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- #include "stdafx.h"
- #include "CDefHandler.h"
- #include "SDL_image.h"
- #include <sstream>
- long long pow(long long a, int b)
- {
- if (!b) return 1;
- long c = a;
- while (--b)
- a*=c;
- return a;
- }
- void BMPHeader::print(std::ostream & out)
- {
- CDefHandler::print(out,fullSize,4);
- CDefHandler::print(out,_h1,4);
- CDefHandler::print(out,_c1,4);
- CDefHandler::print(out,_c2,4);
- CDefHandler::print(out,x,4);
- CDefHandler::print(out,y,4);
- CDefHandler::print(out,_c3,2);
- CDefHandler::print(out,_c4,2);
- CDefHandler::print(out,_h2,4);
- CDefHandler::print(out,_h3,4);
- CDefHandler::print(out,dataSize1,4);
- CDefHandler::print(out,dataSize2,4);
- for (int i=0;i<8;i++)
- out << _c5[i];
- out.flush();
- }
- void CDefHandler::openDef(std::string name)
- {
- int i,j, totalInBlock;
- char Buffer[13];
- defName=name;
- int andame;
- std::ifstream * is = new std::ifstream();
- is -> open(name.c_str(),std::ios::binary);
- is->seekg(0,std::ios::end); // na koniec
- andame = is->tellg(); // read length
- is->seekg(0,std::ios::beg); // wracamy na poczatek
- FDef = new unsigned char[andame]; // allocate memory
- is->read((char*)FDef, andame); // read map file to buffer
- is->close();
- delete is;
- i = 0;
- DEFType = readNormalNr(i,4); i+=4;
- fullWidth = readNormalNr(i,4); i+=4;
- fullHeight = readNormalNr(i,4); i+=4;
- i=0xc;
- totalBlocks = readNormalNr(i,4); i+=4;
- i=0x10;
- for (int it=0;it<256;it++)
- {
- palette[it].R = FDef[i++];
- palette[it].G = FDef[i++];
- palette[it].B = FDef[i++];
- palette[it].F = 0;
- }
- i=0x310;
- totalEntries=0;
- for (int z=0; z<totalBlocks; z++)
- {
- i+=4;
- totalInBlock = readNormalNr(i,4); i+=4;
- for (j=SEntries.size(); j<totalEntries+totalInBlock; j++)
- SEntries.push_back(SEntry());
- i+=8;
- for (j=0; j<totalInBlock; j++)
- {
- for (int k=0;k<13;k++) Buffer[k]=FDef[i+k];
- i+=13;
- SEntries[totalEntries+j].name=Buffer;
- }
- for (j=0; j<totalInBlock; j++)
- {
- SEntries[totalEntries+j].offset = readNormalNr(i,4);
- i+=4;
- }
- totalEntries+=totalInBlock;
- }
- for(j=0; j<SEntries.size(); ++j)
- {
- SEntries[j].name = SEntries[j].name.substr(0, SEntries[j].name.find('.')+4);
- }
- /*for (j=0;j<totalEntries;j++)
- {
- for (int k=0; k<totalEntries-1;k++)
- {
- if (SEntries[k].offset > SEntries[k+1].offset)
- {
- int temp=SEntries[k].offset;
- SEntries[k].offset = SEntries[k+1].offset;
- SEntries[k+1].offset = temp;
- std::string temp2 = SEntries[k].name;
- SEntries[k].name = SEntries[k+1].name;
- SEntries[k+1].name = temp2;
- }
- }
- }*/ //po kiego grzyba to sortowanie tu? tylko psuje kolejność
- for(int i=0; i<SEntries.size(); ++i)
- {
- Cimage nimg;
- nimg.bitmap = getSprite(i);
- nimg.imName = SEntries[i].name;
- ourImages.push_back(nimg);
- }
- }
- unsigned char * CDefHandler::writeNormalNr (int nr, int bytCon)
- {
- long long amp = pow((float)256,bytCon-1);
- unsigned char * ret = new unsigned char[bytCon];
- for (int i=bytCon-1; i>=0;i--)
- {
- int test2 = nr/(amp);
- ret[i]=test2;
- nr -= (nr/(amp))*amp;
- amp/=256;
- }
- return ret;
- }
- void CDefHandler::expand(unsigned char N,unsigned char & BL, unsigned char & BR)
- {
- BL = (N & 0xE0) >> 5;
- BR = N & 0x1F;
- }
- int CDefHandler::readNormalNr (int pos, int bytCon, unsigned char * str, bool cyclic)
- {
- int ret=0;
- int amp=1;
- if (str)
- {
- for (int i=0; i<bytCon; i++)
