mapHandler.cpp 4.6 KB

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  1. /*
  2. * mapHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "IMapRendererObserver.h"
  12. #include "mapHandler.h"
  13. #include "../CPlayerInterface.h"
  14. #include "../GameEngine.h"
  15. #include "../GameInstance.h"
  16. #include "../../lib/texts/CGeneralTextHandler.h"
  17. #include "../../lib/TerrainHandler.h"
  18. #include "../../lib/callback/CCallback.h"
  19. #include "../../lib/callback/IGameInfoCallback.h"
  20. #include "../../lib/mapObjectConstructors/CObjectClassesHandler.h"
  21. #include "../../lib/mapObjects/CGHeroInstance.h"
  22. #include "../../lib/mapObjects/ObjectTemplate.h"
  23. #include "../../lib/mapping/CMap.h"
  24. bool CMapHandler::hasOngoingAnimations()
  25. {
  26. for(auto * observer : observers)
  27. if(observer->hasOngoingAnimations())
  28. return true;
  29. return false;
  30. }
  31. void CMapHandler::waitForOngoingAnimations()
  32. {
  33. for(auto * observer : observers)
  34. {
  35. if (observer->hasOngoingAnimations())
  36. observer->waitForOngoingAnimations();
  37. }
  38. }
  39. void CMapHandler::endNetwork()
  40. {
  41. for(auto * observer : observers)
  42. observer->endNetwork();
  43. }
  44. std::string CMapHandler::getTerrainDescr(const int3 & pos, bool rightClick) const
  45. {
  46. const TerrainTile & t = map->getTile(pos);
  47. if(t.hasFavorableWinds())
  48. return LIBRARY->objtypeh->getObjectName(Obj::FAVORABLE_WINDS, 0);
  49. std::string result = t.getTerrain()->getNameTranslated();
  50. for(const auto & object : map->getObjects())
  51. {
  52. if(object->coveringAt(pos) && object->isTile2Terrain())
  53. {
  54. result = object->getObjectName();
  55. break;
  56. }
  57. }
  58. if(GAME->interface()->cb->getTileDigStatus(pos, false) == EDiggingStatus::CAN_DIG)
  59. {
  60. return boost::str(
  61. boost::format(rightClick ? "%s\r\n%s" : "%s %s") // New line for the Message Box, space for the Status Bar
  62. % result % LIBRARY->generaltexth->allTexts[330]
  63. ); // 'digging ok'
  64. }
  65. return result;
  66. }
  67. CMapHandler::CMapHandler(const CMap * map)
  68. : map(map)
  69. {
  70. }
  71. const CMap * CMapHandler::getMap()
  72. {
  73. return map;
  74. }
  75. bool CMapHandler::isInMap(const int3 & tile)
  76. {
  77. return map->isInTheMap(tile);
  78. }
  79. void CMapHandler::onObjectFadeIn(const CGObjectInstance * obj, const PlayerColor & initiator)
  80. {
  81. for(auto * observer : observers)
  82. observer->onObjectFadeIn(obj, initiator);
  83. }
  84. void CMapHandler::onObjectFadeOut(const CGObjectInstance * obj, const PlayerColor & initiator)
  85. {
  86. for(auto * observer : observers)
  87. observer->onObjectFadeOut(obj, initiator);
  88. }
  89. void CMapHandler::onBeforeHeroEmbark(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
  90. {
  91. for(auto * observer : observers)
  92. observer->onBeforeHeroEmbark(obj, from, dest);
  93. }
  94. void CMapHandler::onAfterHeroEmbark(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
  95. {
  96. for(auto * observer : observers)
  97. observer->onAfterHeroEmbark(obj, from, dest);
  98. }
  99. void CMapHandler::onBeforeHeroDisembark(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
  100. {
  101. for(auto * observer : observers)
  102. observer->onBeforeHeroDisembark(obj, from, dest);
  103. }
  104. void CMapHandler::onAfterHeroDisembark(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
  105. {
  106. for(auto * observer : observers)
  107. observer->onAfterHeroDisembark(obj, from, dest);
  108. }
  109. void CMapHandler::onObjectInstantAdd(const CGObjectInstance * obj, const PlayerColor & initiator)
  110. {
  111. for(auto * observer : observers)
  112. observer->onObjectInstantAdd(obj, initiator);
  113. }
  114. void CMapHandler::onObjectInstantRemove(const CGObjectInstance * obj, const PlayerColor & initiator)
  115. {
  116. for(auto * observer : observers)
  117. observer->onObjectInstantRemove(obj, initiator);
  118. }
  119. void CMapHandler::onAfterHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
  120. {
  121. assert(obj->pos == dest);
  122. for(auto * observer : observers)
  123. observer->onAfterHeroTeleported(obj, from, dest);
  124. }
  125. void CMapHandler::onBeforeHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
  126. {
  127. assert(obj->pos == from);
  128. for(auto * observer : observers)
  129. observer->onBeforeHeroTeleported(obj, from, dest);
  130. }
  131. void CMapHandler::onHeroMoved(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
  132. {
  133. assert(obj->pos == dest);
  134. for(auto * observer : observers)
  135. observer->onHeroMoved(obj, from, dest);
  136. }
  137. void CMapHandler::addMapObserver(IMapObjectObserver * object)
  138. {
  139. observers.push_back(object);
  140. }
  141. void CMapHandler::removeMapObserver(IMapObjectObserver * object)
  142. {
  143. vstd::erase(observers, object);
  144. }
  145. IMapObjectObserver::IMapObjectObserver()
  146. {
  147. GAME->map().addMapObserver(this);
  148. }
  149. IMapObjectObserver::~IMapObjectObserver()
  150. {
  151. GAME->map().removeMapObserver(this);
  152. }