_MapService.h 4d4da0454f map objects hierarchy now uses IGameInfoCallback 6 ay önce
mock_ServerCallback.h c0f5c7c0ea Replace pointer with reference in pack apply functions 1 yıl önce
mock_Services.h 8225eb454e Added GameSettings to gamestate, potentially allowing to define game 1 yıl önce
mock_UnitEnvironment.h 0b70baa95e Spells configuration version 2 (effect-based) 7 yıl önce
mock_UnitInfo.h 2a05fbdd50 Unified handling of battle sides ID's 1 yıl önce
mock_battle_IBattleState.h 700eeb6bd4 Implemented HERO_SPELL_CASTS_PER_COMBAT_TURN bonus 6 ay önce
mock_battle_Unit.h 3174d2b11e Fix tests 9 ay önce
mock_events_ApplyDamage.h 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 yıl önce
mock_scripting_Context.h c3957c2c2a Moved json files to new directory, split on per-class basis 1 yıl önce
mock_scripting_Pool.h ecaa9f5d0b Entities redesign and a few ERM features 4 yıl önce
mock_scripting_Script.h ecaa9f5d0b Entities redesign and a few ERM features 4 yıl önce
mock_scripting_Service.h ecaa9f5d0b Entities redesign and a few ERM features 4 yıl önce
mock_spells_Mechanics.h 35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis 6 ay önce
mock_spells_Problem.h 1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form 1 yıl önce
mock_spells_Spell.h e6cb87abac cast only on self 1 yıl önce
mock_spells_SpellService.h ecaa9f5d0b Entities redesign and a few ERM features 4 yıl önce
mock_spells_effects_Registry.h ecaa9f5d0b Entities redesign and a few ERM features 4 yıl önce
mock_vstd_CLoggerBase.h 77a35f76f7 Fix build with tests and scripting enabled 10 ay önce
mock_vstd_RNG.h 63bcf7d83c Replaced most of usages of CRandomGenerator with vstd::RNG in library 1 yıl önce