- {
- ret+=str[pos+i]*amp;
- amp*=256;
- }
- }
- else
- {
- for (int i=0; i<bytCon; i++)
- {
- ret+=FDef[pos+i]*amp;
- amp*=256;
- }
- }
- if(cyclic && bytCon<4 && ret>=amp/2)
- {
- ret = ret-amp;
- }
- return ret;
- }
- void CDefHandler::print (std::ostream & stream, int nr, int bytcon)
- {
- unsigned char * temp = writeNormalNr(nr,bytcon);
- for (int i=0;i<bytcon;i++)
- stream << char(temp[i]);
- }
- SDL_Surface * CDefHandler::getSprite (int SIndex) //procedure GetSprite(SIndex: LongInt; var SOut: PStream);
- {
- //std::ostringstream BMP;
- //std::ofstream BMP("testtt.bmp");
- std::ofstream BMP;
- BMP.open("testtt.bmp", std::ios::binary);
- long BaseOffset,
- SpriteWidth, SpriteHeight, //format sprite'a
- LeftMargin, RightMargin, TopMargin,BottomMargin, //Отступы от края полного изображения
- i, add, FullHeight,FullWidth,
- TotalRowLength, // dlugosc przeczytanego segmentu
- NextSpriteOffset, RowAdd;
- std::ifstream Fdef;
- unsigned char SegmentType, SegmentLength, BL, BR;
- unsigned char * TempDef; //memory
- std::string FTemp;
-
- BaseOffset=SEntries[SIndex].offset;//Запоминаем начальное смещение спрайта
- i=BaseOffset+4;
- int defType2 = readNormalNr(i,4,FDef);i+=4;
- FullWidth = readNormalNr(i,4,FDef);i+=4;
- FullHeight = readNormalNr(i,4,FDef);i+=4;
- SpriteWidth = readNormalNr(i,4,FDef);i+=4;
- SpriteHeight = readNormalNr(i,4,FDef);i+=4;
- LeftMargin = readNormalNr(i,4,FDef);i+=4;
- TopMargin = readNormalNr(i,4,FDef);i+=4;
- RightMargin = FullWidth - SpriteWidth - LeftMargin;
- BottomMargin = FullHeight - SpriteHeight - TopMargin;
- BMPHeader tb;
- tb.x = FullWidth;
- tb.y = FullHeight;
- tb.dataSize2 = tb.dataSize1 = tb.x*tb.y;
- tb.fullSize = tb.dataSize1+436;
- tb._h3=tb.fullSize-36;
-
- add = (int)(4*(((float)1) - ((int)(((int)((float)FullWidth/(float)4))-((float)FullWidth/(float)4)))));
- /*if (add==4)
- add=0;*/ //moved to defcompression dependent block
- BMP << "BM";
-
- //int tempee2 = readNormalNr(0,4,((unsigned char *)tempee.c_str()));
- print(BMP,tb.fullSize,4);
- BMP << '\0' << '\0' << '\0' << '\0';
- print(BMP,0x436,4);
- print(BMP,0x28,4);
- print(BMP,tb.x,4); //w
- print(BMP,tb.y,4); //h
- print(BMP,1,2); //layers
- print(BMP,8,2);
- print(BMP,0,4);
- print(BMP,0,4);
- print(BMP,tb.dataSize1,4);
- print(BMP,tb.dataSize2,4);
- print(BMP,0,4);
- print(BMP,0,4);
- int BaseOffsetor= BaseOffset = i;
- for (int i=0;i<256;i++)
- {
- print(BMP,palette[i].B,1);
- print(BMP,palette[i].G,1);
- print(BMP,palette[i].R,1);
- print(BMP,palette[i].F,1);
- }
- for (int i=0;i<800;i++)
- fbuffer[i]=0;
- BMP << std::flush;
- if (defType2==0)
- {
- if (add==4)
- add=0;
- if (TopMargin>0)
- {
- for (int i=0;i<TopMargin;i++)
- {
- for (int j=0;j<FullWidth+add;j++)
- FTemp+=fbuffer[j];
- }
- }
- for (int i=0;i<SpriteHeight;i++)
- {
- if (LeftMargin>0)
- {
- for (int j=0;j<LeftMargin;j++)
- FTemp+=fbuffer[j];
- }
- for (int j=0; j<SpriteWidth;j++)
- FTemp+=FDef[BaseOffset++];
- if (RightMargin>0)
- {
- for (int j=0;j<add;j++)
- FTemp+=fbuffer[j];
- }
- }
- if (BottomMargin>0)
- {
- for (int i=0;i<BottomMargin;i++)
- {
- for (int j=0;j<FullWidth+add;j++)
- FTemp+=fbuffer[j];
- }
- }
- }
- if (defType2==1)
- {
- if (add==4)
- add=2;
- if (TopMargin>0)
- {
- for (int i=0;i<TopMargin;i++)
- {
- for (int j=0;j<FullWidth+add;j++)
- FTemp+=fbuffer[j];
- }
- }
- RLEntries = new int[SpriteHeight];
- for (int i=0;i<SpriteHeight;i++)
- {
- RLEntries[i]=readNormalNr(BaseOffset,4,FDef);BaseOffset+=4;
- }
- for (int i=0;i<SpriteHeight;i++)
- {
- BaseOffset=BaseOffsetor+RLEntries[i];
- if (LeftMargin>0)
- {
- for (int j=0;j<LeftMargin;j++)
- FTemp+=fbuffer[j];
- }
- TotalRowLength=0;
- do
- {
- SegmentType=FDef[BaseOffset++];
- SegmentLength=FDef[BaseOffset++];
- if (SegmentType==0xFF)
- {
- for (int k=0;k<=SegmentLength;k++)
- {
- FTemp+=FDef[BaseOffset+k];
- if ((TotalRowLength+k+1)>=SpriteWidth)
- break;
- }
- TotalRowLength+=SegmentLength+1;
- }
- else
- {
- for (int k=0;k<SegmentLength+1;k++)
- {
- //FTemp+=FDef[BaseOffset+k];//
- FTemp+='\0';
- }
- TotalRowLength+=SegmentLength+1;
- }
- }while(TotalRowLength<SpriteWidth);
- RowAdd=SpriteWidth-TotalRowLength;
- if (RightMargin>0)
- {
- for (int j=0;j<RightMargin;j++)
- FTemp+=fbuffer[j];
- }
- if (add>0)
- {
- for (int j=0;j<add+RowAdd;j++)
- FTemp+=fbuffer[j];
- }
- }
- if (BottomMargin>0)
- {
- for (int i=0;i<BottomMargin;i++)
- {
- for (int j=0;j<FullWidth+add;j++)
- FTemp+=fbuffer[j];
- }
- }
- }
- if (defType2==3)
- {
- if (add==4)
- add=0;
- if (TopMargin>0)
- {
- for (int i=0;i<TopMargin;i++)
- {
- for (int j=0;j<FullWidth+add;j++)
- FTemp+=fbuffer[j];
- }
- }
- RWEntries = new unsigned int[SpriteHeight];
- for (int i=0;i<SpriteHeight;i++)
- {
- BaseOffset=BaseOffsetor+i*2*(SpriteWidth/32);
- RWEntries[i] = readNormalNr(BaseOffset,2,FDef);
- }
- for (int i=0;i<SpriteHeight;i++)
- {
- BaseOffset = BaseOffsetor+RWEntries[i];
- if (LeftMargin>0)
- {
- for (int j=0;j<LeftMargin;j++)
- FTemp+=fbuffer[j];
- }
- TotalRowLength=0;
- do
- {
- SegmentType=FDef[BaseOffset++];
- expand(SegmentType,BL,BR);
- if (BL==0) //transparent
- {
- for (int k=0;k<100;k++)
- fbuffer[k]='\0';
- for (int k=0;k<BR+1;k++)
- {
- FTemp+=fbuffer[k];
- }
- TotalRowLength=TotalRowLength+BR+1;
- }
- if (BL==1) //shadow
- {
- for (int k=0;k<100;k++)
- fbuffer[k]='\1';
- for (int k=0;k<BR+1;k++)
- {
- FTemp+=fbuffer[k];
- }
- TotalRowLength=TotalRowLength+BR+1;
- }
- if (BL==2) //shadow
- {
- for (int k=0;k<100;k++)
- fbuffer[k]='\2';
- for (int k=0;k<BR+1;k++)
- {
- FTemp+=fbuffer[k];
- }
- TotalRowLength=TotalRowLength+BR+1;
- }
- if (BL==3) //shadow
- {
- for (int k=0;k<100;k++)
- fbuffer[k]='\3';
- for (int k=0;k<BR+1;k++)
- {
- FTemp+=fbuffer[k];
- }
- TotalRowLength=TotalRowLength+BR+1;
- }
- if (BL==4) //shadow
- {
- for (int k=0;k<100;k++)
- fbuffer[k]='\4';
- for (int k=0;k<BR+1;k++)
- {
- FTemp+=fbuffer[k];
- }
- TotalRowLength=TotalRowLength+BR+1;
- }
- if (BL==5) //team colour?
- {
- for (int k=0;k<100;k++)
- fbuffer[k]='\5';
- for (int k=0;k<BR+1;k++)
- {
- FTemp+=fbuffer[k];
- }
- TotalRowLength=TotalRowLength+BR+1;
- }
- if (BL==7) //opaque
- {
- for (int k=0;k<BR+1;k++)
- {
- FTemp+=FDef[BaseOffset++];
- }
- TotalRowLength=TotalRowLength+BR+1;
- }
- }while(TotalRowLength<SpriteWidth);
- if (RightMargin>0)
- {
- for (int j=0;j<RightMargin;j++)
- FTemp+=fbuffer[j];
- }
- if (add>0)
- {
- for (int j=0;j<add+RowAdd;j++)
- FTemp+=fbuffer[j];
- }
- }
- if (BottomMargin>0)
- {
- for (int i=0;i<BottomMargin;i++)
- {
- for (int j=0;j<FullWidth+add;j++)
- FTemp+=fbuffer[j];
- }
- }
- }
- for (int i=1;i<=FullHeight;i++)
- {
- int at = (FullHeight-i)*(FullWidth+add);
- for (int j=0;j<FullWidth+add;j++)
- {
- BMP << FTemp[at+j];
- }
- }
- BMP.close();
- return IMG_Load("testtt.bmp");
- };
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